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Difference between revisions of "Teams"

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(spelling and grammar pass, expansion of the espionage entry)
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=== Diplomacy ===
 
=== Diplomacy ===
  
'''Diplomatic''' teams try to help relations with other empires.([[NPR]]s). Their location is not relevant to their assignment. Once created, they are activated in the Intelligence/Diplomacy window (CNTL + F5).
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'''Diplomatic''' teams try to [[Diplomacy|help relations]] with other empires.([[NPR]]s). Their location is not relevant to their assignment. Once created, they are activated in the Intelligence/Diplomacy window (CNTL + F5).
  
 
=== Xenology ===
 
=== Xenology ===

Revision as of 10:25, 3 September 2011

Teams

Teams are accessible from the Teams/Academy tab located within the Population and Production window (F2).

When created they are made up of 5 personnel, from all areas of your officer corp - scientists, navy, ground and administration. Those with the relevant bonus will appear in the list.

As teams go about their work, it is possible for individual members to drop out due to death or illness, so periodic checks are recommended. If anyone dies or retires, you can replace them either by disbanding the team and reassembling the squad, or assigning officers to a team via the Officer Corps window.

Selecting a population location before creating a team will cause the team to appear at that location. A time saver if you want to set up a geological survey at a prospective new mining colony. To move an existing team in this way, select it, disband and then create it again in the new site.

Teams can also be transferred via ships. They do not require any cargo space and any ship can transfer them.

There are 4 types of teams :

Espionage

Espionage teams gather information on an alien species, including enemy ship designs, missile designs, system maps, gravitational survey results and other important information. They can be killed in action when operating on an alien world.

Diplomacy

Diplomatic teams try to help relations with other empires.(NPRs). Their location is not relevant to their assignment. Once created, they are activated in the Intelligence/Diplomacy window (CNTL + F5).

Xenology

Xenology teams investigate ruins discovered via geological surveys. It is necessary to transport the team to the site in question.

Geology

Geology teams will search all across a world that hasn't had a geological report built and search for more minerals. This is different from a geological survey done by a ship, geology teams will find minerals missed by the probe. The higher the team's skill, the more likely it is that they will find extra minerals and the less likely it is that they will give up after each find.

A good team can find hundreds of thousands of tons of minerals on a planet, which is a great boon to any empire. It is also possible for a team to improve the accessibility of minerals.

In order to survey the mineral resources of a system body, a geological team only has to be dropped on the said body. Dropping a geological team on a planet will automatically create a new colony if this planet was empty. Obviously, gas giants are not a valid destination.

The survey will take place automatically, you don't have to give specific orders to your team. Members of the team will gain a small amount of experience each time new deposits of minerals are discovered.

Once the survey is done, the Geological Team Survey Completed field (F2 screen, Summary tab) will be set to 'Yes'.