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Difference between revisions of "Technology"

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|variants  =
 
|variants  =
 
|description= Allow construction of underground infrastructure
 
|description= Allow construction of underground infrastructure
 +
}}
 +
{{Tech table|
 +
|name      = Ordnance Production
 +
|prequel    = Trans-Newtonian Technology
 +
|cost      =
 +
|variants  = 12 BP; 14 BP; 16 BP; 20 BP; 25 BP; 30 BP; 35 BP; 40 BP; 50 BP; 60 BP; 70 BP
 +
|description= Rate of production per Ordnance Factory
 
}}
 
}}
 
{{Tech table|end}}
 
{{Tech table|end}}
 
* Ordnance Production
 
12 BP; 14 BP; 16 BP; 20 BP; 25 BP; 30 BP; 35 BP; 40 BP; 50 BP; 60 BP; 70 BP
 
  
 
==Defensive Systems==
 
==Defensive Systems==
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{{Tech table|start}}
 
{{Tech table|start}}
 +
{{Tech table|
 +
|name      = Laser Focal Size
 +
|prequel    =
 +
|cost      =
 +
|variants  = 10cm; 12cm; 15cm; 20cm; 25cm; 30cm; 35cm; 40cm; 50cm; 60cm; 70cm; 80cm
 +
|description= The 'calibre' of the weapon.
 +
}}
 +
{{Tech table|
 +
|name      = Advanced Laser Focal Size
 +
|prequel    =
 +
|cost      =
 +
|variants  =
 +
|description= The 'calibre' of the weapon. Can only be found in ruins, not researched.
 +
}}
 +
{{Tech table|
 +
|name      = Particle Beam Range
 +
|prequel    =
 +
|cost      =
 +
|variants  = 1,000,000 km; 1,200,000 km; 100,000 km; 150,000 km; 200,000 km; 240,000 km; 320,000 km; 400,000 km; 500,000 km; 60,000 km; 640,000 km; 800,000 km
 +
|description=
 +
}}
 +
{{Tech table|
 +
|name      = Particle Beam Strength
 +
|prequel    =
 +
|cost      =
 +
|variants  = 12; 16; 2; 20; 25; 3; 36; 4; 50; 6; 9
 +
|description=
 +
}}
 +
{{Tech table|
 +
|name      = Meson Focusing Technology
 +
|prequel    =
 +
|cost      =
 +
|variants  = 1; 10; 11; 12; 2; 3; 4; 5; 6; 7; 8; 9
 +
|description=
 +
}}
 +
{{Tech table|
 +
|name      = Meson Focal Size
 +
|prequel    =
 +
|cost      =
 +
|variants  = 10cm; 12cm; 15cm; 20cm; 25cm; 30cm; 35cm; 40cm; 50cm; 60cm; 70cm; 80cm
 +
|description= The 'calibre' of the weapon.
 +
}}
 +
{{Tech table|
 +
|name      = Plasma Carronade
 +
|prequel    =
 +
|cost      =
 +
|variants  = 15cm; 20cm; 25cm; 30cm; 35cm; 40cm; 50cm; 60cm; 70cm; 80cm
 +
|description= The 'calibre' of the weapon.
 +
}}
 +
{{Tech table|
 +
|name      = Advanced Carronade
 +
|prequel    =
 +
|cost      =
 +
|variants  = 15cm; 20cm; 25cm; 30cm; 35cm; 40cm; 50cm; 60cm; 70cm; 80cm
 +
|description= The 'calibre' of the weapon. Can only be found in ruins, not researched.
 +
}}
 +
{{Tech table|
 +
|name      = Microwave Focal Size
 +
|prequel    =
 +
|cost      =
 +
|variants  = 10cm; 12cm; 15cm; 20cm; 25cm; 30cm; 35cm; 40cm; 50cm; 60cm; 70cm; 80cm
 +
|description= The 'calibre' of the weapon.
 +
}}
 +
{{Tech table|
 +
|name      = Microwave Focusing Technology
 +
|prequel    =
 +
|cost      =
 +
|variants  = 1; 10; 11; 12; 2; 3; 4; 5; 6; 7; 8; 9
 +
|description=
 +
}}
 +
{{Tech table|
 +
|name      = Turret Tracking Speed (10% Gear)
 +
|prequel    =
 +
|cost      =
 +
|variants  = 10,000 km/s; 12,500 km/s; 1250 km/s; 16,000 km/s; 20,000 km/s; 2000 km/s; 25,000 km/s; 3000 km/s; 4000 km/s; 5000 km/s; 6250 km/s; 8000 km/s
 +
|description=
 +
}}
 +
{{Tech table|
 +
|name      =
 +
|prequel    =
 +
|cost      =
 +
|variants  =
 +
|description=
 +
}}
 
{{Tech table|
 
{{Tech table|
 
|name      =
 
|name      =
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}}
 
}}
 
{{Tech table|end}}
 
{{Tech table|end}}
 
* Laser Focal Size
 
10cm; 12cm; 15cm; 20cm; 25cm; 30cm; 35cm; 40cm; 50cm; 60cm; 70cm; 80cm
 
* Advanced Laser Focal Size
 
10cm; 12cm; 15cm; 20cm; 25cm; 30cm; 35cm; 40cm; 50cm; 60cm; 70cm; 80cm
 
 
* Particle Beam Range
 
1,000,000 km; 1,200,000 km; 100,000 km; 150,000 km; 200,000 km; 240,000 km; 320,000 km; 400,000 km; 500,000 km; 60,000 km; 640,000 km; 800,000 km
 
* Particle Beam Strength
 
12; 16; 2; 20; 25; 3; 36; 4; 50; 6; 9
 
 
* Meson Focusing Technology
 
1; 10; 11; 12; 2; 3; 4; 5; 6; 7; 8; 9
 
* Meson Focal Size
 
10cm; 12cm; 15cm; 20cm; 25cm; 30cm; 35cm; 40cm; 50cm; 60cm; 70cm; 80cm
 
 
* Carronade
 
15cm; 20cm; 25cm; 30cm; 35cm; 40cm; 50cm; 60cm; 70cm; 80cm
 
* Advanced Carronade
 
15cm; 20cm; 25cm; 30cm; 35cm; 40cm; 50cm; 60cm; 70cm; 80cm
 
 
* Microwave Focal Size
 
10cm; 12cm; 15cm; 20cm; 25cm; 30cm; 35cm; 40cm; 50cm; 60cm; 70cm; 80cm
 
* Microwave Focusing Technology
 
1; 10; 11; 12; 2; 3; 4; 5; 6; 7; 8; 9
 
 
 
* Turret Tracking Speed (10% Gear)
 
10,000 km/s; 12,500 km/s; 1250 km/s; 16,000 km/s; 20,000 km/s; 2000 km/s; 25,000 km/s; 3000 km/s; 4000 km/s; 5000 km/s; 6250 km/s; 8000 km/s
 
 
  
  
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}}
 
}}
 
{{Tech table|
 
{{Tech table|
|name      =
+
|name      = Combat Drop Module
 +
|prequel    =
 +
|cost      =
 +
|variants  = Battalion; Company
 +
|description= Used for planetary assaults or boarding. Troops in drop modules lose morale over time.
 +
}}
 +
{{Tech table|
 +
|name      = Combat Drop Module (Cryo)
 +
|prequel    =
 +
|cost      =
 +
|variants  = Battalion;Company
 +
|description= Used for planetary assaults or boarding. Troops in cryo drop modules do not lose morale.
 +
}}
 +
{{Tech table|
 +
|name      = Hangar Deck
 +
|prequel    =
 +
|cost      =
 +
|variants  =
 +
|description=
 +
}}
 +
{{Tech table|
 +
|name      = Maintenance Module
 +
|prequel    =
 +
|cost      =
 +
|variants  =
 +
|description=
 +
}}
 +
{{Tech table|
 +
|name      = Orbital Habitat Module
 +
|prequel    =
 +
|cost      =
 +
|variants  =
 +
|description=
 +
}}
 +
{{Tech table|
 +
|name      = Ship to Ship Tractor Beam
 
|prequel    =
 
|prequel    =
 
|cost      =
 
|cost      =
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{{Tech table|end}}
 
{{Tech table|end}}
  
 
+
* Crew Quarters - Standard;Small;Tiny;Fighter
* Crew Quarters
 
Standard;Small;Tiny;Fighter
 
 
 
 
 
* Combat Drop Module
 
Battalion; Company
 
* Combat Drop Module (Cryo)
 
Battalion;Company
 
 
 
* Hangar Deck
 
 
* Luxury Passenger Accomodation
 
* Luxury Passenger Accomodation
* Maintenance Module
 
* Orbital Habitat Module
 
 
 
* PDC Barracks
 
* PDC Barracks
 
* Small PDC Barracks
 
* Small PDC Barracks
 
 
* Recreational Module
 
* Recreational Module
 
* Ship to Ship Tractor Beam
 
 
  
 
{{Tech table|start}}
 
{{Tech table|start}}

Revision as of 01:42, 7 April 2016

Also List of Research Costs

Biology / Genetics

Biology, Genetics, evolution shapes the creatures on a world to better fit their environment over the course of millennia. Practitioners in this field attempt to speed this process, either through genetic manipulation to make beings that better fit a given environment or by creating mechanisms that make the environment better fit the beings.

Genome Sequence Research: A background technology that allows research into the creation of new species. Genetic modification may allows the creation of new variants of our species with differing environmental tolerances, potentially useful for colonizing non-ideal worlds.

Construction / Production

Trans-Newtonian Technology: The starting tech for all trans-newtonian technology. It is imperative that we establish a more robust and comprehensive theory of Trans-Newtonian physics. The minor research done up until this point has been promising, but a large-scale, dedicated, systematic approach may open dozens of new avenues of investigation. Trans-Newtonian empires have access to this technology from the start.

Defensive Systems

Energy Weapons

Advanced Laser Focal Size: The 'calibre' of the weapon. Can only be found in ruins, not researched.
':
':
':


Logistics / Ground Combat

Additional Maintenance Storage: Allows a ship to carry additional maintenance supplies
Bridge: Essential for every ship and the location of the ship commander
Hangar Deck:
Maintenance Module:
Orbital Habitat Module:
Ship to Ship Tractor Beam:
':
  • Crew Quarters - Standard;Small;Tiny;Fighter
  • Luxury Passenger Accomodation
  • PDC Barracks
  • Small PDC Barracks
  • Recreational Module

Missiles / Kinetic Weapons

':
':
  • Railgun

10cm; 12cm; 15cm; 20cm; 25cm; 30cm; 35cm; 40cm; 45cm; 50cm

  • Advanced Railgun

10cm; 12cm; 15cm; 20cm; 25cm; 30cm; 35cm; 40cm; 45cm; 50cm

  • Railgun Launch Velocity
1; 2; 3; 4; 5; 6; 7; 8; 9
  • Gauss Cannon Launch Velocity

1; 2; 3; 4; 5; 6

  • Gauss Cannon Rate of Fire

1; 2; 3; 4; 5; 6; 8

  • Gauss Cannon Size vs Accuracy

0.5HS and 8%; 0.6HS and 10%; 0.75HS and 12.5%; 1.5HS and 25%; 1HS and 17%; 2HS and 33%; 3HS and 50%; 4HS and 67%; 5HS and 85%; 6HS and 100%

Power and Propulsion

':


  • Conventional Engine Technology 500
  • Nuclear Thermal Engine Technology 2500
  • Nuclear Pulse Engine Technology 5000
  • Ion Drive Technology 10000
  • Magneto-plasma Drive Technology 20000
  • Internal Confinement Fusion Drive Technology 40000
  • Magnetic Confinement Fusion Drive Technology 80000
  • Inertial Confinement Fusion Drive Technology 150000
  • Solid Core Anti-matter Drive Technology 380000
  • Gas Core Anti-matter Drive Technology 600000
  • Plasma Core Anti-matter Drive Technology 1250000
  • Beam Core Anti-matter Drive Technology 2500000
  • Photonic Drive Technology 5000000


  • Pressurised Water Reactor 1500
  • Pebble Bed Reactor Technology 3000
  • Gas-Cooled Fast Reactor Technology 6000
  • Stellarator Fusion Reactor Technology 12000
  • Tokamak Fusion Reactor Technology 24000
  • Magnetic Confinement Fusion Reactor Technology 45000
  • Inertial Confinement Fusion Reactor Technology 90000
  • Solid-core Anti-matter Power Plant Technology 180000
  • Gas-core Anti-matter Power Plant Technology 375000
  • Plasma-core Anti-matter Power Plant Technology 750000
  • Beam Core Anti-matter Power Plant Technology 1500000
  • Vacuum Energy Power Plant Technology 3000000


Sensors and Fire Control

Electronic Warfare: Prerequisite technology for Electronic countermeasures and Electronic counter-countermeasures
Missile Fire Control: This active sensor is designed as a fire control system.



  • Missile Agility

100 per MSP; 128 per MSP; 160 per MSP; 20 per MSP; 200 per MSP; 240 per MSP; 32 per MSP; 320 per MSP; 400 per MSP; 48 per MSP; 64 per MSP; 80 per MSP

  • Missile Launcher Reload Rate

1; 10; 11; 12; 2; 3; 4; 5; 6; 7; 8; 9

  • Missile Launcher Size

1; 10; 11; 12; 14; 16; 18; 2; 20; 24; 3; 4; 5; 6; 7; 8; 9


  • Advanced Particle Beam Warhead

11; 15; 20; 25; 3; 32; 4; 45; 5; 64; 8


  • Gun-Type Fission Warhead: Strength: 2 x MSP
  • Implosion Fission Warhead: Strength: 3 x MSP
  • Levitated-Pit Implosion Warhead: Strength: 4 x MSP
  • Fusion-boosted Fission Warhead: Strength: 5 x MSP
  • Two-stage Thermonuclear Warhead: Strength: 6 x MSP
  • Three-stage Thermonuclear Warhead: Strength: 8 x MSP
  • Cobalt Warhead: Strength: 10 x MSP
  • Tri-Cobalt Warhead: Strength: 12 x MSP
  • Antimatter Catalysed Cobalt Warhead: Strength: 16 x MSP
  • Antimatter Warhead: Strength: 20 x MSP
  • Advanced Antimatter Warhead: Strength: 24 x MSP
  • Gravatonic Warhead: Strength: 30 x MSP


  • Infrared Laser 500
  • Visible Light Laser 2000
  • Near Ultraviolet Laser 4000
  • Ultraviolet Laser 8000
  • Far Ultraviolet Laser 16000
  • Soft X-ray Laser 30000
  • X-Ray Laser 60000
  • Far X-Ray Laser 125000
  • Extreme X-ray Laser 250000
  • Near Gamma Ray Laser 500000
  • Gamma Ray Laser 1000000
  • Far Gamma Ray Laser 2000000
  • Soft Xray Laser Warhead 15000
  • X-Ray Laser Warhead 30000
  • Far X-Ray Laser Warhead 50000
  • Extreme X-Ray Laser Warhead 120000
  • Enhanced Radiation Warhead

(20% Yield, 5x Rad); (25% Yield, 4x Rad); (33% Yield, 3x Rad); (50% Yield, 2x Rad)

  • Conventional Armour
  • Structural Shell




  • Box Launcher 0.15 Size / 15x (No internal reload)
  • Broadband Sensor


  • Conventional ICBM


  • Fire Control

50% Size 50% Tracking Speed; Normal Size Normal Speed; 1.25x Size 1.25x Tracking Speed; 1.5x Size 1.5x Tracking Speed; 1.75x Size 1.75x Tracking Speed; 2x Size 2x Tracking Speed; 3x Size 3x Tracking Speed; 4x Size 4x Tracking Speed;

25% Size 25% Range; 34% Size 34% Range; 50% Size 50% Range; Normal Size Normal Range 1.5x Size 1.5x Range; 2x Size 2x Range; 3x Size 3x Range; 4x Size 4x Range;




  • Ground Unit Strength

10; 12; 14; 16; 20; 25; 30; 36; 42; 50; 60; 70


  • ICBM Launch Control
  • ICBM Silo
  • Improved Command and Control



  • Magazine Ejection System

70% Chance; 80% Chance; 85% Chance; 90% Chance; 93% Chance; 95% Chance; 97% Chance; 98% Chance; 99% Chance

  • Magazine Feed System Efficiency

75%; 80%; 85%; 90%; 92%; 94%; 96%; 98%; 99%


  • Jump Point Theory
  • Commercial Jump Drive
  • Military Jump Drive
  • Minimum Cloak Size

10; 12; 15; 2; 20; 25; 3; 4; 6; 8


  • Reduced-size Laser

0.5 Size / 20x Recharge; 0.75 Size / 4x Recharge

  • Reduced-size Launcher

0.25 Size / 100x Reload; 0.33 Size / 20x Reload; 0.5 Size / 5x Reload; 0.75 Size / 2x Reload

  • Shield Regeneration Rate

1; 1.5; 10; 12; 15; 2; 2.5; 3; 4; 5; 6; 8


  • Ship-based System
  • PDC-based System
  • Fighter Only
  • Search Sensor
  • No Hyper Drive Capability
  • No Missile ECM
  • No Reactor Power Boost
  • No Restrictions


  • Standard Mount
  • Spinal Mount
  • Advanced Spinal Mount
  • Standard Laser Size and Recharge Rate
  • Standard Size and Reload Rate
  • Swarm Extraction Module