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==Biology / Genetics== | ==Biology / Genetics== | ||
− | + | Biology, Genetics, evolution shapes the creatures on a world to better fit their environment over the curse of millennia. Practitioners in this field attempt to speed this process, either through genetic manipulation to make beings that better fit a given environment or by creating mechanisms that make the environment better fit the beings. | |
{{Tech table|start}} | {{Tech table|start}} | ||
{{Tech table| | {{Tech table| |
Revision as of 11:57, 19 February 2016
This article is too short to provide more than rudimentary information about the subject. You can help by expanding it. |
Biology / Genetics
Biology, Genetics, evolution shapes the creatures on a world to better fit their environment over the curse of millennia. Practitioners in this field attempt to speed this process, either through genetic manipulation to make beings that better fit a given environment or by creating mechanisms that make the environment better fit the beings.
Genome Sequence Research: A background tech that allows research into the creation of new species |
Base Gravity: The amount by which the new midpoint of the gravity tolerance differs from that of the base species. Prequel techs: Genome Sequence Variants: Normal, +15%,+30%,+45%,+60%,+75%,-15%,-30%,-45%,-60%,-75% |
Base Oxygen Level: The amount by which the new midpoint of the oxygen tolerance differs from that of the base species Prequel techs: Genome Sequence Variants: Normal, +15%, +30%, +45%, +60%, +75%, +90%, -15%, -30%, -45%, -60%, -75% |
Base Temperature: The amount by which the new midpoint of the temperature tolerance differs from that of the base species Prequel techs: Genome Sequence Variants: Normal, +15C, +30C, +45C, +60C, +75C, -15C, -30C, -45C, -60C, -75C, -90C |
Temperature Range: The numbers of degrees by which this new species exceeds the range tolerance of the base species Prequel techs: Genome Sequence Variants: Normal, +10 degrees, +15 degrees, +20 degrees, +25 degrees, +3 degrees, +6 degrees |
Terraforming Module: A ship component that allows a ship to perform the same task as a terraforming installation when it is in orbit of a colony Prequel techs: Trans-Newtonian Technology |
Terraforming Rate: The amount of gas (measured in atmospheric pressure) produced in one year by one terraforming installation or terraforming module Prequel techs: Trans-Newtonian Technology Variants: 0.0012 atm, 0.0015 atm, 0.002 atm, 0.0025 atm, 0.003 atm, 0.0035 atm, 0.004 atm, 0.0045 atm, 0.005 atm, 0.006 atm, 0.007 atm, 0.008 atm |
Construction / Production
Trans-Newtonian Technology: The starting tech for all trans-newtonian technology |
Asteroid Mining Module: A ship component that allows a ship to perform the same task as an automated mine when it is in orbit of an asteroid or comet Prequel techs: Trans-Newtonian Technology |
Construction Rate: Annual construction rate for one unit of Industrial Capacity Prequel techs: Trans-Newtonian Technology Variants: 12 BP, 14 BP, 16 BP, 20 BP, 25 BP, 30 BP, 36 BP, 42 BP, 50 BP, 60 BP, 70 BP |
Expand Civilian Economy by: Expands the civilian economy, increasing the wealth gained from income and corporate taxes and expanding trade Variants: 20%, 20%, 20%, 20%, 20%, 20%, 20%, 20%, 20%, 20% |
Fighter Production Rate: Annual production rate for a Fighter Factory Prequel techs: Trans-Newtonian Technology Variants: 12 BP, 14 BP, 16 BP, 20 BP, 25 BP, 30 BP, 35 BP, 40 BP, 50 BP, 60 BP, 70 BP |
Fuel Production: Increase the annual fuel production for each Fuel Refinery to specified amount. Prequel techs: Trans-Newtonian Technology Variants: 100,000 Litres, 120,000 Litres, 144,000 Litres, 168,000 Litres, 200,000 Litres, 240,000 Litres, 280,000 Litres, 48,000 Litres, 56,000 Litres, 64,000 Litres, 80,000 Litres |
Jump Gate Construction Module: A ship equipped with this module can construct a jump gate in the specified amount of days Prequel techs: Jump Point Theory Variants: 20, 30, 45, 60, 90, 120, 150, 180 |
Small Jump Gate Construction Module: A ship equipped with this module can construct a jump gate in 360 days Prequel techs: Jump Point Theory |
Mining Production: Annual production of accessibility 1.0 minerals for each mine or automated mine. Small amounts of lower accessibility minerals will be produced; half annual rate for 0.5 accesssibility, one tenth annual rate for 0.1 accessibility, etc. Prequel techs: Trans-Newtonian Technology Variants: 12 tons, 14 tons, 16 tons, 20 tons, 25 tons, 30 tons, 36 tons, 42 tons, 50 tons, 60 tons, 70 tons |
Research Rate: The basic number of research points produced by each Research Facility per year. This can be increased by the research bonus of the scientist leading the project Prequel techs: Trans-Newtonian Technology Variants: 1000 RP, 1200 RP, 1500 RP, 240 RP, 280 RP, 320 RP, 400 RP, 500 RP, 600 RP, 720 RP, 840 RP |
Shipbuilding Rate: The number of build points produced by each Shipyard per year. This can be increased by the Shipbuilding bonus of the planetary governor Prequel techs: Trans-Newtonian Technology Variants: 1000 BP, 1300 BP, 1600 BP, 2100 BP, 2750 BP, 3500 BP, 4600 BP, 560 BP, 6000 BP, 750 BP, 8000 BP |
Shipyard Operations: Making changes to shipyards, such as adding slipways and capacity or retooling for different classes requires less % time than normal Prequel techs: Trans-Newtonian Technology Variants: Normal, 10% Time/Cost Saving, 20% Time/Cost Saving, 30% Time/Cost Saving, 40% Time/Cost Saving, 5% Time/Cost Saving, 50% Time/Cost Saving |
Sorium Harvester: A ship module that allows a ship to extract sorium from a gas giant and convert it into fuel. This works automatically if the ship is in orbit of a gas giant. Prequel techs: Trans-Newtonian Technology |
Underground Excavation: Allow construction of underground infrastructure Prequel techs: Trans-Newtonian Technology |
Defensive Systems
Armour: Armour is used for the hull of all ships. Prequel techs: Trans-Newtonian Technology Variants: Duranium ,High Density Duranium ,Composite ,Ceramic Composite ,Laminate Composite ,Compressed Carbon ,Biphase Carbide ,Crystalline Composite ,Superdense ,Bonded Superdense ,Coherent Superdense , Collapsium Armour |
Shields: The level of shield technology. Higher level shields provide more protection for the same size shield generator. Shields regenerate over time. Prequel techs: Trans-Newtonian Technology Variants: Alpha ,Beta ,Gamma ,Delta ,Epsilon ,Theta ,Xi ,Omicron ,Sigma ,Tau ,Psi ,Omega Shields |
Absorption Shield Strength per HS: The strength per HS of absorption shield technology. Variants: 3, 4.5, 6, 7.5, 9, 12, 15, 18, 24, 30, 36, 45 |
Advanced Damage Control: A system that allows ship to carry out emergency damage repairs without the need for a shipyard. |
AS Radiation Rate per HS per Minute: The amount of power that a shield generator with this technology will regenerate over a 300 second period. Variants: 0.5, 0.75, 1.0, 1.25, 1.5, 2.0, 2.5, 3.0, 4.0, 4.8, 6.0, 7.5 |
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Energy Weapons
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Logistics / Ground Combat
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Missiles / Kinetic Weapons
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Power and Propulsion
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Rest
- Capacitor Recharge Rate 1
- Capacitor Recharge Rate 10
- Capacitor Recharge Rate 12
- Capacitor Recharge Rate 16
- Capacitor Recharge Rate 2
- Capacitor Recharge Rate 20
- Capacitor Recharge Rate 25
- Capacitor Recharge Rate 3
- Capacitor Recharge Rate 4
- Capacitor Recharge Rate 5
- Capacitor Recharge Rate 6
- Capacitor Recharge Rate 8
Sensors and Fire Control
- Active Grav Sensor Strength 10
- Active Grav Sensor Strength 100
- Active Grav Sensor Strength 12
- Active Grav Sensor Strength 135
- Active Grav Sensor Strength 16
- Active Grav Sensor Strength 180
- Active Grav Sensor Strength 21
- Active Grav Sensor Strength 28
- Active Grav Sensor Strength 36
- Active Grav Sensor Strength 48
- Active Grav Sensor Strength 60
- Active Grav Sensor Strength 80
- Beam Fire Control Range 10,000 km
- Beam Fire Control Range 16,000 km
- Beam Fire Control Range 24,000 km
- Beam Fire Control Range 32,000 km
- Beam Fire Control Range 40,000 km
- Beam Fire Control Range 48,000 km
- Beam Fire Control Range 60,000 km
- Beam Fire Control Range 75,000 km
- Beam Fire Control Range 100,000 km
- Beam Fire Control Range 125,000 km
- Beam Fire Control Range 150,000 km
- Beam Fire Control Range 175,000 km
- Electronic Hardening Level 0
- Electronic Hardening Level 1
- Electronic Hardening Level 2
- Electronic Hardening Level 3
- Electronic Hardening Level 4
- Electronic Hardening Level 5
- Electronic Hardening Level 6
- Electronic Hardening Level 7
- Electronic Hardening Level 8
- Electronic Warfare
- EM Sensor Sensitivity 5
- EM Sensor Sensitivity 6
- EM Sensor Sensitivity 8
- EM Sensor Sensitivity 11
- EM Sensor Sensitivity 14
- EM Sensor Sensitivity 18
- EM Sensor Sensitivity 24
- EM Sensor Sensitivity 32
- EM Sensor Sensitivity 40
- EM Sensor Sensitivity 50
- EM Sensor Sensitivity 60
- EM Sensor Sensitivity 75
- Fire Control Speed Rating 1250 km/s
- Fire Control Speed Rating 2000 km/s
- Fire Control Speed Rating 3000 km/s
- Fire Control Speed Rating 4000 km/s
- Fire Control Speed Rating 5000 km/s
- Fire Control Speed Rating 6250 km/s
- Fire Control Speed Rating 8000 km/s
- Fire Control Speed Rating 10,000 km/s
- Fire Control Speed Rating 12,500 km/s
- Fire Control Speed Rating 15,000 km/s
- Fire Control Speed Rating 20,000 km/s
- Fire Control Speed Rating 25,000 km/s
- Geological Survey Sensors
- Gravitational Survey Sensors
- Max Tracking Time Bonus vs Missiles 0%
- Max Tracking Time Bonus vs Missiles 20%
- Max Tracking Time Bonus vs Missiles 40%
- Max Tracking Time Bonus vs Missiles 60%
- Max Tracking Time Bonus vs Missiles 80%
- Max Tracking Time Bonus vs Missiles 100%
- Planetary Sensor Strength 1200
- Planetary Sensor Strength 1600
- Planetary Sensor Strength 2000
- Planetary Sensor Strength 250
- Planetary Sensor Strength 2500
- Planetary Sensor Strength 300
- Planetary Sensor Strength 3000
- Planetary Sensor Strength 3750
- Planetary Sensor Strength 400
- Planetary Sensor Strength 550
- Planetary Sensor Strength 700
- Planetary Sensor Strength 900
- Thermal Sensor Sensitivity 5
- Thermal Sensor Sensitivity 6
- Thermal Sensor Sensitivity 8
- Thermal Sensor Sensitivity 11
- Thermal Sensor Sensitivity 14
- Thermal Sensor Sensitivity 18
- Thermal Sensor Sensitivity 24
- Thermal Sensor Sensitivity 32
- Thermal Sensor Sensitivity 40
- Thermal Sensor Sensitivity 50
- Thermal Sensor Sensitivity 60
- Thermal Sensor Sensitivity 75
- 15cm Advanced Carronade
- 20cm Advanced Carronade
- 25cm Advanced Carronade
- 30cm Advanced Carronade
- 35cm Advanced Carronade
- 40cm Advanced Carronade
- 50cm Advanced Carronade
- 60cm Advanced Carronade
- 70cm Advanced Carronade
- 80cm Advanced Carronade
- 10cm Advanced Laser Focal Size
- 12cm Advanced Laser Focal Size
- 15cm Advanced Laser Focal Size
- 20cm Advanced Laser Focal Size
- 25cm Advanced Laser Focal Size
- 30cm Advanced Laser Focal Size
- 35cm Advanced Laser Focal Size
- 40cm Advanced Laser Focal Size
- 50cm Advanced Laser Focal Size
- 60cm Advanced Laser Focal Size
- 70cm Advanced Laser Focal Size
- 80cm Advanced Laser Focal Size
- 10cm Advanced Railgun
- 12cm Advanced Railgun
- 15cm Advanced Railgun
- 20cm Advanced Railgun
- 25cm Advanced Railgun
- 30cm Advanced Railgun
- 35cm Advanced Railgun
- 40cm Advanced Railgun
- 45cm Advanced Railgun
- 50cm Advanced Railgun
- 15cm Carronade
- 20cm Carronade
- 25cm Carronade
- 30cm Carronade
- 35cm Carronade
- 40cm Carronade
- 50cm Carronade
- 60cm Carronade
- 70cm Carronade
- 80cm Carronade
- 10cm Laser Focal Size
- 12cm Laser Focal Size
- 15cm Laser Focal Size
- 20cm Laser Focal Size
- 25cm Laser Focal Size
- 30cm Laser Focal Size
- 35cm Laser Focal Size
- 40cm Laser Focal Size
- 50cm Laser Focal Size
- 60cm Laser Focal Size
- 70cm Laser Focal Size
- 80cm Laser Focal Size
- 10cm Meson Focal Size
- 12cm Meson Focal Size
- 15cm Meson Focal Size
- 20cm Meson Focal Size
- 25cm Meson Focal Size
- 30cm Meson Focal Size
- 35cm Meson Focal Size
- 40cm Meson Focal Size
- 50cm Meson Focal Size
- 60cm Meson Focal Size
- 70cm Meson Focal Size
- 80cm Meson Focal Size
- 10cm Microwave Focal Size
- 12cm Microwave Focal Size
- 15cm Microwave Focal Size
- 20cm Microwave Focal Size
- 25cm Microwave Focal Size
- 30cm Microwave Focal Size
- 35cm Microwave Focal Size
- 40cm Microwave Focal Size
- 50cm Microwave Focal Size
- 60cm Microwave Focal Size
- 70cm Microwave Focal Size
- 80cm Microwave Focal Size
- 10cm Railgun
- 12cm Railgun
- 15cm Railgun
- 20cm Railgun
- 25cm Railgun
- 30cm Railgun
- 35cm Railgun
- 40cm Railgun
- 45cm Railgun
- 50cm Railgun
- Additional Maintenance Storage
- Advanced Antimatter Warhead: Strength: 24 x MSP
- Advanced Cargo Handling System
- Advanced Geological Sensors
- Advanced Gravitational Sensors
- Advanced Particle Beam Warhead 11
- Advanced Particle Beam Warhead 15
- Advanced Particle Beam Warhead 20
- Advanced Particle Beam Warhead 25
- Advanced Particle Beam Warhead 3
- Advanced Particle Beam Warhead 32
- Advanced Particle Beam Warhead 4
- Advanced Particle Beam Warhead 45
- Advanced Particle Beam Warhead 5
- Advanced Particle Beam Warhead 64
- Advanced Particle Beam Warhead 8
- Advanced Spinal Mount
- Antimatter Catalysed Cobalt Warhead: Strength: 16 x MSP
- Antimatter Warhead: Strength: 20 x MSP
- Assault Infantry Battalion
- Beam Core Anti-matter Drive Technology
- Beam Core Anti-matter Power Plant Technology
- Structural Shell
- Boat Bay
- Boat Bay - Small
- Box Launcher 0.15 Size / 15x (No internal reload)
- Bridge
- Brigade Headquarters
- Broadband Sensor
- Cargo Handling System
- Cargo Hold - Small
- Cargo Hold - Standard
- Cloak Sensor Reduction 75%
- Cloak Sensor Reduction 80%
- Cloak Sensor Reduction 85%
- Cloak Sensor Reduction 90%
- Cloak Sensor Reduction 93%
- Cloak Sensor Reduction 95%
- Cloak Sensor Reduction 97%
- Cloak Sensor Reduction 98%
- Cloak Sensor Reduction 99%
- Cloak Sensor Reduction 99.5%
- Cloaking Efficiency 10
- Cloaking Efficiency 12
- Cloaking Efficiency 15
- Cloaking Efficiency 3
- Cloaking Efficiency 4
- Cloaking Efficiency 5
- Cloaking Efficiency 6
- Cloaking Efficiency 8
- Cloaking Theory
- Cobalt Warhead: Strength: 10 x MSP
- Colonization Cost Reduction 10%
- Colonization Cost Reduction 15%
- Colonization Cost Reduction 20%
- Colonization Cost Reduction 25%
- Colonization Cost Reduction 30%
- Colonization Cost Reduction 35%
- Colonization Cost Reduction 40%
- Colonization Cost Reduction 5%
- Colonization Cost Reduction 50%
- Combat Drop Module - Battalion
- Combat Drop Module - Company
- Combat Drop Module (Cryo) - Battalion
- Combat Drop Module (Cryo) - Company
- Combat Engineer Battalion
- Commercial Jump Drive
- Compact Electronic Counter-countermeasures - 1
- Compact Electronic Counter-countermeasures - 10
- Compact Electronic Counter-countermeasures - 2
- Compact Electronic Counter-countermeasures - 3
- Compact Electronic Counter-countermeasures - 4
- Compact Electronic Counter-countermeasures - 5
- Compact Electronic Counter-countermeasures - 6
- Compact Electronic Counter-countermeasures - 7
- Compact Electronic Counter-countermeasures - 8
- Compact Electronic Counter-countermeasures - 9
- Compact Electronic Countermeasures - 1
- Compact Electronic Countermeasures - 10
- Compact Electronic Countermeasures - 2
- Compact Electronic Countermeasures - 3
- Compact Electronic Countermeasures - 4
- Compact Electronic Countermeasures - 5
- Compact Electronic Countermeasures - 6
- Compact Electronic Countermeasures - 7
- Compact Electronic Countermeasures - 8
- Compact Electronic Countermeasures - 9
- Compressed Fuel Storage System
- Compressed Fuel Storage System - Large
- Compressed Fuel Storage System - Tiny
- Compressed Fuel Storage System - Very Large
- Compressed Fuel Storage System -Small
- Construction Brigade
- Conventional Armour
- Conventional Engine Technology
- Conventional ICBM
- Crew Quarters
- Crew Quarters - Fighter
- Crew Quarters - Small
- Crew Quarters - Tiny
- Cryogenic Transport
- Cryogenic Transport - Emergency
- Cryogenic Transport - Small
- Damage Control
- Divisional Headquarters
- Electronic Counter-countermeasures - 1
- Electronic Counter-countermeasures - 10
- Electronic Counter-countermeasures - 2
- Electronic Counter-countermeasures - 3
- Electronic Counter-countermeasures - 4
- Electronic Counter-countermeasures - 5
- Electronic Counter-countermeasures - 6
- Electronic Counter-countermeasures - 7
- Electronic Counter-countermeasures - 8
- Electronic Counter-countermeasures - 9
- Electronic Countermeasures - 1
- Electronic Countermeasures - 10
- Electronic Countermeasures - 2
- Electronic Countermeasures - 3
- Electronic Countermeasures - 4
- Electronic Countermeasures - 5
- Electronic Countermeasures - 6
- Electronic Countermeasures - 7
- Electronic Countermeasures - 8
- Electronic Countermeasures - 9
- Engineering Section
- Engineering Section - Fighter
- Engineering Section - Small
- Engineering Section - Tiny
- Enhanced Radiation Warhead (20% Yield, 5x Rad)
- Enhanced Radiation Warhead (25% Yield, 4x Rad)
- Enhanced Radiation Warhead (33% Yield, 3x Rad)
- Enhanced Radiation Warhead (50% Yield, 2x Rad)
- Extreme X-ray Laser
- Extreme X-Ray Laser Warhead
- Far Gamma Ray Laser
- Far Ultraviolet Laser
- Far X-Ray Laser
- Far X-Ray Laser Warhead
- Fighter Only
- Fire Control 1.25x Size 1.25x Tracking Speed
- Fire Control 1.5x Size 1.5x Range
- Fire Control 1.5x Size 1.5x Tracking Speed
- Fire Control 1.75x Size 1.75x Tracking Speed
- Fire Control 25% Size 25% Range
- Fire Control 2x Size 2x Range
- Fire Control 2x Size 2x Tracking Speed
- Fire Control 34% Size 34% Range
- Fire Control 3x Size 3x Range
- Fire Control 3x Size 3x Tracking Speed
- Fire Control 4x Size 4x Range
- Fire Control 4x Size 4x Tracking Speed
- Fire Control 50% Size 50% Range
- Fire Control 50% Size 50% Tracking Speed
- Flag Bridge
- Fuel Consumption: 0.1 Litres per Engine Power Hour
- Fuel Consumption: 0.125 Litres per Engine Power Hour
- Fuel Consumption: 0.16 Litres per Engine Power Hour
- Fuel Consumption: 0.2 Litres per Engine Power Hour
- Fuel Consumption: 0.25 Litres per Engine Power Hour
- Fuel Consumption: 0.3 Litres per Engine Power Hour
- Fuel Consumption: 0.4 Litres per Engine Power Hour
- Fuel Consumption: 0.5 Litres per Engine Power Hour
- Fuel Consumption: 0.6 Litres per Engine Power Hour
- Fuel Consumption: 0.7 Litres per Engine Power Hour
- Fuel Consumption: 0.8 Litres per Engine Power Hour
- Fuel Consumption: 0.9 Litres per Engine Power Hour
- Fuel Consumption: 1 Litre per Engine Power Hour
- Fuel Storage
- Fuel Storage - Large
- Fuel Storage - Small
- Fuel Storage - Tiny
- Fuel Storage - Ultra Large
- Fuel Storage - Very Large
- Fusion-boosted Fission Warhead: Strength: 5 x MSP
- Gamma Ray Laser
- Garrison Battalion
- Gas Core Anti-matter Drive Technology
- Gas-Cooled Fast Reactor Technology
- Gas-core Anti-matter Power Plant Technology
- Gauss Cannon Launch Velocity 1
- Gauss Cannon Launch Velocity 2
- Gauss Cannon Launch Velocity 3
- Gauss Cannon Launch Velocity 4
- Gauss Cannon Launch Velocity 5
- Gauss Cannon Launch Velocity 6
- Gauss Cannon Rate of Fire 1
- Gauss Cannon Rate of Fire 2
- Gauss Cannon Rate of Fire 3
- Gauss Cannon Rate of Fire 4
- Gauss Cannon Rate of Fire 5
- Gauss Cannon Rate of Fire 6
- Gauss Cannon Rate of Fire 8
- Gauss Cannon Size vs Accuracy 0.5HS and 8%
- Gauss Cannon Size vs Accuracy 0.6HS and 10%
- Gauss Cannon Size vs Accuracy 0.75HS and 12.5%
- Gauss Cannon Size vs Accuracy 1.5HS and 25%
- Gauss Cannon Size vs Accuracy 1HS and 17%
- Gauss Cannon Size vs Accuracy 2HS and 33%
- Gauss Cannon Size vs Accuracy 3HS and 50%
- Gauss Cannon Size vs Accuracy 4HS and 67%
- Gauss Cannon Size vs Accuracy 5HS and 85%
- Gauss Cannon Size vs Accuracy 6HS and 100%
- Grav-Assisted Cargo Handling System
- Gravatonic Warhead: Strength: 30 x MSP
- Ground Unit Strength 10
- Ground Unit Strength 12
- Ground Unit Strength 14
- Ground Unit Strength 16
- Ground Unit Strength 20
- Ground Unit Strength 25
- Ground Unit Strength 30
- Ground Unit Strength 36
- Ground Unit Strength 42
- Ground Unit Strength 50
- Ground Unit Strength 60
- Ground Unit Strength 70
- Gun-Type Fission Warhead: Strength: 2 x MSP
- Hangar Deck
- Heavy Assault Battalion
- ICBM Launch Control
- ICBM Silo
- Implosion Fission Warhead: Strength: 3 x MSP
- Improved Cargo Handling System
- Improved Command and Control
- Improved Damage Control
- Improved Geological Sensors
- Improved Gravitational Sensors
- Inertial Confinement Fusion Drive Technology
- Inertial Confinement Fusion Reactor Technology
- Infrared Laser
- Internal Confinement Fusion Drive Technology
- Ion Drive Technology
- Jump Drive Efficiency 10
- Jump Drive Efficiency 12
- Jump Drive Efficiency 15
- Jump Drive Efficiency 18
- Jump Drive Efficiency 21
- Jump Drive Efficiency 25
- Jump Drive Efficiency 4
- Jump Drive Efficiency 5
- Jump Drive Efficiency 6
- Jump Drive Efficiency 8
- Jump Point Theory
- Levitated-Pit Implosion Warhead: Strength: 4 x MSP
- Luxury Passenger Accomodation
- Magazine Ejection System - 70% Chance
- Magazine Ejection System - 80% Chance
- Magazine Ejection System - 85% Chance
- Magazine Ejection System - 90% Chance
- Magazine Ejection System - 93% Chance
- Magazine Ejection System - 95% Chance
- Magazine Ejection System - 97% Chance
- Magazine Ejection System - 98% Chance
- Magazine Ejection System - 99% Chance
- Magazine Feed System Efficiency - 75%
- Magazine Feed System Efficiency - 80%
- Magazine Feed System Efficiency - 85%
- Magazine Feed System Efficiency - 90%
- Magazine Feed System Efficiency - 92%
- Magazine Feed System Efficiency - 94%
- Magazine Feed System Efficiency - 96%
- Magazine Feed System Efficiency - 98%
- Magazine Feed System Efficiency - 99%
- Magnetic Confinement Fusion Drive Technology
- Magnetic Confinement Fusion Reactor Technology
- Magneto-plasma Drive Technology
- Maintenance Module
- Marine Battalion
- Marine Company
- Max Jump Squadron Size - 10 (Size x 2.4)
- Max Jump Squadron Size - 11 (Size x 2.6)
- Max Jump Squadron Size - 12 (Size x 3.0)
- Max Jump Squadron Size - 3 (Size x 1.0)
- Max Jump Squadron Size - 4 (Size x 1.1)
- Max Jump Squadron Size - 5 (Size x 1.2)
- Max Jump Squadron Size - 6 (Size x 1.3)
- Max Jump Squadron Size - 7 (Size x 1.4)
- Max Jump Squadron Size - 8 (Size x 1.5)
- Max Jump Squadron Size - 9 (Size x 1.6)
- Max Squadron Jump Radius - 1000k (Size x 1.25)
- Max Squadron Jump Radius - 100k (Size x 1.05)
- Max Squadron Jump Radius - 1500k (Size x 1.3)
- Max Squadron Jump Radius - 2000k (Size x 1.4)
- Max Squadron Jump Radius - 2500k (Size x 1.5)
- Max Squadron Jump Radius - 250k (Size x 1.1)
- Max Squadron Jump Radius - 3000k (Size x 1.6)
- Max Squadron Jump Radius - 4000k (Size x 1.
- Max Squadron Jump Radius - 500k (Size x 1.15)
- Max Squadron Jump Radius - 50k (Size x 1.0)
- Max Squadron Jump Radius - 750k (Size x 1.2)
- Maximum Engine Power Modifier x1
- Maximum Engine Power Modifier x1.25
- Maximum Engine Power Modifier x1.5
- Maximum Engine Power Modifier x1.75
- Maximum Engine Power Modifier x2
- Maximum Engine Power Modifier x2.5
- Maximum Engine Power Modifier x3
- Meson Focusing Technology 1
- Meson Focusing Technology 10
- Meson Focusing Technology 11
- Meson Focusing Technology 12
- Meson Focusing Technology 2
- Meson Focusing Technology 3
- Meson Focusing Technology 4
- Meson Focusing Technology 5
- Meson Focusing Technology 6
- Meson Focusing Technology 7
- Meson Focusing Technology 8
- Meson Focusing Technology 9
- Microwave Focusing Technology 1
- Microwave Focusing Technology 10
- Microwave Focusing Technology 11
- Microwave Focusing Technology 12
- Microwave Focusing Technology 2
- Microwave Focusing Technology 3
- Microwave Focusing Technology 4
- Microwave Focusing Technology 5
- Microwave Focusing Technology 6
- Microwave Focusing Technology 7
- Microwave Focusing Technology 8
- Microwave Focusing Technology 9
- Military Jump Drive
- Minimum Cloak Size 10
- Minimum Cloak Size 12
- Minimum Cloak Size 15
- Minimum Cloak Size 2
- Minimum Cloak Size 20
- Minimum Cloak Size 25
- Minimum Cloak Size 3
- Minimum Cloak Size 4
- Minimum Cloak Size 6
- Minimum Cloak Size 8
- Minimum Engine Power Modifier x0.1
- Minimum Engine Power Modifier x0.15
- Minimum Engine Power Modifier x0.2
- Minimum Engine Power Modifier x0.25
- Minimum Engine Power Modifier x0.3
- Minimum Engine Power Modifier x0.4
- Minimum Engine Power Modifier x0.5
- Minimum Jump Engine Size - 10
- Minimum Jump Engine Size - 12
- Minimum Jump Engine Size - 15
- Minimum Jump Engine Size - 2
- Minimum Jump Engine Size - 3
- Minimum Jump Engine Size - 4
- Minimum Jump Engine Size - 5
- Minimum Jump Engine Size - 6
- Minimum Jump Engine Size - 8
- Missile Agility 100 per MSP
- Missile Agility 128 per MSP
- Missile Agility 160 per MSP
- Missile Agility 20 per MSP
- Missile Agility 200 per MSP
- Missile Agility 240 per MSP
- Missile Agility 32 per MSP
- Missile Agility 320 per MSP
- Missile Agility 400 per MSP
- Missile Agility 48 per MSP
- Missile Agility 64 per MSP
- Missile Agility 80 per MSP
- Missile ECM 1
- Missile ECM 10
- Missile ECM 2
- Missile ECM 3
- Missile ECM 4
- Missile ECM 5
- Missile ECM 6
- Missile ECM 7
- Missile ECM 8
- Missile ECM 9
- Missile Fire Control
- Missile Launcher Reload Rate 1
- Missile Launcher Reload Rate 10
- Missile Launcher Reload Rate 11
- Missile Launcher Reload Rate 12
- Missile Launcher Reload Rate 2
- Missile Launcher Reload Rate 3
- Missile Launcher Reload Rate 4
- Missile Launcher Reload Rate 5
- Missile Launcher Reload Rate 6
- Missile Launcher Reload Rate 7
- Missile Launcher Reload Rate 8
- Missile Launcher Reload Rate 9
- Missile Launcher Size 1
- Missile Launcher Size 10
- Missile Launcher Size 11
- Missile Launcher Size 12
- Missile Launcher Size 14
- Missile Launcher Size 16
- Missile Launcher Size 18
- Missile Launcher Size 2
- Missile Launcher Size 20
- Missile Launcher Size 24
- Missile Launcher Size 3
- Missile Launcher Size 4
- Missile Launcher Size 5
- Missile Launcher Size 6
- Missile Launcher Size 7
- Missile Launcher Size 8
- Missile Launcher Size 9
- Mobile Infantry Battalion
- Near Gamma Ray Laser
- Near Ultraviolet Laser
- No Hyper Drive Capability
- No Missile ECM
- No Reactor Power Boost
- No Restrictions
- Normal Size Normal Range
- Normal Size Normal Speed
- Nuclear Pulse Engine Technology
- Nuclear Thermal Engine Technology
- Orbital Habitat Module
- Ordnance Production 12 BP
- Ordnance Production 14 BP
- Ordnance Production 16 BP
- Ordnance Production 20 BP
- Ordnance Production 25 BP
- Ordnance Production 30 BP
- Ordnance Production 35 BP
- Ordnance Production 40 BP
- Ordnance Production 50 BP
- Ordnance Production 60 BP
- Ordnance Production 70 BP
- Particle Beam Range 1,000,000 km
- Particle Beam Range 1,200,000 km
- Particle Beam Range 100,000 km
- Particle Beam Range 150,000 km
- Particle Beam Range 200,000 km
- Particle Beam Range 240,000 km
- Particle Beam Range 320,000 km
- Particle Beam Range 400,000 km
- Particle Beam Range 500,000 km
- Particle Beam Range 60,000 km
- Particle Beam Range 640,000 km
- Particle Beam Range 800,000 km
- Particle Beam Strength 12
- Particle Beam Strength 16
- Particle Beam Strength 2
- Particle Beam Strength 20
- Particle Beam Strength 25
- Particle Beam Strength 3
- Particle Beam Strength 36
- Particle Beam Strength 4
- Particle Beam Strength 50
- Particle Beam Strength 6
- Particle Beam Strength 9
- PDC Barracks
- PDC-based System
- Pebble Bed Reactor Technology
- Phased Geological Sensors
- Phased Gravitational Sensors
- Photonic Drive Technology
- Plasma Core Anti-matter Drive Technology
- Plasma-core Anti-matter Power Plant Technology
- Pressurised Water Reactor
- Railgun Launch Velocity 1
- Railgun Launch Velocity 2
- Railgun Launch Velocity 3
- Railgun Launch Velocity 4
- Railgun Launch Velocity 5
- Railgun Launch Velocity 6
- Railgun Launch Velocity 7
- Railgun Launch Velocity 8
- Railgun Launch Velocity 9
- Reactor Power Boost 10%, Explosion 10%
- Reactor Power Boost 15%, Explosion 12%
- Reactor Power Boost 20%, Explosion 16%
- Reactor Power Boost 25%, Explosion 20%
- Reactor Power Boost 30%, Explosion 25%
- Reactor Power Boost 40%, Explosion 30%
- Reactor Power Boost 5%, Explosion 7%
- Reactor Power Boost 50%, Explosion 35%
- Recreational Module
- Reduced-size Laser 0.5 Size / 20x Recharge
- Reduced-size Laser 0.75 Size / 4x Recharge
- Reduced-size Launcher 0.25 Size / 100x Reload
- Reduced-size Launcher 0.33 Size / 20x Reload
- Reduced-size Launcher 0.5 Size / 5x Reload
- Reduced-size Launcher 0.75 Size / 2x Reload
- Replacement Battalion
- Salvage Module 1000
- Salvage Module 1350
- Salvage Module 1800
- Salvage Module 2500
- Salvage Module 500
- Salvage Module 750
- Search Sensor
- Shield Regeneration Rate 1
- Shield Regeneration Rate 1.5
- Shield Regeneration Rate 10
- Shield Regeneration Rate 12
- Shield Regeneration Rate 15
- Shield Regeneration Rate 2
- Shield Regeneration Rate 2.5
- Shield Regeneration Rate 3
- Shield Regeneration Rate 4
- Shield Regeneration Rate 5
- Shield Regeneration Rate 6
- Shield Regeneration Rate 8
- Ship to Ship Tractor Beam
- Ship-based System
- Small Craft Electronic Counter-countermeasures - 1
- Small Craft Electronic Counter-countermeasures - 2
- Small Craft Electronic Counter-countermeasures - 3
- Small Craft Electronic Counter-countermeasures - 4
- Small Craft Electronic Counter-countermeasures - 5
- Small Craft Electronic Countermeasures - 1
- Small Craft Electronic Countermeasures - 2
- Small Craft Electronic Countermeasures - 3
- Small Craft Electronic Countermeasures - 4
- Small Craft Electronic Countermeasures - 5
- Small PDC Barracks
- Small Troop Transport Bay
- Soft X-ray Laser
- Soft Xray Laser Warhead
- Solid Core Anti-matter Drive Technology
- Solid-core Anti-matter Power Plant Technology
- Spinal Mount
- Standard Laser Size and Recharge Rate
- Standard Mount
- Standard Size and Reload Rate
- Stellarator Fusion Reactor Technology
- Swarm Extraction Module
- Thermal Reduction: Signature 1% Normal
- Thermal Reduction: Signature 100% Normal
- Thermal Reduction: Signature 12% Normal
- Thermal Reduction: Signature 16% Normal
- Thermal Reduction: Signature 2% Normal
- Thermal Reduction: Signature 25% Normal
- Thermal Reduction: Signature 3% Normal
- Thermal Reduction: Signature 35% Normal
- Thermal Reduction: Signature 4% Normal
- Thermal Reduction: Signature 50% Normal
- Thermal Reduction: Signature 6% Normal
- Thermal Reduction: Signature 75% Normal
- Thermal Reduction: Signature 8% Normal
- Three-stage Thermonuclear Warhead: Strength: 8 x MSP
- Tokamak Fusion Reactor Technology
- Tri-Cobalt Warhead: Strength: 12 x MSP
- Troop Transport Bay
- Turret Tracking Speed (10% Gear) 10,000 km/s
- Turret Tracking Speed (10% Gear) 12,500 km/s
- Turret Tracking Speed (10% Gear) 1250 km/s
- Turret Tracking Speed (10% Gear) 16,000 km/s
- Turret Tracking Speed (10% Gear) 20,000 km/s
- Turret Tracking Speed (10% Gear) 2000 km/s
- Turret Tracking Speed (10% Gear) 25,000 km/s
- Turret Tracking Speed (10% Gear) 3000 km/s
- Turret Tracking Speed (10% Gear) 4000 km/s
- Turret Tracking Speed (10% Gear) 5000 km/s
- Turret Tracking Speed (10% Gear) 6250 km/s
- Turret Tracking Speed (10% Gear) 8000 km/s
- Two-stage Thermonuclear Warhead: Strength: 6 x MSP
- Ultraviolet Laser
- Vacuum Energy Power Plant Technology
- Visible Light Laser
- X-Ray Laser
- X-Ray Laser Warhead