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Difference between revisions of "Races"

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Sometimes two NPRs will fight or do actions where you can not see them. This leads to turns getting cut short, possibly down to 5 seconds. Typically, these periods of shortened turns will only last a short while. See [[Game Slowdown]].
 
Sometimes two NPRs will fight or do actions where you can not see them. This leads to turns getting cut short, possibly down to 5 seconds. Typically, these periods of shortened turns will only last a short while. See [[Game Slowdown]].
 
==Racial Characteristics==
 
 
Xenophobia: A rating from 1-100 showing the fear of other races or governments
 
 
Diplomacy = A rating from 1-100 showing the ability to persuade other races. This is used to offset the Xenophobia of another race
 
 
Militancy = A rating from 1-100 showing the likelihood this race will choose military force to achieve its goals.
 
 
Expansionism = A rating from 1-100 showing the desire of this race to increase its territory
 
 
Determination = A rating from 1-100 showing the determination of this race to proceed with a chosen course of action despite setbacks.
 
 
Trade = A rating from 1-100 showing the willingness to trade with other races and to establish/allow trading posts
 
 
Translation Skill = -25 to +25 A modifier to communication attempts
 
 
Communication Type. The principal method of communication. 1 = verbal, 2 = somatic, 3 = mixed verbal/somatic, 4 = telepathic, 5 = olfactory, 6 = visual display (color), 7 = tones (not words).
 
 
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Revision as of 23:02, 6 December 2013

NGC 6543, the Cat's Eye Nebula. Image by NASA/ESA


Non-player races are your computer controlled opponents. They have the same tools available to them as the player, with the exception of their ships not needing any fuel.

Racial Tolerances are randomly determined, but basically, there are oxygen breathers and methane breathers. Research strategies and ship design also procedural (i.e. random), meaning that no two NPRs will be the same.

Sometimes two NPRs will fight or do actions where you can not see them. This leads to turns getting cut short, possibly down to 5 seconds. Typically, these periods of shortened turns will only last a short while. See Game Slowdown.