Aurora is on version 2.5.0 C#, available at the Aurora Forums.
Contact Erik on the forum for a wiki account.
Difference between revisions of "Spaceport"
Jump to navigation
Jump to search
m (Yay copy/paste errors) |
m (typos fixed: Commerical → Commercial (4)) |
||
(3 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{{Infobox installation | {{Infobox installation | ||
− | | | + | | transport method = N/A |
− | | pop required = | + | | pop required = 0 |
| total cost = 1,200 | | total cost = 1,200 | ||
| duranium = 300 | | duranium = 300 | ||
Line 11: | Line 11: | ||
== Function == | == Function == | ||
− | ''' | + | '''Commercial Spaceports''' are [[installations]] that decrease the load times of ship in orbit. This affects anything being loaded into cargo holds, cryogenic transports, troop transport bays and combat drop modules. Each commercial spaceport built increases the planetary spaceport level by one. |
− | Formula: Adjusted Load Time = Load Time / ( | + | Formula: Adjusted Load Time = Load Time / (Commercial Spaceport Level + 1) |
== Misc == | == Misc == | ||
− | + | Commercial spaceports cannot be moved once built. | |
{{Installations}} | {{Installations}} |
Latest revision as of 11:48, 16 February 2016
Transport Method | N/A |
---|---|
Pop Required | 0 |
Total Cost (BP) | 1,200 |
Duranium | 300 |
Corbomite | 150 |
Boronide | 150 |
Uridium | 300 |
Mercassium | 300 |
Function
Commercial Spaceports are installations that decrease the load times of ship in orbit. This affects anything being loaded into cargo holds, cryogenic transports, troop transport bays and combat drop modules. Each commercial spaceport built increases the planetary spaceport level by one.
Formula: Adjusted Load Time = Load Time / (Commercial Spaceport Level + 1)
Misc
Commercial spaceports cannot be moved once built.
|