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Ground forces

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Revision as of 14:52, 3 March 2010 by Journier (talk | contribs)
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Ground troops are troops on the ground, unsurprisingly. They provide a reduction in unrest (by, we must asume, shooting dissenters).

In addition, Engineer brigades allow you to exploit alien Ruins, and can assemble PDC elements.

Transport

Individual ground units MUST be manually transported from place to place. It is also important to provide your troopships with sufficient capacity to embark the whole of the formation, you can't have a brigade spread around five troop transports for example.

How To Transport

Bring a ship over to a planet or another ship with troop transport bays. Select the ship you want to load from and select Load GU into Troop Transport. You select the Ground units you want to add from the selection box that fits into the screen one by one.

Combat Drop

Infantry loaded into drop pods can be combat dropped, which doesnt require any time for them to hit the ground and begin fighting.

How To Combat Drop

1) Go to the f12 task group screen, select a Ship with Combat Drop Modules, click load GU into Drop Module in fleet. You should see a selection of units to load into the unit right below the Plotted Move screen called "Select Ground Unit" appear. Select one and hit add move.

2) Advance time till this is complete (takes time to load GU's into the drop pods but they exit the drop pods instantly).

3) Your unit should now be loaded onto a Combat module.

4)Now when you get near a planet or ship you can select an action for this ship called Combat Drop Ground Unit, or Boarding Action.

Ship Boarding

The ability for drop modules to be shot toward an enemy ship and get infantry onto the hull of that vessel.

Infantry then begin blowing holes into the armor to enter the ship if none already exist.

Few Important facts about Boarding Combat. 1) Combat takes place every five minutes after movement and combat. Once a unit has successfully boarded a hostile vessel, the Boarding Combat Clock begins counting. Once it reaches 300 seconds or greater, a round of boarding combat is fought and the clock is reduced by 300. 2) Low readiness units on both sides cannot avoid combat 3) The boarders cannot retreat so they must keep attacking until they capture the ship, die trying or surrender. 4) As a result of the boarding combat, collateral damage may be inflicted to the ship itself. If this is severe enough, or causes secondary explosions, it is possible the ship might blow up in the midst of the fight. 5) If all the defending units and crew are eliminated, the ship is captured.

How To Use

First you need a much faster ship than the ship you plan to try to take over. This is acheived via the small Drop Module and a fighter with an engine and a little bit of fuel and a tiny engineering section.

The faster your Troop Shuttle is the better chance that more Marines will land on the enemy ship and giving you a better chance to take it over successfully.