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Difference between revisions of "Task Group Initiative"

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(Created page with '==Task Group Initiative== Task Group Initiative decides on what Task Group moves first in order. ==Explanation== In short: TG with initiative 100 moves->TG with initiative 110…')
 
(Extra information about initiative)
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==Task Group Initiative==
 
==Task Group Initiative==
  
Task Group Initiative decides on what Task Group moves first in order.
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Task Group Initiative decides on what Task Group moves first, with ships/fleets with a lower inititive moving before ships/fleets with higher values.
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The advantage of moving later is that your ships can plot their courses based on the movement of other ships.  This allows for closer interceptions since you're moving towards the actual position of the target, not where it was five seconds ago.  Likewise, when fleeing, a higher initiative will allow you to move after the enemy has moved to intercept, possibly allowing your ships to leave weapons range, or at least lower the chance to hit.
  
 
==Explanation==
 
==Explanation==

Revision as of 01:24, 18 September 2011

Task Group Initiative

Task Group Initiative decides on what Task Group moves first, with ships/fleets with a lower inititive moving before ships/fleets with higher values.

The advantage of moving later is that your ships can plot their courses based on the movement of other ships. This allows for closer interceptions since you're moving towards the actual position of the target, not where it was five seconds ago. Likewise, when fleeing, a higher initiative will allow you to move after the enemy has moved to intercept, possibly allowing your ships to leave weapons range, or at least lower the chance to hit.

Explanation

In short: TG with initiative 100 moves->TG with initiative 110 looks where to move per its orders and moves->both of them fire if able.

I think that if TG1 can move at 10k km/s, wants to fight at 60k km, has 100 initiative; TG2 can move at 9k km/s, wants to fight at 90k km,

has initiative of 101; initial distance - 90k km, time discreteness - 5 sec:

1. TG1 moves 30k km

2. TG2 moves 30k km

3. both fire.

I suspect that there is some NPR logic to close all the way to zero in such cases but high initiative can still be beneficial.

Credits

Bay12