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Magazine

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Revision as of 15:12, 3 February 2016 by TMarkos (talk | contribs) (→‎Armor / HTK)
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Component Information
Type Designed
Class Military
Tech Branch Missiles / Kinetic Weapons
Specifications
Size (HS) 1 to 30 (Unarmored)
Size (Tons) 50 to 1500 (Unarmored)
Production Cost per HS
Build Cost 5
Duranium 1.25
Tritanium 3.75
Other Information
Crew 0.5 per HS
Cost values assume no additional armor is added.

Description

Magazines store missiles. They have a capacity of

 Efficiency*Size*20

Usage

Magazines carry reloads for your Missile Launchers. Magazines can be used to feed on-board missile launchers, reload ordnance to parasite craft in the hangars, or reload other ships' magazines as a collier.

Components

Magazine Size

Total Magazine Size ranges between 1-30 HS.

Each HS of size adds the following as a base cost:

Magazine Feed System

Magazine Feed System
Efficiency (%) 75 80 85 90 92 94 96 98 99
RP cost 1,000 2,000 4,000 8,000 15,000 30,000 60,000 125,000 250,000

Magazine feed system does not impact module cost.

Magazine Ejection System

Magazine Ejection System
Chance (%) 70 80 85 90 93 95 97 98 99
RP cost 500 1,000 2,000 4,000 8,000 15,000 30,000 60,000 120,000

Magazine ejection system does not impact module cost.

Armor / HTK

Since magazines are prone to exploding, the HTK of the system may be increased up to 10 by adding internal armor. Curiously, the type of armor selected does not appear to influence module cost or weight - the space dedicated to armor for a given magazine is always based on the highest armor level available at the time it is designed. Increasing the HTK adds a modest amount of weight as well as a requirement for additional Duranium and Neutronium.