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- ...dex.php?topic=2480.msg24501#msg24501 Jump blindness] psuedo code, by Steve Walmsley, 2010.2 KB (392 words) - 06:11, 21 February 2016
- ...pentarch.org/index.php?topic=2465.msg24188#msg24188 Unrest] post, by Steve Walmsley, 2010. ...8696 Part 3: Population and Production window: Summary View] post by Steve Walmsley, 20108 KB (1,234 words) - 18:35, 2 April 2016
- ...'Options' for the currently selected game. Usually some game run by Steve Walmsley, the creator of Aurora. You can tell what version you are using by looking4 KB (638 words) - 20:42, 1 June 2016
- ...?topic=1673.msg15568#msg15568 Commercial Jump Drive] v4.3 changes by Steve Walmsley.5 KB (729 words) - 07:12, 5 December 2020
- ....php?topic=1953.0 Part 2: The Basics of the System Map] written by [[Steve Walmsley]].7 KB (1,233 words) - 22:26, 5 April 2016
- -- Steve Walmsley, from post http://aurora2.pentarch.org/index.php/topic,2308.<nowiki>0.</now ...msg15830 Ground Forces: Transportation, New units, Boarding Combat], Steve Walmsley dev "diary", 2009.16 KB (2,711 words) - 00:04, 15 May 2020
- ...c,1956.msg18699.html#msg18699|Part 5: Shipyards and Shipbuilding] by Steve Walmsley.16 KB (2,696 words) - 00:36, 6 April 2016
- ...1860.msg18308#msg18308 Part 11: Summary of Beam Weapons and CIWS] by Steve Walmsley.14 KB (2,292 words) - 05:45, 2 March 2016
- ** Explanation from Steve Walmsley: ''The minerals located event is not an interrupt event so the game keeps r20 KB (3,345 words) - 20:51, 11 September 2017