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==Description==
 
Lasers are a type of beam weapon. They have a maximum range of
 
  
  Base Damage * Range Modifier * 10000km
+
Lasers are a type of [[Beam Overview|beam weapon]].
  
Their rate of fire is
+
==Description==
 +
Lasers are a type of beam weapon.
  
  Base Damage / Capacitor Recharge Rate * 5s
+
Maximum Range = ( Base Damage * 10000km ) * Range Modifier
 +
Rate of Fire  = ( Base Damage *      5s ) / Capacitor Recharge Rate  
  
 
While the theoretical maximum range far exceeds 1.5m km, no [[Beam Fire Control]] is able to handle ranges beyond this limit. Longer laser ranges still lead to increased damage across their effective range.
 
While the theoretical maximum range far exceeds 1.5m km, no [[Beam Fire Control]] is able to handle ranges beyond this limit. Longer laser ranges still lead to increased damage across their effective range.
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==Usage==
 
==Usage==
 
Lasers have good damage and good range. While they don't have any specialty like other beam weapons, they have no weakness and can be used for every purpose. Small turreted lasers provide good long range beam point defense, while large lasers excel at penetrating armor, and inflicting [[Shock Damage]]. Spinal lasers allow the construction of even larger weapons, although restricted to one per ship.  
 
Lasers have good damage and good range. While they don't have any specialty like other beam weapons, they have no weakness and can be used for every purpose. Small turreted lasers provide good long range beam point defense, while large lasers excel at penetrating armor, and inflicting [[Shock Damage]]. Spinal lasers allow the construction of even larger weapons, although restricted to one per ship.  
 +
 
==Damage Profile==
 
==Damage Profile==
  
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==Components==
 
==Components==
===Laser Focal Size===
+
 
Laser Focal Size determines how large the laser focal size (or calibre). Larger laser cause more damage, has higher base range, but requires more power, which means it'll fire slower unless your charge tech keeps up.
+
'''Laser Focal Size''' determines how large the laser focal size (or calibre). Larger laser cause more damage, has higher base range, but requires more power, which means it'll fire slower unless your charge tech keeps up.
  
 
{| class="wikitable" style="text-align: center;"
 
{| class="wikitable" style="text-align: center;"
|+ Laser Focal Size
 
 
! Focal Size !! 10cm !! 12cm !! 15cm !! 20cm !! 25cm !! 30cm !! 35cm !! 40cm !! 50cm !! 60cm !! 70cm !! 80cm
 
! Focal Size !! 10cm !! 12cm !! 15cm !! 20cm !! 25cm !! 30cm !! 35cm !! 40cm !! 50cm !! 60cm !! 70cm !! 80cm
 
|-
 
|-
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|}
 
|}
  
===Laser Wavelength===
+
'''Laser Wavelength''' modifies the range, with longer wavelength lasers having greater range.
Laser Wavelength modifies the range, with longer wavelength lasers having greater range.
 
  
 
{| class="wikitable" style="text-align: center;"
 
{| class="wikitable" style="text-align: center;"
|+ Laser Wavelengths
 
 
! Wavelength !! Infrared !! Visible Light !! Near Ultraviolet !! Ultraviolet !! Far Ultraviolet !! Soft X-Ray !! X-Ray !! Far X-Ray !! Extreme X-Ray Laser !! Near Gamma Ray !! Gamma Ray !! Far Gamma Ray
 
! Wavelength !! Infrared !! Visible Light !! Near Ultraviolet !! Ultraviolet !! Far Ultraviolet !! Soft X-Ray !! X-Ray !! Far X-Ray !! Extreme X-Ray Laser !! Near Gamma Ray !! Gamma Ray !! Far Gamma Ray
 
|-
 
|-
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|}
 
|}
  
===Capacitor Recharge Rate===
+
'''Capacitor Recharge Rate''' determines how fast the laser's power can be recharged and therefore determines its rate of fire.
Capacitor Recharge Rate determines how fast the laser's power can be recharged and therefore determines its rate of fire.
 
  
 
{| class="wikitable" style="text-align: center;"
 
{| class="wikitable" style="text-align: center;"
|+ Capacitor Recharge Rate
 
 
! Recharge Rate !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 8 !! 10 !! 12 !! 16 !! 20 !! 25
 
! Recharge Rate !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 8 !! 10 !! 12 !! 16 !! 20 !! 25
 
|-
 
|-
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|}
 
|}
  
===Reduced Size Lasers===
+
'''Reduced Size Lasers''' creates more compact lasers that have slower rates of fire.
Reduced Size Laser technology, which we won't be examining in this tutorial, creates more compact lasers that have slower rates of fire.
 
  
 
{| class="wikitable" style="text-align: center;"
 
{| class="wikitable" style="text-align: center;"
|+ Reduced Size Laser
 
 
! Reduction !! 1 !! 0.75 !! 0.5  
 
! Reduction !! 1 !! 0.75 !! 0.5  
 
|-
 
|-
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|}
 
|}
  
===Spinal Mount===
+
'''Energy Weapon Mount''' allow to design a larger weapons than could normally be constructed using available technology. A ship can only mount one spinal weapon and they cannot be mounted in turrets. The possibilities are Standard Mount, Spinal Mount and Advanced Spinal Mount. The latter two uses a focal size 25% larger and 50% larger than the maximum possible for a normal laser. Which increase all bases stats as specified above.
 +
 
 
{| class="wikitable" style="text-align: center;"
 
{| class="wikitable" style="text-align: center;"
|+ Spinal Mount
+
! Reduction !! Standard !! Spinal Mount !! Advanced Spinal
! Reduction !! Regular !! Spinal Mount !! Advanced Spinal
 
 
|-
 
|-
 
! Focal Size
 
! Focal Size
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| - || 5,000 || 20,000
 
| - || 5,000 || 20,000
 
|}
 
|}
 +
 +
==Notes==
 +
* Spinal Mount were introduced in [[Version 6.30]]
  
 
{{Components}}
 
{{Components}}
 
[[Category:Components]]
 
[[Category:Components]]
 
[[Category:Designed Systems]]
 
[[Category:Designed Systems]]

Revision as of 08:54, 28 February 2016

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Lasers are a type of beam weapon.

Description

Lasers are a type of beam weapon.

Maximum Range = ( Base Damage * 10000km ) * Range Modifier
Rate of Fire  = ( Base Damage *      5s ) / Capacitor Recharge Rate 

While the theoretical maximum range far exceeds 1.5m km, no Beam Fire Control is able to handle ranges beyond this limit. Longer laser ranges still lead to increased damage across their effective range. Lasers can be mounted in turrets

Usage

Lasers have good damage and good range. While they don't have any specialty like other beam weapons, they have no weakness and can be used for every purpose. Small turreted lasers provide good long range beam point defense, while large lasers excel at penetrating armor, and inflicting Shock Damage. Spinal lasers allow the construction of even larger weapons, although restricted to one per ship.

Damage Profile

Example Strength-3 hit
- - x - - - - - -
- - x - - - - - -
- - x - - - - - -
- - - - - - - - -

Components

Laser Focal Size determines how large the laser focal size (or calibre). Larger laser cause more damage, has higher base range, but requires more power, which means it'll fire slower unless your charge tech keeps up.

Focal Size 10cm 12cm 15cm 20cm 25cm 30cm 35cm 40cm 50cm 60cm 70cm 80cm
Size (HS) 3 4 4 6 8 9 11 12 16 19 22 25
Base Damage 3 4 6 10 16 24 32 42 65 94 128 168
RP cost 1,000 2,000 4,000 8,000 15,000 30,000 60,000 125,000 250,000 500,000 1,000,000 2,000,000

Laser Wavelength modifies the range, with longer wavelength lasers having greater range.

Wavelength Infrared Visible Light Near Ultraviolet Ultraviolet Far Ultraviolet Soft X-Ray X-Ray Far X-Ray Extreme X-Ray Laser Near Gamma Ray Gamma Ray Far Gamma Ray
Range Modifier 1 2 3 4 5 6 7 8 9 10 11 12
RP cost 1,000 2,000 4,000 8,000 15,000 30,000 60,000 125,000 250,000 500,000 1,000,000 2,000,000

Capacitor Recharge Rate determines how fast the laser's power can be recharged and therefore determines its rate of fire.

Recharge Rate 1 2 3 4 5 6 8 10 12 16 20 25
RP cost 1,000 2,000 4,000 8,000 15,000 30,000 60,000 125,000 250,000 500,000 1,000,000 2,000,000

Reduced Size Lasers creates more compact lasers that have slower rates of fire.

Reduction 1 0.75 0.5
Recharge Multiplier 1 4 20
RP cost - 5000 15,000

Energy Weapon Mount allow to design a larger weapons than could normally be constructed using available technology. A ship can only mount one spinal weapon and they cannot be mounted in turrets. The possibilities are Standard Mount, Spinal Mount and Advanced Spinal Mount. The latter two uses a focal size 25% larger and 50% larger than the maximum possible for a normal laser. Which increase all bases stats as specified above.

Reduction Standard Spinal Mount Advanced Spinal
Focal Size 1 1.25 1.5
RP cost - 5,000 20,000

Notes