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Difference between revisions of "Diplomacy"

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==Overview==
 
==Overview==
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Diplomacy in Aurora operates using a bilateral system, where each Empire has an opinion of every other alien [[races]] that they know of and two Empires may have different opinions of each other. Each Opinion of each Empire toward another is expressed by the Political Modifier. This is a number which will change over time based on different events and situations. It will also affect the treaties that can be set up, either automatically by NPRs or manually by players. Empires will determine by themselves what treaties to grant to other Empires and each is handled on a unilateral basis. Thus Empire A can grant Trade Access (for example) to Empire B without that being reciprocated.
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You can set your Empire's diplomatic stance toward Empires on the Foreign Relations screen {{Key|Ctrl+F5}}, but their view of you can only be determined by the diplomatic actions that they take. Their underlying opinion is not revealed. In addition, communication attempts take place for each race involved and a situation could result where Empire A can understand the language of Empire B but not vice versa. Sort of like when you go to Paris and the waiters can speak English but refuse to do so if you don't speak French. This has important implications for interrogating prisoners and for espionage.
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==First Contact==
  
 
== Notes ==
 
== Notes ==

Revision as of 23:30, 14 January 2016

Foreign Relations Screen

Diplomacy is the action of negotiation with different groups. In Aurora those other groups would be Aliens or other nations. Diplomacy is conducted by diplomatic teams, and the diplomatic options available to diplomats depends on the relations, including Military corporation, Trade access, and Sharing research, Geo/Gav Survey information. The diplomacy screen is access from the Empire menu Ctrl+F5

Overview

Diplomacy in Aurora operates using a bilateral system, where each Empire has an opinion of every other alien races that they know of and two Empires may have different opinions of each other. Each Opinion of each Empire toward another is expressed by the Political Modifier. This is a number which will change over time based on different events and situations. It will also affect the treaties that can be set up, either automatically by NPRs or manually by players. Empires will determine by themselves what treaties to grant to other Empires and each is handled on a unilateral basis. Thus Empire A can grant Trade Access (for example) to Empire B without that being reciprocated.

You can set your Empire's diplomatic stance toward Empires on the Foreign Relations screen Ctrl+F5, but their view of you can only be determined by the diplomatic actions that they take. Their underlying opinion is not revealed. In addition, communication attempts take place for each race involved and a situation could result where Empire A can understand the language of Empire B but not vice versa. Sort of like when you go to Paris and the waiters can speak English but refuse to do so if you don't speak French. This has important implications for interrogating prisoners and for espionage.

First Contact

Notes

  • It is impossible to become completely friendly with Star Swarm or Precursors. Even if you somehow manage to get them up to the higher DRs they will always consider alien ships as hostile.