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Difference between revisions of "Technology"

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Line 7: Line 7:
 
{{Tech table|
 
{{Tech table|
 
|name      = Genome Sequence Research
 
|name      = Genome Sequence Research
 +
|prequel    =
 
|description= A background tech that allows research into the creation of new species
 
|description= A background tech that allows research into the creation of new species
 
}}
 
}}
Line 12: Line 13:
 
|name      = Base Gravity  
 
|name      = Base Gravity  
 
|prequel    = Genome Sequence
 
|prequel    = Genome Sequence
|variants  = +15%,+30%,+45%,+60%,+75%,-15%,-30%,-45%,-60%,-75%
+
|variants  = Normal, +15%,+30%,+45%,+60%,+75%,-15%,-30%,-45%,-60%,-75%
 
|description= The amount by which the new midpoint of the gravity tolerance differs from that of the base species.
 
|description= The amount by which the new midpoint of the gravity tolerance differs from that of the base species.
 
}}
 
}}
Line 18: Line 19:
 
|name      = Base Oxygen Level
 
|name      = Base Oxygen Level
 
|prequel    = Genome Sequence
 
|prequel    = Genome Sequence
|variants  = +15%, +30%, +45%, +60%, +75%, +90%, -15%, -30%, -45%, -60%, -75%
+
|variants  = Normal, +15%, +30%, +45%, +60%, +75%, +90%, -15%, -30%, -45%, -60%, -75%
 
|description= The amount by which the new midpoint of the oxygen tolerance differs from that of the base species
 
|description= The amount by which the new midpoint of the oxygen tolerance differs from that of the base species
 
}}
 
}}
Line 24: Line 25:
 
|name      = Base Temperature
 
|name      = Base Temperature
 
|prequel    = Genome Sequence
 
|prequel    = Genome Sequence
|variants  = +15C, +30C, +45C, +60C, +75C, -15C, -30C, -45C, -60C, -75C, -90C
+
|variants  = Normal, +15C, +30C, +45C, +60C, +75C, -15C, -30C, -45C, -60C, -75C, -90C
 
|description= The amount by which the new midpoint of the temperature tolerance differs from that of the base species
 
|description= The amount by which the new midpoint of the temperature tolerance differs from that of the base species
 
}}
 
}}
Line 30: Line 31:
 
|name      = Temperature Range
 
|name      = Temperature Range
 
|prequel    = Genome Sequence
 
|prequel    = Genome Sequence
|variants  = +10 degrees, +15 degrees, +20 degrees, +25 degrees, +3 degrees, +6 degrees
+
|variants  = Normal, +10 degrees, +15 degrees, +20 degrees, +25 degrees, +3 degrees, +6 degrees
 
|description= The numbers of degrees by which this new species exceeds the range tolerance of the base species
 
|description= The numbers of degrees by which this new species exceeds the range tolerance of the base species
 +
}}
 +
{{Tech table|
 +
|name      = Terraforming Module
 +
|prequel    = Trans-Newtonian Technology
 +
|variants  =
 +
|description= A ship component that allows a ship to perform the same task as a terraforming installation when it is in orbit of a colony
 +
}}
 +
{{Tech table|
 +
|name      = Terraforming Rate
 +
|prequel    = Trans-Newtonian Technology
 +
|variants  = 0.0012 atm, 0.0015 atm, 0.002 atm, 0.0025 atm, 0.003 atm, 0.0035 atm, 0.004 atm, 0.0045 atm, 0.005 atm, 0.006 atm, 0.007 atm, 0.008 atm
 +
|description= The amount of gas (measured in atmospheric pressure) produced in one year by one terraforming installation or terraforming module
 
}}
 
}}
 
{{Tech table|end}}
 
{{Tech table|end}}
Line 37: Line 50:
 
==Construction / Production==
 
==Construction / Production==
  
* Trans-Newtonian Technology
+
{{Tech table|start}}
* Asteroid Mining Module
+
{{Tech table|
* Construction Rate 12 BP
+
|name      = Trans-Newtonian Technology
* Construction Rate 14 BP
+
|prequel    = Trans-Newtonian Technology
* Construction Rate 16 BP
+
|variants  =
* Construction Rate 20 BP
+
|description=
* Construction Rate 25 BP
+
}}
* Construction Rate 30 BP
+
{{Tech table|
* Construction Rate 36 BP
+
|name      = Asteroid Mining Module
* Construction Rate 42 BP
+
|prequel    = Trans-Newtonian Technology
* Construction Rate 50 BP
+
|variants  =
* Construction Rate 60 BP
+
|description= A ship component that allows a ship to perform the same task as an automated mine when it is in orbit of an asteroid or comet
* Construction Rate 70 BP
+
}}
* Expand Civilian Economy by 20%
+
{{Tech table|
* Expand Civilian Economy by 20%
+
|name      = Construction Rate
* Expand Civilian Economy by 20%
+
|prequel    = Trans-Newtonian Technology
* Expand Civilian Economy by 20%
+
|variants  = 12 BP, 14 BP, 16 BP, 20 BP, 25 BP, 30 BP, 36 BP, 42 BP, 50 BP, 60 BP, 70 BP
* Expand Civilian Economy by 20%
+
|description= Annual construction rate for one unit of Industrial Capacity
* Expand Civilian Economy by 20%
+
}}
* Expand Civilian Economy by 20%
+
{{Tech table|
* Expand Civilian Economy by 20%
+
|name      = Expand Civilian Economy by
* Expand Civilian Economy by 20%
+
|prequel    =
* Expand Civilian Economy by 20%
+
|variants  = 20%, 20%, 20%, 20%, 20%, 20%, 20%, 20%, 20%, 20%
* Fighter Production Rate 12 BP
+
|description= Expands the civilian economy, increasing the wealth gained from income and corporate taxes and expanding trade
* Fighter Production Rate 14 BP
+
}}
* Fighter Production Rate 16 BP
+
{{Tech table|
* Fighter Production Rate 20 BP
+
|name      = Fighter Production Rate  
* Fighter Production Rate 25 BP
+
|prequel    = Trans-Newtonian Technology
* Fighter Production Rate 30 BP
+
|variants  = 12 BP, 14 BP, 16 BP, 20 BP, 25 BP, 30 BP, 35 BP, 40 BP, 50 BP, 60 BP, 70 BP
* Fighter Production Rate 35 BP
+
|description= Annual production rate for a Fighter Factory
* Fighter Production Rate 40 BP
+
}}
* Fighter Production Rate 50 BP
+
{{Tech table|
* Fighter Production Rate 60 BP
+
|name      = Fuel Production
* Fighter Production Rate 70 BP
+
|prequel    = Trans-Newtonian Technology
* Fuel Production 100,000 Litres
+
|variants  = 100,000 Litres, 120,000 Litres, 144,000 Litres, 168,000 Litres, 200,000 Litres, 240,000 Litres, 280,000 Litres, 48,000 Litres, 56,000 Litres, 64,000 Litres, 80,000 Litres
* Fuel Production 120,000 Litres
+
|description= Increase the annual fuel production for each Fuel Refinery to specified amount.
* Fuel Production 144,000 Litres
+
}}
* Fuel Production 168,000 Litres
+
{{Tech table|
* Fuel Production 200,000 Litres
+
|name      = Jump Gate Construction Module
* Fuel Production 240,000 Litres
+
|prequel    = Jump Point Theory
* Fuel Production 280,000 Litres
+
|variants  = 20, 30, 45, 60, 90, 120, 150, 180
* Fuel Production 48,000 Litres
+
|description= A ship equipped with this module can construct a jump gate in the specified amount of days
* Fuel Production 56,000 Litres
+
}}
* Fuel Production 64,000 Litres
+
{{Tech table|
* Fuel Production 80,000 Litres
+
|name      = Small Jump Gate Construction Module
* Mining Production 12 tons
+
|prequel    = Jump Point Theory
* Mining Production 14 tons
+
|variants  =
* Mining Production 16 tons
+
|description= A ship equipped with this module can construct a jump gate in 360 days
* Mining Production 20 tons
+
}}
* Mining Production 25 tons
+
{{Tech table|
* Mining Production 30 tons
+
|name      = Mining Production
* Mining Production 36 tons
+
|prequel    = Trans-Newtonian Technology
* Mining Production 42 tons
+
|variants  = 12 tons, 14 tons, 16 tons, 20 tons, 25 tons, 30 tons, 36 tons, 42 tons, 50 tons, 60 tons, 70 tons
* Mining Production 50 tons
+
|description= Annual production of accessibility 1.0 minerals for each mine or automated mine. Small amounts of lower accessibility minerals will be produced; half annual rate for 0.5 accesssibility, one tenth annual rate for 0.1 accessibility, etc.
* Mining Production 60 tons
+
}}
* Mining Production 70 tons
+
{{Tech table|
* Research Rate 1000 RP
+
|name      = Research Rate  
* Research Rate 1200 RP
+
|prequel    = Trans-Newtonian Technology
* Research Rate 1500 RP
+
|variants  = 1000 RP, 1200 RP, 1500 RP, 240 RP, 280 RP, 320 RP, 400 RP, 500 RP, 600 RP, 720 RP, 840 RP
* Research Rate 240 RP
+
|description= The basic number of research points produced by each Research Facility per year. This can be increased by the research bonus of the scientist leading the project
* Research Rate 280 RP
+
}}
* Research Rate 320 RP
+
{{Tech table|
* Research Rate 400 RP
+
|name      = Shipbuilding Rate  
* Research Rate 500 RP
+
|prequel    = Trans-Newtonian Technology
* Research Rate 600 RP
+
|variants  = 1000 BP, 1300 BP, 1600 BP, 2100 BP, 2750 BP, 3500 BP, 4600 BP, 560 BP, 6000 BP, 750 BP, 8000 BP
* Research Rate 720 RP
+
|description= The number of build points produced by each Shipyard per year. This can be increased by the Shipbuilding bonus of the planetary governor
* Research Rate 840 RP
+
}}
* Shipbuilding Rate 1000 BP
+
{{Tech table|
* Shipbuilding Rate 1300 BP
+
|name      = Shipyard Operations
* Shipbuilding Rate 1600 BP
+
|prequel    = Trans-Newtonian Technology
* Shipbuilding Rate 2100 BP
+
|variants  = Normal, 10% Time/Cost Saving, 20% Time/Cost Saving, 30% Time/Cost Saving, 40% Time/Cost Saving, 5% Time/Cost Saving, 50% Time/Cost Saving
* Shipbuilding Rate 2750 BP
+
|description= Making changes to shipyards, such as adding slipways and capacity or retooling for different classes requires less % time than normal
* Shipbuilding Rate 3500 BP
+
}}
* Shipbuilding Rate 4600 BP
+
{{Tech table|
* Shipbuilding Rate 560 BP
+
|name      = Sorium Harvester
* Shipbuilding Rate 6000 BP
+
|prequel    = Trans-Newtonian Technology
* Shipbuilding Rate 750 BP
+
|variants  =
* Shipbuilding Rate 8000 BP
+
|description= A ship module that allows a ship to extract sorium from a gas giant and convert it into fuel. This works automatically if the ship is in orbit of a gas giant.
* Normal Shipyard Operations
+
}}
* Shipyard Operations: 10% Time/Cost Saving
+
{{Tech table|
* Shipyard Operations: 20% Time/Cost Saving
+
|name      = Underground Excavation
* Shipyard Operations: 30% Time/Cost Saving
+
|prequel    = Trans-Newtonian Technology
* Shipyard Operations: 40% Time/Cost Saving
+
|variants  =
* Shipyard Operations: 5% Time/Cost Saving
+
|description= Allow construction of underground infrastructure
* Shipyard Operations: 50% Time/Cost Saving
+
}}
* Sorium Harvester
+
{{Tech table|end}}
* Terraforming Module
 
* Terraforming Rate 0.0012 atm
 
* Terraforming Rate 0.0015 atm
 
* Terraforming Rate 0.002 atm
 
* Terraforming Rate 0.0025 atm
 
* Terraforming Rate 0.003 atm
 
* Terraforming Rate 0.0035 atm
 
* Terraforming Rate 0.004 atm
 
* Terraforming Rate 0.0045 atm
 
* Terraforming Rate 0.005 atm
 
* Terraforming Rate 0.006 atm
 
* Terraforming Rate 0.007 atm
 
* Terraforming Rate 0.008 atm
 
  
 
==Defensive Systems==
 
==Defensive Systems==
 +
 +
{{Tech table|start}}
 +
{{Tech table|
 +
|name      = Absorption Shield Strength per HS
 +
|prequel    =
 +
|variants  = 3, 4.5, 6, 7.5, 9, 12, 15, 18, 24, 30, 36, 45
 +
|description= The strength per HS of absorption shield technology.
 +
}}
 +
{{Tech table|
 +
|name      = Advanced Damage Control
 +
|prequel    =
 +
|variants  =
 +
|description= A system that allows ship to carry out emergency damage repairs without the need for a shipyard.
 +
}}
 +
{{Tech table|
 +
|name      = AS Radiation Rate per HS per Minute
 +
|prequel    =
 +
|variants  = 0.5, 0.75, 1.0, 1.25, 1.5, 2.0, 2.5, 3.0, 4.0, 4.8, 6.0, 7.5
 +
|description= The amount of power that a shield generator with this technology will regenerate over a 300 second period.
 +
}}
 +
{{Tech table|
 +
|name      =
 +
|prequel    =
 +
|variants  =
 +
|description=
 +
}}
 +
{{Tech table|
 +
|name      =
 +
|prequel    =
 +
|variants  =
 +
|description=
 +
}}
 +
{{Tech table|
 +
|name      =
 +
|prequel    =
 +
|variants  =
 +
|description=
 +
}}
 +
{{Tech table|
 +
|name      =
 +
|prequel    =
 +
|variants  =
 +
|description=
 +
}}
 +
{{Tech table|
 +
|name      =
 +
|prequel    =
 +
|variants  =
 +
|description=
 +
}}
 +
{{Tech table|
 +
|name      =
 +
|prequel    =
 +
|variants  =
 +
|description=
 +
}}
 +
{{Tech table|
 +
|name      =
 +
|prequel    =
 +
|variants  =
 +
|description=
 +
}}
 +
{{Tech table|
 +
|name      =
 +
|prequel    =
 +
|variants  =
 +
|description=
 +
}}
 +
{{Tech table|end}}
 +
 
==Energy Weapons==
 
==Energy Weapons==
 +
 +
{{Tech table|start}}
 +
{{Tech table|
 +
|name      =
 +
|prequel    =
 +
|variants  =
 +
|description=
 +
}}
 +
{{Tech table|
 +
|name      =
 +
|prequel    =
 +
|variants  =
 +
|description=
 +
}}
 +
{{Tech table|end}}
 +
 
==Logistics / Ground Combat==
 
==Logistics / Ground Combat==
 +
 +
{{Tech table|start}}
 +
{{Tech table|
 +
|name      =
 +
|prequel    =
 +
|variants  =
 +
|description=
 +
}}
 +
{{Tech table|
 +
|name      =
 +
|prequel    =
 +
|variants  =
 +
|description=
 +
}}
 +
{{Tech table|end}}
 +
 
==Missiles / Kinetic Weapons==
 
==Missiles / Kinetic Weapons==
 +
 +
{{Tech table|start}}
 +
{{Tech table|
 +
|name      =
 +
|prequel    =
 +
|variants  =
 +
|description=
 +
}}
 +
{{Tech table|
 +
|name      =
 +
|prequel    =
 +
|variants  =
 +
|description=
 +
}}
 +
{{Tech table|end}}
 +
 
==Power and Propulsion==
 
==Power and Propulsion==
 +
 +
{{Tech table|start}}
 +
{{Tech table|
 +
|name      =
 +
|prequel    =
 +
|variants  =
 +
|description=
 +
}}
 +
{{Tech table|
 +
|name      =
 +
|prequel    =
 +
|variants  =
 +
|description=
 +
}}
 +
{{Tech table|end}}
  
 
==Rest==
 
==Rest==
Line 338: Line 471:
 
* 45cm Railgun
 
* 45cm Railgun
 
* 50cm Railgun
 
* 50cm Railgun
* Absorption Shield Strength per HS: 12
 
* Absorption Shield Strength per HS: 15
 
* Absorption Shield Strength per HS: 18
 
* Absorption Shield Strength per HS: 24
 
* Absorption Shield Strength per HS: 3
 
* Absorption Shield Strength per HS: 30
 
* Absorption Shield Strength per HS: 36
 
* Absorption Shield Strength per HS: 4.5
 
* Absorption Shield Strength per HS: 45
 
* Absorption Shield Strength per HS: 6
 
* Absorption Shield Strength per HS: 7.5
 
* Absorption Shield Strength per HS: 9
 
  
 
* Additional Maintenance Storage
 
* Additional Maintenance Storage
 
* Advanced Antimatter Warhead: Strength: 24 x MSP
 
* Advanced Antimatter Warhead: Strength: 24 x MSP
 
* Advanced Cargo Handling System
 
* Advanced Cargo Handling System
* Advanced Damage Control
+
 
 
* Advanced Geological Sensors
 
* Advanced Geological Sensors
 
* Advanced Gravitational Sensors
 
* Advanced Gravitational Sensors
Line 372: Line 493:
 
* Antimatter Catalysed Cobalt Warhead: Strength: 16 x MSP
 
* Antimatter Catalysed Cobalt Warhead: Strength: 16 x MSP
 
* Antimatter Warhead: Strength: 20 x MSP
 
* Antimatter Warhead: Strength: 20 x MSP
* AS Radiation Rate per HS per Minute: 0.5
+
 
* AS Radiation Rate per HS per Minute: 0.75
 
* AS Radiation Rate per HS per Minute: 1.0
 
* AS Radiation Rate per HS per Minute: 1.25
 
* AS Radiation Rate per HS per Minute: 1.5
 
* AS Radiation Rate per HS per Minute: 2.0
 
* AS Radiation Rate per HS per Minute: 2.5
 
* AS Radiation Rate per HS per Minute: 3.0
 
* AS Radiation Rate per HS per Minute: 4.0
 
* AS Radiation Rate per HS per Minute: 4.8
 
* AS Radiation Rate per HS per Minute: 6.0
 
* AS Radiation Rate per HS per Minute: 7.5
 
 
* Assault Infantry Battalion
 
* Assault Infantry Battalion
  
Line 631: Line 741:
 
* Jump Drive Efficiency 6
 
* Jump Drive Efficiency 6
 
* Jump Drive Efficiency 8
 
* Jump Drive Efficiency 8
* Jump Gate Construction Module 120
+
 
* Jump Gate Construction Module 150
 
* Jump Gate Construction Module 180
 
* Jump Gate Construction Module 20
 
* Jump Gate Construction Module 30
 
* Jump Gate Construction Module 45
 
* Jump Gate Construction Module 60
 
* Jump Gate Construction Module 90
 
 
* Jump Point Theory
 
* Jump Point Theory
 
* Laminate Composite Armour
 
* Laminate Composite Armour
Line 921: Line 1,024:
 
* Small Craft Electronic Countermeasures - 4
 
* Small Craft Electronic Countermeasures - 4
 
* Small Craft Electronic Countermeasures - 5
 
* Small Craft Electronic Countermeasures - 5
* Small Jump Gate Construction Module
+
 
 
* Small PDC Barracks
 
* Small PDC Barracks
 
* Small Troop Transport Bay
 
* Small Troop Transport Bay
Line 973: Line 1,076:
 
* Two-stage Thermonuclear Warhead: Strength: 6 x MSP
 
* Two-stage Thermonuclear Warhead: Strength: 6 x MSP
 
* Ultraviolet Laser
 
* Ultraviolet Laser
* Underground Excavation
 
 
* Vacuum Energy Power Plant Technology
 
* Vacuum Energy Power Plant Technology
 
* Visible Light Laser
 
* Visible Light Laser

Revision as of 01:24, 26 January 2016

Also List of Research Costs

Biology / Genetics

Genome Sequence Research: A background tech that allows research into the creation of new species

Construction / Production

Defensive Systems

Advanced Damage Control: A system that allows ship to carry out emergency damage repairs without the need for a shipyard.
':
':
':
':
':
':
':
':

Energy Weapons

':
':

Logistics / Ground Combat

':
':

Missiles / Kinetic Weapons

':
':

Power and Propulsion

':
':

Rest

  • Capacitor Recharge Rate 1
  • Capacitor Recharge Rate 10
  • Capacitor Recharge Rate 12
  • Capacitor Recharge Rate 16
  • Capacitor Recharge Rate 2
  • Capacitor Recharge Rate 20
  • Capacitor Recharge Rate 25
  • Capacitor Recharge Rate 3
  • Capacitor Recharge Rate 4
  • Capacitor Recharge Rate 5
  • Capacitor Recharge Rate 6
  • Capacitor Recharge Rate 8

Sensors and Fire Control

  • Active Grav Sensor Strength 10
  • Active Grav Sensor Strength 100
  • Active Grav Sensor Strength 12
  • Active Grav Sensor Strength 135
  • Active Grav Sensor Strength 16
  • Active Grav Sensor Strength 180
  • Active Grav Sensor Strength 21
  • Active Grav Sensor Strength 28
  • Active Grav Sensor Strength 36
  • Active Grav Sensor Strength 48
  • Active Grav Sensor Strength 60
  • Active Grav Sensor Strength 80
  • Beam Fire Control Range 10,000 km
  • Beam Fire Control Range 16,000 km
  • Beam Fire Control Range 24,000 km
  • Beam Fire Control Range 32,000 km
  • Beam Fire Control Range 40,000 km
  • Beam Fire Control Range 48,000 km
  • Beam Fire Control Range 60,000 km
  • Beam Fire Control Range 75,000 km
  • Beam Fire Control Range 100,000 km
  • Beam Fire Control Range 125,000 km
  • Beam Fire Control Range 150,000 km
  • Beam Fire Control Range 175,000 km
  • Electronic Hardening Level 0
  • Electronic Hardening Level 1
  • Electronic Hardening Level 2
  • Electronic Hardening Level 3
  • Electronic Hardening Level 4
  • Electronic Hardening Level 5
  • Electronic Hardening Level 6
  • Electronic Hardening Level 7
  • Electronic Hardening Level 8
  • Electronic Warfare
  • EM Sensor Sensitivity 5
  • EM Sensor Sensitivity 6
  • EM Sensor Sensitivity 8
  • EM Sensor Sensitivity 11
  • EM Sensor Sensitivity 14
  • EM Sensor Sensitivity 18
  • EM Sensor Sensitivity 24
  • EM Sensor Sensitivity 32
  • EM Sensor Sensitivity 40
  • EM Sensor Sensitivity 50
  • EM Sensor Sensitivity 60
  • EM Sensor Sensitivity 75
  • Fire Control Speed Rating 1250 km/s
  • Fire Control Speed Rating 2000 km/s
  • Fire Control Speed Rating 3000 km/s
  • Fire Control Speed Rating 4000 km/s
  • Fire Control Speed Rating 5000 km/s
  • Fire Control Speed Rating 6250 km/s
  • Fire Control Speed Rating 8000 km/s
  • Fire Control Speed Rating 10,000 km/s
  • Fire Control Speed Rating 12,500 km/s
  • Fire Control Speed Rating 15,000 km/s
  • Fire Control Speed Rating 20,000 km/s
  • Fire Control Speed Rating 25,000 km/s
  • Geological Survey Sensors
  • Gravitational Survey Sensors
  • Max Tracking Time Bonus vs Missiles 0%
  • Max Tracking Time Bonus vs Missiles 20%
  • Max Tracking Time Bonus vs Missiles 40%
  • Max Tracking Time Bonus vs Missiles 60%
  • Max Tracking Time Bonus vs Missiles 80%
  • Max Tracking Time Bonus vs Missiles 100%
  • Planetary Sensor Strength 1200
  • Planetary Sensor Strength 1600
  • Planetary Sensor Strength 2000
  • Planetary Sensor Strength 250
  • Planetary Sensor Strength 2500
  • Planetary Sensor Strength 300
  • Planetary Sensor Strength 3000
  • Planetary Sensor Strength 3750
  • Planetary Sensor Strength 400
  • Planetary Sensor Strength 550
  • Planetary Sensor Strength 700
  • Planetary Sensor Strength 900
  • Thermal Sensor Sensitivity 5
  • Thermal Sensor Sensitivity 6
  • Thermal Sensor Sensitivity 8
  • Thermal Sensor Sensitivity 11
  • Thermal Sensor Sensitivity 14
  • Thermal Sensor Sensitivity 18
  • Thermal Sensor Sensitivity 24
  • Thermal Sensor Sensitivity 32
  • Thermal Sensor Sensitivity 40
  • Thermal Sensor Sensitivity 50
  • Thermal Sensor Sensitivity 60
  • Thermal Sensor Sensitivity 75


  • 15cm Advanced Carronade
  • 20cm Advanced Carronade
  • 25cm Advanced Carronade
  • 30cm Advanced Carronade
  • 35cm Advanced Carronade
  • 40cm Advanced Carronade
  • 50cm Advanced Carronade
  • 60cm Advanced Carronade
  • 70cm Advanced Carronade
  • 80cm Advanced Carronade
  • 10cm Advanced Laser Focal Size
  • 12cm Advanced Laser Focal Size
  • 15cm Advanced Laser Focal Size
  • 20cm Advanced Laser Focal Size
  • 25cm Advanced Laser Focal Size
  • 30cm Advanced Laser Focal Size
  • 35cm Advanced Laser Focal Size
  • 40cm Advanced Laser Focal Size
  • 50cm Advanced Laser Focal Size
  • 60cm Advanced Laser Focal Size
  • 70cm Advanced Laser Focal Size
  • 80cm Advanced Laser Focal Size
  • 10cm Advanced Railgun
  • 12cm Advanced Railgun
  • 15cm Advanced Railgun
  • 20cm Advanced Railgun
  • 25cm Advanced Railgun
  • 30cm Advanced Railgun
  • 35cm Advanced Railgun
  • 40cm Advanced Railgun
  • 45cm Advanced Railgun
  • 50cm Advanced Railgun
  • 15cm Carronade
  • 20cm Carronade
  • 25cm Carronade
  • 30cm Carronade
  • 35cm Carronade
  • 40cm Carronade
  • 50cm Carronade
  • 60cm Carronade
  • 70cm Carronade
  • 80cm Carronade
  • 10cm Laser Focal Size
  • 12cm Laser Focal Size
  • 15cm Laser Focal Size
  • 20cm Laser Focal Size
  • 25cm Laser Focal Size
  • 30cm Laser Focal Size
  • 35cm Laser Focal Size
  • 40cm Laser Focal Size
  • 50cm Laser Focal Size
  • 60cm Laser Focal Size
  • 70cm Laser Focal Size
  • 80cm Laser Focal Size
  • 10cm Meson Focal Size
  • 12cm Meson Focal Size
  • 15cm Meson Focal Size
  • 20cm Meson Focal Size
  • 25cm Meson Focal Size
  • 30cm Meson Focal Size
  • 35cm Meson Focal Size
  • 40cm Meson Focal Size
  • 50cm Meson Focal Size
  • 60cm Meson Focal Size
  • 70cm Meson Focal Size
  • 80cm Meson Focal Size
  • 10cm Microwave Focal Size
  • 12cm Microwave Focal Size
  • 15cm Microwave Focal Size
  • 20cm Microwave Focal Size
  • 25cm Microwave Focal Size
  • 30cm Microwave Focal Size
  • 35cm Microwave Focal Size
  • 40cm Microwave Focal Size
  • 50cm Microwave Focal Size
  • 60cm Microwave Focal Size
  • 70cm Microwave Focal Size
  • 80cm Microwave Focal Size
  • 10cm Railgun
  • 12cm Railgun
  • 15cm Railgun
  • 20cm Railgun
  • 25cm Railgun
  • 30cm Railgun
  • 35cm Railgun
  • 40cm Railgun
  • 45cm Railgun
  • 50cm Railgun
  • Additional Maintenance Storage
  • Advanced Antimatter Warhead: Strength: 24 x MSP
  • Advanced Cargo Handling System
  • Advanced Geological Sensors
  • Advanced Gravitational Sensors
  • Advanced Particle Beam Warhead 11
  • Advanced Particle Beam Warhead 15
  • Advanced Particle Beam Warhead 20
  • Advanced Particle Beam Warhead 25
  • Advanced Particle Beam Warhead 3
  • Advanced Particle Beam Warhead 32
  • Advanced Particle Beam Warhead 4
  • Advanced Particle Beam Warhead 45
  • Advanced Particle Beam Warhead 5
  • Advanced Particle Beam Warhead 64
  • Advanced Particle Beam Warhead 8
  • Advanced Spinal Mount
  • Alpha Shields
  • Antimatter Catalysed Cobalt Warhead: Strength: 16 x MSP
  • Antimatter Warhead: Strength: 20 x MSP
  • Assault Infantry Battalion
  • Beam Core Anti-matter Drive Technology
  • Beam Core Anti-matter Power Plant Technology
  • Beta Shields
  • Biphase Carbide Armour
  • Boat Bay
  • Boat Bay - Small
  • Bonded Superdense Armour
  • Box Launcher 0.15 Size / 15x (No internal reload)
  • Bridge
  • Brigade Headquarters
  • Broadband Sensor
  • Cargo Handling System
  • Cargo Hold - Small
  • Cargo Hold - Standard
  • Ceramic Composite Armour
  • Cloak Sensor Reduction 75%
  • Cloak Sensor Reduction 80%
  • Cloak Sensor Reduction 85%
  • Cloak Sensor Reduction 90%
  • Cloak Sensor Reduction 93%
  • Cloak Sensor Reduction 95%
  • Cloak Sensor Reduction 97%
  • Cloak Sensor Reduction 98%
  • Cloak Sensor Reduction 99%
  • Cloak Sensor Reduction 99.5%
  • Cloaking Efficiency 10
  • Cloaking Efficiency 12
  • Cloaking Efficiency 15
  • Cloaking Efficiency 3
  • Cloaking Efficiency 4
  • Cloaking Efficiency 5
  • Cloaking Efficiency 6
  • Cloaking Efficiency 8
  • Cloaking Theory
  • Cobalt Warhead: Strength: 10 x MSP
  • Coherent Superdense Armour
  • Collapsium Armour
  • Colonization Cost Reduction 10%
  • Colonization Cost Reduction 15%
  • Colonization Cost Reduction 20%
  • Colonization Cost Reduction 25%
  • Colonization Cost Reduction 30%
  • Colonization Cost Reduction 35%
  • Colonization Cost Reduction 40%
  • Colonization Cost Reduction 5%
  • Colonization Cost Reduction 50%
  • Combat Drop Module - Battalion
  • Combat Drop Module - Company
  • Combat Drop Module (Cryo) - Battalion
  • Combat Drop Module (Cryo) - Company
  • Combat Engineer Battalion
  • Commercial Jump Drive
  • Compact Electronic Counter-countermeasures - 1
  • Compact Electronic Counter-countermeasures - 10
  • Compact Electronic Counter-countermeasures - 2
  • Compact Electronic Counter-countermeasures - 3
  • Compact Electronic Counter-countermeasures - 4
  • Compact Electronic Counter-countermeasures - 5
  • Compact Electronic Counter-countermeasures - 6
  • Compact Electronic Counter-countermeasures - 7
  • Compact Electronic Counter-countermeasures - 8
  • Compact Electronic Counter-countermeasures - 9
  • Compact Electronic Countermeasures - 1
  • Compact Electronic Countermeasures - 10
  • Compact Electronic Countermeasures - 2
  • Compact Electronic Countermeasures - 3
  • Compact Electronic Countermeasures - 4
  • Compact Electronic Countermeasures - 5
  • Compact Electronic Countermeasures - 6
  • Compact Electronic Countermeasures - 7
  • Compact Electronic Countermeasures - 8
  • Compact Electronic Countermeasures - 9
  • Composite Armour
  • Compressed Carbon Armour
  • Compressed Fuel Storage System
  • Compressed Fuel Storage System - Large
  • Compressed Fuel Storage System - Tiny
  • Compressed Fuel Storage System - Very Large
  • Compressed Fuel Storage System -Small
  • Construction Brigade
  • Conventional Armour
  • Conventional Engine Technology
  • Conventional ICBM
  • Crew Quarters
  • Crew Quarters - Fighter
  • Crew Quarters - Small
  • Crew Quarters - Tiny
  • Cryogenic Transport
  • Cryogenic Transport - Emergency
  • Cryogenic Transport - Small
  • Crystalline Composite Armour
  • Damage Control
  • Delta Shields
  • Divisional Headquarters
  • Duranium Armour
  • Electronic Counter-countermeasures - 1
  • Electronic Counter-countermeasures - 10
  • Electronic Counter-countermeasures - 2
  • Electronic Counter-countermeasures - 3
  • Electronic Counter-countermeasures - 4
  • Electronic Counter-countermeasures - 5
  • Electronic Counter-countermeasures - 6
  • Electronic Counter-countermeasures - 7
  • Electronic Counter-countermeasures - 8
  • Electronic Counter-countermeasures - 9
  • Electronic Countermeasures - 1
  • Electronic Countermeasures - 10
  • Electronic Countermeasures - 2
  • Electronic Countermeasures - 3
  • Electronic Countermeasures - 4
  • Electronic Countermeasures - 5
  • Electronic Countermeasures - 6
  • Electronic Countermeasures - 7
  • Electronic Countermeasures - 8
  • Electronic Countermeasures - 9
  • Engineering Section
  • Engineering Section - Fighter
  • Engineering Section - Small
  • Engineering Section - Tiny
  • Enhanced Radiation Warhead (20% Yield, 5x Rad)
  • Enhanced Radiation Warhead (25% Yield, 4x Rad)
  • Enhanced Radiation Warhead (33% Yield, 3x Rad)
  • Enhanced Radiation Warhead (50% Yield, 2x Rad)
  • Epsilon Shields
  • Extreme X-ray Laser
  • Extreme X-Ray Laser Warhead
  • Far Gamma Ray Laser
  • Far Ultraviolet Laser
  • Far X-Ray Laser
  • Far X-Ray Laser Warhead
  • Fighter Only
  • Fire Control 1.25x Size 1.25x Tracking Speed
  • Fire Control 1.5x Size 1.5x Range
  • Fire Control 1.5x Size 1.5x Tracking Speed
  • Fire Control 1.75x Size 1.75x Tracking Speed
  • Fire Control 25% Size 25% Range
  • Fire Control 2x Size 2x Range
  • Fire Control 2x Size 2x Tracking Speed
  • Fire Control 34% Size 34% Range
  • Fire Control 3x Size 3x Range
  • Fire Control 3x Size 3x Tracking Speed
  • Fire Control 4x Size 4x Range
  • Fire Control 4x Size 4x Tracking Speed
  • Fire Control 50% Size 50% Range
  • Fire Control 50% Size 50% Tracking Speed
  • Flag Bridge
  • Fuel Consumption: 0.1 Litres per Engine Power Hour
  • Fuel Consumption: 0.125 Litres per Engine Power Hour
  • Fuel Consumption: 0.16 Litres per Engine Power Hour
  • Fuel Consumption: 0.2 Litres per Engine Power Hour
  • Fuel Consumption: 0.25 Litres per Engine Power Hour
  • Fuel Consumption: 0.3 Litres per Engine Power Hour
  • Fuel Consumption: 0.4 Litres per Engine Power Hour
  • Fuel Consumption: 0.5 Litres per Engine Power Hour
  • Fuel Consumption: 0.6 Litres per Engine Power Hour
  • Fuel Consumption: 0.7 Litres per Engine Power Hour
  • Fuel Consumption: 0.8 Litres per Engine Power Hour
  • Fuel Consumption: 0.9 Litres per Engine Power Hour
  • Fuel Consumption: 1 Litre per Engine Power Hour
  • Fuel Storage
  • Fuel Storage - Large
  • Fuel Storage - Small
  • Fuel Storage - Tiny
  • Fuel Storage - Ultra Large
  • Fuel Storage - Very Large
  • Fusion-boosted Fission Warhead: Strength: 5 x MSP
  • Gamma Ray Laser
  • Gamma Shields
  • Garrison Battalion
  • Gas Core Anti-matter Drive Technology
  • Gas-Cooled Fast Reactor Technology
  • Gas-core Anti-matter Power Plant Technology
  • Gauss Cannon Launch Velocity 1
  • Gauss Cannon Launch Velocity 2
  • Gauss Cannon Launch Velocity 3
  • Gauss Cannon Launch Velocity 4
  • Gauss Cannon Launch Velocity 5
  • Gauss Cannon Launch Velocity 6
  • Gauss Cannon Rate of Fire 1
  • Gauss Cannon Rate of Fire 2
  • Gauss Cannon Rate of Fire 3
  • Gauss Cannon Rate of Fire 4
  • Gauss Cannon Rate of Fire 5
  • Gauss Cannon Rate of Fire 6
  • Gauss Cannon Rate of Fire 8
  • Gauss Cannon Size vs Accuracy 0.5HS and 8%
  • Gauss Cannon Size vs Accuracy 0.6HS and 10%
  • Gauss Cannon Size vs Accuracy 0.75HS and 12.5%
  • Gauss Cannon Size vs Accuracy 1.5HS and 25%
  • Gauss Cannon Size vs Accuracy 1HS and 17%
  • Gauss Cannon Size vs Accuracy 2HS and 33%
  • Gauss Cannon Size vs Accuracy 3HS and 50%
  • Gauss Cannon Size vs Accuracy 4HS and 67%
  • Gauss Cannon Size vs Accuracy 5HS and 85%
  • Gauss Cannon Size vs Accuracy 6HS and 100%
  • Grav-Assisted Cargo Handling System
  • Gravatonic Warhead: Strength: 30 x MSP
  • Ground Unit Strength 10
  • Ground Unit Strength 12
  • Ground Unit Strength 14
  • Ground Unit Strength 16
  • Ground Unit Strength 20
  • Ground Unit Strength 25
  • Ground Unit Strength 30
  • Ground Unit Strength 36
  • Ground Unit Strength 42
  • Ground Unit Strength 50
  • Ground Unit Strength 60
  • Ground Unit Strength 70
  • Gun-Type Fission Warhead: Strength: 2 x MSP
  • Hangar Deck
  • Heavy Assault Battalion
  • High Density Duranium Armour
  • ICBM Launch Control
  • ICBM Silo
  • Implosion Fission Warhead: Strength: 3 x MSP
  • Improved Cargo Handling System
  • Improved Command and Control
  • Improved Damage Control
  • Improved Geological Sensors
  • Improved Gravitational Sensors
  • Inertial Confinement Fusion Drive Technology
  • Inertial Confinement Fusion Reactor Technology
  • Infrared Laser
  • Internal Confinement Fusion Drive Technology
  • Ion Drive Technology
  • Jump Drive Efficiency 10
  • Jump Drive Efficiency 12
  • Jump Drive Efficiency 15
  • Jump Drive Efficiency 18
  • Jump Drive Efficiency 21
  • Jump Drive Efficiency 25
  • Jump Drive Efficiency 4
  • Jump Drive Efficiency 5
  • Jump Drive Efficiency 6
  • Jump Drive Efficiency 8
  • Jump Point Theory
  • Laminate Composite Armour
  • Levitated-Pit Implosion Warhead: Strength: 4 x MSP
  • Luxury Passenger Accomodation
  • Magazine Ejection System - 70% Chance
  • Magazine Ejection System - 80% Chance
  • Magazine Ejection System - 85% Chance
  • Magazine Ejection System - 90% Chance
  • Magazine Ejection System - 93% Chance
  • Magazine Ejection System - 95% Chance
  • Magazine Ejection System - 97% Chance
  • Magazine Ejection System - 98% Chance
  • Magazine Ejection System - 99% Chance
  • Magazine Feed System Efficiency - 75%
  • Magazine Feed System Efficiency - 80%
  • Magazine Feed System Efficiency - 85%
  • Magazine Feed System Efficiency - 90%
  • Magazine Feed System Efficiency - 92%
  • Magazine Feed System Efficiency - 94%
  • Magazine Feed System Efficiency - 96%
  • Magazine Feed System Efficiency - 98%
  • Magazine Feed System Efficiency - 99%
  • Magnetic Confinement Fusion Drive Technology
  • Magnetic Confinement Fusion Reactor Technology
  • Magneto-plasma Drive Technology
  • Maintenance Module
  • Marine Battalion
  • Marine Company
  • Max Jump Squadron Size - 10 (Size x 2.4)
  • Max Jump Squadron Size - 11 (Size x 2.6)
  • Max Jump Squadron Size - 12 (Size x 3.0)
  • Max Jump Squadron Size - 3 (Size x 1.0)
  • Max Jump Squadron Size - 4 (Size x 1.1)
  • Max Jump Squadron Size - 5 (Size x 1.2)
  • Max Jump Squadron Size - 6 (Size x 1.3)
  • Max Jump Squadron Size - 7 (Size x 1.4)
  • Max Jump Squadron Size - 8 (Size x 1.5)
  • Max Jump Squadron Size - 9 (Size x 1.6)
  • Max Squadron Jump Radius - 1000k (Size x 1.25)
  • Max Squadron Jump Radius - 100k (Size x 1.05)
  • Max Squadron Jump Radius - 1500k (Size x 1.3)
  • Max Squadron Jump Radius - 2000k (Size x 1.4)
  • Max Squadron Jump Radius - 2500k (Size x 1.5)
  • Max Squadron Jump Radius - 250k (Size x 1.1)
  • Max Squadron Jump Radius - 3000k (Size x 1.6)
  • Max Squadron Jump Radius - 4000k (Size x 1.
  • Max Squadron Jump Radius - 500k (Size x 1.15)
  • Max Squadron Jump Radius - 50k (Size x 1.0)
  • Max Squadron Jump Radius - 750k (Size x 1.2)
  • Maximum Engine Power Modifier x1
  • Maximum Engine Power Modifier x1.25
  • Maximum Engine Power Modifier x1.5
  • Maximum Engine Power Modifier x1.75
  • Maximum Engine Power Modifier x2
  • Maximum Engine Power Modifier x2.5
  • Maximum Engine Power Modifier x3
  • Meson Focusing Technology 1
  • Meson Focusing Technology 10
  • Meson Focusing Technology 11
  • Meson Focusing Technology 12
  • Meson Focusing Technology 2
  • Meson Focusing Technology 3
  • Meson Focusing Technology 4
  • Meson Focusing Technology 5
  • Meson Focusing Technology 6
  • Meson Focusing Technology 7
  • Meson Focusing Technology 8
  • Meson Focusing Technology 9
  • Microwave Focusing Technology 1
  • Microwave Focusing Technology 10
  • Microwave Focusing Technology 11
  • Microwave Focusing Technology 12
  • Microwave Focusing Technology 2
  • Microwave Focusing Technology 3
  • Microwave Focusing Technology 4
  • Microwave Focusing Technology 5
  • Microwave Focusing Technology 6
  • Microwave Focusing Technology 7
  • Microwave Focusing Technology 8
  • Microwave Focusing Technology 9
  • Military Jump Drive
  • Minimum Cloak Size 10
  • Minimum Cloak Size 12
  • Minimum Cloak Size 15
  • Minimum Cloak Size 2
  • Minimum Cloak Size 20
  • Minimum Cloak Size 25
  • Minimum Cloak Size 3
  • Minimum Cloak Size 4
  • Minimum Cloak Size 6
  • Minimum Cloak Size 8
  • Minimum Engine Power Modifier x0.1
  • Minimum Engine Power Modifier x0.15
  • Minimum Engine Power Modifier x0.2
  • Minimum Engine Power Modifier x0.25
  • Minimum Engine Power Modifier x0.3
  • Minimum Engine Power Modifier x0.4
  • Minimum Engine Power Modifier x0.5
  • Minimum Jump Engine Size - 10
  • Minimum Jump Engine Size - 12
  • Minimum Jump Engine Size - 15
  • Minimum Jump Engine Size - 2
  • Minimum Jump Engine Size - 3
  • Minimum Jump Engine Size - 4
  • Minimum Jump Engine Size - 5
  • Minimum Jump Engine Size - 6
  • Minimum Jump Engine Size - 8
  • Missile Agility 100 per MSP
  • Missile Agility 128 per MSP
  • Missile Agility 160 per MSP
  • Missile Agility 20 per MSP
  • Missile Agility 200 per MSP
  • Missile Agility 240 per MSP
  • Missile Agility 32 per MSP
  • Missile Agility 320 per MSP
  • Missile Agility 400 per MSP
  • Missile Agility 48 per MSP
  • Missile Agility 64 per MSP
  • Missile Agility 80 per MSP
  • Missile ECM 1
  • Missile ECM 10
  • Missile ECM 2
  • Missile ECM 3
  • Missile ECM 4
  • Missile ECM 5
  • Missile ECM 6
  • Missile ECM 7
  • Missile ECM 8
  • Missile ECM 9
  • Missile Fire Control
  • Missile Launcher Reload Rate 1
  • Missile Launcher Reload Rate 10
  • Missile Launcher Reload Rate 11
  • Missile Launcher Reload Rate 12
  • Missile Launcher Reload Rate 2
  • Missile Launcher Reload Rate 3
  • Missile Launcher Reload Rate 4
  • Missile Launcher Reload Rate 5
  • Missile Launcher Reload Rate 6
  • Missile Launcher Reload Rate 7
  • Missile Launcher Reload Rate 8
  • Missile Launcher Reload Rate 9
  • Missile Launcher Size 1
  • Missile Launcher Size 10
  • Missile Launcher Size 11
  • Missile Launcher Size 12
  • Missile Launcher Size 14
  • Missile Launcher Size 16
  • Missile Launcher Size 18
  • Missile Launcher Size 2
  • Missile Launcher Size 20
  • Missile Launcher Size 24
  • Missile Launcher Size 3
  • Missile Launcher Size 4
  • Missile Launcher Size 5
  • Missile Launcher Size 6
  • Missile Launcher Size 7
  • Missile Launcher Size 8
  • Missile Launcher Size 9
  • Mobile Infantry Battalion
  • Near Gamma Ray Laser
  • Near Ultraviolet Laser
  • No Hyper Drive Capability
  • No Missile ECM
  • No Reactor Power Boost
  • No Restrictions
  • Normal Size Normal Range
  • Normal Size Normal Speed
  • Nuclear Pulse Engine Technology
  • Nuclear Thermal Engine Technology
  • Omega Shields
  • Omicron Shields
  • Orbital Habitat Module
  • Ordnance Production 12 BP
  • Ordnance Production 14 BP
  • Ordnance Production 16 BP
  • Ordnance Production 20 BP
  • Ordnance Production 25 BP
  • Ordnance Production 30 BP
  • Ordnance Production 35 BP
  • Ordnance Production 40 BP
  • Ordnance Production 50 BP
  • Ordnance Production 60 BP
  • Ordnance Production 70 BP
  • Particle Beam Range 1,000,000 km
  • Particle Beam Range 1,200,000 km
  • Particle Beam Range 100,000 km
  • Particle Beam Range 150,000 km
  • Particle Beam Range 200,000 km
  • Particle Beam Range 240,000 km
  • Particle Beam Range 320,000 km
  • Particle Beam Range 400,000 km
  • Particle Beam Range 500,000 km
  • Particle Beam Range 60,000 km
  • Particle Beam Range 640,000 km
  • Particle Beam Range 800,000 km
  • Particle Beam Strength 12
  • Particle Beam Strength 16
  • Particle Beam Strength 2
  • Particle Beam Strength 20
  • Particle Beam Strength 25
  • Particle Beam Strength 3
  • Particle Beam Strength 36
  • Particle Beam Strength 4
  • Particle Beam Strength 50
  • Particle Beam Strength 6
  • Particle Beam Strength 9
  • PDC Barracks
  • PDC-based System
  • Pebble Bed Reactor Technology
  • Phased Geological Sensors
  • Phased Gravitational Sensors
  • Photonic Drive Technology
  • Plasma Core Anti-matter Drive Technology
  • Plasma-core Anti-matter Power Plant Technology
  • Pressurised Water Reactor
  • Psi Shields
  • Railgun Launch Velocity 1
  • Railgun Launch Velocity 2
  • Railgun Launch Velocity 3
  • Railgun Launch Velocity 4
  • Railgun Launch Velocity 5
  • Railgun Launch Velocity 6
  • Railgun Launch Velocity 7
  • Railgun Launch Velocity 8
  • Railgun Launch Velocity 9
  • Reactor Power Boost 10%, Explosion 10%
  • Reactor Power Boost 15%, Explosion 12%
  • Reactor Power Boost 20%, Explosion 16%
  • Reactor Power Boost 25%, Explosion 20%
  • Reactor Power Boost 30%, Explosion 25%
  • Reactor Power Boost 40%, Explosion 30%
  • Reactor Power Boost 5%, Explosion 7%
  • Reactor Power Boost 50%, Explosion 35%
  • Recreational Module
  • Reduced-size Laser 0.5 Size / 20x Recharge
  • Reduced-size Laser 0.75 Size / 4x Recharge
  • Reduced-size Launcher 0.25 Size / 100x Reload
  • Reduced-size Launcher 0.33 Size / 20x Reload
  • Reduced-size Launcher 0.5 Size / 5x Reload
  • Reduced-size Launcher 0.75 Size / 2x Reload
  • Replacement Battalion
  • Salvage Module 1000
  • Salvage Module 1350
  • Salvage Module 1800
  • Salvage Module 2500
  • Salvage Module 500
  • Salvage Module 750
  • Search Sensor
  • Shield Regeneration Rate 1
  • Shield Regeneration Rate 1.5
  • Shield Regeneration Rate 10
  • Shield Regeneration Rate 12
  • Shield Regeneration Rate 15
  • Shield Regeneration Rate 2
  • Shield Regeneration Rate 2.5
  • Shield Regeneration Rate 3
  • Shield Regeneration Rate 4
  • Shield Regeneration Rate 5
  • Shield Regeneration Rate 6
  • Shield Regeneration Rate 8
  • Ship to Ship Tractor Beam
  • Ship-based System


  • Sigma Shields
  • Small Craft Electronic Counter-countermeasures - 1
  • Small Craft Electronic Counter-countermeasures - 2
  • Small Craft Electronic Counter-countermeasures - 3
  • Small Craft Electronic Counter-countermeasures - 4
  • Small Craft Electronic Counter-countermeasures - 5
  • Small Craft Electronic Countermeasures - 1
  • Small Craft Electronic Countermeasures - 2
  • Small Craft Electronic Countermeasures - 3
  • Small Craft Electronic Countermeasures - 4
  • Small Craft Electronic Countermeasures - 5
  • Small PDC Barracks
  • Small Troop Transport Bay
  • Soft X-ray Laser
  • Soft Xray Laser Warhead
  • Solid Core Anti-matter Drive Technology
  • Solid-core Anti-matter Power Plant Technology
  • Spinal Mount
  • Standard Laser Size and Recharge Rate
  • Standard Mount
  • Standard Size and Reload Rate
  • Stellarator Fusion Reactor Technology
  • Structural Shell
  • Superdense Armour
  • Swarm Extraction Module
  • Tau Shields


  • Thermal Reduction: Signature 1% Normal
  • Thermal Reduction: Signature 100% Normal
  • Thermal Reduction: Signature 12% Normal
  • Thermal Reduction: Signature 16% Normal
  • Thermal Reduction: Signature 2% Normal
  • Thermal Reduction: Signature 25% Normal
  • Thermal Reduction: Signature 3% Normal
  • Thermal Reduction: Signature 35% Normal
  • Thermal Reduction: Signature 4% Normal
  • Thermal Reduction: Signature 50% Normal
  • Thermal Reduction: Signature 6% Normal
  • Thermal Reduction: Signature 75% Normal
  • Thermal Reduction: Signature 8% Normal
  • Theta Shields
  • Three-stage Thermonuclear Warhead: Strength: 8 x MSP
  • Tokamak Fusion Reactor Technology
  • Tri-Cobalt Warhead: Strength: 12 x MSP
  • Troop Transport Bay
  • Turret Tracking Speed (10% Gear) 10,000 km/s
  • Turret Tracking Speed (10% Gear) 12,500 km/s
  • Turret Tracking Speed (10% Gear) 1250 km/s
  • Turret Tracking Speed (10% Gear) 16,000 km/s
  • Turret Tracking Speed (10% Gear) 20,000 km/s
  • Turret Tracking Speed (10% Gear) 2000 km/s
  • Turret Tracking Speed (10% Gear) 25,000 km/s
  • Turret Tracking Speed (10% Gear) 3000 km/s
  • Turret Tracking Speed (10% Gear) 4000 km/s
  • Turret Tracking Speed (10% Gear) 5000 km/s
  • Turret Tracking Speed (10% Gear) 6250 km/s
  • Turret Tracking Speed (10% Gear) 8000 km/s
  • Two-stage Thermonuclear Warhead: Strength: 6 x MSP
  • Ultraviolet Laser
  • Vacuum Energy Power Plant Technology
  • Visible Light Laser
  • Xi Shields
  • X-Ray Laser
  • X-Ray Laser Warhead