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Point Defense

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Point Defense

Point Defense is the defense of a small area or object, and it is used to counter missiles, small ships, fighters that come into firing range.


Layers of point defense

A effective point defense system requires 3 layers to defend a fleet properly from the inevitable missile's attacks.

PD Missiles:

These are Missiles to counter Missiles, your first screening of incoming Missiles is made with these.

Generally these are missiles with alot of Speed and Agility to increase to hit chance and low damage and low fuel.(unless required for some odd reason)

Example below.

Laser Focal Size
Mid range PD Missile Short Range PD Missile
.2 Warhead .2 Warhead
.4 Engine .4 Engine
.1 Fuel .05 Fuel
.3 Agility .35 Agility
.2 warhead  0.2
.4 engine   0.4
.1 fuel     0.05
.3 agility  0.35

Missile Size: 1 MSP  (0.05 HS)     Warhead: 2    Armour: 0     Manoeuvre Rating: 34
Speed: 32000 km/s    Endurance: 19 minutes   Range: 36.0m km
Cost Per Missile: 1.6333
Chance to Hit: 1k km/s 1088%   3k km/s 340%   5k km/s 217.6%   10k km/s 108.8%
Engine and Agility are going to help the most to actually hit a fast incoming missile. While range doesnt need to be
long to get to enemy missiles before they close with your ship.

Ship Mounted Turrets:

With small rail guns, lasers, Gauss Cannons, and meson cannons mounted you can have a high tracking speed short-mid ranged weapon for Missile Interception. They can be dual use as well at short range against enemy fighters or ships that dare close in with your Point Defense mounting ships.

Ship Mounted Turrets can actually provide an inner 3 layers or more of PD fire if you so choose for the fleet by staggering weapon ranges.

You can have a mix of lasers, gauss, and meson to destroy missiles at 3 distinct points in the defense of the fleet.

Examples below.

Twin 10cm C4 Near Ultraviolet Laser Turret
Damage Output 3x2      Rate of Fire: 5 seconds     Range Modifier: 3
Max Range 90,000 km    Turret Size: 8    Armour: 0    Turret HTK: 2
Power Requirement: 6    Power Recharge per 5 Secs: 8
Cost: 50    Crew: 60
Maximum Tracking Speed: 10000km/s


Twin Gauss Cannon R4-100 Turret
Damage Output 1x6      Rate of Fire: 5 seconds     Range Modifier: 4
Max Range 40,000 km    Turret Size: 15    Armour: 0    Turret HTK: 4
Cost: 87    Crew: 48
Maximum Tracking Speed: 10000km/s


Twin R3/C5 Meson Cannon Turret
Damage Output 1x2      Rate of Fire: 5 seconds     Range Modifier: 3
Max Range 30,000 km    Turret Size: 8    Armour: 0    Turret HTK: 2
Power Requirement: 6    Power Recharge per 5 Secs: 10
Cost: 18    Crew: 60
Maximum Tracking Speed: 10000km/s

CIWS:

Close In Weapon System's are your final firing system against missiles. By the time that Missiles reach this point you should have very few missiles left to intercept, hence this layer of your defenses may see very little use or be overwhelmed.

These fire from 10,000 km and into your ship, a very short period of time.