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Railguns

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Railgun is a type of beam weapon.

Description

Railguns are a type of beam weapon. The railgun shoots four projectiles at once and has a total damage output one third higher than a similar tech laser. However, due to the lower damage of each shot, it is more susceptible to armour and is shorter ranged.

Maximum Range = ( Base Damage * 10000km ) * Range Modifier
Rate of Fire  = ( Base Damage * 3 * 5s  ) / Capacitor Recharge Rate

While the theoretical maximum range far exceeds 1.5m km, no Beam Fire Control is able to handle ranges beyond this limit. Longer laser ranges still lead to increased damage across their effective range. Railguns cannot be mounted in turrets

Usage

Railguns have lower range and lower damage per shot than Lasers. However they fire volleys of four shots, dealing out a third more damage than a comparable Laser system. Thus Railguns are inferior at penetrating armor and dealing Shock Damage, but superior against lightly armored or shielded opponents.

Despite the inability to be mounted in turrets, small Railguns are a popular early point defense weapon, as they are half the size of full Gauss Cannons and their high volume of fire can make up for the lack in accuracy.

Damage Profile

Example 4 Strength-2 hits
- - x - x x - x -
- - x - x x - x -
- - - - - - - - -
- - - - - - - - -

Background Tech

There are three key pieces of technology involved in the creation of a Railgun.

Railgun Size or Calibre. Larger projectiles cause more damage, has higher range, but requires more power, which means it'll fire slower unless your charge tech keeps up.

Larger laser cause more damage, has higher base range

Calibre 10cm 12cm 15cm 20cm 25cm 30cm 35cm 40cm 45cm 50cm
Size (HS) 3 5 6 7 8 9 10 11 13 15
Base Damage (per Shot) 1 2 3 4 5 7 9 12 16 20
RP cost 1,000 2,500 5,000 7,500 10,000 20,000 40,000 60,000 120,000 240,000

Railgun Launch Velocity The muzzle velocity of the railgun. Railguns with higher velocities can shoot their ammo further and inflict damage at greater ranges.

Launch Velocity 1 2 3 4 5 6 7 8 9
RP cost 1,000 2,000 4,000 8,000 15,000 30,000 60,000 120,000 250,000

Capacitor Recharge Rate determines Rate of Fire.

Recharge Rate 1 2 3 4 5 6 8 10 12 16 20 25
RP cost 1,000 2,000 4,000 8,000 15,000 30,000 60,000 125,000 250,000 500,000 1,000,000 2,000,000