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System Map

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Revision as of 11:16, 13 April 2010 by Andonsage (talk | contribs) (Created page with '==Icon Menu Bar== '''THIS IS A WORK IN PROGRESS'''<br><br> These menu icons are located along the upper left of the System Map screen, and are used to open various screens. The f…')
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Icon Menu Bar

THIS IS A WORK IN PROGRESS

These menu icons are located along the upper left of the System Map screen, and are used to open various screens. The following information shows:

  • Icon picture and tooltip
Screen name opened (tab on screen if applicable)
Main Menu selection (and Shortcut Key if applicable)

  • Icon Colony Summary.png
    Colony Summary
Population and Production (Summary)
Empires -> Economics (F2)
  • Icon Industrial Production.png
    Industrial Production
Population and Production (Industry)
N/A
  • Icon Research.png
    Research
Population and Production (Research)
N/A
  • Icon Wealth.png
    Wealth
Population and Production (Wealth / Trade)
N/A
  • Icon Ground Forces.png
    Ground Forces
Population and Production (Ground Units)
N/A
  • Icon Officer Corps.png
    Officer Corps
Leaders
Empires -> Commanders (F4)
  • Icon Class Design.png
    Class Design
Class Design (Full Summary View)
Empires -> Class Design (F5)
  • Icon Ships.png
    Ships
Individual Unit Details (Ship Design Display)
Empires -> Ships (F6)

Automated Turns

  • Toggles whether or not only a player event will interrupt the time increment. Setting this option on means that Non-Player Race (NPR) events that do not affect the player will not cause the time increment to be interrupted.
  • Recommended Setting: Checked

Scroll Map

  • The arrows are used to move the System Map in the direction of the arrow. The numpad arrow keys can also be used to do this.

Zoom Map

  • Click the Magnifying Glass icon to zoom in, or the Magnifying Glass with "-" icon to zoom out.
  • Min Zoom will zoom out so that the entire system can be seen.

Increment Time

  • Click one of the time increment icons to advance time by the specified amount, and then pause the game.
  • It is possible for an event to interrupt the specified time increment. If Automated Turns are on, then only player events can cause interrupts.

Sub-pulse Length

  • The length of each movement sub-pulse within each time increment. Automatic allows the game to select a suitable sub-pulse length. Events detected during a sub-pulse can terminate the time increment early. Warning: Setting this to anything other than automatic can be performance intensive (IOW, setting a 5 second sub-pulse and using a 30 day time increment will take a LONG time for the time increment to run).

Current scale

  • The current scale of the map, and the amount of time it takes to traverse that distance (at 5000 km/s) is displayed in the upper left corner below the Sub-pulse Length bar.

Display Tab

This tab is used to control various aspects of the System Map.

System Bodies

  • Toggles whether or not the associated type of system body is displayed.
  • Options
    • Planets
    • Moons
    • Asteroids
    • Jump Pts

Orbital Paths

  • Toggles whether or not the associated system body orbits are displayed.
  • Options
    • Stars (only applicable for non-primary stars in multi-star systems)
    • Planets
    • Moons
    • Asteroids

Names

  • Toggles whether or not the associated system body's name is displayed.
  • Options
    • Stars (the primary star name is always shown)
    • Planets
    • Moons
    • Asteroids

Objects

  • Toggles whether or not the associated objects are displayed.
  • Options
    • Fleets
    • Move Tail (show a line from each fleet icon to its last known position. Allows you to see the direction the fleet is moving)
    • Colonies (does nothing)
    • Comet Path (lines will be drawn from the Sun through each comet and out to the maximum distance to which the comet will travel)

Orbit Comparison

  • This will draw (in light blue) the orbit of the chosen planet around the currently selected object. Useful in non-Sol system to provide an idea of scale.

Options

  • Centre on Selected objects: Toggles whether or not the System Map will centre on an object when it's clicked.
  • Show JP Survey Locations: Toggles whether or not the 30 jump point survey locations (white dots) are shown.
  • Show Waypoint Locations: Toggles whether or not the Waypoints created in the Waypoints tab are shown.
  • Show Next Order: Toggles whether or not a Task Groups's next orders are shown next to it's name.
  • Show Order Time and Distance: Toggles whether or not a Task Group's distance to target and estimated time to arrival is shown next to it's name
    • This information is only shown if "Show Next Order" is toggled on.
  • Show Fleet/Contact Headings: Toggle whether or not a Task Group's or Contact's travel heading are shown next to it's name.
  • Show Events: Toggles whether or not an empire's events are displayed at the bottom of the System Map screen.
  • Show Mineral Packets: Toggles whether or not the mineral packets thrown by mass drivers are shown.
  • Show Lifepods: Toggle whether or not Lifepods from destroyed ships are shown.
  • Show Wrecks: Toggle whether or not destroyed ships are shown.
  • Highlight Own Colonies: Toggles whether or not a light blue circle is drawn around any of your colonies containing population.
  • Hyper Limit: Toggles whether or not the area in which hyperdrive will not work is shown. This is a light blue shaded area.