Aurora is on version 2.5.0 C#, available at the Aurora Forums.
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- 23:26, 7 August 2009 diff hist -921 m Aurora Download removed old installation instructions
- 23:19, 7 August 2009 diff hist +11 m VB6 Aurora:New Game added wiki update/warning flag
- 23:13, 7 August 2009 diff hist +651 m Installations some updates to keep inline with v4.1 onwards - requires further updates and maybe even do the layout in tabular format
- 03:26, 31 March 2009 diff hist +310 N Talk:Basic Ship Creation Created page with 'I can't figure out how to do the red-outlined header box in wiki that brings your attention to out of date information so I have edited the Purpose of the page so it is clear tha...'
- 03:25, 31 March 2009 diff hist +237 m Basic Ship Creation
- 05:31, 16 March 2009 diff hist +31 m Basic Ship Creation →Step 5 - Add DAC/Rank/Information
- 05:30, 16 March 2009 diff hist +64 m Basic Ship Creation →Step 4 - Add Ordnance/Fighters
- 05:30, 16 March 2009 diff hist +33 m Basic Ship Creation →Step 3 - Add Type Specific Components
- 05:30, 16 March 2009 diff hist +31 Basic Ship Creation new screenshot
- 05:29, 16 March 2009 diff hist +31 Basic Ship Creation new screenshot
- 05:28, 16 March 2009 diff hist +31 Basic Ship Creation new screenshot
- 05:27, 16 March 2009 diff hist +140 N File:ClassDesign Step5.JPG Choose the Minimum Rank for the commander of this class, then choose a nomenclature which Aurora will automatically assign to each new ship. current
- 05:25, 16 March 2009 diff hist +107 N File:ClassDesign Step4b.JPG This is the screen shown after click on 'Mg Loadout'. It lists all missiles that have been designed by you. current
- 05:23, 16 March 2009 diff hist +211 N File:ClassDesign Step4.JPG Ordnance screen, click on 'Mg Loadout' to associate a missile type(s) to this class of ship. lways bear in mind the maximum capacity of the magazine and the maximum size of missile that your launcher can handle. current
- 05:19, 16 March 2009 diff hist +181 N File:ClassDesign Step3b.JPG In this example, I have added two missile launchers, a missile fire control system and an active search sensor to give the geosurvey ship some teeth and to show the ordnance screen. current
- 05:15, 16 March 2009 diff hist +79 N File:ClassDesign Step3.JPG Add the type-specific components, in this case it is a geological survey sensor current
- 05:12, 16 March 2009 diff hist +78 N File:ClassDesign Step2.JPG Add the basic components such as engines, fuel storage and engineering spaces. current
- 05:08, 16 March 2009 diff hist +114 N File:ClassDesign Step1.JPG This is the screen as seen after clicking on 'New' and then selecting 'Geossurvey Ship' under the 'Hull' dropdown. current
- 00:01, 5 March 2009 diff hist +459 Basic Ship Creation formatting and layout and basic headings
- 23:48, 4 March 2009 diff hist +1,031 Basic Ship Creation added basic concepts for non-military ships
- 01:48, 2 March 2009 diff hist +116 Talk:Aurora Player Designed Systems →non weapon sub sections: new section
- 21:28, 1 March 2009 diff hist +20 Basic Ship Creation
- 21:27, 1 March 2009 diff hist +537 N Basic Ship Creation Created page with 'This page to contain the basic steps for creating civilian and military ships. Points to include: - minimum size of cargo hold for transferring structures. - minimum safe maint...'