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Difference between revisions of "Research Project"

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''I want Sharks with Frikken' Lasers Attached to their heads!''
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This screen allows you to specify the component type and parameters of e.g. engines, sensors or laser guns you want to design. Your most advanced technology is selected by default. When you are satisfied with the component's parameters, you must create the project before your research labs can formalize the design allowing your shipyards or factories to produce them.
  
The Research Project screen is where you design the non [[core components]], I.e. where you can specify the size, shape, colour(?) and frequency of that inter-planetary blunderbuss you always wanted. This is second to the class design in complexity; any class design that moves faster than 1 KM/S has at least one component designed here.
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At the bottom of the parameter box you'll see the Development Cost for the project in Research Points.
  
This screen allows you to specify the component type and parameters of (for example) an engine you want to design. When you are satisfied with the engine's parameters, you must create the project before your research labs can formalize the design allowing your factories to produce them.
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===Naming===
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While the game automatically generates names based on the parameters you select, it is advisable to give memorable names to components. For example, you will likely make between 2 and 20 variations of each engine technology, and it helps to name components according to their intended use. You could name a sensor having Resolution 20 the "Anti-Bug-Boat R35-20", or a large commercial engine the "XXL Freighter Drive".
  
While the game automatically generates names based on the parameters you select, it is advisable to give memorable names to components with necessarily small variations. You will likely make between 2 and 20 variations of each engine technology for example, and the naming variation can be small to non-existant.  
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The "Suggest Name" button just generates a random manufacturer name for additional flavour.
 
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[[Category:Core Concepts]]
[[Category:Core_Concepts]]
 

Latest revision as of 03:16, 27 March 2016

This screen allows you to specify the component type and parameters of e.g. engines, sensors or laser guns you want to design. Your most advanced technology is selected by default. When you are satisfied with the component's parameters, you must create the project before your research labs can formalize the design allowing your shipyards or factories to produce them.

At the bottom of the parameter box you'll see the Development Cost for the project in Research Points.

Naming

While the game automatically generates names based on the parameters you select, it is advisable to give memorable names to components. For example, you will likely make between 2 and 20 variations of each engine technology, and it helps to name components according to their intended use. You could name a sensor having Resolution 20 the "Anti-Bug-Boat R35-20", or a large commercial engine the "XXL Freighter Drive".

The "Suggest Name" button just generates a random manufacturer name for additional flavour.