Aurora is on version 2.5.0 C#, available at the Aurora Forums.

Contact Erik on the forum for a wiki account.

Difference between revisions of "Teams"

From AuroraWiki
Jump to navigation Jump to search
(→‎Geology: Added the results of my extensive game based testing in what might be a more useful form. (One success after over 100 ground based surveys or worlds previously deemed barren))
 
(18 intermediate revisions by 4 users not shown)
Line 1: Line 1:
Teams allow to conduct various projects across the Empire. There are four types of teams: Xenology, Diplomatic, Espionage and Survey. Each team comprised of up to five [[leaders]], from all areas of your officer corp - scientists, navy, ground and administration. Xenology is used when exploring and utilizing ancient alien ruins; diplomatic helps improve relations between you and another Empire; Espionage is used to increase your knowledge and understanding of another Empire and Survey is used to find more minerals, or increase the accessibility of minerals on a planet/asteroid/comet.
+
Teams allow to conduct various projects (Xenology, Diplomatic, Espionage and Geological Survey) across the Empire. A team is comprised of up to five [[leaders]].
 
 
==Mechanics==
 
 
 
Teams assignments are accessible from the '''Teams/Academy''' tab located within the '''[[Population and Production]]''' window {{key|F2}}. When assigning teams only those leaders with the relevant bonus will appear in the list. Assigned 'Team rating' effects it performance in the field, and is equal to the sum of the appropriate bonuses of its members.
 
 
 
As teams go about their work, it is possible for individual members to drop out due to death or illness, so periodic checks are recommended. If anyone dies or retires, you can replace them either by disbanding the team and reassembling the squad, or assigning officers to a team via the Officer Corps window.
 
 
 
Teams can be transferred to their destination via ships. They do not require any cargo space and any ship can transfer them. When assigning leaders to Teams selecting a population location before creating the team, will cause the team to appear at that location. A time saver if you want to set up a geological survey at a prospective new mining colony. To move an existing team in this way, select it, disband and then create it again in the new site.
 
  
 
== Types of Teams==
 
== Types of Teams==
  
 
=== Espionage ===
 
=== Espionage ===
 +
''See [[Espionage]].''
  
Espionage teams are led by Civilian Administrators and Officers. Used to increase your knowledge and understanding of rival Empires. They gather information on enemy ship designs, missile designs, system maps, gravitational survey results and other important information. They can be killed in action when operating on an alien world.
+
Espionage teams are led by Civilian Administrators and Officers. Used to gather information about the assets and capabilities of foreign empires. It represents everything from infiltration missions to signals intelligence to simply observing and investigating readily accessible information. Information such as: ship/missile designs, system maps, gravitational survey results etc. Espionage teams can be killed in action when operating on an alien world.
  
 
=== Diplomacy ===
 
=== Diplomacy ===
 +
''See  [[Diplomacy]].''
  
Diplomacy teams are led by Civilian Administrators and Officers. Help to improve relations between you and another Empire; Diplomatic teams try to [[Diplomacy|help your relations]] with other empires.([[NPR]]s). Their location is not relevant to their assignment. Once created, they are activated in the Intelligence/Diplomacy window {{key|Ctrl + F5}}.
+
Diplomacy teams are led by Civilian Administrators and Officers. They represent ambassadors, attaches, and other leaders who engage in diplomatic dialogue with foreign empires. Helping to improve relations between you and another Empire; Diplomatic teams try to help your relations with other empires.([[NPR]]s). Note, their location is not relevant to their assignment. Once created, they are activated in the Intelligence/Diplomacy window {{key|Ctrl + F5}}.
  
 
=== Xenology ===
 
=== Xenology ===
 +
''See [[ruins]].''
  
Xenology teams are used to explore ancient alien [[ruins]] discovered via [[Geological_Survey|orbital survey]]. They study ruins until they learn enough about the alien species to permit recovery to begin.  
+
Xenology teams are used to explore ancient alien ruins discovered via [[Geological_Survey|orbital survey]]. They study ruins until they learn enough about the alien species to permit recovery by [[Ground forces|construction brigades]] to begin.  
  
Xenology teams are led by Scientists and Officers. The team skill is 'Xenology bonus', so you will need five team members with decent survey skills on site.
+
Xenology teams are led by Scientists and Officers. The team skill is 'Xenology bonus', so you will need five team members with decent Xenology skills on site.
  
 
=== Geology ===
 
=== Geology ===
 +
''See [[Survey]].''
 +
 +
Geology Teams consist of scientists or naval officers with some degree of Survey skill. They carry out more detailed surveys of bodies '''after''' orbital survey is completed, trying to find any mineral deposits that might have been missed by the ships. They may find additional deposits or ways to increase the accessibility of an existing mineral.
 +
 +
==Mechanics==
 +
Teams assignments are accessible from the '''Teams/Academy''' tab located within the '''[[Population and Production]]''' window {{key|F2}}. When assigning teams only those leaders with the relevant bonus will appear in the list. Their 'Team rating' affects it performance and is equal to the sum of the appropriate bonuses of its members.
  
Geology Teams carry out more detailed survey of planets, trying to find any mineral deposits that might have been missed by the [[Geological_Survey|orbital survey]]. They may find a [[Mineral_Generation#During_geological_survey|new deposit]] of a mineral that has previously been mined out, additional deposits of an existing mineral or even a way to increase the accessibility of an existing mineral.
+
===Movement===
 +
# Teams can be transferred to their destination via ships (the "Pick up Team" order). They do not require any cargo space and any ship can transfer them.
 +
# When assigning leaders to Teams, select a colony before creating the team. That will cause the team to appear instantly at that location. A time-saver if you want to set up a geological survey at a prospective new mining colony. To move an existing team in this way, select it, disband and then create it again at the new site.
  
* Geology teams are led by Scientists and Officers.
+
===Training===
* The team skill is Survey, so you will need five team members with decent survey skills on site.
+
Teams may be assembled on your home world before they are assigned to less controlled, more hostile situations and may well improve their skills and thereby their likelihood of later successes.
* The higher the team's skill, the faster they finish the survey. The chance of completing a survey team check during one year is based on a combination of planet size and team skill. The formula is <code>(1000 / BodyRadius^(1/3))  * (TeamSkill / 100) </code>
 
* The team's skill has NO IMPACT on what is found, only on how quickly the survey can be completed.
 
* While involved in their surveying efforts, members of the team may gain a small amount of experience and survey skill regardless of whether new deposits of minerals are discovered or not. Interestingly enough it seems that when one member of the team learns something, all 5 do.
 
* Ground based Geology surveys are limited only to bodies that have been preliminarily been surveyed from space.
 
* Failure to find anything from space does not preclude the ground based team from finding minerals on bodies previously thought to be barren.  
 
  
In order to survey the mineral resources of a system body, a geological team only has to be dropped on the body. Dropping a geological team on a planet will automatically create a new colony if this planet was empty. Obviously, gas giants are not a valid destination. The survey will take place automatically, you don't have to give specific orders to your team.
+
===Losing team members===
 +
As teams go about their work, it is possible for individual members to drop out due to death, illness, or being assigned to a new job, so periodic checks are recommended. If anyone dies or retires, you can replace them either by disbanding the team and reassembling the squad, or assigning officers to a team via the Officer Corps window. Teams will continue their work even when short a member but obviously their overall effectiveness score will have been reduced.  
  
Once the survey is done, the ''Geological Team Survey Completed'' field ({{key|F2}} screen, '''Summary''' tab) will be set to 'Yes'.
+
There is no "lost work" penalty for disbanding a team and creating a new team at any point. e.g. disbanding a geo-survey team with a combined skill of 80 that has been working for four months on a planet and creating a new team with a skill of 100 will actually increase your chance of completing the survey sooner.
  
 
[[Category:Content]]
 
[[Category:Content]]

Latest revision as of 23:02, 6 April 2016

Teams allow to conduct various projects (Xenology, Diplomatic, Espionage and Geological Survey) across the Empire. A team is comprised of up to five leaders.

Types of Teams

Espionage

See Espionage.

Espionage teams are led by Civilian Administrators and Officers. Used to gather information about the assets and capabilities of foreign empires. It represents everything from infiltration missions to signals intelligence to simply observing and investigating readily accessible information. Information such as: ship/missile designs, system maps, gravitational survey results etc. Espionage teams can be killed in action when operating on an alien world.

Diplomacy

See Diplomacy.

Diplomacy teams are led by Civilian Administrators and Officers. They represent ambassadors, attaches, and other leaders who engage in diplomatic dialogue with foreign empires. Helping to improve relations between you and another Empire; Diplomatic teams try to help your relations with other empires.(NPRs). Note, their location is not relevant to their assignment. Once created, they are activated in the Intelligence/Diplomacy window Ctrl + F5.

Xenology

See ruins.

Xenology teams are used to explore ancient alien ruins discovered via orbital survey. They study ruins until they learn enough about the alien species to permit recovery by construction brigades to begin.

Xenology teams are led by Scientists and Officers. The team skill is 'Xenology bonus', so you will need five team members with decent Xenology skills on site.

Geology

See Survey.

Geology Teams consist of scientists or naval officers with some degree of Survey skill. They carry out more detailed surveys of bodies after orbital survey is completed, trying to find any mineral deposits that might have been missed by the ships. They may find additional deposits or ways to increase the accessibility of an existing mineral.

Mechanics

Teams assignments are accessible from the Teams/Academy tab located within the Population and Production window F2. When assigning teams only those leaders with the relevant bonus will appear in the list. Their 'Team rating' affects it performance and is equal to the sum of the appropriate bonuses of its members.

Movement

  1. Teams can be transferred to their destination via ships (the "Pick up Team" order). They do not require any cargo space and any ship can transfer them.
  2. When assigning leaders to Teams, select a colony before creating the team. That will cause the team to appear instantly at that location. A time-saver if you want to set up a geological survey at a prospective new mining colony. To move an existing team in this way, select it, disband and then create it again at the new site.

Training

Teams may be assembled on your home world before they are assigned to less controlled, more hostile situations and may well improve their skills and thereby their likelihood of later successes.

Losing team members

As teams go about their work, it is possible for individual members to drop out due to death, illness, or being assigned to a new job, so periodic checks are recommended. If anyone dies or retires, you can replace them either by disbanding the team and reassembling the squad, or assigning officers to a team via the Officer Corps window. Teams will continue their work even when short a member but obviously their overall effectiveness score will have been reduced.

There is no "lost work" penalty for disbanding a team and creating a new team at any point. e.g. disbanding a geo-survey team with a combined skill of 80 that has been working for four months on a planet and creating a new team with a skill of 100 will actually increase your chance of completing the survey sooner.