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Difference between revisions of "Missiles"

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===Types of Missiles===
 
===Types of Missiles===
  
 +
Missiles can vary in size but can have the same job, smaller is usually better so more can get through Point defense.  Never put all your eggs in 1 basket as they say.
  
 
+
====Long Range====
====Long Range Low damage====
 
  
 
Favoring fuel and speed, these are mostly for 'hit first at range' tactics, they also are important to mop up any remaining hostile forces that may run, as it can be a problem to chase every single ship down, they also work to weaken hostiles before shorter ranged higher damage missiles finish them off.
 
Favoring fuel and speed, these are mostly for 'hit first at range' tactics, they also are important to mop up any remaining hostile forces that may run, as it can be a problem to chase every single ship down, they also work to weaken hostiles before shorter ranged higher damage missiles finish them off.
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{| border="1"
 
{| border="1"
 
|+Long range Missile Designs
 
|+Long range Missile Designs
!Mid range PD Missile!!Short Range PD Missile!!V. Short Range PD Missile
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!LR Missile!! LR High Speed!!LR High damage
 
|-
 
|-
|.2 Warhead||.2 Warhead||.2 Warhead
+
|1 Warhead||1 Warhead||2 Warhead
 
|-
 
|-
|.4 Engine||.4 Engine||.44 Engine
+
|1.5 Engine||2 Engine||1 Engine
 
|-
 
|-
|.1 Fuel||.05 Fuel||.01 Fuel
+
|1.5 Fuel||1.5 Fuel||1.5 Fuel
 
|-
 
|-
|.3 Agility||.35 Agility||.35 Agility
+
|1 Agility||.5 Agility||.5 Agility
 
|-
 
|-
 
|}
 
|}
  
====Short Range High Damage====
+
 
 +
====Short Range====
  
  
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!Mid range PD Missile!!Short Range PD Missile!!V. Short Range PD Missile
 
!Mid range PD Missile!!Short Range PD Missile!!V. Short Range PD Missile
 
|-
 
|-
|.2 Warhead||.2 Warhead||.2 Warhead
+
|2 Warhead||2 Warhead||2 Warhead
 
|-
 
|-
|.4 Engine||.4 Engine||.44 Engine
+
|2 Engine||2 Engine||2 Engine
 
|-
 
|-
|.1 Fuel||.05 Fuel||.01 Fuel
+
|.5 Fuel||.5 Fuel||.5 Fuel
 
|-
 
|-
|.3 Agility||.35 Agility||.35 Agility
+
|.5 Agility||.5 Agility||.5 Agility
 
|-
 
|-
 
|}
 
|}

Revision as of 09:36, 21 March 2010

Missiles

Missiles are small objects that can go extremely fast and explode on impact creating a triangular damage pattern in armor.

Missiles require Missile launchers of equivalent size to launch them, However missile launchers can launch smaller missiles than themselves. IE a size 5 missile launcher can launch size 1-5 missiles.

The most efficient warhead damage amounts to crater armor

1, 4, 9, 16, 25, 36, 49, 64, 81, 100. (crater shape, add previous layer amount+2, so 1+2=3, 1+3=4, etc.) any other amounts will default down crater size to the respective amounts, eg; 53 will go down to 49.


Missiles can be designed down past whole numbers as well so you can have a missile that is 1.25 size, but it can only be fired from a size 2 or larger launcher.

Types of Missiles

Missiles can vary in size but can have the same job, smaller is usually better so more can get through Point defense. Never put all your eggs in 1 basket as they say.

Long Range

Favoring fuel and speed, these are mostly for 'hit first at range' tactics, they also are important to mop up any remaining hostile forces that may run, as it can be a problem to chase every single ship down, they also work to weaken hostiles before shorter ranged higher damage missiles finish them off.

Long range Missile Designs
LR Missile LR High Speed LR High damage
1 Warhead 1 Warhead 2 Warhead
1.5 Engine 2 Engine 1 Engine
1.5 Fuel 1.5 Fuel 1.5 Fuel
1 Agility .5 Agility .5 Agility


Short Range

Balancing out speed and warhead size, these are for quickly destroying hostiles before any severe conflict can begin, a successful use of these missiles can severely weaken, if not destroy your opponent.

Point Defense Missile Designs
Mid range PD Missile Short Range PD Missile V. Short Range PD Missile
2 Warhead 2 Warhead 2 Warhead
2 Engine 2 Engine 2 Engine
.5 Fuel .5 Fuel .5 Fuel
.5 Agility .5 Agility .5 Agility

PD Missile

A missile best designed with a 1 damage warhead, this missile should instead balance out speed and fuel, with a majority for agility, these missiles should also be at max size one, as any bigger is a waste of space and material unless an enemy is throwing size 50 missiles at you then situations may deem a change in tactics.

Point Defense Missile Designs
Mid range PD Missile Short Range PD Missile V. Short Range PD Missile
.2 Warhead .2 Warhead .2 Warhead
.4 Engine .4 Engine .44 Engine
.1 Fuel .05 Fuel .01 Fuel
.3 Agility .35 Agility .35 Agility

Drones

A drone is a type of missile with a set amount of Engines and no agility.

Drone engines are 10x more fuel efficient than missile engines granting them incredible range with little fuel.

These can be used as very long ranged missiles with terrible to hit chance on faster ships, or they can be used to carry your missiles half the way to the enemy before then launching their salvo of faster smaller missiles for the final half million kilometers.

Types of Drones

Long range Anti Ship Drone

MIRV Drone

Drone that carries within it multiple smaller missiles that when near its target will split off at much higher velocity and high damage to their final target.


Buoy

a missile that has a reactor and that can be used as a Mine, a geosurvey, grav survey probe.


Types of Buoy

Mine

Mine Buoys are exactly that.

GeoSurvey

Grav Survey