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Difference between revisions of "Aurora Player Designed Systems"
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− | =Overview= | + | ==Overview== |
All the systems listed here are able to be player designed. This article will detail the various components. It is currently a work in progress. | All the systems listed here are able to be player designed. This article will detail the various components. It is currently a work in progress. | ||
− | =Laser Technology= | + | ==Laser Technology== |
− | ==Components== | + | ===Components=== |
Lasers have four components, each with their own tech line. Some of the components are shared with other energy weapons, while some are laser specific. The components are Laser Focal Size, Laser Wavelength, Capacitor Recharge Rate, Reduced Size Lasers. Please note that the maximum range of any laser system is 1.5m km. This is because the smallest time increment is 5 seconds and light has to obey the laws. | Lasers have four components, each with their own tech line. Some of the components are shared with other energy weapons, while some are laser specific. The components are Laser Focal Size, Laser Wavelength, Capacitor Recharge Rate, Reduced Size Lasers. Please note that the maximum range of any laser system is 1.5m km. This is because the smallest time increment is 5 seconds and light has to obey the laws. | ||
− | ===Laser Focal Size=== | + | ====Laser Focal Size==== |
Laser Focal Size ranges from 10cm to 80cm. Larger sized beams cause more damage and have a longer base recharge time. Focal size has a bearing on the maximum range of the overall laser system. | Laser Focal Size ranges from 10cm to 80cm. Larger sized beams cause more damage and have a longer base recharge time. Focal size has a bearing on the maximum range of the overall laser system. | ||
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|80cm||168||840s | |80cm||168||840s | ||
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− | ===Laser Wavelength=== | + | ====Laser Wavelength==== |
The wavelength of the laser determines the range modifier and the maximum range of the laser. | The wavelength of the laser determines the range modifier and the maximum range of the laser. | ||
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− | ===Capacitor Recharge Rate=== | + | ====Capacitor Recharge Rate==== |
This particular component is shared between all of the energy-based weapons. I will only detail it in this section, and refer back to it from others. | This particular component is shared between all of the energy-based weapons. I will only detail it in this section, and refer back to it from others. | ||
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The available rates are 1, 2, 3, 4, 5, 6, 8, 10, 12, 16, 20, 25. | The available rates are 1, 2, 3, 4, 5, 6, 8, 10, 12, 16, 20, 25. | ||
− | ===Reduced Size Lasers=== | + | ====Reduced Size Lasers==== |
This particular component reduces the size of the laser system at the expense of the recharge rate. There are three levels available. Standard has no change to size or rate. Reduced .75 reduces the size by 25% while increasing the recharge by 4x. Reduced .5 reduces the size by 50% and increases the recharge rate by 20x. | This particular component reduces the size of the laser system at the expense of the recharge rate. There are three levels available. Standard has no change to size or rate. Reduced .75 reduces the size by 25% while increasing the recharge by 4x. Reduced .5 reduces the size by 50% and increases the recharge rate by 20x. | ||
− | =Missile Launchers= | + | ==Missile Launchers== |
− | ==Components== | + | ===Components=== |
The main components of missile launchers are Size, Reload Rate, Platform Type, and Reduced Size. | The main components of missile launchers are Size, Reload Rate, Platform Type, and Reduced Size. | ||
− | ===Launcher Size=== | + | ====Launcher Size==== |
This directly affects how big of a missile may be fired. It also affects the Rate of Fire. A launcher may launch any missile available up to and equal to its size, e.g. a size 6 launcher may fire size 1-6 missiles. | This directly affects how big of a missile may be fired. It also affects the Rate of Fire. A launcher may launch any missile available up to and equal to its size, e.g. a size 6 launcher may fire size 1-6 missiles. | ||
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|24||24||720 | |24||24||720 | ||
|} | |} | ||
− | ===Reload Rate=== | + | ====Reload Rate==== |
The reload rate affects how fast the missile launcher may be reloaded and fired. The level of reload rate is used as a divisor to the base reload rate from the size of the launcher. The available rates are 1 - 12. | The reload rate affects how fast the missile launcher may be reloaded and fired. The level of reload rate is used as a divisor to the base reload rate from the size of the launcher. The available rates are 1 - 12. | ||
− | ===Platform Type=== | + | ====Platform Type==== |
There are two options available here, Ship-based and PDC-based. The PDC option cuts the base reload time in half. | There are two options available here, Ship-based and PDC-based. The PDC option cuts the base reload time in half. | ||
− | ===Reduced Size=== | + | ====Reduced Size==== |
The options here allow the launcher to be reduced in size at the expense of reload rate. | The options here allow the launcher to be reduced in size at the expense of reload rate. | ||
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− | =Power Plants= | + | ==Power Plants== |
− | =Engines= | + | ==Engines== |
− | =Shields= | + | ==Shields== |
− | =Active Sensors/Fire Control= | + | ==Active Sensors/Fire Control== |
− | =Thermal Sensors= | + | ==Thermal Sensors== |
− | =Jump Engines= | + | ==Jump Engines== |
− | =Beam Fire Control= | + | ==Beam Fire Control== |
− | =Torpedo= | + | ==Torpedo== |
− | =Meson Cannon= | + | ==Meson Cannon== |
− | =Railgun= | + | ==Railgun== |
− | =Plasma Carronade= | + | ==Plasma Carronade== |
− | =EM Detection Sensors= | + | ==EM Detection Sensors== |
− | =High Power Microwave= | + | ==High Power Microwave== |
− | =Guass Cannon= | + | ==Guass Cannon== |
− | =Cloaking Device= | + | ==Cloaking Device== |
---- | ---- | ||
* [[Main Page]] | * [[Main Page]] |
Revision as of 18:03, 13 January 2010
Overview
All the systems listed here are able to be player designed. This article will detail the various components. It is currently a work in progress.
Laser Technology
Components
Lasers have four components, each with their own tech line. Some of the components are shared with other energy weapons, while some are laser specific. The components are Laser Focal Size, Laser Wavelength, Capacitor Recharge Rate, Reduced Size Lasers. Please note that the maximum range of any laser system is 1.5m km. This is because the smallest time increment is 5 seconds and light has to obey the laws.
Laser Focal Size
Laser Focal Size ranges from 10cm to 80cm. Larger sized beams cause more damage and have a longer base recharge time. Focal size has a bearing on the maximum range of the overall laser system.
Focal Size | Damage | Base RoF |
---|---|---|
10cm | 3 | 15s |
12cm | 4 | 20s |
15cm | 6 | 30s |
20cm | 10 | 50s |
25cm | 16 | 80s |
30cm | 24 | 120s |
35cm | 32 | 160s |
40cm | 40 | 200s |
50cm | 64 | 320s |
60cm | 96 | 480s |
70cm | 128 | 640s |
80cm | 168 | 840s |
Laser Wavelength
The wavelength of the laser determines the range modifier and the maximum range of the laser.
Wavelength | Base Max Range | Range Modifier |
---|---|---|
Infrared Laser | 30,000km | 1 |
Visible Light Laser | 60,000km | 2 |
Near Ultraviolet Laser | 90,000km | 3 |
Ultraviolet Laser | 120,000km | 4 |
Far Ultraviolet Laser | 150,000km | 5 |
Soft X-Ray Laser | 180,000km | 6 |
X-Ray Laser | 210,000km | 7 |
Far X-Ray Laser | 240,000km | 8 |
Extreme X-Ray Laser | 270,000km | 9 |
Near Gamma Ray Laser | 300,000km | 10 |
Gamma Ray Laser | 330,000km | 11 |
Far Gamma Ray Laser | 360,000km | 12 |
Capacitor Recharge Rate
This particular component is shared between all of the energy-based weapons. I will only detail it in this section, and refer back to it from others.
Capacitor recharge rate directly influences the amount of power recharges by the weapon system every 5 seconds. It is equal to the Rate, e.g. Capacitor Recharge Rate 25 = 25 power per 5 seconds.
The available rates are 1, 2, 3, 4, 5, 6, 8, 10, 12, 16, 20, 25.
Reduced Size Lasers
This particular component reduces the size of the laser system at the expense of the recharge rate. There are three levels available. Standard has no change to size or rate. Reduced .75 reduces the size by 25% while increasing the recharge by 4x. Reduced .5 reduces the size by 50% and increases the recharge rate by 20x.
Missile Launchers
Components
The main components of missile launchers are Size, Reload Rate, Platform Type, and Reduced Size.
Launcher Size
This directly affects how big of a missile may be fired. It also affects the Rate of Fire. A launcher may launch any missile available up to and equal to its size, e.g. a size 6 launcher may fire size 1-6 missiles.
Size | Max Missile Size | Base Rate of Fire |
---|---|---|
1 | 1 | 30 |
2 | 2 | 60 |
3 | 3 | 90 |
4 | 4 | 120 |
5 | 5 | 150 |
6 | 6 | 180 |
7 | 7 | 210 |
8 | 8 | 240 |
9 | 9 | 270 |
10 | 10 | 300 |
11 | 11 | 330 |
12 | 12 | 360 |
14 | 14 | 420 |
16 | 16 | 480 |
18 | 18 | 540 |
20 | 20 | 600 |
24 | 24 | 720 |
Reload Rate
The reload rate affects how fast the missile launcher may be reloaded and fired. The level of reload rate is used as a divisor to the base reload rate from the size of the launcher. The available rates are 1 - 12.
Platform Type
There are two options available here, Ship-based and PDC-based. The PDC option cuts the base reload time in half.
Reduced Size
The options here allow the launcher to be reduced in size at the expense of reload rate.
Size | Rate | Notes |
---|---|---|
Standard | 1x | |
.75 | 2x | |
.5 | 5x | |
.33 | 20x | |
.25 | 100x | +on Mount Magazine (includes internal magazine) |
Box (.15) | 15x | No internal reload |