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Difference between revisions of "C-Ship Design"

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(Created page with "==Class Window== ====Structural Shells==== A ''''No Armour'''' check box has been added to the class window. Clicking this removes the normal armour from the class. Designs...")
 
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[http://aurora2.pentarch.org/index.php?topic=8495.msg106758#msg106758 Date 22.02.2018]
 
[http://aurora2.pentarch.org/index.php?topic=8495.msg106758#msg106758 Date 22.02.2018]
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==Ship Class Components View==
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The components view has been expanded considerably for C# Aurora.
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The tab still has the functionality from VB6, showing the component breakdown by Amount, Size, Cost, Crew and HTK. To that has been added ordnance loadout, fuel and maintenance supplies, plus a breakdown of minerals and wealth. The mineral and wealth breakdown takes into account the mineral requirement and/or cost for the full loadout of fuel, maintenance and ordnance, so you can see the full cost of the design
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Two new columns have been added which replace the damage allocation chart from VB6. Instead, this is the percentage chance that a component of the specified type will be selected for internal damage. E-DAC is for weapons that only target electronics.
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http://www.pentarch.org/steve/Screenshots/ComponentView002.PNG
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[http://aurora2.pentarch.org/index.php?topic=8495.msg107205#msg107205 Date 14.03.2018]
  
 
==Miscellaneous Tab==
 
==Miscellaneous Tab==

Revision as of 00:16, 13 January 2019

Class Window

Structural Shells

A 'No Armour' check box has been added to the class window. Clicking this removes the normal armour from the class.

Designs with no armour instead have a new type of armour called 'structural shell'. This costs 1 per unit and has a strength of 20, essentially making it 5% of the cost of normal armour in terms of strength.

There are severe limitation on ships with no armour:

  • 1) They cannot have engines
  • 2) They cannot have military systems
  • 3) The structural shell does not prevent damage. In effect, weapon fire passes straight through the 'armour'

This type of ship is ideally suited for orbital habitats or space stations of some type, such as fuel harvesting platforms, mining stations, etc., that require towing to move.

Date 22.02.2018

Ship Class Components View

The components view has been expanded considerably for C# Aurora.

The tab still has the functionality from VB6, showing the component breakdown by Amount, Size, Cost, Crew and HTK. To that has been added ordnance loadout, fuel and maintenance supplies, plus a breakdown of minerals and wealth. The mineral and wealth breakdown takes into account the mineral requirement and/or cost for the full loadout of fuel, maintenance and ordnance, so you can see the full cost of the design

Two new columns have been added which replace the damage allocation chart from VB6. Instead, this is the percentage chance that a component of the specified type will be selected for internal damage. E-DAC is for weapons that only target electronics.

http://www.pentarch.org/steve/Screenshots/ComponentView002.PNG

Date 14.03.2018

Miscellaneous Tab

Starting Build Points and Instant Build Section

A new player race in Aurora receives a number of Starting Build Points equal to two years wealth. These can be spent on instant build for Ships and Ground Formations.

If the available Instant Build Point total is greater than zero, the Instant Build section will be shown on the Miscellaneous tab of the Class window, including the current Instant Build Point total, plus selection options for destination fleet and number of ships to be built. This section will also appear if SM Mode is active, so additional ships can be instantly built if required by the game setup.

The ship options replace the VB6 Fast OOB window, while the ground options are new for C# Aurora.

Date 12.02.2018