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Difference between revisions of "C-Systems"

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(Created page with "==System Naming== In C# Aurora, you can optionally assign one of the new Naming Themes to a system. Any future exploration beyond that point will use the selected naming them...")
 
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You can still rename systems directly and will be able to use text, or select any name from any name theme.
 
You can still rename systems directly and will be able to use text, or select any name from any name theme.
 
[http://aurora2.pentarch.org/index.php?topic=8495.msg99351#msg99351 Date 27.11.2016]
 
[http://aurora2.pentarch.org/index.php?topic=8495.msg99351#msg99351 Date 27.11.2016]
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==Ruins==
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====Recovering Technology and Ship Components from Ruins====
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In order to prevent unbalancing tech advancements occurring while excavating very large ruins, the maximum tech advancement you can achieve from recovering abandoned installations will be based on the tech level of the ruin race. The max development cost of any associated tech will be:
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(2 ^ (Ruin Race Level + 1)) * 1000;
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This means a level 1 ruin race will have tech up to 4000 RP, a level 2 race up to 8000 RP, etc. with the maximum being a level 5 race with tech up to 64,000 RP.
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When standard components are selected for recovery (such as gravitational survey sensors), they will be the best available component within the above limit. If no component of the specified type is available within the limit (for example when the random selection is a 5000 RP Asteroid Mining Module for a level 1 race), nothing will be recovered.
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[http://aurora2.pentarch.org/index.php?topic=8495.msg103981#msg103981 26.08.2017]

Revision as of 14:14, 11 January 2019

System Naming

In C# Aurora, you can optionally assign one of the new Naming Themes to a system. Any future exploration beyond that point will use the selected naming theme. This allows you to have different naming themes for different warp chains.

The order of name selection for new systems will therefore be:

1) Actual System Name (for known stars)

2) Next name for Naming Theme associated with the system from which the exploring ship originated (if a theme is set)

3) Next name for Racial System Theme

4) "System #" + System Number

You can still rename systems directly and will be able to use text, or select any name from any name theme. Date 27.11.2016


Ruins

Recovering Technology and Ship Components from Ruins

In order to prevent unbalancing tech advancements occurring while excavating very large ruins, the maximum tech advancement you can achieve from recovering abandoned installations will be based on the tech level of the ruin race. The max development cost of any associated tech will be:

(2 ^ (Ruin Race Level + 1)) * 1000;

This means a level 1 ruin race will have tech up to 4000 RP, a level 2 race up to 8000 RP, etc. with the maximum being a level 5 race with tech up to 64,000 RP.

When standard components are selected for recovery (such as gravitational survey sensors), they will be the best available component within the above limit. If no component of the specified type is available within the limit (for example when the random selection is a 5000 RP Asteroid Mining Module for a level 1 race), nothing will be recovered. 26.08.2017