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Difference between revisions of "VB6 Aurora:Glossary"

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;EM: Electromagnetic. Used for EM sensors, EM signature, etc.
+
;CIWS: Close in Weapon System. An automated phalanx-type system
;GB Engine: See FAC Engine.
+
;ECCM: Electronic Counter Counter Measures. Counters the effects of ECM
;GB: Gunboat. Another term used for Fast Attack Craft (FAC).
+
;ECM: Electronic Counter-measures
;FAC: Fast Attack Craft. In Aurora terms, usually used to refer to a small spacecraft of about 500-1000 tons that is equipped with a Fast Attack Craft Engine. Sometimes called a Gunboat.
+
;EM: Electromagnetic. Used for EM sensors, EM signature, etc
;FAC Engine: Sometimes referred to as a GB Engine. This is a high-powered engine that has double the normal output but uses 10x fuel. Only one can be mounted on a spacecraft.
+
;GB Engine: See FAC Engine
;GFTF: Ground Forces Training Facility.
+
;GB: Gunboat. Another term used for Fast Attack Craft (FAC)
;JP: Jump point. Occasionally referred to as Warp Point.
+
;GC: Gauss Canon ?
;LP: Lagrange Point. An intra-system jump point found in the L5 lagrange point of super-jovians or massive gas giants (about sixty degrees behind the planet in its orbit).
+
;FAC: Fast Attack Craft. In Aurora terms, usually used to refer to a small spacecraft of about 500-1000 tons that is equipped with a Fast Attack Craft Engine. Sometimes called a Gunboat
;NPR: Non-player Race. A computer-controlled Empire.
+
;FAC Engine: Sometimes referred to as a GB Engine. This is a high-powered engine that has double the normal output but uses 10x fuel. Only one can be mounted on a spacecraft
;PDC: Planetary Defence Centre. A base on a planetary surface. Designed in the Class Design window in a similar way to a ship. The difference is that the Type dropdown (middle top) is set to PDC instead of Ship. Built by industry rather than Shipyards.
+
;FC: Fire Control
;PPV: Planetary Protection Value. The amount of civilian "comfort" the ship provides.
+
;GFTF: Ground Forces Training Facility
;SM: Spacemaster. The referee in a multi-player game.
+
;HS: Hull Space. Ships are measured in hull spaces, which are 50 tons each. So a size 100 ship is 5000 tons.
;SM Mode: Accessible via Ctrl-S on the main menu. Allows you to see and do more than you normally would as a player.
+
;HTK: Hits to Kill: How much damage is required to automatically destroy a ship system. If less damage than the HTK rating is inflicted, the chance of destruction is damage/HTK.
;SY: Shipyard.
+
;IFR: Incremental Failure Rate. This is the chance of a system failure on a ship during a 5-day increment. On the Ship Summary it shows the current IFR based on the ship's maintenance clock. On the Class Summary it shows the failure rate for a ship with one year on the clock.
;TCS: Target Cross-Section. The size of target for the purposes of active sensors.
+
;JP: Jump point. Occasionally referred to as Warp Point
 +
;LP: Lagrange Point. An intra-system jump point found in the L5 lagrange point of super-jovians or massive gas giants (about sixty degrees behind the planet in its orbit)
 +
;MSP: Missile Size Point. The way in which the size of missiles, or the amount of space deciated to missile components, is usually described. 1 hull space (50 tons) is equal to 20 MSP. 1 MSP is equal to 1/20th of a hull space, or about 2.5 tons.
 +
;MSP: Maintenance Supply Point. MSP are used by ships to fix maintenance failures and carry out repairs.
 +
;NPR: Non-player Race. A computer-controlled Empire
 +
;PD: Point Defense
 +
;PDC: Planetary Defence Centre. A base on a planetary surface. Designed in the Class Design window in a similar way to a ship. The difference is that the Type dropdown (middle top) is set to PDC instead of Ship. Built by industry rather than Shipyards
 +
;ROF: Rate of Fire
 +
;RP: Research Points
 +
;SM: Spacemaster. The referee in a multii-player game
 +
;SM Mode: Accessible via Ctrl-S on the main menu. Allows you to see and do more than you normally would as a player
 +
;SY: Shipyard
 +
;TCS: Target Cross-Section. The size of target for the purposes of active sensors
  
 
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* [[Main Page]]

Revision as of 20:25, 7 January 2010

CIWS
Close in Weapon System. An automated phalanx-type system
ECCM
Electronic Counter Counter Measures. Counters the effects of ECM
ECM
Electronic Counter-measures
EM
Electromagnetic. Used for EM sensors, EM signature, etc
GB Engine
See FAC Engine
GB
Gunboat. Another term used for Fast Attack Craft (FAC)
GC
Gauss Canon ?
FAC
Fast Attack Craft. In Aurora terms, usually used to refer to a small spacecraft of about 500-1000 tons that is equipped with a Fast Attack Craft Engine. Sometimes called a Gunboat
FAC Engine
Sometimes referred to as a GB Engine. This is a high-powered engine that has double the normal output but uses 10x fuel. Only one can be mounted on a spacecraft
FC
Fire Control
GFTF
Ground Forces Training Facility
HS
Hull Space. Ships are measured in hull spaces, which are 50 tons each. So a size 100 ship is 5000 tons.
HTK
Hits to Kill: How much damage is required to automatically destroy a ship system. If less damage than the HTK rating is inflicted, the chance of destruction is damage/HTK.
IFR
Incremental Failure Rate. This is the chance of a system failure on a ship during a 5-day increment. On the Ship Summary it shows the current IFR based on the ship's maintenance clock. On the Class Summary it shows the failure rate for a ship with one year on the clock.
JP
Jump point. Occasionally referred to as Warp Point
LP
Lagrange Point. An intra-system jump point found in the L5 lagrange point of super-jovians or massive gas giants (about sixty degrees behind the planet in its orbit)
MSP
Missile Size Point. The way in which the size of missiles, or the amount of space deciated to missile components, is usually described. 1 hull space (50 tons) is equal to 20 MSP. 1 MSP is equal to 1/20th of a hull space, or about 2.5 tons.
MSP
Maintenance Supply Point. MSP are used by ships to fix maintenance failures and carry out repairs.
NPR
Non-player Race. A computer-controlled Empire
PD
Point Defense
PDC
Planetary Defence Centre. A base on a planetary surface. Designed in the Class Design window in a similar way to a ship. The difference is that the Type dropdown (middle top) is set to PDC instead of Ship. Built by industry rather than Shipyards
ROF
Rate of Fire
RP
Research Points
SM
Spacemaster. The referee in a multii-player game
SM Mode
Accessible via Ctrl-S on the main menu. Allows you to see and do more than you normally would as a player
SY
Shipyard
TCS
Target Cross-Section. The size of target for the purposes of active sensors