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Difference between revisions of "Aurora Player Designed Systems"

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==Jump Engines==
 
==Jump Engines==
 
==Beam Fire Control==
 
==Beam Fire Control==
 +
This installation is used to control beam weapons.
 +
===Components===
 +
The components for Beam Fire Control are Beam Fire Control Distance Rating, Fire Control Speed Rating, Fire Control Size vs Range, Fire Control Size vs Tracking Speed, Hardening, Platform Type, Ship Type Limitations.
 +
===Beam Fire Control Distance Rating===
 +
This rating determines the range at which the beam will be at 50% accuracy. Values are 10,000km, 16,000km, 24,000km, 32,000km, 40,000km, 48,000km, 60,000km, 75,000km, 100,000km, 125,000km, 150,000km, 175,000km.
 +
===Fire Control Speed Rating===
 +
This determines how fast the fire control can bring the weapon(s) to bear on the target. NOTE: The final speed rating is determined by ship speed or turret speed. Values for this are 1,250km/s, 2,000km/s, 3,000km/s, 4,000km/s, 5,000km/s, 6,250km/s, 8,000km/s, 10,000km/s, 12,500km/s, 15,000km/s, 20,000km/s, 25,000km/s.
 +
===Fire Control Size vs. Range/Tracking Speed===
 +
These two items are very similar in that the player may reduce or increase the size of the installation for a bonus (or penalty) to the Range or Tracking Speed.
 +
{| border="1"
 +
|+Size vs. Range/Tracking Speed
 +
!Size!!Range!!Tracking Speed
 +
|-
 +
|25%||25%||n/a
 +
|-
 +
|34%||34%||n/a
 +
|-
 +
|50%||50%||n/a
 +
|-
 +
|Normal||Normal||Normal
 +
|-
 +
|1.25x||n/a||1.25x
 +
|-
 +
|1.5x||1.5x||1.5x
 +
|-
 +
|2x||2x||2x
 +
|-
 +
|3x||3x||3x
 +
|-
 +
|4x||4x||4x
 +
|}
 +
===Hardening===
 +
This is the same as the Hardening on Active Sensors/Missile Control.
 +
===Platform Type===
 +
This is a switch for Ship or PDC installations. PDC installations have the range increased by 50%.
 +
===Ship Type Limitations===
 +
This is used to determine if the installation can be emplaced on any ship, or fighters only. Fighter only installations have the base tracking speed multiplied by 4.
 +
 
==Torpedo==
 
==Torpedo==
 
==Meson Cannon==
 
==Meson Cannon==

Revision as of 18:33, 13 January 2010

Overview

All the systems listed here are able to be player designed. This article will detail the various components. It is currently a work in progress.

Laser Technology

Components

Lasers have four components, each with their own tech line. Some of the components are shared with other energy weapons, while some are laser specific. The components are Laser Focal Size, Laser Wavelength, Capacitor Recharge Rate, Reduced Size Lasers. Please note that the maximum range of any laser system is 1.5m km. This is because the smallest time increment is 5 seconds and light has to obey the laws.

Laser Focal Size

Laser Focal Size ranges from 10cm to 80cm. Larger sized beams cause more damage and have a longer base recharge time. Focal size has a bearing on the maximum range of the overall laser system.

Laser Focal Size
Focal Size Damage Base RoF
10cm 3 15s
12cm 4 20s
15cm 6 30s
20cm 10 50s
25cm 16 80s
30cm 24 120s
35cm 32 160s
40cm 40 200s
50cm 64 320s
60cm 96 480s
70cm 128 640s
80cm 168 840s

Laser Wavelength

The wavelength of the laser determines the range modifier and the maximum range of the laser.

Laser Wavelengths
Wavelength Base Max Range Range Modifier
Infrared Laser 30,000km 1
Visible Light Laser 60,000km 2
Near Ultraviolet Laser 90,000km 3
Ultraviolet Laser 120,000km 4
Far Ultraviolet Laser 150,000km 5
Soft X-Ray Laser 180,000km 6
X-Ray Laser 210,000km 7
Far X-Ray Laser 240,000km 8
Extreme X-Ray Laser 270,000km 9
Near Gamma Ray Laser 300,000km 10
Gamma Ray Laser 330,000km 11
Far Gamma Ray Laser 360,000km 12

Capacitor Recharge Rate

This particular component is shared between all of the energy-based weapons. I will only detail it in this section, and refer back to it from others.

Capacitor recharge rate directly influences the amount of power recharges by the weapon system every 5 seconds. It is equal to the Rate, e.g. Capacitor Recharge Rate 25 = 25 power per 5 seconds.

The available rates are 1, 2, 3, 4, 5, 6, 8, 10, 12, 16, 20, 25.

Reduced Size Lasers

This particular component reduces the size of the laser system at the expense of the recharge rate. There are three levels available. Standard has no change to size or rate. Reduced .75 reduces the size by 25% while increasing the recharge by 4x. Reduced .5 reduces the size by 50% and increases the recharge rate by 20x.

Missile Launchers

Components

The main components of missile launchers are Size, Reload Rate, Platform Type, and Reduced Size.

Launcher Size

This directly affects how big of a missile may be fired. It also affects the Rate of Fire. A launcher may launch any missile available up to and equal to its size, e.g. a size 6 launcher may fire size 1-6 missiles.

Missile Launcher Size
Size Max Missile Size Base Rate of Fire
1 1 30
2 2 60
3 3 90
4 4 120
5 5 150
6 6 180
7 7 210
8 8 240
9 9 270
10 10 300
11 11 330
12 12 360
14 14 420
16 16 480
18 18 540
20 20 600
24 24 720

Reload Rate

The reload rate affects how fast the missile launcher may be reloaded and fired. The level of reload rate is used as a divisor to the base reload rate from the size of the launcher. The available rates are 1 - 12.

Platform Type

There are two options available here, Ship-based and PDC-based. The PDC option cuts the base reload time in half.

Reduced Size

The options here allow the launcher to be reduced in size at the expense of reload rate.

Missile Reduced Size
Size Rate Notes
Standard 1x
.75 2x
.5 5x
.33 20x
.25 100x +on Mount Magazine (includes internal magazine)
Box (.15) 15x No internal reload

Power Plants

Engines

Shields

Active Sensors/Fire Control

These systems are used to detect targets and provide guidance for missiles.

Components

The components for Active Sensors and Fire Control are Active Sensor Strength, Antenna Size, Minimum Resolution, Hardening and Active Sensor Type.

Active Sensor Strength

This is the strength of the scanners. It uses the Active Grav Sensor Strength research. The values are 10, 12, 16, 21, 28, 36, 48, 60, 80, 100, 135, 180. The range of the scanner is Strength x Resolution x Antenna Size x 10,000km. Missile controls multiply that range by 3.

Antenna Size

This is a variable determined by the player. There is no associated tech line with it. It is used in determining the maximum range of the system.

Minimum Resolution

This is a variable that determines the smallest object the system can detect at range. NOTE: Smaller objects can be detected, but at severely reduced ranges. Resolution Zero Mode is usually reserved for anti-missile installations. Each resolution increment adds 50 tons to the minimum size detected.

Hardening

This is a researched line. It is used to protect the installation against EM damage. Values range from 0 to 8.

Thermal Sensors

Jump Engines

Beam Fire Control

This installation is used to control beam weapons.

Components

The components for Beam Fire Control are Beam Fire Control Distance Rating, Fire Control Speed Rating, Fire Control Size vs Range, Fire Control Size vs Tracking Speed, Hardening, Platform Type, Ship Type Limitations.

Beam Fire Control Distance Rating

This rating determines the range at which the beam will be at 50% accuracy. Values are 10,000km, 16,000km, 24,000km, 32,000km, 40,000km, 48,000km, 60,000km, 75,000km, 100,000km, 125,000km, 150,000km, 175,000km.

Fire Control Speed Rating

This determines how fast the fire control can bring the weapon(s) to bear on the target. NOTE: The final speed rating is determined by ship speed or turret speed. Values for this are 1,250km/s, 2,000km/s, 3,000km/s, 4,000km/s, 5,000km/s, 6,250km/s, 8,000km/s, 10,000km/s, 12,500km/s, 15,000km/s, 20,000km/s, 25,000km/s.

Fire Control Size vs. Range/Tracking Speed

These two items are very similar in that the player may reduce or increase the size of the installation for a bonus (or penalty) to the Range or Tracking Speed.

Size vs. Range/Tracking Speed
Size Range Tracking Speed
25% 25% n/a
34% 34% n/a
50% 50% n/a
Normal Normal Normal
1.25x n/a 1.25x
1.5x 1.5x 1.5x
2x 2x 2x
3x 3x 3x
4x 4x 4x

Hardening

This is the same as the Hardening on Active Sensors/Missile Control.

Platform Type

This is a switch for Ship or PDC installations. PDC installations have the range increased by 50%.

Ship Type Limitations

This is used to determine if the installation can be emplaced on any ship, or fighters only. Fighter only installations have the base tracking speed multiplied by 4.

Torpedo

Meson Cannon

Railgun

Plasma Carronade

EM Detection Sensors

High Power Microwave

Guass Cannon

Cloaking Device