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Difference between revisions of "Ship Design Checklist"

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(Created page with "This is intended to help new players avoid the most common pitfalls in ship design. * Do you have an engine? You need to design one first. * Do you have enough fuel? The typi...")
 
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This is intended to help new players avoid the most common pitfalls in ship design.
 
This is intended to help new players avoid the most common pitfalls in ship design.
  
 +
* Does the game show any design errors in the box on the lower right?
 
* Do you have an engine? You need to design one first.
 
* Do you have an engine? You need to design one first.
 
* Do you have enough fuel? The typical distance between two systems is somewhere between one and five billion km, with the average being about 3 billion km.
 
* Do you have enough fuel? The typical distance between two systems is somewhere between one and five billion km, with the average being about 3 billion km.
 
* Is your jump engine capable of jumping every ship that you want it to? A jump engine with a capacity of 10,000 tons mounted on a 7,000-ton ship can jump only ships up to 7,000 tons, not 10,000.
 
* Is your jump engine capable of jumping every ship that you want it to? A jump engine with a capacity of 10,000 tons mounted on a 7,000-ton ship can jump only ships up to 7,000 tons, not 10,000.
 
* Do you know the difference between military and commercial jump drives?
 
* Do you know the difference between military and commercial jump drives?
* Do you have at least enough MSPs to repair the worst malfunction (Max Repair)?
+
* For military ships: Do you have at least enough MSPs to repair the worst malfunction (Max Repair)?
 
* If you intend your ship to be able to repair battle damage: Do you have at least twice the MSPs of your Max Repair value?
 
* If you intend your ship to be able to repair battle damage: Do you have at least twice the MSPs of your Max Repair value?
 
* Do you have the maintenance facilities to support a ship of this size? If not, your ship will use up all its MSPs and then slowly disintegrate.
 
* Do you have the maintenance facilities to support a ship of this size? If not, your ship will use up all its MSPs and then slowly disintegrate.
 
* Do you have a shipyard large enough to build it?
 
* Do you have a shipyard large enough to build it?
 
* If this is meant to be a refit of an existing class: is this refit cheaper than scrapping and building a new ship?
 
* If this is meant to be a refit of an existing class: is this refit cheaper than scrapping and building a new ship?
 +
* If you copied an existing design: did you develop better armor tech since designing the old class? The copied design still uses the old armor.
 
* If you want to shoot down enemy missiles - do you have a resolution-1 sensor in your task group?
 
* If you want to shoot down enemy missiles - do you have a resolution-1 sensor in your task group?
 
* Do you have enough power plants to power your beam weapons? Note the box on the lower left.
 
* Do you have enough power plants to power your beam weapons? Note the box on the lower left.

Revision as of 02:16, 12 April 2016

This is intended to help new players avoid the most common pitfalls in ship design.

  • Does the game show any design errors in the box on the lower right?
  • Do you have an engine? You need to design one first.
  • Do you have enough fuel? The typical distance between two systems is somewhere between one and five billion km, with the average being about 3 billion km.
  • Is your jump engine capable of jumping every ship that you want it to? A jump engine with a capacity of 10,000 tons mounted on a 7,000-ton ship can jump only ships up to 7,000 tons, not 10,000.
  • Do you know the difference between military and commercial jump drives?
  • For military ships: Do you have at least enough MSPs to repair the worst malfunction (Max Repair)?
  • If you intend your ship to be able to repair battle damage: Do you have at least twice the MSPs of your Max Repair value?
  • Do you have the maintenance facilities to support a ship of this size? If not, your ship will use up all its MSPs and then slowly disintegrate.
  • Do you have a shipyard large enough to build it?
  • If this is meant to be a refit of an existing class: is this refit cheaper than scrapping and building a new ship?
  • If you copied an existing design: did you develop better armor tech since designing the old class? The copied design still uses the old armor.
  • If you want to shoot down enemy missiles - do you have a resolution-1 sensor in your task group?
  • Do you have enough power plants to power your beam weapons? Note the box on the lower left.
  • For carriers: did you reserve Flight Crew berths (check the "Keep Excess Q" box on the upper right)?
  • For tankers/colliers: did you check the appropriate box on the upper right?
  • For freighters/colony ships: did you include a Cargo Handling System?
  • For salvage ships: did you include a cargo hold?