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Difference between revisions of "Core components"

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* '''[[Fuel Storage]]''' Stores fuel, oddly. Available in progressively smaller sizes  
 
* '''[[Fuel Storage]]''' Stores fuel, oddly. Available in progressively smaller sizes  
 
* '''[[Maintenance Storage Bay]]''' Drastically increases the ammount of maintenance supplies the ship can carry. However, it actually increases the failure rate of the ship so must be paired with Engineering spaces
 
* '''[[Maintenance Storage Bay]]''' Drastically increases the ammount of maintenance supplies the ship can carry. However, it actually increases the failure rate of the ship so must be paired with Engineering spaces
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[[Category:Components]]
  
 
== Passive Sensors ==
 
== Passive Sensors ==

Revision as of 06:37, 18 September 2011

Core components are class design elements which are automatically designed upon being researched. Some core components such as asteroid mining and terraforming modules are automatically upgraded as the linked technology improves, preventing you from having to constantly refit and upgrade their parent ships to keep up with the tech level.

Basic Systems

Nearly every ship, and some PDC classes need one of everything here

  • Bridge Needed for classes over 1000 tons
  • Crew Quarters Provides life support, comes in a number of sizes
  • Engineering Spaces Reduces failure rate of the ship it is attached to, also stores a small amount of maintenance supplies
  • Fuel Storage Stores fuel, oddly. Available in progressively smaller sizes
  • Maintenance Storage Bay Drastically increases the ammount of maintenance supplies the ship can carry. However, it actually increases the failure rate of the ship so must be paired with Engineering spaces

Passive Sensors

Transport and Industry

  • Cargo Handling System : Reduces loading time of colonists, cargo and troops. graded progression
  • Cargo Hold : Cargo in this context refers to minerals, installations and pre-made components.It's generally a good idea to build these in multiples of 5, if you have to build them.
  • Asteroid Mining Module : These modules perform the exact same function as a mine, but ONLY over asteroids and comets. They are automatically upgraded as mining tech progresses
  • Terraforming Module : These contribute the base atmospheres per annum of your current technology level.
  • Sorium Harvester : Used to refine Sorium into fuel from Sorium gas giants. Base rate is 20,000 litres/year/harvester module, upgradable via research. Harvester modules consume 1 ton of Sorium per 2000 litres refined. This conversion rate does not change with additional research.