Aurora is on version 2.5.0 C#, available at the Aurora Forums.
Contact Erik on the forum for a wiki account.
One Newbie's Guide to a Conventional Start
Introduction
Aurora 4x is a complicated game that takes place in a universe where the discovery of Trans-Newtonian elements has scrapped many of the laws of Physics.
Two of those laws have kept us almost planet-bound for far too long!:
- Now faster than light travel may be possible through the wonders of Jump gates.
- Inertia, that old killer, that kept humanity from accelerating or decelerating too quickly lest we end up as jam on the bulkheads may also be overcome as well.
Game set-up
First we must establish a new game (or wait seven days - if you believe in spontaneous generation)
For now we can ignore all the settings on this screen and just hit the New button.
Since we plan to do a conventional start, I suggest a few changes to allow us to catch up to the 1 Trans-Newtonian Races that we will allow to spawn at Generation. (See Big Bang)
When one first starts the game, one is presented with the Game Details Screen.
Research
Einstein was one reported to have said "Two things are infinite: the universe and human stupidity; and I'm not sure about the universe"[1]
Day 1
January 2025 Assumed control of the empire Began doubling the size of the military academy Began Researching Trans-newtonian Elements
Appointed the brightest to that based on 4xpp vs other skills Assigned one lab to other scientist so he could start improving in his specialty and the remaining 13 to our PP Guy My Early Research philosophy is that I want more labs Everybody gets 1 so as to grow my talent pool ASAP. The best get the most proportionally.
Training feels expensive now but will yield dividends when we have a lot of labs available Ordered the expansion of our Naval Yard by 1000 Tons Appointed an Earth Governor
Chose the guy with the best mining, manufacturing and population bonuses as these can already make an impact Also appointed governors for Luna, Mercury, Mars, and Ganymede in order to start getting the newly appointed Civilian Admins familiar with their Jobs. Just keep everyone busy at low cost Though it didn't matter I looked for Terraforming and Mining bonuses for the plum assignments but changes will be made based on what we find
Appointed a fleet commander
Took the guy with the best mining and manufacturing bonus for day 1 Noted a good survey guy for later and made sure he had a good training assignment
Even created other teams so folks could get used to their jobs and gain some skills. Better than just losing them.