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Difference between revisions of "Missiles"
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===Types of Buoy=== | ===Types of Buoy=== | ||
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+ | Buoys have multiple purposes from sensors to mining (the kind that explode) | ||
====Mine==== | ====Mine==== | ||
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{| border="1" | {| border="1" | ||
− | |+ | + | |+Mine Designs |
!LR Missile!! LR High Speed!!LR High damage | !LR Missile!! LR High Speed!!LR High damage | ||
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|1 Agility||.5 Agility||.5 Agility | |1 Agility||.5 Agility||.5 Agility | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | ====Sensor==== | ||
+ | Sensor buoys are good if you want a look at a system to see if there is any activity without risking a ship. Just drop one of these near the jump gate and go back home while this tells you everything that is occurring in the area. | ||
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+ | {| border="1" | ||
+ | |+GeoSurvey Designs | ||
+ | !Geosurvey | ||
+ | |- | ||
+ | |1 Warhead | ||
+ | |- | ||
+ | |1.5 Engine | ||
+ | |- | ||
+ | |1.5 Fuel | ||
+ | |- | ||
+ | |1 Agility | ||
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|} | |} |
Revision as of 09:41, 21 March 2010
Missiles
Missiles are small objects that can go extremely fast and explode on impact creating a triangular damage pattern in armor.
Missiles require Missile launchers of equivalent size to launch them, However missile launchers can launch smaller missiles than themselves. IE a size 5 missile launcher can launch size 1-5 missiles.
The most efficient warhead damage amounts to crater armor
1, 4, 9, 16, 25, 36, 49, 64, 81, 100. (crater shape, add previous layer amount+2, so 1+2=3, 1+3=4, etc.) any other amounts will default down crater size to the respective amounts, eg; 53 will go down to 49.
Missiles can be designed down past whole numbers as well so you can have a missile that is 1.25 size, but it can only be fired from a size 2 or larger launcher.
Types of Missiles
Missiles can vary in size but can have the same job, smaller is usually better so more can get through Point defense. Never put all your eggs in 1 basket as they say.
Long Range
Favoring fuel and speed, these are mostly for 'hit first at range' tactics, they also are important to mop up any remaining hostile forces that may run, as it can be a problem to chase every single ship down, they also work to weaken hostiles before shorter ranged higher damage missiles finish them off.
LR Missile | LR High Speed | LR High damage |
---|---|---|
1 Warhead | 1 Warhead | 2 Warhead |
1.5 Engine | 2 Engine | 1 Engine |
1.5 Fuel | 1.5 Fuel | 1.5 Fuel |
1 Agility | .5 Agility | .5 Agility |
Short Range
Balancing out speed and warhead size, these are for quickly destroying hostiles before any severe conflict can begin, a successful use of these missiles can severely weaken, if not destroy your opponent.
LR Missile | LR High Speed | LR High damage |
---|---|---|
1 Warhead | 1 Warhead | 2 Warhead |
1.5 Engine | 2 Engine | 1 Engine |
1.5 Fuel | 1.5 Fuel | 1.5 Fuel |
1 Agility | .5 Agility | .5 Agility |
PD Missile
A missile best designed with a 1 damage warhead, this missile should instead balance out speed and fuel, with a majority for agility, these missiles should also be at max size one, as any bigger is a waste of space and material unless an enemy is throwing size 50 missiles at you then situations may deem a change in tactics.
LR Missile | LR High Speed | LR High damage |
---|---|---|
1 Warhead | 1 Warhead | 2 Warhead |
1.5 Engine | 2 Engine | 1 Engine |
1.5 Fuel | 1.5 Fuel | 1.5 Fuel |
1 Agility | .5 Agility | .5 Agility |
Drones
A drone is a type of missile with a set amount of Engines and no agility.
Drone engines are 10x more fuel efficient than missile engines granting them incredible range with little fuel.
These can be used as very long ranged missiles with terrible to hit chance on faster ships, or they can be used to carry your missiles half the way to the enemy before then launching their salvo of faster smaller missiles for the final half million kilometers.
Types of Drones
Long range Anti Ship Drone
LR Missile | LR High Speed | LR High damage |
---|---|---|
1 Warhead | 1 Warhead | 2 Warhead |
1.5 Engine | 2 Engine | 1 Engine |
1.5 Fuel | 1.5 Fuel | 1.5 Fuel |
1 Agility | .5 Agility | .5 Agility |
MIRV Drone
Drone that carries within it multiple smaller missiles that when near its target will split off at much higher velocity and high damage to their final target.
LR Missile | LR High Speed | LR High damage |
---|---|---|
1 Warhead | 1 Warhead | 2 Warhead |
1.5 Engine | 2 Engine | 1 Engine |
1.5 Fuel | 1.5 Fuel | 1.5 Fuel |
1 Agility | .5 Agility | .5 Agility |
Buoy
a missile that has a reactor and that can be used as a Mine, a geosurvey, grav survey probe.
Types of Buoy
Buoys have multiple purposes from sensors to mining (the kind that explode)
Mine
Mine Buoys are exactly that.
LR Missile | LR High Speed | LR High damage |
---|---|---|
1 Warhead | 1 Warhead | 2 Warhead |
1.5 Engine | 2 Engine | 1 Engine |
1.5 Fuel | 1.5 Fuel | 1.5 Fuel |
1 Agility | .5 Agility | .5 Agility |
Sensor
Sensor buoys are good if you want a look at a system to see if there is any activity without risking a ship. Just drop one of these near the jump gate and go back home while this tells you everything that is occurring in the area.
Geosurvey |
---|
1 Warhead |
1.5 Engine |
1.5 Fuel |
1 Agility |
GeoSurvey
Geosurvey |
---|
1 Warhead |
1.5 Engine |
1.5 Fuel |
1 Agility |
Grav Survey
LR Missile |
---|
1 Warhead |
1.5 Engine |
1.5 Fuel |
1 Agility |