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}} | }} | ||
{{Tech table| | {{Tech table| | ||
− | |name = | + | |name = AS Radiation Rate per HS per Minute |
|prequel = | |prequel = | ||
+ | |cost = | ||
+ | |variants = 0.5, 0.75, 1.0, 1.25, 1.5, 2.0, 2.5, 3.0, 4.0, 4.8, 6.0, 7.5 | ||
+ | |description= The amount of power that a shield generator with this technology will regenerate over a 300 second period. | ||
+ | }} | ||
+ | {{Tech table| | ||
+ | |name = Cloaking Theory | ||
+ | |prequel = Trans-Newtonian Technology | ||
|cost = | |cost = | ||
|variants = | |variants = | ||
+ | |description= Basis of various cloaking technologies. Another remarkable new physics enabled by TNEs is the cloaking effect. | ||
+ | }} | ||
+ | {{Tech table| | ||
+ | |name = Cloak Sensor Reduction | ||
+ | |prequel = Cloaking Theory | ||
+ | |cost = | ||
+ | |variants = 75% 80% 85% 90% 93% 95% 97% 98% 99% 99.5% | ||
+ | |description= The reduction in range of hostile sensors when trying to detect a ship equipped with this type of cloak | ||
+ | }} | ||
+ | {{Tech table| | ||
+ | |name = Cloaking Efficiency | ||
+ | |prequel = Cloaking Theory | ||
+ | |cost = | ||
+ | |variants = 10 12 15 3 4 5 6 8 | ||
+ | |description= Cloaking efficiency is similar to jump drive efficiency. The higher the efficiency, the larger the ship to which a device of a given size can be fitted | ||
+ | }} | ||
+ | {{Tech table| | ||
+ | |name = Damage Control | ||
+ | |prequel = | ||
+ | |cost = | ||
+ | |variants = Standard, Improved, Advanced | ||
|description= A system that allows ship to carry out emergency damage repairs without the need for a shipyard. | |description= A system that allows ship to carry out emergency damage repairs without the need for a shipyard. | ||
}} | }} | ||
{{Tech table| | {{Tech table| | ||
− | |name = | + | |name = Thermal Reduction: Signature |
|prequel = | |prequel = | ||
|cost = | |cost = | ||
− | |variants = | + | |variants = 1% Normal 100% Normal 12% Normal 16% Normal 2% Normal 25% Normal 3% Normal 35% Normal 4% Normal 50% Normal 6% Normal 75% Normal 8% Normal |
− | |description= | + | |description= Reduces the thermal output of engines, making them harder for thermal sensors to detect. |
}} | }} | ||
+ | {{Tech table|end}} | ||
+ | |||
+ | ==Energy Weapons== | ||
+ | |||
+ | {{Tech table|start}} | ||
{{Tech table| | {{Tech table| | ||
|name = | |name = | ||
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|description= | |description= | ||
}} | }} | ||
+ | {{Tech table|end}} | ||
+ | |||
+ | ==Logistics / Ground Combat== | ||
+ | |||
+ | {{Tech table|start}} | ||
{{Tech table| | {{Tech table| | ||
− | |name = | + | |name = Additional Maintenance Storage |
|prequel = | |prequel = | ||
|cost = | |cost = | ||
|variants = | |variants = | ||
− | |description= | + | |description= Allows a ship to carry additional maintenance supplies |
+ | }} | ||
+ | {{Tech table| | ||
+ | |name = Boat Bay | ||
+ | |prequel = | ||
+ | |cost = | ||
+ | |variants = Normal, Small | ||
+ | |description= Allows a fighter or ship of up to 250\125 tons to dock within the mothership. | ||
+ | }} | ||
+ | {{Tech table| | ||
+ | |name = Cargo Handling System | ||
+ | |prequel = | ||
+ | |cost = | ||
+ | |variants = Standard, Improved, Advanced, Grav-Assisted | ||
+ | |description= Used by cargo ships, colony ships and troop ships to enable faster cargo loading or unloading. Increase in load speed is calculated by dividing total load time by tractor strength. Each beam of this type adds 20 to tractor strength | ||
}} | }} | ||
{{Tech table| | {{Tech table| | ||
− | |name = | + | |name = Bridge |
|prequel = | |prequel = | ||
|cost = | |cost = | ||
|variants = | |variants = | ||
− | |description= | + | |description= Essential for every ship and the location of the ship commander |
}} | }} | ||
{{Tech table| | {{Tech table| | ||
− | |name = | + | |name = Cargo Hold |
|prequel = | |prequel = | ||
|cost = | |cost = | ||
− | |variants = | + | |variants = Standard, Small |
− | |description= | + | |description= Allows ship to transport 25000\5000 cargo points. |
}} | }} | ||
{{Tech table| | {{Tech table| | ||
− | |name = | + | |name = Colonization Cost Reduction |
|prequel = | |prequel = | ||
|cost = | |cost = | ||
− | |variants = | + | |variants = 5% 10% 15% 20% 25% 30% 35% 40% 50% |
− | |description= | + | |description= Reduces the colony cost of planets or moons by the specified amount |
}} | }} | ||
{{Tech table| | {{Tech table| | ||
− | |name = | + | |name = Compressed Fuel Storage System |
|prequel = | |prequel = | ||
|cost = | |cost = | ||
− | |variants = | + | |variants = Standard, Large, Very Large |
− | |description= | + | |description= Fuel storage for ships. Each Compressed Fuel Storage System can hold 75,000/ 375,000/ 1.5m litres of fuel. |
}} | }} | ||
{{Tech table| | {{Tech table| | ||
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{{Tech table|end}} | {{Tech table|end}} | ||
− | == | + | |
+ | * Compressed Fuel Storage System - Tiny | ||
+ | * Compressed Fuel Storage System - Small | ||
+ | * Crew Quarters | ||
+ | * Crew Quarters - Fighter | ||
+ | * Crew Quarters - Small | ||
+ | * Crew Quarters - Tiny | ||
+ | * Cryogenic Transport | ||
+ | * Cryogenic Transport - Emergency | ||
+ | * Cryogenic Transport - Small | ||
+ | * Engineering Section | ||
+ | * Engineering Section - Fighter | ||
+ | * Engineering Section - Small | ||
+ | * Engineering Section - Tiny | ||
+ | * Flag Bridge | ||
+ | * Fuel Storage | ||
+ | * Fuel Storage - Large | ||
+ | * Fuel Storage - Small | ||
+ | * Fuel Storage - Tiny | ||
+ | * Fuel Storage - Ultra Large | ||
+ | * Fuel Storage - Very Large | ||
+ | |||
+ | ==Missiles / Kinetic Weapons== | ||
{{Tech table|start}} | {{Tech table|start}} | ||
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{{Tech table|end}} | {{Tech table|end}} | ||
− | == | + | ==Power and Propulsion== |
{{Tech table|start}} | {{Tech table|start}} | ||
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{{Tech table|end}} | {{Tech table|end}} | ||
− | == | + | ==Rest== |
+ | * Capacitor Recharge Rate 1 | ||
+ | * Capacitor Recharge Rate 10 | ||
+ | * Capacitor Recharge Rate 12 | ||
+ | * Capacitor Recharge Rate 16 | ||
+ | * Capacitor Recharge Rate 2 | ||
+ | * Capacitor Recharge Rate 20 | ||
+ | * Capacitor Recharge Rate 25 | ||
+ | * Capacitor Recharge Rate 3 | ||
+ | * Capacitor Recharge Rate 4 | ||
+ | * Capacitor Recharge Rate 5 | ||
+ | * Capacitor Recharge Rate 6 | ||
+ | * Capacitor Recharge Rate 8 | ||
+ | |||
+ | ==Sensors and Fire Control== | ||
{{Tech table|start}} | {{Tech table|start}} | ||
+ | {{Tech table| | ||
+ | |name = Active Grav Sensor Strength | ||
+ | |prequel = | ||
+ | |cost = | ||
+ | |variants = 10 12 16 21 28 36 48 60 80 100 135 180 | ||
+ | |description= Active sensor strength per hull space of the component. Provides the strength of the output pulse for active sensors, which are used to detect alien ships based on their size. The active pulse can be detected by GPD sensors | ||
+ | }} | ||
+ | {{Tech table| | ||
+ | |name = | ||
+ | |prequel = | ||
+ | |cost = | ||
+ | |variants = | ||
+ | |description= | ||
+ | }} | ||
{{Tech table| | {{Tech table| | ||
|name = | |name = | ||
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|description= | |description= | ||
}} | }} | ||
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{{Tech table| | {{Tech table| | ||
|name = | |name = | ||
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}} | }} | ||
{{Tech table|end}} | {{Tech table|end}} | ||
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* Beam Fire Control Range 10,000 km | * Beam Fire Control Range 10,000 km | ||
* Beam Fire Control Range 16,000 km | * Beam Fire Control Range 16,000 km | ||
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* Electronic Hardening Level 8 | * Electronic Hardening Level 8 | ||
* Electronic Warfare | * Electronic Warfare | ||
+ | * Electronic Counter-countermeasures - 1 | ||
+ | * Electronic Counter-countermeasures - 10 | ||
+ | * Electronic Counter-countermeasures - 2 | ||
+ | * Electronic Counter-countermeasures - 3 | ||
+ | * Electronic Counter-countermeasures - 4 | ||
+ | * Electronic Counter-countermeasures - 5 | ||
+ | * Electronic Counter-countermeasures - 6 | ||
+ | * Electronic Counter-countermeasures - 7 | ||
+ | * Electronic Counter-countermeasures - 8 | ||
+ | * Electronic Counter-countermeasures - 9 | ||
+ | * Electronic Countermeasures - 1 | ||
+ | * Electronic Countermeasures - 10 | ||
+ | * Electronic Countermeasures - 2 | ||
+ | * Electronic Countermeasures - 3 | ||
+ | * Electronic Countermeasures - 4 | ||
+ | * Electronic Countermeasures - 5 | ||
+ | * Electronic Countermeasures - 6 | ||
+ | * Electronic Countermeasures - 7 | ||
+ | * Electronic Countermeasures - 8 | ||
+ | * Electronic Countermeasures - 9 | ||
+ | |||
* EM Sensor Sensitivity 5 | * EM Sensor Sensitivity 5 | ||
* EM Sensor Sensitivity 6 | * EM Sensor Sensitivity 6 | ||
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* 50cm Railgun | * 50cm Railgun | ||
− | + | ||
* Advanced Antimatter Warhead: Strength: 24 x MSP | * Advanced Antimatter Warhead: Strength: 24 x MSP | ||
− | + | ||
* Advanced Geological Sensors | * Advanced Geological Sensors | ||
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* Beam Core Anti-matter Drive Technology | * Beam Core Anti-matter Drive Technology | ||
* Beam Core Anti-matter Power Plant Technology | * Beam Core Anti-matter Power Plant Technology | ||
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* Structural Shell | * Structural Shell | ||
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* Box Launcher 0.15 Size / 15x (No internal reload) | * Box Launcher 0.15 Size / 15x (No internal reload) | ||
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* Brigade Headquarters | * Brigade Headquarters | ||
* Broadband Sensor | * Broadband Sensor | ||
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* Cobalt Warhead: Strength: 10 x MSP | * Cobalt Warhead: Strength: 10 x MSP | ||
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* Combat Drop Module - Battalion | * Combat Drop Module - Battalion | ||
* Combat Drop Module - Company | * Combat Drop Module - Company | ||
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* Compact Electronic Countermeasures - 9 | * Compact Electronic Countermeasures - 9 | ||
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* Construction Brigade | * Construction Brigade | ||
* Conventional Armour | * Conventional Armour | ||
* Conventional Engine Technology | * Conventional Engine Technology | ||
* Conventional ICBM | * Conventional ICBM | ||
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* Divisional Headquarters | * Divisional Headquarters | ||
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* Enhanced Radiation Warhead (20% Yield, 5x Rad) | * Enhanced Radiation Warhead (20% Yield, 5x Rad) | ||
* Enhanced Radiation Warhead (25% Yield, 4x Rad) | * Enhanced Radiation Warhead (25% Yield, 4x Rad) | ||
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* Fire Control 50% Size 50% Tracking Speed | * Fire Control 50% Size 50% Tracking Speed | ||
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* Fuel Consumption: 0.1 Litres per Engine Power Hour | * Fuel Consumption: 0.1 Litres per Engine Power Hour | ||
* Fuel Consumption: 0.125 Litres per Engine Power Hour | * Fuel Consumption: 0.125 Litres per Engine Power Hour | ||
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* Fuel Consumption: 1 Litre per Engine Power Hour | * Fuel Consumption: 1 Litre per Engine Power Hour | ||
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* Fusion-boosted Fission Warhead: Strength: 5 x MSP | * Fusion-boosted Fission Warhead: Strength: 5 x MSP | ||
* Gamma Ray Laser | * Gamma Ray Laser | ||
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* Gauss Cannon Size vs Accuracy 6HS and 100% | * Gauss Cannon Size vs Accuracy 6HS and 100% | ||
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* Gravatonic Warhead: Strength: 30 x MSP | * Gravatonic Warhead: Strength: 30 x MSP | ||
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* ICBM Silo | * ICBM Silo | ||
* Implosion Fission Warhead: Strength: 3 x MSP | * Implosion Fission Warhead: Strength: 3 x MSP | ||
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* Improved Command and Control | * Improved Command and Control | ||
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* Improved Geological Sensors | * Improved Geological Sensors | ||
* Improved Gravitational Sensors | * Improved Gravitational Sensors | ||
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* Three-stage Thermonuclear Warhead: Strength: 8 x MSP | * Three-stage Thermonuclear Warhead: Strength: 8 x MSP |
Revision as of 20:55, 22 February 2016
This article is too short to provide more than rudimentary information about the subject. You can help by expanding it. |
Biology / Genetics
Biology, Genetics, evolution shapes the creatures on a world to better fit their environment over the curse of millennia. Practitioners in this field attempt to speed this process, either through genetic manipulation to make beings that better fit a given environment or by creating mechanisms that make the environment better fit the beings.
Genome Sequence Research: A background technology that allows research into the creation of new species. Genetic modification may allows the creation of new variants of our species with differing environmental tolerances, potentially useful for colonizing non-ideal worlds. |
Base Gravity: The amount by which the new midpoint of the gravity tolerance differs from that of the base species. Prequel techs: Genome Sequence Variants: Normal, +15%,+30%,+45%,+60%,+75%,-15%,-30%,-45%,-60%,-75% |
Base Oxygen Level: The amount by which the new midpoint of the oxygen tolerance differs from that of the base species Prequel techs: Genome Sequence Variants: Normal, +15%, +30%, +45%, +60%, +75%, +90%, -15%, -30%, -45%, -60%, -75% |
Base Temperature: The amount by which the new midpoint of the temperature tolerance differs from that of the base species Prequel techs: Genome Sequence Variants: Normal, +15C, +30C, +45C, +60C, +75C, -15C, -30C, -45C, -60C, -75C, -90C |
Temperature Range: The numbers of degrees by which this new species exceeds the range tolerance of the base species Prequel techs: Genome Sequence Variants: Normal, +10 degrees, +15 degrees, +20 degrees, +25 degrees, +3 degrees, +6 degrees |
Terraforming Module: A ship component that allows a ship to perform the same task as a terraforming installation when it is in orbit of a colony Prequel techs: Trans-Newtonian Technology |
Terraforming Rate: The amount of gas (measured in atmospheric pressure) produced in one year by one terraforming installation or terraforming module Prequel techs: Trans-Newtonian Technology Variants: 0.0012 atm, 0.0015 atm, 0.002 atm, 0.0025 atm, 0.003 atm, 0.0035 atm, 0.004 atm, 0.0045 atm, 0.005 atm, 0.006 atm, 0.007 atm, 0.008 atm |
Construction / Production
Trans-Newtonian Technology: The starting tech for all trans-newtonian technology. It is imperative that we establish a more robust and comprehensive theory of Trans-Newtonian physics. The minor research done up until this point has been promising, but a large-scale, dedicated, systematic approach may open dozens of new avenues of investigation. |
Asteroid Mining Module: A ship component that allows a ship to perform the same task as an automated mine when it is in orbit of an asteroid or comet Prequel techs: Trans-Newtonian Technology |
Construction Rate: Annual construction rate for one unit of Industrial Capacity Prequel techs: Trans-Newtonian Technology Variants: 12 BP, 14 BP, 16 BP, 20 BP, 25 BP, 30 BP, 36 BP, 42 BP, 50 BP, 60 BP, 70 BP |
Expand Civilian Economy by: Expands the civilian economy, increasing the wealth gained from income and corporate taxes and expanding trade Variants: 20%, 20%, 20%, 20%, 20%, 20%, 20%, 20%, 20%, 20% |
Fighter Production Rate: Annual production rate for a Fighter Factory Prequel techs: Trans-Newtonian Technology Variants: 12 BP, 14 BP, 16 BP, 20 BP, 25 BP, 30 BP, 35 BP, 40 BP, 50 BP, 60 BP, 70 BP |
Fuel Production: Increase the annual fuel production for each Fuel Refinery to specified amount. Prequel techs: Trans-Newtonian Technology Variants: 100,000 Litres, 120,000 Litres, 144,000 Litres, 168,000 Litres, 200,000 Litres, 240,000 Litres, 280,000 Litres, 48,000 Litres, 56,000 Litres, 64,000 Litres, 80,000 Litres |
Jump Gate Construction Module: A ship equipped with this module can construct a jump gate in the specified amount of days Prequel techs: Jump Point Theory Variants: 20, 30, 45, 60, 90, 120, 150, 180 |
Small Jump Gate Construction Module: A ship equipped with this module can construct a jump gate in 360 days Prequel techs: Jump Point Theory |
Mining Production: Annual production of accessibility 1.0 minerals for each mine or automated mine. Small amounts of lower accessibility minerals will be produced; half annual rate for 0.5 accesssibility, one tenth annual rate for 0.1 accessibility, etc. Prequel techs: Trans-Newtonian Technology Variants: 12 tons, 14 tons, 16 tons, 20 tons, 25 tons, 30 tons, 36 tons, 42 tons, 50 tons, 60 tons, 70 tons |
Research Rate: The basic number of research points produced by each Research Facility per year. This can be increased by the research bonus of the scientist leading the project Prequel techs: Trans-Newtonian Technology Variants: 1000 RP, 1200 RP, 1500 RP, 240 RP, 280 RP, 320 RP, 400 RP, 500 RP, 600 RP, 720 RP, 840 RP |
Shipbuilding Rate: The number of build points produced by each Shipyard per year. This can be increased by the Shipbuilding bonus of the planetary governor Prequel techs: Trans-Newtonian Technology Variants: 1000 BP, 1300 BP, 1600 BP, 2100 BP, 2750 BP, 3500 BP, 4600 BP, 560 BP, 6000 BP, 750 BP, 8000 BP |
Shipyard Operations: Making changes to shipyards, such as adding slipways and capacity or retooling for different classes requires less % time than normal Prequel techs: Trans-Newtonian Technology Variants: Normal, 10% Time/Cost Saving, 20% Time/Cost Saving, 30% Time/Cost Saving, 40% Time/Cost Saving, 5% Time/Cost Saving, 50% Time/Cost Saving |
Sorium Harvester: A ship module that allows a ship to extract sorium from a gas giant and convert it into fuel. This works automatically if the ship is in orbit of a gas giant. Prequel techs: Trans-Newtonian Technology |
Underground Excavation: Allow construction of underground infrastructure Prequel techs: Trans-Newtonian Technology |
Defensive Systems
Armour: Armour is used for the hull of all ships. Prequel techs: Trans-Newtonian Technology Variants: Duranium ,High Density Duranium ,Composite ,Ceramic Composite ,Laminate Composite ,Compressed Carbon ,Biphase Carbide ,Crystalline Composite ,Superdense ,Bonded Superdense ,Coherent Superdense , Collapsium Armour |
Shields: The level of shield technology. Higher level shields provide more protection for the same size shield generator. Shields regenerate over time. Prequel techs: Trans-Newtonian Technology Variants: Alpha ,Beta ,Gamma ,Delta ,Epsilon ,Theta ,Xi ,Omicron ,Sigma ,Tau ,Psi ,Omega Shields |
Absorption Shield Strength per HS: The strength per HS of absorption shield technology. Variants: 3, 4.5, 6, 7.5, 9, 12, 15, 18, 24, 30, 36, 45 |
AS Radiation Rate per HS per Minute: The amount of power that a shield generator with this technology will regenerate over a 300 second period. Variants: 0.5, 0.75, 1.0, 1.25, 1.5, 2.0, 2.5, 3.0, 4.0, 4.8, 6.0, 7.5 |
Cloaking Theory: Basis of various cloaking technologies. Another remarkable new physics enabled by TNEs is the cloaking effect. Prequel techs: Trans-Newtonian Technology |
Cloak Sensor Reduction: The reduction in range of hostile sensors when trying to detect a ship equipped with this type of cloak Prequel techs: Cloaking Theory Variants: 75% 80% 85% 90% 93% 95% 97% 98% 99% 99.5% |
Cloaking Efficiency: Cloaking efficiency is similar to jump drive efficiency. The higher the efficiency, the larger the ship to which a device of a given size can be fitted Prequel techs: Cloaking Theory Variants: 10 12 15 3 4 5 6 8 |
Damage Control: A system that allows ship to carry out emergency damage repairs without the need for a shipyard. Variants: Standard, Improved, Advanced |
Thermal Reduction: Signature: Reduces the thermal output of engines, making them harder for thermal sensors to detect. Variants: 1% Normal 100% Normal 12% Normal 16% Normal 2% Normal 25% Normal 3% Normal 35% Normal 4% Normal 50% Normal 6% Normal 75% Normal 8% Normal |
Energy Weapons
': |
': |
Logistics / Ground Combat
Additional Maintenance Storage: Allows a ship to carry additional maintenance supplies |
Boat Bay: Allows a fighter or ship of up to 250\125 tons to dock within the mothership. Variants: Normal, Small |
Cargo Handling System: Used by cargo ships, colony ships and troop ships to enable faster cargo loading or unloading. Increase in load speed is calculated by dividing total load time by tractor strength. Each beam of this type adds 20 to tractor strength Variants: Standard, Improved, Advanced, Grav-Assisted |
Bridge: Essential for every ship and the location of the ship commander |
Cargo Hold: Allows ship to transport 25000\5000 cargo points. Variants: Standard, Small |
Colonization Cost Reduction: Reduces the colony cost of planets or moons by the specified amount Variants: 5% 10% 15% 20% 25% 30% 35% 40% 50% |
Compressed Fuel Storage System: Fuel storage for ships. Each Compressed Fuel Storage System can hold 75,000/ 375,000/ 1.5m litres of fuel. Variants: Standard, Large, Very Large |
': |
- Compressed Fuel Storage System - Tiny
- Compressed Fuel Storage System - Small
- Crew Quarters
- Crew Quarters - Fighter
- Crew Quarters - Small
- Crew Quarters - Tiny
- Cryogenic Transport
- Cryogenic Transport - Emergency
- Cryogenic Transport - Small
- Engineering Section
- Engineering Section - Fighter
- Engineering Section - Small
- Engineering Section - Tiny
- Flag Bridge
- Fuel Storage
- Fuel Storage - Large
- Fuel Storage - Small
- Fuel Storage - Tiny
- Fuel Storage - Ultra Large
- Fuel Storage - Very Large
Missiles / Kinetic Weapons
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Power and Propulsion
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Rest
- Capacitor Recharge Rate 1
- Capacitor Recharge Rate 10
- Capacitor Recharge Rate 12
- Capacitor Recharge Rate 16
- Capacitor Recharge Rate 2
- Capacitor Recharge Rate 20
- Capacitor Recharge Rate 25
- Capacitor Recharge Rate 3
- Capacitor Recharge Rate 4
- Capacitor Recharge Rate 5
- Capacitor Recharge Rate 6
- Capacitor Recharge Rate 8
Sensors and Fire Control
Active Grav Sensor Strength: Active sensor strength per hull space of the component. Provides the strength of the output pulse for active sensors, which are used to detect alien ships based on their size. The active pulse can be detected by GPD sensors Variants: 10 12 16 21 28 36 48 60 80 100 135 180 |
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- Beam Fire Control Range 10,000 km
- Beam Fire Control Range 16,000 km
- Beam Fire Control Range 24,000 km
- Beam Fire Control Range 32,000 km
- Beam Fire Control Range 40,000 km
- Beam Fire Control Range 48,000 km
- Beam Fire Control Range 60,000 km
- Beam Fire Control Range 75,000 km
- Beam Fire Control Range 100,000 km
- Beam Fire Control Range 125,000 km
- Beam Fire Control Range 150,000 km
- Beam Fire Control Range 175,000 km
- Electronic Hardening Level 0
- Electronic Hardening Level 1
- Electronic Hardening Level 2
- Electronic Hardening Level 3
- Electronic Hardening Level 4
- Electronic Hardening Level 5
- Electronic Hardening Level 6
- Electronic Hardening Level 7
- Electronic Hardening Level 8
- Electronic Warfare
- Electronic Counter-countermeasures - 1
- Electronic Counter-countermeasures - 10
- Electronic Counter-countermeasures - 2
- Electronic Counter-countermeasures - 3
- Electronic Counter-countermeasures - 4
- Electronic Counter-countermeasures - 5
- Electronic Counter-countermeasures - 6
- Electronic Counter-countermeasures - 7
- Electronic Counter-countermeasures - 8
- Electronic Counter-countermeasures - 9
- Electronic Countermeasures - 1
- Electronic Countermeasures - 10
- Electronic Countermeasures - 2
- Electronic Countermeasures - 3
- Electronic Countermeasures - 4
- Electronic Countermeasures - 5
- Electronic Countermeasures - 6
- Electronic Countermeasures - 7
- Electronic Countermeasures - 8
- Electronic Countermeasures - 9
- EM Sensor Sensitivity 5
- EM Sensor Sensitivity 6
- EM Sensor Sensitivity 8
- EM Sensor Sensitivity 11
- EM Sensor Sensitivity 14
- EM Sensor Sensitivity 18
- EM Sensor Sensitivity 24
- EM Sensor Sensitivity 32
- EM Sensor Sensitivity 40
- EM Sensor Sensitivity 50
- EM Sensor Sensitivity 60
- EM Sensor Sensitivity 75
- Fire Control Speed Rating 1250 km/s
- Fire Control Speed Rating 2000 km/s
- Fire Control Speed Rating 3000 km/s
- Fire Control Speed Rating 4000 km/s
- Fire Control Speed Rating 5000 km/s
- Fire Control Speed Rating 6250 km/s
- Fire Control Speed Rating 8000 km/s
- Fire Control Speed Rating 10,000 km/s
- Fire Control Speed Rating 12,500 km/s
- Fire Control Speed Rating 15,000 km/s
- Fire Control Speed Rating 20,000 km/s
- Fire Control Speed Rating 25,000 km/s
- Geological Survey Sensors
- Gravitational Survey Sensors
- Max Tracking Time Bonus vs Missiles 0%
- Max Tracking Time Bonus vs Missiles 20%
- Max Tracking Time Bonus vs Missiles 40%
- Max Tracking Time Bonus vs Missiles 60%
- Max Tracking Time Bonus vs Missiles 80%
- Max Tracking Time Bonus vs Missiles 100%
- Planetary Sensor Strength 1200
- Planetary Sensor Strength 1600
- Planetary Sensor Strength 2000
- Planetary Sensor Strength 250
- Planetary Sensor Strength 2500
- Planetary Sensor Strength 300
- Planetary Sensor Strength 3000
- Planetary Sensor Strength 3750
- Planetary Sensor Strength 400
- Planetary Sensor Strength 550
- Planetary Sensor Strength 700
- Planetary Sensor Strength 900
- Thermal Sensor Sensitivity 5
- Thermal Sensor Sensitivity 6
- Thermal Sensor Sensitivity 8
- Thermal Sensor Sensitivity 11
- Thermal Sensor Sensitivity 14
- Thermal Sensor Sensitivity 18
- Thermal Sensor Sensitivity 24
- Thermal Sensor Sensitivity 32
- Thermal Sensor Sensitivity 40
- Thermal Sensor Sensitivity 50
- Thermal Sensor Sensitivity 60
- Thermal Sensor Sensitivity 75
- 15cm Advanced Carronade
- 20cm Advanced Carronade
- 25cm Advanced Carronade
- 30cm Advanced Carronade
- 35cm Advanced Carronade
- 40cm Advanced Carronade
- 50cm Advanced Carronade
- 60cm Advanced Carronade
- 70cm Advanced Carronade
- 80cm Advanced Carronade
- 10cm Advanced Laser Focal Size
- 12cm Advanced Laser Focal Size
- 15cm Advanced Laser Focal Size
- 20cm Advanced Laser Focal Size
- 25cm Advanced Laser Focal Size
- 30cm Advanced Laser Focal Size
- 35cm Advanced Laser Focal Size
- 40cm Advanced Laser Focal Size
- 50cm Advanced Laser Focal Size
- 60cm Advanced Laser Focal Size
- 70cm Advanced Laser Focal Size
- 80cm Advanced Laser Focal Size
- 10cm Advanced Railgun
- 12cm Advanced Railgun
- 15cm Advanced Railgun
- 20cm Advanced Railgun
- 25cm Advanced Railgun
- 30cm Advanced Railgun
- 35cm Advanced Railgun
- 40cm Advanced Railgun
- 45cm Advanced Railgun
- 50cm Advanced Railgun
- 15cm Carronade
- 20cm Carronade
- 25cm Carronade
- 30cm Carronade
- 35cm Carronade
- 40cm Carronade
- 50cm Carronade
- 60cm Carronade
- 70cm Carronade
- 80cm Carronade
- 10cm Laser Focal Size
- 12cm Laser Focal Size
- 15cm Laser Focal Size
- 20cm Laser Focal Size
- 25cm Laser Focal Size
- 30cm Laser Focal Size
- 35cm Laser Focal Size
- 40cm Laser Focal Size
- 50cm Laser Focal Size
- 60cm Laser Focal Size
- 70cm Laser Focal Size
- 80cm Laser Focal Size
- 10cm Meson Focal Size
- 12cm Meson Focal Size
- 15cm Meson Focal Size
- 20cm Meson Focal Size
- 25cm Meson Focal Size
- 30cm Meson Focal Size
- 35cm Meson Focal Size
- 40cm Meson Focal Size
- 50cm Meson Focal Size
- 60cm Meson Focal Size
- 70cm Meson Focal Size
- 80cm Meson Focal Size
- 10cm Microwave Focal Size
- 12cm Microwave Focal Size
- 15cm Microwave Focal Size
- 20cm Microwave Focal Size
- 25cm Microwave Focal Size
- 30cm Microwave Focal Size
- 35cm Microwave Focal Size
- 40cm Microwave Focal Size
- 50cm Microwave Focal Size
- 60cm Microwave Focal Size
- 70cm Microwave Focal Size
- 80cm Microwave Focal Size
- 10cm Railgun
- 12cm Railgun
- 15cm Railgun
- 20cm Railgun
- 25cm Railgun
- 30cm Railgun
- 35cm Railgun
- 40cm Railgun
- 45cm Railgun
- 50cm Railgun
- Advanced Antimatter Warhead: Strength: 24 x MSP
- Advanced Geological Sensors
- Advanced Gravitational Sensors
- Advanced Particle Beam Warhead 11
- Advanced Particle Beam Warhead 15
- Advanced Particle Beam Warhead 20
- Advanced Particle Beam Warhead 25
- Advanced Particle Beam Warhead 3
- Advanced Particle Beam Warhead 32
- Advanced Particle Beam Warhead 4
- Advanced Particle Beam Warhead 45
- Advanced Particle Beam Warhead 5
- Advanced Particle Beam Warhead 64
- Advanced Particle Beam Warhead 8
- Advanced Spinal Mount
- Antimatter Catalysed Cobalt Warhead: Strength: 16 x MSP
- Antimatter Warhead: Strength: 20 x MSP
- Assault Infantry Battalion
- Beam Core Anti-matter Drive Technology
- Beam Core Anti-matter Power Plant Technology
- Structural Shell
- Box Launcher 0.15 Size / 15x (No internal reload)
- Brigade Headquarters
- Broadband Sensor
- Cobalt Warhead: Strength: 10 x MSP
- Combat Drop Module - Battalion
- Combat Drop Module - Company
- Combat Drop Module (Cryo) - Battalion
- Combat Drop Module (Cryo) - Company
- Combat Engineer Battalion
- Commercial Jump Drive
- Compact Electronic Counter-countermeasures - 1
- Compact Electronic Counter-countermeasures - 10
- Compact Electronic Counter-countermeasures - 2
- Compact Electronic Counter-countermeasures - 3
- Compact Electronic Counter-countermeasures - 4
- Compact Electronic Counter-countermeasures - 5
- Compact Electronic Counter-countermeasures - 6
- Compact Electronic Counter-countermeasures - 7
- Compact Electronic Counter-countermeasures - 8
- Compact Electronic Counter-countermeasures - 9
- Compact Electronic Countermeasures - 1
- Compact Electronic Countermeasures - 10
- Compact Electronic Countermeasures - 2
- Compact Electronic Countermeasures - 3
- Compact Electronic Countermeasures - 4
- Compact Electronic Countermeasures - 5
- Compact Electronic Countermeasures - 6
- Compact Electronic Countermeasures - 7
- Compact Electronic Countermeasures - 8
- Compact Electronic Countermeasures - 9
- Construction Brigade
- Conventional Armour
- Conventional Engine Technology
- Conventional ICBM
- Divisional Headquarters
- Enhanced Radiation Warhead (20% Yield, 5x Rad)
- Enhanced Radiation Warhead (25% Yield, 4x Rad)
- Enhanced Radiation Warhead (33% Yield, 3x Rad)
- Enhanced Radiation Warhead (50% Yield, 2x Rad)
- Extreme X-ray Laser
- Extreme X-Ray Laser Warhead
- Far Gamma Ray Laser
- Far Ultraviolet Laser
- Far X-Ray Laser
- Far X-Ray Laser Warhead
- Fighter Only
- Fire Control 1.25x Size 1.25x Tracking Speed
- Fire Control 1.5x Size 1.5x Range
- Fire Control 1.5x Size 1.5x Tracking Speed
- Fire Control 1.75x Size 1.75x Tracking Speed
- Fire Control 25% Size 25% Range
- Fire Control 2x Size 2x Range
- Fire Control 2x Size 2x Tracking Speed
- Fire Control 34% Size 34% Range
- Fire Control 3x Size 3x Range
- Fire Control 3x Size 3x Tracking Speed
- Fire Control 4x Size 4x Range
- Fire Control 4x Size 4x Tracking Speed
- Fire Control 50% Size 50% Range
- Fire Control 50% Size 50% Tracking Speed
- Fuel Consumption: 0.1 Litres per Engine Power Hour
- Fuel Consumption: 0.125 Litres per Engine Power Hour
- Fuel Consumption: 0.16 Litres per Engine Power Hour
- Fuel Consumption: 0.2 Litres per Engine Power Hour
- Fuel Consumption: 0.25 Litres per Engine Power Hour
- Fuel Consumption: 0.3 Litres per Engine Power Hour
- Fuel Consumption: 0.4 Litres per Engine Power Hour
- Fuel Consumption: 0.5 Litres per Engine Power Hour
- Fuel Consumption: 0.6 Litres per Engine Power Hour
- Fuel Consumption: 0.7 Litres per Engine Power Hour
- Fuel Consumption: 0.8 Litres per Engine Power Hour
- Fuel Consumption: 0.9 Litres per Engine Power Hour
- Fuel Consumption: 1 Litre per Engine Power Hour
- Fusion-boosted Fission Warhead: Strength: 5 x MSP
- Gamma Ray Laser
- Garrison Battalion
- Gas Core Anti-matter Drive Technology
- Gas-Cooled Fast Reactor Technology
- Gas-core Anti-matter Power Plant Technology
- Gauss Cannon Launch Velocity 1
- Gauss Cannon Launch Velocity 2
- Gauss Cannon Launch Velocity 3
- Gauss Cannon Launch Velocity 4
- Gauss Cannon Launch Velocity 5
- Gauss Cannon Launch Velocity 6
- Gauss Cannon Rate of Fire 1
- Gauss Cannon Rate of Fire 2
- Gauss Cannon Rate of Fire 3
- Gauss Cannon Rate of Fire 4
- Gauss Cannon Rate of Fire 5
- Gauss Cannon Rate of Fire 6
- Gauss Cannon Rate of Fire 8
- Gauss Cannon Size vs Accuracy 0.5HS and 8%
- Gauss Cannon Size vs Accuracy 0.6HS and 10%
- Gauss Cannon Size vs Accuracy 0.75HS and 12.5%
- Gauss Cannon Size vs Accuracy 1.5HS and 25%
- Gauss Cannon Size vs Accuracy 1HS and 17%
- Gauss Cannon Size vs Accuracy 2HS and 33%
- Gauss Cannon Size vs Accuracy 3HS and 50%
- Gauss Cannon Size vs Accuracy 4HS and 67%
- Gauss Cannon Size vs Accuracy 5HS and 85%
- Gauss Cannon Size vs Accuracy 6HS and 100%
- Gravatonic Warhead: Strength: 30 x MSP
- Ground Unit Strength 10
- Ground Unit Strength 12
- Ground Unit Strength 14
- Ground Unit Strength 16
- Ground Unit Strength 20
- Ground Unit Strength 25
- Ground Unit Strength 30
- Ground Unit Strength 36
- Ground Unit Strength 42
- Ground Unit Strength 50
- Ground Unit Strength 60
- Ground Unit Strength 70
- Gun-Type Fission Warhead: Strength: 2 x MSP
- Hangar Deck
- Heavy Assault Battalion
- ICBM Launch Control
- ICBM Silo
- Implosion Fission Warhead: Strength: 3 x MSP
- Improved Command and Control
- Improved Geological Sensors
- Improved Gravitational Sensors
- Inertial Confinement Fusion Drive Technology
- Inertial Confinement Fusion Reactor Technology
- Infrared Laser
- Internal Confinement Fusion Drive Technology
- Ion Drive Technology
- Jump Drive Efficiency 10
- Jump Drive Efficiency 12
- Jump Drive Efficiency 15
- Jump Drive Efficiency 18
- Jump Drive Efficiency 21
- Jump Drive Efficiency 25
- Jump Drive Efficiency 4
- Jump Drive Efficiency 5
- Jump Drive Efficiency 6
- Jump Drive Efficiency 8
- Jump Point Theory
- Levitated-Pit Implosion Warhead: Strength: 4 x MSP
- Luxury Passenger Accomodation
- Magazine Ejection System - 70% Chance
- Magazine Ejection System - 80% Chance
- Magazine Ejection System - 85% Chance
- Magazine Ejection System - 90% Chance
- Magazine Ejection System - 93% Chance
- Magazine Ejection System - 95% Chance
- Magazine Ejection System - 97% Chance
- Magazine Ejection System - 98% Chance
- Magazine Ejection System - 99% Chance
- Magazine Feed System Efficiency - 75%
- Magazine Feed System Efficiency - 80%
- Magazine Feed System Efficiency - 85%
- Magazine Feed System Efficiency - 90%
- Magazine Feed System Efficiency - 92%
- Magazine Feed System Efficiency - 94%
- Magazine Feed System Efficiency - 96%
- Magazine Feed System Efficiency - 98%
- Magazine Feed System Efficiency - 99%
- Magnetic Confinement Fusion Drive Technology
- Magnetic Confinement Fusion Reactor Technology
- Magneto-plasma Drive Technology
- Maintenance Module
- Marine Battalion
- Marine Company
- Max Jump Squadron Size - 10 (Size x 2.4)
- Max Jump Squadron Size - 11 (Size x 2.6)
- Max Jump Squadron Size - 12 (Size x 3.0)
- Max Jump Squadron Size - 3 (Size x 1.0)
- Max Jump Squadron Size - 4 (Size x 1.1)
- Max Jump Squadron Size - 5 (Size x 1.2)
- Max Jump Squadron Size - 6 (Size x 1.3)
- Max Jump Squadron Size - 7 (Size x 1.4)
- Max Jump Squadron Size - 8 (Size x 1.5)
- Max Jump Squadron Size - 9 (Size x 1.6)
- Max Squadron Jump Radius - 1000k (Size x 1.25)
- Max Squadron Jump Radius - 100k (Size x 1.05)
- Max Squadron Jump Radius - 1500k (Size x 1.3)
- Max Squadron Jump Radius - 2000k (Size x 1.4)
- Max Squadron Jump Radius - 2500k (Size x 1.5)
- Max Squadron Jump Radius - 250k (Size x 1.1)
- Max Squadron Jump Radius - 3000k (Size x 1.6)
- Max Squadron Jump Radius - 4000k (Size x 1.
- Max Squadron Jump Radius - 500k (Size x 1.15)
- Max Squadron Jump Radius - 50k (Size x 1.0)
- Max Squadron Jump Radius - 750k (Size x 1.2)
- Maximum Engine Power Modifier x1
- Maximum Engine Power Modifier x1.25
- Maximum Engine Power Modifier x1.5
- Maximum Engine Power Modifier x1.75
- Maximum Engine Power Modifier x2
- Maximum Engine Power Modifier x2.5
- Maximum Engine Power Modifier x3
- Meson Focusing Technology 1
- Meson Focusing Technology 10
- Meson Focusing Technology 11
- Meson Focusing Technology 12
- Meson Focusing Technology 2
- Meson Focusing Technology 3
- Meson Focusing Technology 4
- Meson Focusing Technology 5
- Meson Focusing Technology 6
- Meson Focusing Technology 7
- Meson Focusing Technology 8
- Meson Focusing Technology 9
- Microwave Focusing Technology 1
- Microwave Focusing Technology 10
- Microwave Focusing Technology 11
- Microwave Focusing Technology 12
- Microwave Focusing Technology 2
- Microwave Focusing Technology 3
- Microwave Focusing Technology 4
- Microwave Focusing Technology 5
- Microwave Focusing Technology 6
- Microwave Focusing Technology 7
- Microwave Focusing Technology 8
- Microwave Focusing Technology 9
- Military Jump Drive
- Minimum Cloak Size 10
- Minimum Cloak Size 12
- Minimum Cloak Size 15
- Minimum Cloak Size 2
- Minimum Cloak Size 20
- Minimum Cloak Size 25
- Minimum Cloak Size 3
- Minimum Cloak Size 4
- Minimum Cloak Size 6
- Minimum Cloak Size 8
- Minimum Engine Power Modifier x0.1
- Minimum Engine Power Modifier x0.15
- Minimum Engine Power Modifier x0.2
- Minimum Engine Power Modifier x0.25
- Minimum Engine Power Modifier x0.3
- Minimum Engine Power Modifier x0.4
- Minimum Engine Power Modifier x0.5
- Minimum Jump Engine Size - 10
- Minimum Jump Engine Size - 12
- Minimum Jump Engine Size - 15
- Minimum Jump Engine Size - 2
- Minimum Jump Engine Size - 3
- Minimum Jump Engine Size - 4
- Minimum Jump Engine Size - 5
- Minimum Jump Engine Size - 6
- Minimum Jump Engine Size - 8
- Missile Agility 100 per MSP
- Missile Agility 128 per MSP
- Missile Agility 160 per MSP
- Missile Agility 20 per MSP
- Missile Agility 200 per MSP
- Missile Agility 240 per MSP
- Missile Agility 32 per MSP
- Missile Agility 320 per MSP
- Missile Agility 400 per MSP
- Missile Agility 48 per MSP
- Missile Agility 64 per MSP
- Missile Agility 80 per MSP
- Missile ECM 1
- Missile ECM 10
- Missile ECM 2
- Missile ECM 3
- Missile ECM 4
- Missile ECM 5
- Missile ECM 6
- Missile ECM 7
- Missile ECM 8
- Missile ECM 9
- Missile Fire Control
- Missile Launcher Reload Rate 1
- Missile Launcher Reload Rate 10
- Missile Launcher Reload Rate 11
- Missile Launcher Reload Rate 12
- Missile Launcher Reload Rate 2
- Missile Launcher Reload Rate 3
- Missile Launcher Reload Rate 4
- Missile Launcher Reload Rate 5
- Missile Launcher Reload Rate 6
- Missile Launcher Reload Rate 7
- Missile Launcher Reload Rate 8
- Missile Launcher Reload Rate 9
- Missile Launcher Size 1
- Missile Launcher Size 10
- Missile Launcher Size 11
- Missile Launcher Size 12
- Missile Launcher Size 14
- Missile Launcher Size 16
- Missile Launcher Size 18
- Missile Launcher Size 2
- Missile Launcher Size 20
- Missile Launcher Size 24
- Missile Launcher Size 3
- Missile Launcher Size 4
- Missile Launcher Size 5
- Missile Launcher Size 6
- Missile Launcher Size 7
- Missile Launcher Size 8
- Missile Launcher Size 9
- Mobile Infantry Battalion
- Near Gamma Ray Laser
- Near Ultraviolet Laser
- No Hyper Drive Capability
- No Missile ECM
- No Reactor Power Boost
- No Restrictions
- Normal Size Normal Range
- Normal Size Normal Speed
- Nuclear Pulse Engine Technology
- Nuclear Thermal Engine Technology
- Orbital Habitat Module
- Ordnance Production 12 BP
- Ordnance Production 14 BP
- Ordnance Production 16 BP
- Ordnance Production 20 BP
- Ordnance Production 25 BP
- Ordnance Production 30 BP
- Ordnance Production 35 BP
- Ordnance Production 40 BP
- Ordnance Production 50 BP
- Ordnance Production 60 BP
- Ordnance Production 70 BP
- Particle Beam Range 1,000,000 km
- Particle Beam Range 1,200,000 km
- Particle Beam Range 100,000 km
- Particle Beam Range 150,000 km
- Particle Beam Range 200,000 km
- Particle Beam Range 240,000 km
- Particle Beam Range 320,000 km
- Particle Beam Range 400,000 km
- Particle Beam Range 500,000 km
- Particle Beam Range 60,000 km
- Particle Beam Range 640,000 km
- Particle Beam Range 800,000 km
- Particle Beam Strength 12
- Particle Beam Strength 16
- Particle Beam Strength 2
- Particle Beam Strength 20
- Particle Beam Strength 25
- Particle Beam Strength 3
- Particle Beam Strength 36
- Particle Beam Strength 4
- Particle Beam Strength 50
- Particle Beam Strength 6
- Particle Beam Strength 9
- PDC Barracks
- PDC-based System
- Pebble Bed Reactor Technology
- Phased Geological Sensors
- Phased Gravitational Sensors
- Photonic Drive Technology
- Plasma Core Anti-matter Drive Technology
- Plasma-core Anti-matter Power Plant Technology
- Pressurised Water Reactor
- Railgun Launch Velocity 1
- Railgun Launch Velocity 2
- Railgun Launch Velocity 3
- Railgun Launch Velocity 4
- Railgun Launch Velocity 5
- Railgun Launch Velocity 6
- Railgun Launch Velocity 7
- Railgun Launch Velocity 8
- Railgun Launch Velocity 9
- Reactor Power Boost 10%, Explosion 10%
- Reactor Power Boost 15%, Explosion 12%
- Reactor Power Boost 20%, Explosion 16%
- Reactor Power Boost 25%, Explosion 20%
- Reactor Power Boost 30%, Explosion 25%
- Reactor Power Boost 40%, Explosion 30%
- Reactor Power Boost 5%, Explosion 7%
- Reactor Power Boost 50%, Explosion 35%
- Recreational Module
- Reduced-size Laser 0.5 Size / 20x Recharge
- Reduced-size Laser 0.75 Size / 4x Recharge
- Reduced-size Launcher 0.25 Size / 100x Reload
- Reduced-size Launcher 0.33 Size / 20x Reload
- Reduced-size Launcher 0.5 Size / 5x Reload
- Reduced-size Launcher 0.75 Size / 2x Reload
- Replacement Battalion
- Salvage Module 1000
- Salvage Module 1350
- Salvage Module 1800
- Salvage Module 2500
- Salvage Module 500
- Salvage Module 750
- Search Sensor
- Shield Regeneration Rate 1
- Shield Regeneration Rate 1.5
- Shield Regeneration Rate 10
- Shield Regeneration Rate 12
- Shield Regeneration Rate 15
- Shield Regeneration Rate 2
- Shield Regeneration Rate 2.5
- Shield Regeneration Rate 3
- Shield Regeneration Rate 4
- Shield Regeneration Rate 5
- Shield Regeneration Rate 6
- Shield Regeneration Rate 8
- Ship to Ship Tractor Beam
- Ship-based System
- Small Craft Electronic Counter-countermeasures - 1
- Small Craft Electronic Counter-countermeasures - 2
- Small Craft Electronic Counter-countermeasures - 3
- Small Craft Electronic Counter-countermeasures - 4
- Small Craft Electronic Counter-countermeasures - 5
- Small Craft Electronic Countermeasures - 1
- Small Craft Electronic Countermeasures - 2
- Small Craft Electronic Countermeasures - 3
- Small Craft Electronic Countermeasures - 4
- Small Craft Electronic Countermeasures - 5
- Small PDC Barracks
- Small Troop Transport Bay
- Soft X-ray Laser
- Soft Xray Laser Warhead
- Solid Core Anti-matter Drive Technology
- Solid-core Anti-matter Power Plant Technology
- Spinal Mount
- Standard Laser Size and Recharge Rate
- Standard Mount
- Standard Size and Reload Rate
- Stellarator Fusion Reactor Technology
- Swarm Extraction Module
- Three-stage Thermonuclear Warhead: Strength: 8 x MSP
- Tokamak Fusion Reactor Technology
- Tri-Cobalt Warhead: Strength: 12 x MSP
- Troop Transport Bay
- Turret Tracking Speed (10% Gear) 10,000 km/s
- Turret Tracking Speed (10% Gear) 12,500 km/s
- Turret Tracking Speed (10% Gear) 1250 km/s
- Turret Tracking Speed (10% Gear) 16,000 km/s
- Turret Tracking Speed (10% Gear) 20,000 km/s
- Turret Tracking Speed (10% Gear) 2000 km/s
- Turret Tracking Speed (10% Gear) 25,000 km/s
- Turret Tracking Speed (10% Gear) 3000 km/s
- Turret Tracking Speed (10% Gear) 4000 km/s
- Turret Tracking Speed (10% Gear) 5000 km/s
- Turret Tracking Speed (10% Gear) 6250 km/s
- Turret Tracking Speed (10% Gear) 8000 km/s
- Two-stage Thermonuclear Warhead: Strength: 6 x MSP
- Ultraviolet Laser
- Vacuum Energy Power Plant Technology
- Visible Light Laser
- X-Ray Laser
- X-Ray Laser Warhead