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C-NPRs

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Revision as of 15:15, 10 January 2019 by King-Salomon (talk | contribs) (Created page with "==NPR Economy== {{box|''Quote from: MarcAFK on Today at 06:36:14 ''Bankrupting the civilians is a good solution to endgame lag, but what about the NPRs? They still build hund...")
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NPR Economy

Quote from: MarcAFK on Today at 06:36:14

Bankrupting the civilians is a good solution to endgame lag, but what about the NPRs? They still build hundreds of hsits. I don't know if they use similar mechanics in regards to hipping lines, do they even have 'civilians"?

For freighters and colony ships, they only have civilians. There didn't seem to be any point in having two types of AI for NPR colony ships and civilians, so they are all created in shipping lines. This is true for C# too. 10.01.2019

Doesn't that mean NPRs can't carry minerals from a system to another, or is that abstracted for them?

Mineral movement is automatic, although it does mean they won't create colonies or move automated mines. Date 10.12.2019