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Missiles
Missiles
Missiles are small objects that can go extremely fast and blow up stuff.
The most efficient warhead damage amounts to crater armor
1, 4, 9, 16, 25, 36, 49, 64, 81, 100. (crater shape, add previous layer amount+2, so 1+2=3, 1+3=4, etc.) any other amounts will default down crater size to the respective amounts, eg; 53 will go down to 49.
Missile Examples
Types of Missiles
Long Range Low damage
A missile able to reach out and touch someone.
Short Range High Damage
A missile that knocks someone out like jackie chan
PD Missile
A missile best designed with a 1 damage warhead, this missile should instead balance out speed and fuel, with a majority for agility, these missiles should also be at max size one, as any bigger is a waste of space and material unless an enemy is throwing size 50 missiles at you then situations may deem a change in tactics.
Drones
A drone is a type of missile with a set amount of Engines and no agility. These can be used as very long ranged missiles with terrible to hit chance on faster ships, or they can be used to carry your missiles half the way to the enemy before then launching their salvo of faster smaller missiles.
Types of Drones
Long range Anti Ship Drone
Buoy
a missile that has a reactor and that can be used as a Mine, a geosurvey, grav survey probe.