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  • ==Energy Weapons== ==Missiles / Kinetic Weapons==
    33 KB (3,959 words) - 15:45, 15 December 2019
  • ==Energy Weapon Impacts== ...ts. These are very similar to explosion contacts except they occur when an energy weapon scores damage on something (ship, missile, shipyard, population or g
    16 KB (2,613 words) - 11:53, 16 February 2016
  • '''Shield Strength''' indicates the maximum value of any energy [[shields]] the ship has. '''Shield Recharge''' indicates how many units of ...ystems on the ship. If the ship's reactors don't provide enough power, the weapons will take longer to recharge.
    21 KB (3,402 words) - 16:58, 3 April 2016
  • ...improved by the "Ordnance Production" technologies in the "Missile/Kinetic Weapons" section of the Research screen (not the Production section). ...iles and energy weapons. However, because missile warheads are area-effect weapons, they are much more effective at destroying the civilian population and any
    38 KB (5,656 words) - 03:00, 14 March 2024
  • ...re zero speed for purposes of incoming missile or weapon fire, cannot fire weapons or launch missiles and have zero shield strength. ...eir target system body cannot be targeted in normal naval combat or by STO weapons.
    39 KB (6,282 words) - 16:19, 18 January 2019
  • ...on to create larger power plants and will result in a small improvement in energy weapon capabilities. The table below shows power per HS and total power for In VB6, if a power plant is damaged, it slows down the recharge rate of all weapons by a proportionate amount.
    42 KB (6,662 words) - 12:34, 15 April 2019
  • *EW Energy Weapons *MK Missiles & Kinetic Weapons
    22 KB (3,468 words) - 16:32, 16 February 2016
  • ...us. This is a modifier to weapon accuracy for fighters firing energy-based weapons (gauss cannon, railguns, lasers, mesons, etc.). The starting amount for a c ...can maneuver small craft to increase the chance of a hit with energy-based weapons.
    62 KB (10,409 words) - 06:31, 15 August 2014
  • This is applied as a straightforward modifier to weapons fire. For maintenance failures the chance of failure is multiplied by (2 - # Class Design now shows an error for insufficient power for energy weapons
    64 KB (10,767 words) - 03:21, 6 February 2016

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