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The '''galaxy''' is procedurally (i.e. randomly) created by the [[Aurora|game's]] engine. The galaxy consist of Stellar Systems and the Bodies that form them. [[Interstellar travel]] around the galaxy is dependent on [[jump point]], a form of faster-than-light travel by means of entering jump drives or jump gates, and re-emerging at the connected system light years away from the starting position.  
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The galaxy in Aurora consists of many star systems, connected by initially-hidden wormholes (Jump Points). Earth's solar system is meticulously recreated according to known astronomical data, all others are randomly created.
  
The [[Galactic Map|galactic map]], [[Galactic Map|system map]], and [[System Information|system information]] interfaces provide an complete overview of the galaxy from top to bottom.
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* The '''[[Galactic Map|galactic map]]''' provides access to most high-level information about a system, like jump points connections to other systems, survey progress or presence of fleets.
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* The '''[[System Information|system information]]''' screen lists detailed physical data about every system body.
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* The '''[[New game]]''' window contains many settings controlling galaxy generation. If '''Real Star Systems''' is selected here, [[Black Holes]] and [[Nebulae]] are not generated.
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==System generation==
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All games are "almost unlimited" in galaxy size. At the start, the only systems that are actually generated are the home systems of the player(s) and NPRs.  All other systems are only generated when somebody goes through an 'unexplored' jump point.
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===The [[New Game]] settings===
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With a 'Galaxy Size' of 1000, the system on the other side of that jump point is assigned a random number from 1 to 1000. If that random number corresponds to an existing system, then it links to an unexplored jump point if one is available, otherwise a new point is created on that side.
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The 'Local Sys Chance' is that that random number is within the 'Local Sys Spread' from the number of the originating system - if set to 75% and spread 20, then exploring from system #555 has a seventy-five percent chance of reaching a randomly determined system from 535 to 575, excepting 555 itself.  The other twenty-five percent of the time the new system number is randomly selected from all 1000 (or whatever your Galaxy Size is) numbers.
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That last paragraph gets completely ignored in a 'Known Stars' (formerly called Real Stars) game, and instead the new system is picked randomly from the nearest stars, according to astrography. The game works through all the stars in order of increasing distance. There is a 20% chance of selecting the nearest star, then if that isn't selected, 20% chance of second nearest star, etc. Also, since there are in reality no nebulae or black holes near Earth, there is no chance of encountering such in a Known Stars game.
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==The galactic wormhole network==
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* See '''[[Interstellar travel]]''' for information about Jump Points, Jump Gates and gravitational surveying.
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[[File:Screenshot1 cr.jpg|250px|thumb|left|Note that the distance between systems can be displayed after the system name.]]
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Stellar Systems in Aurora are connected by Jump Points. Each system contains at least one connection to another system (otherwise it wold not be accessible because faster-than-light travel is impossible). Usually this leads to chains of systems that branch whenever a system contains three or more jump point connections. Occasionally, though, loops are created. This typically happens through a dormant jump point - a jump point connection that cannot be found from the first of the two systems. Only when discovered and explored from the second system the connection becomes known.
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<br clear=all>
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[[File:Screenshot2 cr2.jpg|250px|thumb|left|A galaxy in a typical Aurora game.]]
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The example map on the left shows a well-established human empire after decades of exploration. Main trade and travel routes between colonies have been highlighted in yellow. The red line in the 'western' part of the galaxy shows a connection that was discovered only in 2093. Previously, these areas were thought to be over a hundred billion km apart. This discovery explained the hitherto mysterious presence of the same hostile alien race in systems separated by vast distances through human-controlled space. Since ships of the same alien race have been spotted in the eastern part of the galaxy also, scientists now believe that another such 'backdoor', connecting 'east' and 'west', is likely to exist.
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''Note that the position of systems on the galaxy map must be arranged by the player. Discovering a new 'loop' in a galaxy like this can require extensive re-arranging.''
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<br clear=all>
  
 
==Stellar Systems==
 
==Stellar Systems==
[[File:RealStar-SolSystem.png|thumb|Sol [[System Map|system map]]. Using Real-Star setting]]
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[[File:RealStar-SolSystem.png|thumb|Sol [[System Map|system map]], using the Real-Star setting]]
The most common system is a star system. A star system is the area around a star, or a group of stars, that contains all of the system bodies which are held in place by the star's gravity. A star system can have different variation and consist of more than one star (Single, Binary, Tertiary and Quaternary) that are gravitationally bound, and generally move around each other in stable orbits.
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Stellar systems can consist of:
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* at least one '''sun''' in the center of the system. As in reality, binary, tertiary and quaternary systems (i.e. having two, three or four suns rotate around each other) are quite common in Aurora. All other bodies rotate around one of these suns. The type of sun (size and color) probably affects the variables of system generation, but apart from that, suns play no further role in the game.
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* '''Planets''' are large rocks. Whether they are habitable for your race and can be [[colony|colonized]] depends on many factors, like temperature, gravity, atmospheric pressure or toxic gases. See [[Terraforming]] for the details. Abandoned alien [[ruins]] are sometimes discovered on planets or moons during orbital [[Survey|survey]].
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* '''Dwarf planets''' are small planets with very small gravitational pull, usually under the colonizable threshold.
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* '''Moons''' are rocks rotating around planets. Some moons possess a thin atmosphere and sometimes enough mass and gravity to be habitable. The various types of moons (small, large, terrestrial) are just informative names.
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* '''Gas Giants''' are gaseous planets like Jupiter or Saturn. You cannot found colonies on gas giants: It is difficult to put anything on their surface since they don't have one. Plenty of [[Trans Newtonian Elements|Sorium]] is commonly found in their atmosphere and can be extracted and converted to fuel by [[Sorium Harvester]]s.
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* '''Super-Jovians''' are extremely large gas giants. If more than one is present in the system, each is accompanied by a [[Lagrange Point]] (LP) in the same stellar orbit. Instant travel between these LPs is possible.
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* '''Asteroids''' are smaller rocks rotating around a sun. They usually form asteroid belts, although some might be lone outliers. Mining is possible, but their gravity is too low to make them habitable through normal means, although [[Underground Infrastructure]] and [[Orbital Habitat Module]]s allows inhabited asteroid bases.
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* '''[[Comet]]s''' are chunks of ice and dirt that can be mined, although comet orbits can make that problematic (see orbital movement below). They are uninhabitable like asteroids (see above).
  
Some stellar systems are very unlike our own. [[Black Holes]] are stellar remnants of massive stars that have reached the end of their lives. Due to their extreme gravity black hole systems pose significant dangers or at least obstacles to spaceship traffic. A [[Nebulae]] is an interstellar cloud of dust, hydrogen gas, helium gas and other ionized gases. Due to the dust cloud Nebulae systems pose challenges for naval combat.
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Empty star systems containing only a sun but no other bodies are commonly found. They are depicted as systems with a black circle in the center in the Galaxy Map.
  
On the [[Galactic Map|galactic map]], systems are combined into single nodes, connected by a network of [[jump point]]s.
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The mineral content of a body can be determined through a geological [[Survey]].
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System bodies are indestructible.
  
==System Bodies==
 
 
[[File:SysGraphic-SolA.png|thumb|Sol [[System Information|system graphic]].]]
 
[[File:SysGraphic-SolA.png|thumb|Sol [[System Information|system graphic]].]]
Celestial body in Aurora may refer to various non-stellar objects such as star, planets, moons, asteroids and comets, collectively forming a star system. They occur in a great variety of different compositions, masses, and surface conditions. Notable difference:
 
 
* Super-jovian and Gas Giant - Massive planets, that can't be [[colony|colonized]], however, they can be harvested for [[Sorium]]. Additionally, every Super-jovian have [[Lagrange Point]]s, an Intra-system Jump.
 
 
* Asteroids and Comets are generally the small and inhospitable, but rich in [[mineral]]s which can be [[mining|mined]] from these using automated mines. Asteroids are the primary component of asteroid belts, while Comets...
 
  
Definitions: A star is a luminous sphere of plasma held together by its own gravity. The region around a star that is held by its gravity, is called a star system. Planets are celestial bodies that orbiting a star. Moons are natural satellite that orbits a planet. In Aurora Planets and Moons are divided into several sub-types according to their size. Planets: Superjovian, Gas Giant, Terrestrial Planet, Dwarf Planet and Asteroid. Moons: Moons, Terrestrial Moon, Small Terrestrial, Large Moon, Moon, Small Moon
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==Weird astronomical phenomena==
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* '''[[Black Holes]]''' are remnants of massive stars that have collapsed at the end of their fusion cycle. Due to their extreme gravity, black hole systems pose significant dangers or at least obstacles to spaceship traffic.  
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* '''[[Nebulae]]''' are interstellar clouds of dust, hydrogen and other ionized gases. Nebula systems pose challenges for naval combat.
  
===Environment===
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==Orbital movement==
{{expand}}
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All bodies rotate around a sun, while moons also rotate around a planet. Comets have highly eccentric elliptical orbits, simulated in the game as a long, straight line on which they move towards the central star, then back to the other end of the line. For example, the comet Brooks in the Sol system has an "orbital line" that is 46 billion km long. You can see comet orbits by switching on "Comet Paths" in the Display tab.
Each world may contain valuable minerals, which can be mined to fuel your [[economy]]. A geological survey can be conducted to revealing the mineral content of each body and potentially any abandoned alien [[ruins]] on it.
 
  
Some planets are habitable, enabling the creation of planetary [[colony|settlements]]. Each world's habitability is dictated by its gravity, atmospheric makeup and temperature.
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Orbital movement is not constant, but takes place only once every five days to save CPU time.
  
See also: [[Terraforming]]
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Orbital motion for Planets/Moons and Asteroids can be switched on or off separately in the Game Settings, saving a little CPU time when playing in very large universes.
  
==Galaxy Generation==
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==Very large systems==
{{expand}}
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Sometimes you'll encounter systems, typically of a multi-star variant, where some of the bodies are orbiting the central star in distances of dozens or even hundreds of billion kilometers, too far for your explorers to reach and examine them and come back. If the outlying bodies include a gas giant, there might be [[Lagrange Point]]s present that allow instant travel to them. Otherwise you have to postpone exploration until you possess the engine technology to make such long journeys possible.
  
In the beginning.. When you start a [[new game]] you will set up the galaxy in terms of size, who you are playing as, and who you are going to go up against. Aurora allows the player to create a procedurally generated galaxy containing hundreds of systems. New systems are generated either entirely from scratch, or are optionally derived from actual star system data (Starting with Sol, Earth) with only the System bodies details being randomized. Each system may contain other empires.
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==Non-Player Races==
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Various alien [[Races]] may be encountered when exploring the universe. They colonize habitable worlds, although their environmental tolerances and preferences will vary from those of humans. Just like humans, they also build small outposts for research or equipped with [[Deep Space Tracking Station]]s as early-warning posts.
  
 
[[Category:Content]]
 
[[Category:Content]]

Latest revision as of 20:57, 11 September 2017

The galaxy in Aurora consists of many star systems, connected by initially-hidden wormholes (Jump Points). Earth's solar system is meticulously recreated according to known astronomical data, all others are randomly created.

  • The galactic map provides access to most high-level information about a system, like jump points connections to other systems, survey progress or presence of fleets.
  • The system information screen lists detailed physical data about every system body.
  • The New game window contains many settings controlling galaxy generation. If Real Star Systems is selected here, Black Holes and Nebulae are not generated.

System generation

All games are "almost unlimited" in galaxy size. At the start, the only systems that are actually generated are the home systems of the player(s) and NPRs. All other systems are only generated when somebody goes through an 'unexplored' jump point.

The New Game settings

With a 'Galaxy Size' of 1000, the system on the other side of that jump point is assigned a random number from 1 to 1000. If that random number corresponds to an existing system, then it links to an unexplored jump point if one is available, otherwise a new point is created on that side.

The 'Local Sys Chance' is that that random number is within the 'Local Sys Spread' from the number of the originating system - if set to 75% and spread 20, then exploring from system #555 has a seventy-five percent chance of reaching a randomly determined system from 535 to 575, excepting 555 itself. The other twenty-five percent of the time the new system number is randomly selected from all 1000 (or whatever your Galaxy Size is) numbers.

That last paragraph gets completely ignored in a 'Known Stars' (formerly called Real Stars) game, and instead the new system is picked randomly from the nearest stars, according to astrography. The game works through all the stars in order of increasing distance. There is a 20% chance of selecting the nearest star, then if that isn't selected, 20% chance of second nearest star, etc. Also, since there are in reality no nebulae or black holes near Earth, there is no chance of encountering such in a Known Stars game.

The galactic wormhole network

  • See Interstellar travel for information about Jump Points, Jump Gates and gravitational surveying.
Note that the distance between systems can be displayed after the system name.

Stellar Systems in Aurora are connected by Jump Points. Each system contains at least one connection to another system (otherwise it wold not be accessible because faster-than-light travel is impossible). Usually this leads to chains of systems that branch whenever a system contains three or more jump point connections. Occasionally, though, loops are created. This typically happens through a dormant jump point - a jump point connection that cannot be found from the first of the two systems. Only when discovered and explored from the second system the connection becomes known.


A galaxy in a typical Aurora game.

The example map on the left shows a well-established human empire after decades of exploration. Main trade and travel routes between colonies have been highlighted in yellow. The red line in the 'western' part of the galaxy shows a connection that was discovered only in 2093. Previously, these areas were thought to be over a hundred billion km apart. This discovery explained the hitherto mysterious presence of the same hostile alien race in systems separated by vast distances through human-controlled space. Since ships of the same alien race have been spotted in the eastern part of the galaxy also, scientists now believe that another such 'backdoor', connecting 'east' and 'west', is likely to exist.

Note that the position of systems on the galaxy map must be arranged by the player. Discovering a new 'loop' in a galaxy like this can require extensive re-arranging.


Stellar Systems

Sol system map, using the Real-Star setting

Stellar systems can consist of:

  • at least one sun in the center of the system. As in reality, binary, tertiary and quaternary systems (i.e. having two, three or four suns rotate around each other) are quite common in Aurora. All other bodies rotate around one of these suns. The type of sun (size and color) probably affects the variables of system generation, but apart from that, suns play no further role in the game.
  • Planets are large rocks. Whether they are habitable for your race and can be colonized depends on many factors, like temperature, gravity, atmospheric pressure or toxic gases. See Terraforming for the details. Abandoned alien ruins are sometimes discovered on planets or moons during orbital survey.
  • Dwarf planets are small planets with very small gravitational pull, usually under the colonizable threshold.
  • Moons are rocks rotating around planets. Some moons possess a thin atmosphere and sometimes enough mass and gravity to be habitable. The various types of moons (small, large, terrestrial) are just informative names.
  • Gas Giants are gaseous planets like Jupiter or Saturn. You cannot found colonies on gas giants: It is difficult to put anything on their surface since they don't have one. Plenty of Sorium is commonly found in their atmosphere and can be extracted and converted to fuel by Sorium Harvesters.
  • Super-Jovians are extremely large gas giants. If more than one is present in the system, each is accompanied by a Lagrange Point (LP) in the same stellar orbit. Instant travel between these LPs is possible.
  • Asteroids are smaller rocks rotating around a sun. They usually form asteroid belts, although some might be lone outliers. Mining is possible, but their gravity is too low to make them habitable through normal means, although Underground Infrastructure and Orbital Habitat Modules allows inhabited asteroid bases.
  • Comets are chunks of ice and dirt that can be mined, although comet orbits can make that problematic (see orbital movement below). They are uninhabitable like asteroids (see above).

Empty star systems containing only a sun but no other bodies are commonly found. They are depicted as systems with a black circle in the center in the Galaxy Map.

The mineral content of a body can be determined through a geological Survey.

System bodies are indestructible.

Weird astronomical phenomena

  • Black Holes are remnants of massive stars that have collapsed at the end of their fusion cycle. Due to their extreme gravity, black hole systems pose significant dangers or at least obstacles to spaceship traffic.
  • Nebulae are interstellar clouds of dust, hydrogen and other ionized gases. Nebula systems pose challenges for naval combat.

Orbital movement

All bodies rotate around a sun, while moons also rotate around a planet. Comets have highly eccentric elliptical orbits, simulated in the game as a long, straight line on which they move towards the central star, then back to the other end of the line. For example, the comet Brooks in the Sol system has an "orbital line" that is 46 billion km long. You can see comet orbits by switching on "Comet Paths" in the Display tab.

Orbital movement is not constant, but takes place only once every five days to save CPU time.

Orbital motion for Planets/Moons and Asteroids can be switched on or off separately in the Game Settings, saving a little CPU time when playing in very large universes.

Very large systems

Sometimes you'll encounter systems, typically of a multi-star variant, where some of the bodies are orbiting the central star in distances of dozens or even hundreds of billion kilometers, too far for your explorers to reach and examine them and come back. If the outlying bodies include a gas giant, there might be Lagrange Points present that allow instant travel to them. Otherwise you have to postpone exploration until you possess the engine technology to make such long journeys possible.

Non-Player Races

Various alien Races may be encountered when exploring the universe. They colonize habitable worlds, although their environmental tolerances and preferences will vary from those of humans. Just like humans, they also build small outposts for research or equipped with Deep Space Tracking Stations as early-warning posts.