Aurora is on version 2.5.0 C#, available at the Aurora Forums.
Contact Erik on the forum for a wiki account.
Difference between revisions of "Ship Combat"
Jump to navigation
Jump to search
Line 10: | Line 10: | ||
===Change Point Defense Mode=== | ===Change Point Defense Mode=== | ||
+ | |||
+ | ==Combat Controls=== | ||
+ | |||
+ | ===Open/Cease Fire=== | ||
+ | |||
+ | ===Shields Raise/Lower=== | ||
+ | |||
+ | ===Active Sensors On/Off=== | ||
+ | |||
+ | ===Current Fleet Open Fire/ Cease Fire/ Auto Fire=== | ||
+ | |||
==Fleet Combat== | ==Fleet Combat== | ||
Also takes place in the Combat Assignment screen. | Also takes place in the Combat Assignment screen. |
Revision as of 13:58, 5 March 2010
Ship Combat
Ship Combat takes place via the Combat Assignment screen or the F6 individual unit combat tab.
Setup Fire Control
Assign Weapons to Selected Fire Control
Assign ECCM
Change Point Defense Mode
Combat Controls=
Open/Cease Fire
Shields Raise/Lower
Active Sensors On/Off
Current Fleet Open Fire/ Cease Fire/ Auto Fire
Fleet Combat
Also takes place in the Combat Assignment screen.