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Difference between revisions of "Spaceport"

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m (Mor moved page Commercial Spaceport to Spaceport over redirect: per ingame name)
m (typos fixed: Commerical → Commercial (4))
 
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== Function ==
 
== Function ==
'''Commerical Spaceports''' are [[installations]] that decrease the load times of ship in orbit.  This affects anything being loaded into cargo holds, cryogenic transports, troop transport bays and combat drop modules.  Each commerical spaceport built increases the planetary spaceport level by one.   
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'''Commercial Spaceports''' are [[installations]] that decrease the load times of ship in orbit.  This affects anything being loaded into cargo holds, cryogenic transports, troop transport bays and combat drop modules.  Each commercial spaceport built increases the planetary spaceport level by one.   
  
Formula:  Adjusted Load Time = Load Time / (Commerical Spaceport Level + 1)
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Formula:  Adjusted Load Time = Load Time / (Commercial Spaceport Level + 1)
  
 
== Misc ==
 
== Misc ==
Commerical spaceports cannot be moved once built.
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Commercial spaceports cannot be moved once built.
  
 
{{Installations}}
 
{{Installations}}

Latest revision as of 11:48, 16 February 2016

Spaceport
Transport Method N/A
Pop Required 0
Total Cost (BP) 1,200
Duranium 300
Corbomite 150
Boronide 150
Uridium 300
Mercassium 300

Function

Commercial Spaceports are installations that decrease the load times of ship in orbit. This affects anything being loaded into cargo holds, cryogenic transports, troop transport bays and combat drop modules. Each commercial spaceport built increases the planetary spaceport level by one.

Formula: Adjusted Load Time = Load Time / (Commercial Spaceport Level + 1)

Misc

Commercial spaceports cannot be moved once built.