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Difference between revisions of "Ship Maintenance"

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==Ship Maintenance==
 
==Ship Maintenance==
Fleet operations in Aurora require some logistics. Ships cannot stay in space indefinitely. Once per 5-day increment, a check is made for each ship to see if a component malfunctions. Malfunctioning components require maintenance supplies to avoid breakdown. If the ship runs out of supplies, the component is damaged and must be repaired. To avoid that, add [[Engineering Sections]] to the ship class during ship design. You'll see how the Annual Failure Rate (AFR, the estimated number of malfunctions per year) drops with each additional section.
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Fleet operations in Aurora require some logistics. Ships cannot stay in space indefinitely. Once per 5-day increment, a check is made for each ship to see if a component malfunctions. Malfunctioning components require a certain amount of maintenance supplies to avoid breakdown. If the ship has insufficient supplies, the component is damaged (as if by enemy fire) and must be repaired. To avoid that, add [[Engineering Sections]] to the ship class during ship design to reduce malfunctions, and/or Maintenance Storage Modules to carry more supplies. You'll see how the Annual Failure Rate (AFR, the estimated number of malfunctions per year) drops with each additional Engineering Section.
  
 
The [[Maintenance Clock]] counts the time since the ship has left port (its last time in a dockyard with proper [[Maintenance Facilities]]). Once the clock reaches the ??? time shown in the class overview window, the failure rate increases more and more. In other words, if you keep a ship that wasn't intended for extremely long operations in space, it will literally fall apart. Add [[Engineering Sections]] or build ships with [[Maintenance Modules]] to carry out maintenance on other ships while in space.
 
The [[Maintenance Clock]] counts the time since the ship has left port (its last time in a dockyard with proper [[Maintenance Facilities]]). Once the clock reaches the ??? time shown in the class overview window, the failure rate increases more and more. In other words, if you keep a ship that wasn't intended for extremely long operations in space, it will literally fall apart. Add [[Engineering Sections]] or build ships with [[Maintenance Modules]] to carry out maintenance on other ships while in space.

Revision as of 01:38, 14 August 2012

Ship Maintenance

Fleet operations in Aurora require some logistics. Ships cannot stay in space indefinitely. Once per 5-day increment, a check is made for each ship to see if a component malfunctions. Malfunctioning components require a certain amount of maintenance supplies to avoid breakdown. If the ship has insufficient supplies, the component is damaged (as if by enemy fire) and must be repaired. To avoid that, add Engineering Sections to the ship class during ship design to reduce malfunctions, and/or Maintenance Storage Modules to carry more supplies. You'll see how the Annual Failure Rate (AFR, the estimated number of malfunctions per year) drops with each additional Engineering Section.

The Maintenance Clock counts the time since the ship has left port (its last time in a dockyard with proper Maintenance Facilities). Once the clock reaches the ??? time shown in the class overview window, the failure rate increases more and more. In other words, if you keep a ship that wasn't intended for extremely long operations in space, it will literally fall apart. Add Engineering Sections or build ships with Maintenance Modules to carry out maintenance on other ships while in space.

If you want to know exactly how it's calculated, see Ship Maintenance Details.

Overhaul

Overhauling rewinds the maintenance clock. One month in overhaul reverses three months of age. Overhauling requires minerals based on the ship size, components, and the maintenance clock. It can only be carried out on a base with maintenance facilities (dockyard) large enough for the ship's tonnage.

Options

Maintenance and Overhauls may be turned off completely via an option in the Game Info window on the right at the bottom of the list of options named "No Overhauls Needed".