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Difference between revisions of "C-Fighter and Carrier"

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==Carriers==
 
==Carriers==
  
====Hangars====
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===Hangars===
  
 
'''Commercial Hangars'''
 
'''Commercial Hangars'''
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[http://aurora2.pentarch.org/index.php?topic=8495.msg103584#msg103584 Date 19.07.2017]
 
[http://aurora2.pentarch.org/index.php?topic=8495.msg103584#msg103584 Date 19.07.2017]
  
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'''Flight Crew Berths'''
  
====Primary Flight Controle====
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In VB6 Aurora, the player has to remember to add additional accommodation for the crews of parasite warships when designing a carrier, even without knowing the potential future parasites. These are known as Flight Crew Berths.
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In C# Aurora, due to changes in the way crew morale and overcrowding are handled, the design process will automatically '''add 20 flight crew berths for each hangar bay'''. These berths are assumed to be sufficient for whatever parasite warships are present. (Flight Crew Berths are not longer included)
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[http://aurora2.pentarch.org/index.php?topic=8495.msg104051#msg104051 Date 02.09.2017]
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===Primary Flight Controle===
 
Primary Flight Control is 4 HS and 100 BP. Allows the assignment of a Commander Air Group to the ship who will apply his full Fighter Operations Bonus. The required rank for the ship commander is one above the racial minimum.
 
Primary Flight Control is 4 HS and 100 BP. Allows the assignment of a Commander Air Group to the ship who will apply his full Fighter Operations Bonus. The required rank for the ship commander is one above the racial minimum.
 
[http://aurora2.pentarch.org/index.php?topic=8495.msg101818#msg101818 Date 07.12.2018]
 
[http://aurora2.pentarch.org/index.php?topic=8495.msg101818#msg101818 Date 07.12.2018]
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==Fighters==
 
==Fighters==

Revision as of 15:31, 11 January 2019

Carriers

Hangars

Commercial Hangars

Commercial hangars are available in C# Aurora. They are 50% larger than military hangar bays (size 32), have the same cost of 100 BP and the same crew requirement (15).

They are intended for transport of other commercial vessels, temporary transport of military vessels, reloading of box launchers and for repairing ships. With this in mind, a military ship still has normal maintenance requirements while in a civilian hangar.

However, as you can maintain ships in deep space in C# Aurora it will be possible to build a large ship that could provide both commercial hangar space and maintenance, or combine ships with commercial hangars and ships with maintenance modules to provide a logistics hub. Date 19.07.2017

Flight Crew Berths

In VB6 Aurora, the player has to remember to add additional accommodation for the crews of parasite warships when designing a carrier, even without knowing the potential future parasites. These are known as Flight Crew Berths.

In C# Aurora, due to changes in the way crew morale and overcrowding are handled, the design process will automatically add 20 flight crew berths for each hangar bay. These berths are assumed to be sufficient for whatever parasite warships are present. (Flight Crew Berths are not longer included) Date 02.09.2017

Primary Flight Controle

Primary Flight Control is 4 HS and 100 BP. Allows the assignment of a Commander Air Group to the ship who will apply his full Fighter Operations Bonus. The required rank for the ship commander is one above the racial minimum. Date 07.12.2018


Fighters

Fighter Maintenance

Fighters can be maintained by Maintenance Locations and do not need to be stored in hangars (because now they use capacity whereas the VB6 rule was implemented to prevent unlimited fighters being maintained). Date 07.12.2018