Aurora is on version 1.9.5 C#, available at the Aurora Forums.

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C-Race settings

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Basics

Naming Themes

In VB6 Aurora, we have racial themes that include system names, class names and rank names, plus a variety of ship name themes.

For C# Aurora, they are all amalgamated into Naming Themes, which can be used individually for Classes, Systems and Ships. Ranks will be handled separately.

A race will select a Class Naming Theme, a System Naming Theme and a Rank Theme (so you can use current Ship name themes at the Race level). Each Ship Class can also have a Naming Theme.

The Naming Themes comprises everything previously used for Ships, plus the existing Racial Themes separated out into the System and Class elements (and named appropriately so you can replicate existing Race Themes if desired).

This should be a lot more flexible while allowing everything you can do now. It will also make it a lot easier for players to add customised themes. Date 06.03.2017


New Species Attributes

Each Species now has four new attributes, all of which default to 1.0 but have a low chance to be higher or lower:

1) Population Growth Rate Modifier

2) Population Density Modifier (affects max population as some species prefer more open environments while some can accept higher population densities than normal)

3) Research Rate Modifier (increases or decreases research rate)

4) Production Rate Modifier (affects factories, refineries and shipbuilding)

Player-created Species can have custom values set. Also note this is at the species level, not the empire level. Empire modifiers to Research or Production are based on technology rather than innate ability.

Date 21.01.2017

New Game Settings

  • 1) Percentage modifier for Research Speed (for all races)
  • 2) Percentage modifier for Terraforming Speed (for all races)

You can specify a number of Earth-based player races on the Game Setup window. You will cycle through a number of Race Creation windows equal to the number of races selected. You will still need to create any non-Earth-based races after the main game creation process.

Date 11.09.2018

Starting Values

Conventional Start

There are no longer any missile bases or ICBMs for a conventional start. The player now receives:

  • 1,000 ton Naval Shipyard
  • 10,000 ton Commercial Shipyard
  • Spaceport
  • Military Academy
  • Naval Headquarters
  • Deep Space Tracking Station
  • 5x Maintenance Facility
  • Conventional Industry equal to eight times the Manufacturing population in millions.
  • Research Facilities equal to one twelfth of the Manufacturing population in millions. This is more research facilities than in VB6.
For example, a starting population of one billion will have 1600 conventional factories and 16 research facilities

Date 25.10.2018

Changes to what can be build before TN research

Conventional Industry

In VB6 Aurora, Conventional Industry provides the same output as 0.1 construction factories, 0.05 refineries and 0.1 mines.

For C# Aurora, Conventional Industry provides the same output as 0.1 construction factories, 0.05 ordnance factories, 0.025 fighter factories, 0.05 refineries and 0.15 mines. Date 26.10.2018

Starting Build Points

A new player race in Aurora receives a number of Starting Build Points equal to two years wealth. These can be spent on instant build for Ships and Ground Formations.

If the available Instant Build Point total is greater than zero, the Instant Build section will be shown on the Miscellaneous tab of the Class window, including the current Instant Build Point total, plus selection options for destination fleet and number of ships to be built. This section will also appear if SM Mode is active, so additional ships can be instantly built if required by the game setup.

If the available Instant Build Point total is greater than zero, that total, plus the Instant Build button, will be shown on the GU Training tab of the Economics window. When the Instant Build button is clicked, a popup box will allow entry of the number of formations to be built. This button will also appear if SM Mode is active, so additional formations can be instantly built if required by the game setup.

If you choose to have automatically constructed ground formations at game start, their cost will be deducted from the starting build points.

The ship options replace the VB6 Fast OOB window, while the ground options are new for C# Aurora.

Date 12.02.2018

Contributors

King-Salomon