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Difference between revisions of "Mineral Generation"

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(New section : During geological survey (detailed description of mechanics) + internal links)
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More gravity tends to lead to more minerals and lower accessibility, comets always have moderate amounts of multiple minerals with high accessibility, Duranium is 2 times higher on all random rolls.
 
More gravity tends to lead to more minerals and lower accessibility, comets always have moderate amounts of multiple minerals with high accessibility, Duranium is 2 times higher on all random rolls.
  
==Credits==
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== During geological survey ==
Contributor Another @ Bay12
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The first step for mineral exploitation is obviouly to send geo-survey vessels.
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The second step is to use [[Teams#geology|Geology Teams]] (aka: geoteams).
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Geology Team carry out more detailed survey of planets, trying to find any mineral deposits that might have been missed by the orbital survey. They may find a new deposit of a mineral that has previously been mined out, additional deposits of an existing mineral or even a way to increase the accessibility of an existing mineral.
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The team skill is Survey, so you will need five team members with decent survey skills. The mechanics are fairly straightforward. When a team is on a system body during the 5-day increment, it makes a mineral deposit check. This is done based on the mineral discovery chance when a new planet is being created with three modifiers : the skills of the team/100, the proportion of a year and a balancning factor (avoids teams discovering too large amounts of mineral on a planet, thus making foreign system exploration useless).
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If a mineral is generated, the program picks one at random, although Duranium has twice the chance of any other mineral. If this mineral does not exist on the planet, a new deposit is generated using the normal mineral generation process for that type of planet. If it already exists, a new deposit is generated and compared to the existing deposit. If it is larger, then the mineral amount on the planet is set to that of the new deposit but using the existing accessibility. If the new deposit has a higher accessibility then the existing deposit, the existing deposit is changed to the new accessibility, regardless of whether the amount is also changed.
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Every time additional minerals are added to the planet, or a deposit is changed to higher accessibility, a check is made to see if the geological survey team decides that further surveys are futile. This check is equal to 150-Team Skill with a minimum of 10, so a team with a skill of 140 or above will minimise the chance that surveys will miss potential deposits.

Revision as of 10:00, 9 October 2011

During game generation

Aurora is a game which relies on Trans-Newtonian Minerals. These minerals are the following.

Mineral Generation Rate
Duranium
Neutronium
Corbomite
Tritanium
Boronide
Mercassium
Vendarite
Sorium
Uridium
Corundium
Gallicite

More gravity tends to lead to more minerals and lower accessibility, comets always have moderate amounts of multiple minerals with high accessibility, Duranium is 2 times higher on all random rolls.

During geological survey

The first step for mineral exploitation is obviouly to send geo-survey vessels.

The second step is to use Geology Teams (aka: geoteams).

Geology Team carry out more detailed survey of planets, trying to find any mineral deposits that might have been missed by the orbital survey. They may find a new deposit of a mineral that has previously been mined out, additional deposits of an existing mineral or even a way to increase the accessibility of an existing mineral.

The team skill is Survey, so you will need five team members with decent survey skills. The mechanics are fairly straightforward. When a team is on a system body during the 5-day increment, it makes a mineral deposit check. This is done based on the mineral discovery chance when a new planet is being created with three modifiers : the skills of the team/100, the proportion of a year and a balancning factor (avoids teams discovering too large amounts of mineral on a planet, thus making foreign system exploration useless).

If a mineral is generated, the program picks one at random, although Duranium has twice the chance of any other mineral. If this mineral does not exist on the planet, a new deposit is generated using the normal mineral generation process for that type of planet. If it already exists, a new deposit is generated and compared to the existing deposit. If it is larger, then the mineral amount on the planet is set to that of the new deposit but using the existing accessibility. If the new deposit has a higher accessibility then the existing deposit, the existing deposit is changed to the new accessibility, regardless of whether the amount is also changed.

Every time additional minerals are added to the planet, or a deposit is changed to higher accessibility, a check is made to see if the geological survey team decides that further surveys are futile. This check is equal to 150-Team Skill with a minimum of 10, so a team with a skill of 140 or above will minimise the chance that surveys will miss potential deposits.