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Difference between revisions of "Jump Tender"

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(Added a QoL note about tender usage.)
(updated to the best of my ability, and removed stub notice.)
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Jump tenders are [[ship]]s capable of allowing other ships to transit out of the system through unstable [[jump point]]s.
  
Jump tenders are [[ship]]s capable of allowing other ships to transit out of the system through unstable [[jump point]]s,
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==Overview==
  
For any given ship tonnage, a ship which is not burdened with [[jump drive]]s can be better equipped, armed and or armored than a ship which must carry those jump drives. Jump tenders takes advantage of this fact, such specialization is more economical and allowing for better [[fleet]] performance.
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For any given ship tonnage, a ship which is not burdened with [[jump drive]]s can be better equipped, armed and or armored than a ship which must carry those jump drives. Jump tenders takes advantage of this fact, allowing the [[Commercial Shipping|private sector]] to establish inter system trade routes without the economical burden of equipping jump drives, and offer better [[fleet]] specialization. Fleets operating in deep space, will often relay on dedicated fleet jump tenders.
  
Tenders carrying capacity is determined by its [[Jump drive]] characteristics. Commercial tenders equipped with commercial jump drive designs, will be able to support 7.5x the mass compared to same size military jump drive, while being unable to port military ships.
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Tenders carrying capacity is determined by its [[Jump drive]] characteristics. Commercial tenders equipped with commercial jump drive designs, will be able to support larger mass compared to same size military jump drive, while being unable to port military ships.
 
 
Any (military?) jump ship can tender smaller craft, and dedicated tenders are usually equippied with very large jump drives. Additionally, tenders can be "shared" with friendly aliens. See [[Diplomacy]].  
 
  
 
==Usage==
 
==Usage==
  
Jump tenders do not need to be in a task group with the transiting ship or ships, nor do they need to be at a particular end of the jump point being used.  A single tender parked at either end of a non-gate-equipped jump point will allow any ship which is within its capacity to transport to use the Standard Transit command as if there were a gate installed.
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Jump tenders do not need to be in a task group with the transiting ship or ships, nor do they need to be at a particular end of the jump point being used.  A single tender parked at either end of a non-gate-equipped jump point will allow any ship which is within its capacity to transport to use the Standard Transit command as if there were a gate installed. It will also service ship of [[Diplomacy|friendly and allied]] Races.
  
 
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Revision as of 03:37, 31 January 2016

Jump tenders are ships capable of allowing other ships to transit out of the system through unstable jump points.

Overview

For any given ship tonnage, a ship which is not burdened with jump drives can be better equipped, armed and or armored than a ship which must carry those jump drives. Jump tenders takes advantage of this fact, allowing the private sector to establish inter system trade routes without the economical burden of equipping jump drives, and offer better fleet specialization. Fleets operating in deep space, will often relay on dedicated fleet jump tenders.

Tenders carrying capacity is determined by its Jump drive characteristics. Commercial tenders equipped with commercial jump drive designs, will be able to support larger mass compared to same size military jump drive, while being unable to port military ships.

Usage

Jump tenders do not need to be in a task group with the transiting ship or ships, nor do they need to be at a particular end of the jump point being used. A single tender parked at either end of a non-gate-equipped jump point will allow any ship which is within its capacity to transport to use the Standard Transit command as if there were a gate installed. It will also service ship of friendly and allied Races.