Aurora is on version 1.9.5 C#, available at the Aurora Forums.
Contact Erik on the forum for a wiki account.
|Transport Method||Cargo Holds|
|Cargo Size||25,000 tons|
|Total Cost (BP)||120|
Formula: (Racial Ordnance Production Rate) * (Sector Governor Factory Production Bonus * 0.25) * (Planetary Governor Production Bonus)
Factories are managed on the Industry tab of the Economics Screen F2.
Once an item is selected, you can choose the number to construct along with the percentage of industry to devote to the project. If a higher percentage is chosen than is available, the project will enter the queue and will begin when an enough industry has been freed up to meet the percentage requirements.
Clicking on an existing project allows you to change the requested number of items and percentage of industry at anytime. Attempted to set the total percentage of industry used will display an error dialog notifying you of this.
Current projects can also be cancelled, paused or moved into the queue. Paused projects do not release their industry for other projects, so move them into the queue if additional industry is required.
Note: Selected a new project, then clicking on an existing project and finally back on the new project will result in the focus still being granted to the existing project. To correct, pick a different new project and then back to what you want to build.
Parts of the economy can be mass-shutdown via the "Civilian/Ind. Status" tab of the Economics screen. This will immediately shutdown all production and remove any Wealth costs associated with the production. Shutting down in this way will require a 6-month warm-up time to restart production. That frees workers for other industries, and in case of Maintenance Facilities it can save minerals (at the cost of a rotting fleet, though)
Ordnance Factories require the standard 25,000 tons of cargo space (5 cargo holds), similar to most installations.