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Mesons

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Warning: Obsolete Information
This page concerns the VB6 version of the game (last released December 27, 2015). It has been superseded by a version written in C#, referred to as Aurora C# or C# Aurora, which can be found on the community forums or the main page of this wiki. The latest version of Aurora is 2.5.0 C#. Some information may still be accurate, but use it at your own risk.

You may be able to find current information at CS Aurora:Mesons.

Description

Mesons are a type of beam weapon. They only deal one damage over their entire range, but compensate by bypassing enemy shields and armor. They have a maximum range of

 Base Range * Range Modifier * 10000km

Their rate of fire is

 Base Range / Capacitor Recharge Rate * 1s

While the theoretical maximum range far exceeds 1.5m km, no Beam Fire Control is able to handle ranges beyond this limit. Higher ranges offer no advantage for meson cannons. Mesons can be mounted in turrets.

Usage

Small turreted meson cannons provide good beam point defense, especially against armored missiles. As mesons bypass atmosphere, they are the only type of beam weapon that can be used for point defense on PDCs, or to attack PDCs. While large meson cannons have long range, they have very low damage output, and usually multiple small cannons have better performance. The mesons ability to bypass passive defenses only counts if they manage to destroy the target on their own. If other weapons need to breach the armor, equivalent sized Lasers have superior performance.

Damage Profile

Example hit
- - - - - - - - -
- - - - - - - - -
- - - - - - - - -
- - - - - - - - -

Mesons bypass armor and shields, dealing damage directly to internal systems.

Components

Meson Focal Size

Meson Focal Size
Focal Size 10cm 12cm 15cm 20cm 25cm 30cm 35cm 40cm 50cm 60cm 70cm 80cm
Size (HS) 3 4 4 6 8 9 11 12 16 19 22 25
Base Range (kkm) 15 20 30 50 80 120 160 200 320 480 640 840
RP cost 1,000 2,000 4,000 8,000 15,000 30,000 60,000 125,000 250,000 500,000 1,000,000 2,000,000

Meson Focusing

Focusing Tech
Range Modifier 1 2 3 4 5 6 7 8 9 10 11 12
RP cost 1,000 2,000 4,000 8,000 15,000 30,000 60,000 125,000 250,000 500,000 1,000,000 2,000,000


Capacitor Recharge Rate

Capacitor Recharge Rate
Recharge Rate 1 2 3 4 5 6 8 10 12 16 20 25
RP cost 1,000 2,000 4,000 8,000 15,000 30,000 60,000 125,000 250,000 500,000 1,000,000 2,000,000