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C-Ship Crew

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Crew Grade

In VB6 Aurora, each ship crew receives grade points during each construction phase. The number of grade points received per year is equal to the commander's crew training rating. The maximum number of points is 2000.

In C# Aurora, each ship crew receives grade points during each construction phase. The number of grade points received per year is equal to 50% of the commander's crew training rating, plus 100% of the executive officer's crew training rating. This training will only happen if the ship has at least one command & control system undamaged. The maximum number of points is 1000.

A ship's crew grade bonus is equal to SQRT(Grade Points) - 10. So for VB6 Aurora the maximum is 34% and for C# Aurora it is 21%.

The net effect is that the grade bonus will be received more quickly but has a lower maximum value. The gap will be made up by the bonuses of other officers, such as the Tactical Officer or Chief Engineer. 07.10.2018


Crew Morale

Basics

An issue in VB6 is that crew morale is checked for all ships, yet for many ships (anything that is not a military ship or doesn't mount survey sensors), the morale is effectively irrelevant.

Therefore in C# Aurora, only ships for which morale is a potential issue will be checked for exceeding deployment time. This check is indicated by the addition of 'MCR' to the end of the Intended Deployment Time row of the class summary.

The requirement for a ship to have at least a 3 month deployment time in order to be classed as a non-military vessel still remains. Date 02.09.2017

Deployment Clock

Each construction phase, every ship is checked according to the following rules:

  • 1. Any military ship, or one equipped with geological survey sensors, has a deployment clock, similar to their maintenance clock, which is displayed on the fleet window in months
  • 2. For ships outside hangar bays, the clock normally advances at a rate equal to the passage of time when the ship is anywhere except at a recreational location
  • 3. A recreational location is any ship with a recreational module or any population of at least 50,000 people.
  • 4. When any ship (including those in hangars) is at a recreational location, the deployment clock reduces at a rate equal to ten times the passage of time.
  • 5. If a parasite is in a hangar bay but the mothership is not at a recreational location, the deployment clock of the parasite reduces at a rate equal to the following formula:
    • Time Passed * 10 * (1 - Mothership Deployment Modifier));
  • 6. The Mothership Deployment Modifier is equal to the Mothership Deployment Clock / Mothership Class Intended Deployment Time. In effect, the more time on the mothership deployment clock, the slower any docked parasites reduce their own clocks
  • 7. If the Mothership Deployment Modifier is equal to or greater than 1, any parasite in the hangar cannot reduce its own deployment clock, although the time on the parasite clock will not grow either. This means that every time the parasite is deployed, its clock will continue to increase without the chance to reduce between missions.
  • 8. A ship's morale is always 100% unless the ship's deployment clock exceeds the intended deployment time of its class (or for other reasons in subsequent sections). In that case, morale is equal to the intended deployment time / deployment clock. For example, a ship with a deployment clock for 15 months and an intended deployment time of 12 months would have a morale of 80%.
  • 9. If the crew on the ship is less than half the required crew complement, morale is multiplied by (Current Crew / Class Crew) x 2;
  • 10. Morale can never fall below 25% as a result of the above rules.

The ship's deployment clock will increase at a rate equal to the time passed multiplying by the Overcrowding Modifier. For example, if the ship is 25% overcrowded, the deployment clock will increase at 1.5625x the normal rate (1.25 x 1.25).

If a ship has no life support systems (due to combat damage or maintenance failures), it suffers the following penalties: For any military ship or one equipped with geological survey sensors, the deployment clock increases at 12x the normal rate and morale is immediately reduced to 10%. Date 05.07.2018