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Technology

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Revision as of 01:12, 3 March 2016 by Mor (talk | contribs)
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Also List of Research Costs

Biology / Genetics

Biology, Genetics, evolution shapes the creatures on a world to better fit their environment over the course of millennia. Practitioners in this field attempt to speed this process, either through genetic manipulation to make beings that better fit a given environment or by creating mechanisms that make the environment better fit the beings.

Genome Sequence Research: A background technology that allows research into the creation of new species. Genetic modification may allows the creation of new variants of our species with differing environmental tolerances, potentially useful for colonizing non-ideal worlds.

Construction / Production

Trans-Newtonian Technology: The starting tech for all trans-newtonian technology. It is imperative that we establish a more robust and comprehensive theory of Trans-Newtonian physics. The minor research done up until this point has been promising, but a large-scale, dedicated, systematic approach may open dozens of new avenues of investigation.

Defensive Systems

Energy Weapons

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Logistics / Ground Combat

Additional Maintenance Storage: Allows a ship to carry additional maintenance supplies
Bridge: Essential for every ship and the location of the ship commander
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  • Compressed Fuel Storage System - Tiny
  • Compressed Fuel Storage System - Small
  • Crew Quarters
  • Crew Quarters - Fighter
  • Crew Quarters - Small
  • Crew Quarters - Tiny
  • Cryogenic Transport
  • Cryogenic Transport - Emergency
  • Cryogenic Transport - Small
  • Engineering Section
  • Engineering Section - Fighter
  • Engineering Section - Small
  • Engineering Section - Tiny
  • Flag Bridge
  • Fuel Storage
  • Fuel Storage - Large
  • Fuel Storage - Small
  • Fuel Storage - Tiny
  • Fuel Storage - Ultra Large
  • Fuel Storage - Very Large

Missiles / Kinetic Weapons

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Power and Propulsion

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Rest

  • Capacitor Recharge Rate 1
  • Capacitor Recharge Rate 10
  • Capacitor Recharge Rate 12
  • Capacitor Recharge Rate 16
  • Capacitor Recharge Rate 2
  • Capacitor Recharge Rate 20
  • Capacitor Recharge Rate 25
  • Capacitor Recharge Rate 3
  • Capacitor Recharge Rate 4
  • Capacitor Recharge Rate 5
  • Capacitor Recharge Rate 6
  • Capacitor Recharge Rate 8

Sensors and Fire Control

Electronic Warfare: Prerequisite technology for Electronic countermeasures and Electronic counter-countermeasures
Missile Fire Control: This active sensor is designed as a fire control system.


  • Advanced Carronade

15cm; 20cm; 25cm; 30cm; 35cm; 40cm; 50cm; 60cm; 70cm; 80cm

  • Advanced Laser Focal Size

10cm; 12cm; 15cm; 20cm; 25cm; 30cm; 35cm; 40cm; 50cm; 60cm; 70cm; 80cm

  • Advanced Railgun

10cm; 12cm; 15cm; 20cm; 25cm; 30cm; 35cm; 40cm; 45cm; 50cm

  • Carronade

15cm; 20cm; 25cm; 30cm; 35cm; 40cm; 50cm; 60cm; 70cm; 80cm

  • Laser Focal Size

10cm; 12cm; 15cm; 20cm; 25cm; 30cm; 35cm; 40cm; 50cm; 60cm; 70cm; 80cm

  • Meson Focal Size

10cm; 12cm; 15cm; 20cm; 25cm; 30cm; 35cm; 40cm; 50cm; 60cm; 70cm; 80cm

  • Microwave Focal Size

10cm; 12cm; 15cm; 20cm; 25cm; 30cm; 35cm; 40cm; 50cm; 60cm; 70cm; 80cm

  • Railgun

10cm; 12cm; 15cm; 20cm; 25cm; 30cm; 35cm; 40cm; 45cm; 50cm

  • Advanced Antimatter Warhead: Strength: 24 x MSP
  • Advanced Particle Beam Warhead

11; 15; 20; 25; 3; 32; 4; 45; 5; 64; 8

  • Advanced Spinal Mount
  • Antimatter Catalysed Cobalt Warhead: Strength: 16 x MSP
  • Antimatter Warhead: Strength: 20 x MSP
  • Assault Infantry Battalion
  • Beam Core Anti-matter Drive Technology
  • Beam Core Anti-matter Power Plant Technology
  • Structural Shell
  • Box Launcher 0.15 Size / 15x (No internal reload)
  • Brigade Headquarters
  • Broadband Sensor
  • Cobalt Warhead: Strength: 10 x MSP
  • Combat Drop Module - Battalion
  • Combat Drop Module - Company
  • Combat Drop Module (Cryo) - Battalion
  • Combat Drop Module (Cryo) - Company
  • Combat Engineer Battalion
  • Commercial Jump Drive
  • Construction Brigade
  • Conventional Armour
  • Conventional Engine Technology
  • Conventional ICBM
  • Divisional Headquarters
  • Enhanced Radiation Warhead

(20% Yield, 5x Rad); (25% Yield, 4x Rad); (33% Yield, 3x Rad); (50% Yield, 2x Rad)

  • Extreme X-ray Laser
  • Extreme X-Ray Laser Warhead
  • Far Gamma Ray Laser
  • Far Ultraviolet Laser
  • Far X-Ray Laser
  • Far X-Ray Laser Warhead
  • Fighter Only
  • Fire Control

1.25x Size 1.25x Tracking Speed, 1.5x Size 1.5x Range, 1.5x Size 1.5x Tracking Speed, 1.75x Size 1.75x Tracking Speed, 25% Size 25% Range, 2x Size 2x Range, 2x Size 2x Tracking Speed, 34% Size 34% Range, 3x Size 3x Range, 3x Size 3x Tracking Speed, 4x Size 4x Range, 4x Size 4x Tracking Speed, 50% Size 50% Range, 50% Size 50% Tracking Speed

  • Fuel Consumption:

0.1 Litres per Engine Power Hour; 0.125 Litres per Engine Power Hour; 0.16 Litres per Engine Power Hour; 0.2 Litres per Engine Power Hour; 0.25 Litres per Engine Power Hour; 0.3 Litres per Engine Power Hour; 0.4 Litres per Engine Power Hour; 0.5 Litres per Engine Power Hour; 0.6 Litres per Engine Power Hour; 0.7 Litres per Engine Power Hour; 0.8 Litres per Engine Power Hour; 0.9 Litres per Engine Power Hour; 1 Litre per Engine Power Hour

  • Fusion-boosted Fission Warhead: Strength: 5 x MSP
  • Gamma Ray Laser
  • Garrison Battalion
  • Gas Core Anti-matter Drive Technology
  • Gas-Cooled Fast Reactor Technology
  • Gas-core Anti-matter Power Plant Technology
  • Gauss Cannon Launch Velocity

1; 2; 3; 4; 5; 6

  • Gauss Cannon Rate of Fire

1; 2; 3; 4; 5; 6; 8

  • Gauss Cannon Size vs Accuracy

0.5HS and 8%; 0.6HS and 10%; 0.75HS and 12.5%; 1.5HS and 25%; 1HS and 17%; 2HS and 33%; 3HS and 50%; 4HS and 67%; 5HS and 85%; 6HS and 100%

  • Gravatonic Warhead: Strength: 30 x MSP
  • Ground Unit Strength

10; 12; 14; 16; 20; 25; 30; 36; 42; 50; 60; 70

  • Gun-Type Fission Warhead: Strength: 2 x MSP
  • Hangar Deck
  • Heavy Assault Battalion
  • ICBM Launch Control
  • ICBM Silo
  • Implosion Fission Warhead: Strength: 3 x MSP
  • Improved Command and Control
  • Inertial Confinement Fusion Drive Technology
  • Inertial Confinement Fusion Reactor Technology
  • Infrared Laser
  • Internal Confinement Fusion Drive Technology
  • Ion Drive Technology
  • Jump Drive Efficiency

10; 12; 15; 18; 21; 25; 4; 5; 6; 8

  • Jump Point Theory
  • Levitated-Pit Implosion Warhead: Strength: 4 x MSP
  • Luxury Passenger Accomodation
  • Magazine Ejection System

70% Chance; 80% Chance; 85% Chance; 90% Chance; 93% Chance; 95% Chance; 97% Chance; 98% Chance; 99% Chance

  • Magazine Feed System Efficiency

75%; 80%; 85%; 90%; 92%; 94%; 96%; 98%; 99%

  • Magnetic Confinement Fusion Drive Technology
  • Magnetic Confinement Fusion Reactor Technology
  • Magneto-plasma Drive Technology
  • Maintenance Module
  • Marine Battalion
  • Marine Company
  • Max Jump Squadron Size

10 (Size x 2.4); 11 (Size x 2.6); 12 (Size x 3.0); 3 (Size x 1.0); 4 (Size x 1.1); 5 (Size x 1.2); 6 (Size x 1.3); 7 (Size x 1.4); 8 (Size x 1.5); 9 (Size x 1.6)

  • Max Squadron Jump Radius

1000k (Size x 1.25); 100k (Size x 1.05); 1500k (Size x 1.3); 2000k (Size x 1.4); 2500k (Size x 1.5); 250k (Size x 1.1); 3000k (Size x 1.6); 4000k (Size x 1.8) ; 500k (Size x 1.15); 50k (Size x 1.0); 750k (Size x 1.2)

  • Maximum Engine Power Modifier

x1; x1.25; x1.5; x1.75; x2; x2.5; x3

  • Meson Focusing Technology

1; 10; 11; 12; 2; 3; 4; 5; 6; 7; 8; 9

  • Microwave Focusing Technology

1; 10; 11; 12; 2; 3; 4; 5; 6; 7; 8; 9

  • Military Jump Drive
  • Minimum Cloak Size

10; 12; 15; 2; 20; 25; 3; 4; 6; 8

  • Minimum Engine Power Modifier

x0.1; x0.15; x0.2; x0.25; x0.3; x0.4; x0.5

  • Minimum Jump Engine Size

10; 12; 15; 2; 3; 4; 5; 6; 8

  • Missile Agility

100 per MSP; 128 per MSP; 160 per MSP; 20 per MSP; 200 per MSP; 240 per MSP; 32 per MSP; 320 per MSP; 400 per MSP; 48 per MSP; 64 per MSP; 80 per MSP


  • Missile Launcher Reload Rate

1; 10; 11; 12; 2; 3; 4; 5; 6; 7; 8; 9

  • Missile Launcher Size

1; 10; 11; 12; 14; 16; 18; 2; 20; 24; 3; 4; 5; 6; 7; 8; 9

  • Mobile Infantry Battalion
  • Near Gamma Ray Laser
  • Near Ultraviolet Laser
  • No Hyper Drive Capability
  • No Missile ECM
  • No Reactor Power Boost
  • No Restrictions
  • Normal Size Normal Range
  • Normal Size Normal Speed
  • Nuclear Pulse Engine Technology
  • Nuclear Thermal Engine Technology
  • Orbital Habitat Module
  • Ordnance Production

12 BP; 14 BP; 16 BP; 20 BP; 25 BP; 30 BP; 35 BP; 40 BP; 50 BP; 60 BP; 70 BP

  • Particle Beam Range

1,000,000 km; 1,200,000 km; 100,000 km; 150,000 km; 200,000 km; 240,000 km; 320,000 km; 400,000 km; 500,000 km; 60,000 km; 640,000 km; 800,000 km

  • Particle Beam Strength

12; 16; 2; 20; 25; 3; 36; 4; 50; 6; 9

  • PDC Barracks
  • PDC-based System
  • Pebble Bed Reactor Technology
  • Photonic Drive Technology
  • Plasma Core Anti-matter Drive Technology
  • Plasma-core Anti-matter Power Plant Technology
  • Pressurised Water Reactor
  • Railgun Launch Velocity
1; 2; 3; 4; 5; 6; 7; 8; 9
  • Reactor Power Boost

10%, Explosion 10%; 15%, Explosion 12%; 20%, Explosion 16%; 25%, Explosion 20%; 30%, Explosion 25%; 40%, Explosion 30%; 5%, Explosion 7%; 50%, Explosion 35%

  • Recreational Module
  • Reduced-size Laser

0.5 Size / 20x Recharge; 0.75 Size / 4x Recharge

  • Reduced-size Launcher

0.25 Size / 100x Reload; 0.33 Size / 20x Reload; 0.5 Size / 5x Reload; 0.75 Size / 2x Reload

  • Replacement Battalion
  • Salvage Module

1000; 1350; 1800; 2500; 500; 750

  • Search Sensor
  • Shield Regeneration Rate

1; 1.5; 10; 12; 15; 2; 2.5; 3; 4; 5; 6; 8

  • Ship to Ship Tractor Beam
  • Ship-based System
  • Small PDC Barracks
  • Small Troop Transport Bay
  • Soft X-ray Laser
  • Soft Xray Laser Warhead
  • Solid Core Anti-matter Drive Technology
  • Solid-core Anti-matter Power Plant Technology
  • Spinal Mount
  • Standard Laser Size and Recharge Rate
  • Standard Mount
  • Standard Size and Reload Rate
  • Stellarator Fusion Reactor Technology
  • Swarm Extraction Module
  • Three-stage Thermonuclear Warhead: Strength: 8 x MSP
  • Tokamak Fusion Reactor Technology
  • Tri-Cobalt Warhead: Strength: 12 x MSP
  • Troop Transport Bay
  • Turret Tracking Speed (10% Gear)

10,000 km/s; 12,500 km/s; 1250 km/s; 16,000 km/s; 20,000 km/s; 2000 km/s; 25,000 km/s; 3000 km/s; 4000 km/s; 5000 km/s; 6250 km/s; 8000 km/s

  • Two-stage Thermonuclear Warhead: Strength: 6 x MSP
  • Ultraviolet Laser
  • Vacuum Energy Power Plant Technology
  • Visible Light Laser
  • X-Ray Laser
  • X-Ray Laser Warhead