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Difference between revisions of "Fleet"

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At the heart of Aurora is a naval simulation that isn't too different from modern seafaring vessels and their operations. Ships are organized in fleets, task forces and task groups. They need fuel, spare parts and ammunition. They need maintenance and repairs. The crews need a lot of training before they can be expected to perform well in a battle. And they need up-to-date information about the enemy. All that is simulated in the game.
 
At the heart of Aurora is a naval simulation that isn't too different from modern seafaring vessels and their operations. Ships are organized in fleets, task forces and task groups. They need fuel, spare parts and ammunition. They need maintenance and repairs. The crews need a lot of training before they can be expected to perform well in a battle. And they need up-to-date information about the enemy. All that is simulated in the game.
  
===In Port===
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==Organization==
[[Ship Maintenance]]
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The Empire's Navy fleets are arranged around Task Force's, 'Fleet Headquarters' is the name of the default starting Task Force set on your homeplanet. Every ship is assigned to a Task Force, and falls under its command hierarchy headed by the Task Force [[leaders|Commander]].
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You can organize your Task Groups into Task Forces. A quarter of the leader bonus of the Task Force commander apply to all ships in the TF, as long as he's in the same system. See [[Naval Organization]].
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The Fleet operates in tandem with [[ground forces]]. The military academy is the primary training faculty and commission source for the fleet's officers and [[Ship Crew|crew]].
  
[[Ship Repair]]
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==Fleet Operation==
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* [[Ship Crew]], Grade, Training and Morale.
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* [[Ship Maintenance]] and [[Ship repair|Repair]]
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* [[Ship#Ship Roles|Ship Roles]]
  
 
===Support Vessels===
 
===Support Vessels===
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You can also build maintenance ships which contain [[Maintenance Modules]] instead of performing standard maintenance at a base.
 
You can also build maintenance ships which contain [[Maintenance Modules]] instead of performing standard maintenance at a base.
 
===Naval Organization===
 
You can organize your Task Groups into Task Forces. A quarter of the leader boni of the Task Force commander apply to all ships in the TF, as long as he's in the same system.
 
 
See [[Naval Organization]].
 
  
 
===Formations===
 
===Formations===
 
[[Formations]] allow you to split a Task Group into several parts which travel together, but keep a predetermined distance from the main group.
 
[[Formations]] allow you to split a Task Group into several parts which travel together, but keep a predetermined distance from the main group.
  
===Fleet Training===
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[[category:content]]
Each crew has a Crew Grade that affects hit chances, chances of malfunctions, speed of repairs etc. In addition, each Task Group can be set to Task Force Training, which raises their TF Training Rating. The latter affects the speed with which orders are carried out in battle. Both are increased by the ships' or Task Force commander's Crew Training skill.
 
 
 
See [[Fleet Training]].
 

Revision as of 06:10, 29 January 2016

At the heart of Aurora is a naval simulation that isn't too different from modern seafaring vessels and their operations. Ships are organized in fleets, task forces and task groups. They need fuel, spare parts and ammunition. They need maintenance and repairs. The crews need a lot of training before they can be expected to perform well in a battle. And they need up-to-date information about the enemy. All that is simulated in the game.

Organization

The Empire's Navy fleets are arranged around Task Force's, 'Fleet Headquarters' is the name of the default starting Task Force set on your homeplanet. Every ship is assigned to a Task Force, and falls under its command hierarchy headed by the Task Force Commander.

You can organize your Task Groups into Task Forces. A quarter of the leader bonus of the Task Force commander apply to all ships in the TF, as long as he's in the same system. See Naval Organization.

The Fleet operates in tandem with ground forces. The military academy is the primary training faculty and commission source for the fleet's officers and crew.

Fleet Operation

Support Vessels

If you equipped every ship with enough fuel tanks to travel halfway through the galaxy, you'd have no more room for weapons. Dito for missile reloads and spare parts (maintenance supplies). So you build specialized vessels to transport these and assign them to a task force as per your needs.

All special orders related to them are only available if you designate ship classes as tanker, supply ship or collier in the ship design window. Unlike other design parameters, you can change the designation of ship classes already in service.

You can also build maintenance ships which contain Maintenance Modules instead of performing standard maintenance at a base.

Formations

Formations allow you to split a Task Group into several parts which travel together, but keep a predetermined distance from the main group.