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Difference between revisions of "VB6 Aurora:Glossary"
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− | ;EM: Electromagnetic. Used for EM sensors, EM signature, etc | + | ;CIWS: Close in Weapon System. An automated phalanx-type system |
− | ;GB Engine: See FAC Engine | + | ;ECCM: Electronic Counter Counter Measures. Counters the effects of ECM |
− | ;GB: Gunboat. Another term used for Fast Attack Craft (FAC) | + | ;ECM: Electronic Counter-measures |
− | ;FAC: Fast Attack Craft. In Aurora terms, usually used to refer to a small spacecraft of about 500-1000 tons that is equipped with a Fast Attack Craft Engine. Sometimes called a Gunboat | + | ;EM: Electromagnetic. Used for EM sensors, EM signature, etc |
− | ;FAC Engine: Sometimes referred to as a GB Engine. This is a high-powered engine that has double the normal output but uses 10x fuel. Only one can be mounted on a spacecraft | + | ;GB Engine: See FAC Engine |
− | ;GFTF: Ground Forces Training Facility. | + | ;GB: Gunboat. Another term used for Fast Attack Craft (FAC) |
− | ;JP: Jump point. Occasionally referred to as Warp Point | + | ;GC: Gauss Canon ? |
− | ;LP: Lagrange Point. An intra-system jump point found in the L5 lagrange point of super-jovians or massive gas giants (about sixty degrees behind the planet in its orbit). | + | ;FAC: Fast Attack Craft. In Aurora terms, usually used to refer to a small spacecraft of about 500-1000 tons that is equipped with a Fast Attack Craft Engine. Sometimes called a Gunboat |
− | ;NPR: Non-player Race. A computer-controlled Empire | + | ;FAC Engine: Sometimes referred to as a GB Engine. This is a high-powered engine that has double the normal output but uses 10x fuel. Only one can be mounted on a spacecraft |
− | ;PDC: Planetary Defence Centre. A base on a planetary surface. Designed in the Class Design window in a similar way to a ship. The difference is that the Type dropdown (middle top) is set to PDC instead of Ship. Built by industry rather than Shipyards | + | ;FC: Fire Control |
− | ; | + | ;GFTF: Ground Forces Training Facility |
− | ;SM: Spacemaster. The referee in a | + | ;HS: Hull Space. Ships are measured in hull spaces, which are 50 tons each. So a size 100 ship is 5000 tons. |
− | ;SM Mode: Accessible via Ctrl-S on the main menu. Allows you to see and do more than you normally would as a player | + | ;HTK: Hits to Kill: How much damage is required to automatically destroy a ship system. If less damage than the HTK rating is inflicted, the chance of destruction is damage/HTK. |
− | ;SY: Shipyard | + | ;IFR: Incremental Failure Rate. This is the chance of a system failure on a ship during a 5-day increment. On the Ship Summary it shows the current IFR based on the ship's maintenance clock. On the Class Summary it shows the failure rate for a ship with one year on the clock. |
− | ;TCS: Target Cross-Section. The size of target for the purposes of active sensors | + | ;JP: Jump point. Occasionally referred to as Warp Point |
+ | ;LP: Lagrange Point. An intra-system jump point found in the L5 lagrange point of super-jovians or massive gas giants (about sixty degrees behind the planet in its orbit) | ||
+ | ;MSP: Missile Size Point. The way in which the size of missiles, or the amount of space deciated to missile components, is usually described. 1 hull space (50 tons) is equal to 20 MSP. 1 MSP is equal to 1/20th of a hull space, or about 2.5 tons. | ||
+ | ;MSP: Maintenance Supply Point. MSP are used by ships to fix maintenance failures and carry out repairs. | ||
+ | ;NPR: Non-player Race. A computer-controlled Empire | ||
+ | ;PD: Point Defense | ||
+ | ;PDC: Planetary Defence Centre. A base on a planetary surface. Designed in the Class Design window in a similar way to a ship. The difference is that the Type dropdown (middle top) is set to PDC instead of Ship. Built by industry rather than Shipyards | ||
+ | ;ROF: Rate of Fire | ||
+ | ;RP: Research Points | ||
+ | ;SM: Spacemaster. The referee in a multii-player game | ||
+ | ;SM Mode: Accessible via Ctrl-S on the main menu. Allows you to see and do more than you normally would as a player | ||
+ | ;SY: Shipyard | ||
+ | ;TCS: Target Cross-Section. The size of target for the purposes of active sensors | ||
---- | ---- | ||
* [[Main Page]] | * [[Main Page]] |
Revision as of 20:25, 7 January 2010
- CIWS
- Close in Weapon System. An automated phalanx-type system
- ECCM
- Electronic Counter Counter Measures. Counters the effects of ECM
- ECM
- Electronic Counter-measures
- EM
- Electromagnetic. Used for EM sensors, EM signature, etc
- GB Engine
- See FAC Engine
- GB
- Gunboat. Another term used for Fast Attack Craft (FAC)
- GC
- Gauss Canon ?
- FAC
- Fast Attack Craft. In Aurora terms, usually used to refer to a small spacecraft of about 500-1000 tons that is equipped with a Fast Attack Craft Engine. Sometimes called a Gunboat
- FAC Engine
- Sometimes referred to as a GB Engine. This is a high-powered engine that has double the normal output but uses 10x fuel. Only one can be mounted on a spacecraft
- FC
- Fire Control
- GFTF
- Ground Forces Training Facility
- HS
- Hull Space. Ships are measured in hull spaces, which are 50 tons each. So a size 100 ship is 5000 tons.
- HTK
- Hits to Kill: How much damage is required to automatically destroy a ship system. If less damage than the HTK rating is inflicted, the chance of destruction is damage/HTK.
- IFR
- Incremental Failure Rate. This is the chance of a system failure on a ship during a 5-day increment. On the Ship Summary it shows the current IFR based on the ship's maintenance clock. On the Class Summary it shows the failure rate for a ship with one year on the clock.
- JP
- Jump point. Occasionally referred to as Warp Point
- LP
- Lagrange Point. An intra-system jump point found in the L5 lagrange point of super-jovians or massive gas giants (about sixty degrees behind the planet in its orbit)
- MSP
- Missile Size Point. The way in which the size of missiles, or the amount of space deciated to missile components, is usually described. 1 hull space (50 tons) is equal to 20 MSP. 1 MSP is equal to 1/20th of a hull space, or about 2.5 tons.
- MSP
- Maintenance Supply Point. MSP are used by ships to fix maintenance failures and carry out repairs.
- NPR
- Non-player Race. A computer-controlled Empire
- PD
- Point Defense
- PDC
- Planetary Defence Centre. A base on a planetary surface. Designed in the Class Design window in a similar way to a ship. The difference is that the Type dropdown (middle top) is set to PDC instead of Ship. Built by industry rather than Shipyards
- ROF
- Rate of Fire
- RP
- Research Points
- SM
- Spacemaster. The referee in a multii-player game
- SM Mode
- Accessible via Ctrl-S on the main menu. Allows you to see and do more than you normally would as a player
- SY
- Shipyard
- TCS
- Target Cross-Section. The size of target for the purposes of active sensors