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  • ...is the common way to use template messages, and is implemented by using a template tag, with the form: :<code><nowiki>{{template name}}</nowiki></code>
    7 KB (1,050 words) - 09:36, 2 January 2010
  • ...-nine missile will destroy all squares with a value of nine or less in the template. ...esign of weapons which deliver a damage found in the central column of the template, due to those numbers representing the first penetration into an additional
    6 KB (834 words) - 02:54, 7 January 2020
  • ...ce is a single column of armour, rather than the Particle Beam which has a template between that of missiles and lasers. The Particle Lance retains the constan The template generation takes about a millisecond so there is no performance issue. This
    8 KB (1,332 words) - 21:22, 16 October 2022
  • ...t becomes the Formation and the VB6 Ground Unit Type becomes the Formation Template. However, there are no longer any fixed unit types or unit values. Instead, ...same function as Ship Classes. They are a detailed design that serves as a template for building '''Formations''' based on that same design, which is the same
    31 KB (4,963 words) - 09:57, 18 January 2019
  • On the Task Group window, you can save a list of orders as a template and then retrieve them later. ...up has existing orders that will take it to that system, in which case the template orders will be added to the existing orders.
    12 KB (1,922 words) - 09:33, 25 February 2016
  • .borderc8 { border-color: #ffcc00; border-width: thin; } /* Used by: [[Template:Welcome]]. */ .backgroundc1 { background-color: #ffffff; } /* Used by: [[Template:Welcome]]. */
    18 KB (1,939 words) - 01:08, 15 February 2016
  • ...Automated Assignment process for any Formations built using this Formation Template.
    11 KB (1,726 words) - 12:05, 6 March 2019
  • ==Order Template Update== Added delete button for Order Templates (and fixed issue with using template when there are already orders in the fleet's queue).
    16 KB (2,613 words) - 11:53, 16 February 2016
  • ...have the Railgun and Particle Beam. While they each share the same damage template the fact that the Railgun’s damage is spread out amongst four shots means
    16 KB (2,644 words) - 03:13, 2 March 2016
  • ...age per hit, propensity for [[Shock Damage]] and highly penetrative damage template. A 12-damage laser hit will penetrate through a full six layers of armor,
    8 KB (1,327 words) - 08:52, 7 April 2016
  • The template generation takes about a millisecond so there is no performance issue. This
    11 KB (1,706 words) - 15:24, 15 January 2019
  • ...sel's hull from damage for a period of time. Each weapon type has a damage template. Missiles tend to crater the armour while lasers cause narrower but deeper
    13 KB (2,234 words) - 23:52, 5 April 2016
  • The template generation takes about a millisecond so there is no performance issue. This
    20 KB (3,204 words) - 15:14, 15 January 2019
  • ...depth based on the thickness of the armour. Each weapon type has a damage template which determines which armour 'boxes' are damaged. [[Missiles]] tend to cra
    25 KB (4,197 words) - 03:30, 1 April 2016
  • Below is an example of a Formation Template for a Brigade Headquarters that includes 50 Supply Vehicles.
    52 KB (8,151 words) - 21:05, 12 August 2022