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Difference between revisions of "C-Missiles"

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(Created page with "== Missile Engines== =====Engine Size and Fuel Consumption===== In C# Aurora, missile and ship engines follow a single fuel consumption rule. The modifier is equal to SQRT (...")
 
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==Missile Detection==
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A new active sensor model has been implemented for C# Aurora. It is intended to create a situation where:
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b) Missile combat ranges are reduced
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[http://aurora2.pentarch.org/index.php?topic=8495.msg102701#msg102701 Date 20.05.2017]
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== Missile Engines==
 
== Missile Engines==
  

Revision as of 16:37, 10 January 2019

Missile Detection

A new active sensor model has been implemented for C# Aurora. It is intended to create a situation where:

b) Missile combat ranges are reduced Date 20.05.2017

Missile Engines

Engine Size and Fuel Consumption

In C# Aurora, missile and ship engines follow a single fuel consumption rule. The modifier is equal to SQRT (10 / Engine Size in HS). Thanks to alex_brunius for the formula.

The new rule creates a smooth transition for both engine types, which is more realistic and consistent, provides a bonus to larger ships, makes the fuel portion of missile design more interesting (as fuel is not a major concern at the moment) and allows larger engines to be designed beyond the current 50 HS limit.

This will complement the new sensor changes as they will reduce missile ranges anyway (described in the changes discussion thread but not published here yet)

http://www.pentarch.org/steve/Screenshots/FuelModelV2.PNG Date 14.05.2017