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Difference between revisions of "Ship Maintenance"

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m (Added info saying you can turn maintenance off.)
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==Ship Maintenance==
 
==Ship Maintenance==
 
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Once per 5-day increment, a check is made for each ship to see if a component malfunctions. Malfunctioning components require maintenance supplies to avoid breakdown. If the ship runs out of supplies, the component is damaged and must be repaired. To avoid that, add [[Engineering Sections]] to the ship class during ship design. You'll see how the Annual Failure Rate (AFR, the estimated number of malfunctions per year) drops with each additional section.
Ships will break down once in a while and require supplies to repair themselves. If the ships run out of supplies the systems that break do not repair themselves and the ship will eventually become wreckage.
 
  
 
==Overhaul==
 
==Overhaul==

Revision as of 05:30, 12 August 2012

Ship Maintenance

Once per 5-day increment, a check is made for each ship to see if a component malfunctions. Malfunctioning components require maintenance supplies to avoid breakdown. If the ship runs out of supplies, the component is damaged and must be repaired. To avoid that, add Engineering Sections to the ship class during ship design. You'll see how the Annual Failure Rate (AFR, the estimated number of malfunctions per year) drops with each additional section.

Overhaul

Ships age over time and overhauling reverses this at a rate of 1 month in overhaul reverses 3 months of age.

Overhauling requires minerals based on the ship size, components, and the maintenance clock.

Options

Maintenance and Overhauls may be turned off completely via an option in the Game Info window on the right at the bottom of the list of options named "No Overhauls Needed".