Aurora is on version 2.5.0 C#, available at the Aurora Forums.

Contact Erik on the forum for a wiki account.

Difference between revisions of "Technology"

From AuroraWiki
Jump to navigation Jump to search
Line 16: Line 16:
 
|prequel    = Genome Sequence
 
|prequel    = Genome Sequence
 
|cost      =
 
|cost      =
|variants  = Normal, +15%,+30%,+45%,+60%,+75%,-15%,-30%,-45%,-60%,-75%
+
|variants  = Normal, +15%;+30%;+45%;+60%;+75%;-15%;-30%;-45%;-60%;-75%
 
|description= The amount by which the new midpoint of the gravity tolerance differs from that of the base species.
 
|description= The amount by which the new midpoint of the gravity tolerance differs from that of the base species.
 
}}
 
}}
Line 23: Line 23:
 
|prequel    = Genome Sequence
 
|prequel    = Genome Sequence
 
|cost      =
 
|cost      =
|variants  = Normal, +15%, +30%, +45%, +60%, +75%, +90%, -15%, -30%, -45%, -60%, -75%
+
|variants  = Normal; +15%; +30%; +45%; +60%; +75%; +90%; -15%; -30%; -45%; -60%; -75%
 
|description= The amount by which the new midpoint of the oxygen tolerance differs from that of the base species
 
|description= The amount by which the new midpoint of the oxygen tolerance differs from that of the base species
 
}}
 
}}
Line 30: Line 30:
 
|prequel    = Genome Sequence
 
|prequel    = Genome Sequence
 
|cost      =
 
|cost      =
|variants  = Normal, +15C, +30C, +45C, +60C, +75C, -15C, -30C, -45C, -60C, -75C, -90C
+
|variants  = Normal; +15C; +30C; +45C; +60C; +75C; -15C; -30C; -45C; -60C; -75C; -90C
 
|description= The amount by which the new midpoint of the temperature tolerance differs from that of the base species
 
|description= The amount by which the new midpoint of the temperature tolerance differs from that of the base species
 
}}
 
}}
Line 37: Line 37:
 
|prequel    = Genome Sequence
 
|prequel    = Genome Sequence
 
|cost      =
 
|cost      =
|variants  = Normal, +10 degrees, +15 degrees, +20 degrees, +25 degrees, +3 degrees, +6 degrees
+
|variants  = Normal; +10 degrees; +15 degrees; +20 degrees; +25 degrees; +3 degrees; +6 degrees
 
|description= The numbers of degrees by which this new species exceeds the range tolerance of the base species
 
|description= The numbers of degrees by which this new species exceeds the range tolerance of the base species
 
}}
 
}}
Line 51: Line 51:
 
|prequel    = Trans-Newtonian Technology  
 
|prequel    = Trans-Newtonian Technology  
 
|cost      =
 
|cost      =
|variants  = 0.0012 atm, 0.0015 atm, 0.002 atm, 0.0025 atm, 0.003 atm, 0.0035 atm, 0.004 atm, 0.0045 atm, 0.005 atm, 0.006 atm, 0.007 atm, 0.008 atm
+
|variants  = 0.0012 atm; 0.0015 atm; 0.002 atm; 0.0025 atm; 0.003 atm; 0.0035 atm; 0.004 atm; 0.0045 atm; 0.005 atm; 0.006 atm; 0.007 atm; 0.008 atm
|description= The amount of gas (measured in atmospheric pressure) produced in one year by one terraforming installation or terraforming module
+
|description= The amount of gas (measured in atmospheric pressure) produced in one year by one terraforming installation or terraforming module.
 
}}
 
}}
 
{{Tech table|end}}
 
{{Tech table|end}}
Line 77: Line 77:
 
|prequel    = Trans-Newtonian Technology
 
|prequel    = Trans-Newtonian Technology
 
|cost      =
 
|cost      =
|variants  = 12 BP, 14 BP, 16 BP, 20 BP, 25 BP, 30 BP, 36 BP, 42 BP, 50 BP, 60 BP, 70 BP
+
|variants  = 12 BP; 14 BP; 16 BP; 20 BP; 25 BP; 30 BP; 36 BP; 42 BP; 50 BP; 60 BP; 70 BP
 
|description= Annual construction rate for one unit of Industrial Capacity
 
|description= Annual construction rate for one unit of Industrial Capacity
 
}}
 
}}
Line 84: Line 84:
 
|prequel    =  
 
|prequel    =  
 
|cost      =
 
|cost      =
|variants  = 20%, 20%, 20%, 20%, 20%, 20%, 20%, 20%, 20%, 20%
+
|variants  = 20%; 20%; 20%; 20%; 20%; 20%; 20%; 20%; 20%; 20%
 
|description= Expands the civilian economy, increasing the wealth gained from income and corporate taxes and expanding trade
 
|description= Expands the civilian economy, increasing the wealth gained from income and corporate taxes and expanding trade
 
}}
 
}}
Line 91: Line 91:
 
|prequel    = Trans-Newtonian Technology
 
|prequel    = Trans-Newtonian Technology
 
|cost      =
 
|cost      =
|variants  = 12 BP, 14 BP, 16 BP, 20 BP, 25 BP, 30 BP, 35 BP, 40 BP, 50 BP, 60 BP, 70 BP
+
|variants  = 12 BP; 14 BP; 16 BP; 20 BP; 25 BP; 30 BP; 35 BP; 40 BP; 50 BP; 60 BP; 70 BP
 
|description= Annual production rate for a Fighter Factory
 
|description= Annual production rate for a Fighter Factory
 
}}
 
}}
Line 98: Line 98:
 
|prequel    = Trans-Newtonian Technology
 
|prequel    = Trans-Newtonian Technology
 
|cost      =
 
|cost      =
|variants  = 100,000 Litres, 120,000 Litres, 144,000 Litres, 168,000 Litres, 200,000 Litres, 240,000 Litres, 280,000 Litres, 48,000 Litres, 56,000 Litres, 64,000 Litres, 80,000 Litres
+
|variants  = 100,000 Litres; 120,000 Litres; 144,000 Litres; 168,000 Litres; 200,000 Litres; 240,000 Litres; 280,000 Litres; 48,000 Litres; 56,000 Litres; 64,000 Litres; 80,000 Litres
 
|description= Increase the annual fuel production for each Fuel Refinery to specified amount.
 
|description= Increase the annual fuel production for each Fuel Refinery to specified amount.
 
}}
 
}}
Line 105: Line 105:
 
|prequel    = Jump Point Theory
 
|prequel    = Jump Point Theory
 
|cost      =
 
|cost      =
|variants  = 20, 30, 45, 60, 90, 120, 150, 180
+
|variants  = 20; 30; 45; 60; 90; 120; 150; 180
 
|description= A ship equipped with this module can construct a jump gate in the specified amount of days
 
|description= A ship equipped with this module can construct a jump gate in the specified amount of days
 
}}
 
}}
Line 119: Line 119:
 
|prequel    = Trans-Newtonian Technology
 
|prequel    = Trans-Newtonian Technology
 
|cost      =
 
|cost      =
|variants  = 12 tons, 14 tons, 16 tons, 20 tons, 25 tons, 30 tons, 36 tons, 42 tons, 50 tons, 60 tons, 70 tons
+
|variants  = 12 tons; 14 tons; 16 tons; 20 tons; 25 tons; 30 tons; 36 tons; 42 tons; 50 tons; 60 tons; 70 tons
 
|description= Annual production of accessibility 1.0 minerals for each mine or automated mine. Small amounts of lower accessibility minerals will be produced; half annual rate for 0.5 accesssibility, one tenth annual rate for 0.1 accessibility, etc.
 
|description= Annual production of accessibility 1.0 minerals for each mine or automated mine. Small amounts of lower accessibility minerals will be produced; half annual rate for 0.5 accesssibility, one tenth annual rate for 0.1 accessibility, etc.
 
}}
 
}}
Line 126: Line 126:
 
|prequel    = Trans-Newtonian Technology
 
|prequel    = Trans-Newtonian Technology
 
|cost      =
 
|cost      =
|variants  = 1000 RP, 1200 RP, 1500 RP, 240 RP, 280 RP, 320 RP, 400 RP, 500 RP, 600 RP, 720 RP, 840 RP
+
|variants  = 1000 RP; 1200 RP; 1500 RP; 240 RP; 280 RP; 320 RP; 400 RP; 500 RP; 600 RP; 720 RP; 840 RP
 
|description= The basic number of research points produced by each Research Facility per year. This can be increased by the research bonus of the scientist leading the project
 
|description= The basic number of research points produced by each Research Facility per year. This can be increased by the research bonus of the scientist leading the project
 
}}
 
}}
Line 133: Line 133:
 
|prequel    = Trans-Newtonian Technology
 
|prequel    = Trans-Newtonian Technology
 
|cost      =
 
|cost      =
|variants  = 1000 BP, 1300 BP, 1600 BP, 2100 BP, 2750 BP, 3500 BP, 4600 BP, 560 BP, 6000 BP, 750 BP, 8000 BP
+
|variants  = 1000 BP; 1300 BP; 1600 BP; 2100 BP; 2750 BP; 3500 BP; 4600 BP; 560 BP; 6000 BP; 750 BP; 8000 BP
 
|description= The number of build points produced by each Shipyard per year. This can be increased by the Shipbuilding bonus of the planetary governor
 
|description= The number of build points produced by each Shipyard per year. This can be increased by the Shipbuilding bonus of the planetary governor
 
}}
 
}}
Line 140: Line 140:
 
|prequel    = Trans-Newtonian Technology
 
|prequel    = Trans-Newtonian Technology
 
|cost      =
 
|cost      =
|variants  = Normal, 10% Time/Cost Saving, 20% Time/Cost Saving, 30% Time/Cost Saving, 40% Time/Cost Saving, 5% Time/Cost Saving, 50% Time/Cost Saving
+
|variants  = Normal; 10% Time/Cost Saving; 20% Time/Cost Saving; 30% Time/Cost Saving; 40% Time/Cost Saving; 5% Time/Cost Saving; 50% Time/Cost Saving
 
|description= Making changes to shipyards, such as adding slipways and capacity or retooling for different classes requires less % time than normal
 
|description= Making changes to shipyards, such as adding slipways and capacity or retooling for different classes requires less % time than normal
 
}}
 
}}
Line 166: Line 166:
 
|prequel    = Trans-Newtonian Technology
 
|prequel    = Trans-Newtonian Technology
 
|cost      =
 
|cost      =
|variants  = Duranium ,High Density Duranium ,Composite ,Ceramic Composite ,Laminate Composite ,Compressed Carbon ,Biphase Carbide ,Crystalline Composite ,Superdense ,Bonded Superdense ,Coherent Superdense , Collapsium Armour
+
|variants  = Duranium ;High Density Duranium ;Composite ;Ceramic Composite ;Laminate Composite ;Compressed Carbon ;Biphase Carbide ;Crystalline Composite ;Superdense ;Bonded Superdense ;Coherent Superdense ; Collapsium Armour
 
|description= Armour is used for the hull of all ships.  
 
|description= Armour is used for the hull of all ships.  
 
}}
 
}}
Line 173: Line 173:
 
|prequel    = Trans-Newtonian Technology
 
|prequel    = Trans-Newtonian Technology
 
|cost      =
 
|cost      =
|variants  = Alpha ,Beta ,Gamma ,Delta ,Epsilon ,Theta ,Xi ,Omicron ,Sigma ,Tau ,Psi ,Omega Shields
+
|variants  = Alpha ;Beta ;Gamma ;Delta ;Epsilon ;Theta ;Xi ;Omicron ;Sigma ;Tau ;Psi ;Omega Shields
 
|description= The level of shield technology. Higher level shields provide more protection for the same size shield generator. Shields regenerate over time.
 
|description= The level of shield technology. Higher level shields provide more protection for the same size shield generator. Shields regenerate over time.
 
}}
 
}}
Line 180: Line 180:
 
|prequel    =
 
|prequel    =
 
|cost      =
 
|cost      =
|variants  = 3, 4.5, 6, 7.5, 9, 12, 15, 18, 24, 30, 36, 45
+
|variants  = 3; 4.5; 6; 7.5; 9; 12; 15; 18; 24; 30; 36; 45
 
|description= The strength per HS of absorption shield technology.
 
|description= The strength per HS of absorption shield technology.
 
}}
 
}}
Line 187: Line 187:
 
|prequel    =
 
|prequel    =
 
|cost      =
 
|cost      =
|variants  = 0.5, 0.75, 1.0, 1.25, 1.5, 2.0, 2.5, 3.0, 4.0, 4.8, 6.0, 7.5
+
|variants  = 0.5; 0.75; 1.0; 1.25; 1.5; 2.0; 2.5; 3.0; 4.0; 4.8; 6.0; 7.5
 
|description= The amount of power that a shield generator with this technology will regenerate over a 300 second period.
 
|description= The amount of power that a shield generator with this technology will regenerate over a 300 second period.
 
}}
 
}}
Line 215: Line 215:
 
|prequel    =
 
|prequel    =
 
|cost      =
 
|cost      =
|variants  = Standard, Improved, Advanced
+
|variants  = Standard; Improved; Advanced
 
|description= A system that allows ship to carry out emergency damage repairs without the need for a shipyard.
 
|description= A system that allows ship to carry out emergency damage repairs without the need for a shipyard.
 
}}
 
}}
Line 222: Line 222:
 
|prequel    =
 
|prequel    =
 
|cost      =
 
|cost      =
|variants  = 1% Normal 100% Normal 12% Normal 16% Normal 2% Normal 25% Normal 3% Normal 35% Normal 4% Normal 50% Normal 6% Normal 75% Normal 8% Normal
+
|variants  = 1% Normal; 100% Normal; 12% Normal; 16% Normal; 2% Normal; 25% Normal; 3% Normal; 35% Normal; 4% Normal; 50% Normal; 6% Normal; 75% Normal; 8% Normal;
 
|description= Reduces the thermal output of engines, making them harder for thermal sensors to detect.
 
|description= Reduces the thermal output of engines, making them harder for thermal sensors to detect.
 
}}
 
}}
Line 260: Line 260:
 
|prequel    =
 
|prequel    =
 
|cost      =
 
|cost      =
|variants  = Normal, Small
+
|variants  = Normal; Small
 
|description= Allows a fighter or ship of up to 250\125 tons to dock within the mothership.
 
|description= Allows a fighter or ship of up to 250\125 tons to dock within the mothership.
 
}}
 
}}
Line 267: Line 267:
 
|prequel    =
 
|prequel    =
 
|cost      =
 
|cost      =
|variants  = Standard, Improved, Advanced, Grav-Assisted
+
|variants  = Standard; Improved; Advanced; Grav-Assisted
 
|description= Used by cargo ships, colony ships and troop ships to enable faster cargo loading or unloading. Increase in load speed is calculated by dividing total load time by tractor strength. Each beam of this type adds 20 to tractor strength
 
|description= Used by cargo ships, colony ships and troop ships to enable faster cargo loading or unloading. Increase in load speed is calculated by dividing total load time by tractor strength. Each beam of this type adds 20 to tractor strength
 
}}
 
}}
Line 281: Line 281:
 
|prequel    =
 
|prequel    =
 
|cost      =
 
|cost      =
|variants  = Standard, Small
+
|variants  = Standard; Small
 
|description= Allows ship to transport 25000\5000 cargo points.  
 
|description= Allows ship to transport 25000\5000 cargo points.  
 
}}
 
}}
Line 295: Line 295:
 
|prequel    =
 
|prequel    =
 
|cost      =
 
|cost      =
|variants  = Standard, Large, Very Large
+
|variants  = Standard; Large; Very Large
 
|description= Fuel storage for ships. Each Compressed Fuel Storage System can hold 75,000/ 375,000/ 1.5m litres of fuel.
 
|description= Fuel storage for ships. Each Compressed Fuel Storage System can hold 75,000/ 375,000/ 1.5m litres of fuel.
 
}}
 
}}
Line 306: Line 306:
 
}}
 
}}
 
{{Tech table|end}}
 
{{Tech table|end}}
 
  
 
* Compressed Fuel Storage System - Tiny
 
* Compressed Fuel Storage System - Tiny
Line 389: Line 388:
 
|cost      =
 
|cost      =
 
|variants  = 10 12 16 21 28 36 48 60 80 100 135 180
 
|variants  = 10 12 16 21 28 36 48 60 80 100 135 180
|description= Active sensor strength per hull space of the component. Provides the strength of the output pulse for active sensors, which are used to detect alien ships based on their size. The active pulse can be detected by GPD sensors
+
|description= Active sensor strength per hull space of the component. Provides the strength of the output pulse for active sensors, which are used to detect alien ships based on their size. The active pulse can be detected by EM sensors
 +
}}
 +
{{Tech table|
 +
|name      = Beam Fire Control Range
 +
|prequel    =
 +
|cost      =
 +
|variants  = 10,000 km; 16,000 km; 24,000 km; 32,000 km; 40,000 km; 48,000 km; 60,000 km; 75,000 km; 100,000 km; 125,000 km; 150,000 km; 175,000 km
 +
|description= Maximum beam fire control range for a size 1 beam fire control ship component. Components may be built up to size 4 with a corresponding linear increase in range
 
}}
 
}}
 
{{Tech table|
 
{{Tech table|
|name      =  
+
|name      = Electronic Warfare
 
|prequel    =
 
|prequel    =
 
|cost      =
 
|cost      =
 
|variants  =  
 
|variants  =  
|description=  
+
|description= Prerequisite technology for Electronic countermeasures and Electronic counter-countermeasures
 +
}}
 +
{{Tech table|
 +
|name      = Electronic Counter-countermeasures
 +
|prequel    = Electronic Warfare
 +
|cost      =
 +
|variants  = 1; 10; 2; 3; 4; 5; 6; 7; 8; 9
 +
|description= ECCM is a ship component that may be linked to a fire control system. Each level of ECCM reduces the ECM strength of the fire control's target by 1 level
 +
}}
 +
{{Tech table|
 +
|name      = Electronic Countermeasures
 +
|prequel    = Electronic Warfare
 +
|cost      =
 +
|variants  = 1; 2; 3; 4; 5; 6; 7; 8; 9; 10
 +
|description= Each level of ECM possessed by a ship makes it a harder target for beam fire control to hit and reduces the range at which a missile fire control system may track it
 +
}}
 +
{{Tech table|
 +
|name      = Compact Electronic Counter-countermeasures
 +
|prequel    =
 +
|cost      =
 +
|variants  = 1; 10; 2; 3; 4; 5; 6; 7; 8; 9
 +
|description= ECCM is a ship component that may be linked to a fire control system. Each level of ECCM reduces the ECM strength of the fire control's target by 1 level.  Compact ECCM provides the same level of ECCM but is a smaller system than regular ECCM
 +
}}
 +
{{Tech table|
 +
|name      = Compact Electronic Countermeasures
 +
|prequel    =
 +
|cost      =
 +
|variants  = 1; 10; 2; 3; 4; 5; 6; 7; 8; 9
 +
|description= Each level of ECM possessed by a ship makes it a harder target for beam fire control to hit and reduces the range at which a missile fire control system may track it. Compact ECM provides the same level of ECM but is a smaller system than regular ECM
 +
}}
 +
{{Tech table|
 +
|name      = Small Craft Electronic Counter-countermeasures
 +
|prequel    =
 +
|cost      =
 +
|variants  = 1; 2; 3; 4; 5
 +
|description= ECCM is a ship component that may be linked to a fire control system. Each level of ECCM reduces the ECM strength of the fire control's target by 1 level.  Compact ECCM provides the same level of ECCM but is a smaller system than regular ECCM
 +
}}
 +
{{Tech table|
 +
|name      = Small Craft Electronic Countermeasures -
 +
|prequel    =
 +
|cost      =
 +
|variants  = 1; 2; 3; 4; 5
 +
|description= Each level of ECM possessed by a ship makes it a harder target for beam fire control to hit and reduces the range at which a missile fire control system may track it. Compact ECM provides the same level of ECM but is a smaller system than regular ECM
 +
}}
 +
{{Tech table|
 +
|name      = Electronic Hardening Level
 +
|prequel    =
 +
|cost      =
 +
|variants  = 0; 1; 2; 3; 4; 5; 6; 7; 8
 +
|description= Protects an electronic system against anti-electronic weapons or effects, such as a high power microwave. Level 2 provides a 50% chance of protection
 +
}}
 +
{{Tech table|
 +
|name      = EM Sensor Sensitivity
 +
|prequel    =
 +
|cost      =
 +
|variants  = 5; 6; 8; 11; 14; 18; 24; 32; 40; 50; 60; 75
 +
|description= Electromagnetic sensor strength per hull space of the sensor component. EM sensors detect alien active sensor emissions and the shield output of alien ships. They provide the 'listening' portion of active sensors
 +
}}
 +
{{Tech table|
 +
|name      = Fire Control Speed Rating
 +
|prequel    =
 +
|cost      =
 +
|variants  = 1250 km/s; 2000 km/s; 3000 km/s; 4000 km/s; 5000 km/s; 6250 km/s; 8000 km/s; 10,000 km/s; 12,500 km/s; 15,000 km/s; 20,000 km/s; 25,000 km/s
 +
|description= The maximum target speed that a beam fire control ship component can engage without a penalty to accuracy. Components may be increased in size to increase their speed rating
 +
}}
 +
{{Tech table|
 +
|name      = Geological Survey Sensors
 +
|prequel    =
 +
|cost      = 1000    ;  10,000 ;  35,000 ; 100,000
 +
|variants  = Standard; Improved; Advanced; Phased
 +
|description= Allows a ship to survey system bodies for mineral deposits or alien ruins. Provides 1/2/3/5 survey point per hour
 +
}}
 +
{{Tech table|
 +
|name      = Gravitational Survey Sensors
 +
|prequel    =
 +
|cost      = 2000    ;  10,000 ;  35,000 ; 100,000
 +
|variants  = Standard; Improved; Advanced; Phased
 +
|description= Allows a ship to survey for jump points by visiting survey locations. Provides 1/2/3/5 survey point per hour
 +
}}
 +
{{Tech table|
 +
|name      = Max Tracking Time Bonus vs Missiles
 +
|prequel    =
 +
|cost      = 1000 ; 4000 ; 12,000 ; 40,000 ; 120,000 ; 400,000
 +
|variants  = 0%  ;  20% ;    40% ;    60% ;    80% ; 100%
 +
|description= This bonus will allow increased tracking speeds against missiles based on the length of time the missiles have been tracked
 
}}
 
}}
 
{{Tech table|
 
{{Tech table|
|name      =  
+
|name      = Missile ECM
 
|prequel    =
 
|prequel    =
 
|cost      =
 
|cost      =
|variants  =  
+
|variants  = 1; 2; 3; 4; 5; 6; 7; 8; 9; 10
|description=  
+
|description= Missile ECM Makes the missile harder for hit by reducing the accuracy of beam fire control and reducing the range of hostile missile fire control.
 
}}
 
}}
 
{{Tech table|
 
{{Tech table|
|name      =  
+
|name      = Missile Fire Control
 
|prequel    =
 
|prequel    =
 
|cost      =
 
|cost      =
 
|variants  =  
 
|variants  =  
|description=  
+
|description= This active sensor is designed as a fire control system.
 
}}
 
}}
 
{{Tech table|
 
{{Tech table|
|name      =  
+
|name      = Planetary Sensor Strength
 
|prequel    =
 
|prequel    =
 
|cost      =
 
|cost      =
|variants  =  
+
|variants  = 250; 300; 400; 550; 700; 900; 1200; 1600; 2000; 2500; 3000; 3750
|description=  
+
|description= Increases the sensor strength of each Deep Space Tracking Station. A population has a sensor strength equal to the Planetary Sensor Strength x Number of Tracking Station.
 
}}
 
}}
 
{{Tech table|
 
{{Tech table|
|name      =  
+
|name      = Thermal Sensor Sensitivity
 
|prequel    =
 
|prequel    =
 
|cost      =
 
|cost      =
|variants  =  
+
|variants  = 5; 6; 8; 11; 14; 18; 24; 32; 40; 50; 60; 75
|description=  
+
|description= Thermal sensor strength per hull space of the sensor component. Thermal sensors detect the engine output of alien ships
 
}}
 
}}
 
{{Tech table|end}}
 
{{Tech table|end}}
  
* Beam Fire Control Range
 
10,000 km, 16,000 km, 24,000 km, 32,000 km, 40,000 km, 48,000 km, 60,000 km, 75,000 km, 100,000 km, 125,000 km, 150,000 km, 175,000 km
 
  
* Electronic Hardening Level
 
0, 1, 2, 3, 4, 5, 6, 7, 8
 
* Electronic Warfare
 
 
* Electronic Counter-countermeasures
 
1, 10, 2, 3, 4, 5, 6, 7, 8, 9
 
 
* Electronic Countermeasures
 
1, 10, 2, 3, 4, 5, 6, 7, 8, 9
 
 
* EM Sensor Sensitivity
 
5, 6, 8, 11, 14, 18, 24, 32, 40, 50, 60, 75
 
 
* Fire Control Speed Rating
 
1250 km/s, 2000 km/s, 3000 km/s, 4000 km/s, 5000 km/s, 6250 km/s, 8000 km/s, 10,000 km/s, 12,500 km/s, 15,000 km/s, 20,000 km/s, 25,000 km/s
 
 
* Geological Survey Sensors
 
* Gravitational Survey Sensors
 
 
* Max Tracking Time Bonus vs Missiles
 
0%, 20%, 40%, 60%, 80%, 100%
 
 
* Planetary Sensor Strength
 
1200, 1600, 2000, 250, 2500, 300, 3000, 3750, 400, 550, 700, 900
 
 
* Thermal Sensor Sensitivity
 
5, 6, 8, 11, 14, 18, 24, 32, 40, 50, 60, 75
 
  
 
* Advanced Carronade
 
* Advanced Carronade
15cm, 20cm, 25cm, 30cm, 35cm, 40cm, 50cm, 60cm, 70cm, 80cm
+
15cm; 20cm; 25cm; 30cm; 35cm; 40cm; 50cm; 60cm; 70cm; 80cm
  
 
* Advanced Laser Focal Size
 
* Advanced Laser Focal Size
10cm, 12cm, 15cm, 20cm, 25cm, 30cm, 35cm, 40cm, 50cm, 60cm, 70cm, 80cm
+
10cm; 12cm; 15cm; 20cm; 25cm; 30cm; 35cm; 40cm; 50cm; 60cm; 70cm; 80cm
  
 
* Advanced Railgun
 
* Advanced Railgun
10cm, 12cm, 15cm, 20cm, 25cm, 30cm, 35cm, 40cm, 45cm, 50cm
+
10cm; 12cm; 15cm; 20cm; 25cm; 30cm; 35cm; 40cm; 45cm; 50cm
  
 
* Carronade
 
* Carronade
15cm, 20cm, 25cm, 30cm, 35cm, 40cm, 50cm, 60cm, 70cm, 80cm
+
15cm; 20cm; 25cm; 30cm; 35cm; 40cm; 50cm; 60cm; 70cm; 80cm
  
 
* Laser Focal Size
 
* Laser Focal Size
10cm, 12cm, 15cm, 20cm, 25cm, 30cm, 35cm, 40cm, 50cm, 60cm, 70cm, 80cm
+
10cm; 12cm; 15cm; 20cm; 25cm; 30cm; 35cm; 40cm; 50cm; 60cm; 70cm; 80cm
  
 
* Meson Focal Size
 
* Meson Focal Size
10cm, 12cm, 15cm, 20cm, 25cm, 30cm, 35cm, 40cm, 50cm, 60cm, 70cm, 80cm
+
10cm; 12cm; 15cm; 20cm; 25cm; 30cm; 35cm; 40cm; 50cm; 60cm; 70cm; 80cm
  
 
* Microwave Focal Size
 
* Microwave Focal Size
10cm, 12cm, 15cm, 20cm, 25cm, 30cm, 35cm, 40cm, 50cm, 60cm, 70cm, 80cm
+
10cm; 12cm; 15cm; 20cm; 25cm; 30cm; 35cm; 40cm; 50cm; 60cm; 70cm; 80cm
  
 
* Railgun
 
* Railgun
10cm, 12cm, 15cm, 20cm, 25cm, 30cm, 35cm, 40cm, 45cm, 50cm
+
10cm; 12cm; 15cm; 20cm; 25cm; 30cm; 35cm; 40cm; 45cm; 50cm
 
 
  
 
* Advanced Antimatter Warhead: Strength: 24 x MSP
 
* Advanced Antimatter Warhead: Strength: 24 x MSP
 
 
* Advanced Geological Sensors
 
* Advanced Gravitational Sensors
 
  
 
* Advanced Particle Beam Warhead
 
* Advanced Particle Beam Warhead
11, 15, 20, 25, 3, 32, 4, 45, 5, 64, 8
+
11; 15; 20; 25; 3; 32; 4; 45; 5; 64; 8
  
 
* Advanced Spinal Mount
 
* Advanced Spinal Mount
Line 502: Line 558:
 
* Beam Core Anti-matter Drive Technology
 
* Beam Core Anti-matter Drive Technology
 
* Beam Core Anti-matter Power Plant Technology
 
* Beam Core Anti-matter Power Plant Technology
 
  
 
* Structural Shell
 
* Structural Shell
 
  
 
* Box Launcher 0.15 Size / 15x (No internal reload)
 
* Box Launcher 0.15 Size / 15x (No internal reload)
Line 511: Line 565:
 
* Brigade Headquarters
 
* Brigade Headquarters
 
* Broadband Sensor
 
* Broadband Sensor
 
  
 
* Cobalt Warhead: Strength: 10 x MSP
 
* Cobalt Warhead: Strength: 10 x MSP
 
  
 
* Combat Drop Module - Battalion
 
* Combat Drop Module - Battalion
Line 522: Line 574:
 
* Combat Engineer Battalion
 
* Combat Engineer Battalion
 
* Commercial Jump Drive
 
* Commercial Jump Drive
 
* Compact Electronic Counter-countermeasures
 
1, 10, 2, 3, 4, 5, 6, 7, 8, 9
 
* Compact Electronic Countermeasures
 
1, 10, 2, 3, 4, 5, 6, 7, 8, 9
 
 
  
 
* Construction Brigade
 
* Construction Brigade
Line 535: Line 581:
  
 
* Divisional Headquarters
 
* Divisional Headquarters
 
  
 
* Enhanced Radiation Warhead
 
* Enhanced Radiation Warhead
(20% Yield, 5x Rad), (25% Yield, 4x Rad), (33% Yield, 3x Rad), (50% Yield, 2x Rad)
+
(20% Yield, 5x Rad); (25% Yield, 4x Rad); (33% Yield, 3x Rad); (50% Yield, 2x Rad)
 
 
  
 
* Extreme X-ray Laser
 
* Extreme X-ray Laser
Line 551: Line 595:
 
* Fire Control
 
* Fire Control
 
1.25x Size 1.25x Tracking Speed, 1.5x Size 1.5x Range, 1.5x Size 1.5x Tracking Speed, 1.75x Size 1.75x Tracking Speed, 25% Size 25% Range, 2x Size 2x Range, 2x Size 2x Tracking Speed, 34% Size 34% Range, 3x Size 3x Range, 3x Size 3x Tracking Speed, 4x Size 4x Range, 4x Size 4x Tracking Speed, 50% Size 50% Range, 50% Size 50% Tracking Speed
 
1.25x Size 1.25x Tracking Speed, 1.5x Size 1.5x Range, 1.5x Size 1.5x Tracking Speed, 1.75x Size 1.75x Tracking Speed, 25% Size 25% Range, 2x Size 2x Range, 2x Size 2x Tracking Speed, 34% Size 34% Range, 3x Size 3x Range, 3x Size 3x Tracking Speed, 4x Size 4x Range, 4x Size 4x Tracking Speed, 50% Size 50% Range, 50% Size 50% Tracking Speed
 
  
 
* Fuel Consumption:
 
* Fuel Consumption:
0.1 Litres per Engine Power Hour, 0.125 Litres per Engine Power Hour, 0.16 Litres per Engine Power Hour, 0.2 Litres per Engine Power Hour, 0.25 Litres per Engine Power Hour, 0.3 Litres per Engine Power Hour, 0.4 Litres per Engine Power Hour, 0.5 Litres per Engine Power Hour, 0.6 Litres per Engine Power Hour, 0.7 Litres per Engine Power Hour, 0.8 Litres per Engine Power Hour, 0.9 Litres per Engine Power Hour, 1 Litre per Engine Power Hour
+
0.1 Litres per Engine Power Hour; 0.125 Litres per Engine Power Hour; 0.16 Litres per Engine Power Hour; 0.2 Litres per Engine Power Hour; 0.25 Litres per Engine Power Hour; 0.3 Litres per Engine Power Hour; 0.4 Litres per Engine Power Hour; 0.5 Litres per Engine Power Hour; 0.6 Litres per Engine Power Hour; 0.7 Litres per Engine Power Hour; 0.8 Litres per Engine Power Hour; 0.9 Litres per Engine Power Hour; 1 Litre per Engine Power Hour
 
 
  
 
* Fusion-boosted Fission Warhead: Strength: 5 x MSP
 
* Fusion-boosted Fission Warhead: Strength: 5 x MSP
Line 566: Line 608:
  
 
* Gauss Cannon Launch Velocity
 
* Gauss Cannon Launch Velocity
1, 2, 3, 4, 5, 6
+
1; 2; 3; 4; 5; 6
  
 
* Gauss Cannon Rate of Fire  
 
* Gauss Cannon Rate of Fire  
1, 2, 3, 4, 5, 6, 8
+
1; 2; 3; 4; 5; 6; 8
  
 
* Gauss Cannon Size vs Accuracy
 
* Gauss Cannon Size vs Accuracy
0.5HS and 8%, 0.6HS and 10%, 0.75HS and 12.5%, 1.5HS and 25%, 1HS and 17%, 2HS and 33%, 3HS and 50%, 4HS and 67%, 5HS and 85%, 6HS and 100%
+
0.5HS and 8%; 0.6HS and 10%; 0.75HS and 12.5%; 1.5HS and 25%; 1HS and 17%; 2HS and 33%; 3HS and 50%; 4HS and 67%; 5HS and 85%; 6HS and 100%
 
 
  
 
* Gravatonic Warhead: Strength: 30 x MSP
 
* Gravatonic Warhead: Strength: 30 x MSP
  
 
* Ground Unit Strength  
 
* Ground Unit Strength  
10, 12, 14, 16, 20, 25, 30, 36, 42, 50, 60, 70
+
10; 12; 14; 16; 20; 25; 30; 36; 42; 50; 60; 70
 
 
  
 
* Gun-Type Fission Warhead: Strength: 2 x MSP
 
* Gun-Type Fission Warhead: Strength: 2 x MSP
Line 590: Line 630:
 
* Improved Command and Control
 
* Improved Command and Control
  
* Improved Geological Sensors
 
* Improved Gravitational Sensors
 
 
* Inertial Confinement Fusion Drive Technology
 
* Inertial Confinement Fusion Drive Technology
 
* Inertial Confinement Fusion Reactor Technology
 
* Inertial Confinement Fusion Reactor Technology
Line 599: Line 637:
  
 
* Jump Drive Efficiency  
 
* Jump Drive Efficiency  
10, 12, 15, 18, 21, 25, 4, 5, 6, 8
+
10; 12; 15; 18; 21; 25; 4; 5; 6; 8
  
 
* Jump Point Theory
 
* Jump Point Theory
Line 606: Line 644:
  
 
* Magazine Ejection System
 
* Magazine Ejection System
70% Chance, 80% Chance, 85% Chance, 90% Chance, 93% Chance, 95% Chance, 97% Chance, 98% Chance, 99% Chance
+
70% Chance; 80% Chance; 85% Chance; 90% Chance; 93% Chance; 95% Chance; 97% Chance; 98% Chance; 99% Chance
  
 
* Magazine Feed System Efficiency  
 
* Magazine Feed System Efficiency  
75%, 80%, 85%, 90%, 92%, 94%, 96%, 98%, 99%
+
75%; 80%; 85%; 90%; 92%; 94%; 96%; 98%; 99%
  
 
* Magnetic Confinement Fusion Drive Technology
 
* Magnetic Confinement Fusion Drive Technology
Line 619: Line 657:
  
 
* Max Jump Squadron Size
 
* Max Jump Squadron Size
10 (Size x 2.4), 11 (Size x 2.6), 12 (Size x 3.0), 3 (Size x 1.0), 4 (Size x 1.1), 5 (Size x 1.2), 6 (Size x 1.3), 7 (Size x 1.4), 8 (Size x 1.5), 9 (Size x 1.6)
+
10 (Size x 2.4); 11 (Size x 2.6); 12 (Size x 3.0); 3 (Size x 1.0); 4 (Size x 1.1); 5 (Size x 1.2); 6 (Size x 1.3); 7 (Size x 1.4); 8 (Size x 1.5); 9 (Size x 1.6)
  
 
* Max Squadron Jump Radius
 
* Max Squadron Jump Radius
1000k (Size x 1.25), 100k (Size x 1.05), 1500k (Size x 1.3), 2000k (Size x 1.4), 2500k (Size x 1.5), 250k (Size x 1.1), 3000k (Size x 1.6), 4000k (Size x 1.8) , 500k (Size x 1.15), 50k (Size x 1.0), 750k (Size x 1.2)
+
1000k (Size x 1.25); 100k (Size x 1.05); 1500k (Size x 1.3); 2000k (Size x 1.4); 2500k (Size x 1.5); 250k (Size x 1.1); 3000k (Size x 1.6); 4000k (Size x 1.8) ; 500k (Size x 1.15); 50k (Size x 1.0); 750k (Size x 1.2)
  
 
* Maximum Engine Power Modifier  
 
* Maximum Engine Power Modifier  
x1, x1.25, x1.5, x1.75, x2, x2.5, x3
+
x1; x1.25; x1.5; x1.75; x2; x2.5; x3
  
 
* Meson Focusing Technology
 
* Meson Focusing Technology
1, 10, 11, 12, 2, 3, 4, 5, 6, 7, 8, 9
+
1; 10; 11; 12; 2; 3; 4; 5; 6; 7; 8; 9
  
 
* Microwave Focusing Technology
 
* Microwave Focusing Technology
1, 10, 11, 12, 2, 3, 4, 5, 6, 7, 8, 9
+
1; 10; 11; 12; 2; 3; 4; 5; 6; 7; 8; 9
  
 
* Military Jump Drive
 
* Military Jump Drive
  
 
* Minimum Cloak Size
 
* Minimum Cloak Size
10, 12, 15, 2, 20, 25, 3, 4, 6, 8
+
10; 12; 15; 2; 20; 25; 3; 4; 6; 8
  
 
* Minimum Engine Power Modifier
 
* Minimum Engine Power Modifier
x0.1, x0.15, x0.2, x0.25, x0.3, x0.4, x0.5
+
x0.1; x0.15; x0.2; x0.25; x0.3; x0.4; x0.5
  
 
* Minimum Jump Engine Size
 
* Minimum Jump Engine Size
10, 12, 15, 2, 3, 4, 5, 6, 8
+
10; 12; 15; 2; 3; 4; 5; 6; 8
  
 
* Missile Agility
 
* Missile Agility
100 per MSP, 128 per MSP, 160 per MSP, 20 per MSP, 200 per MSP, 240 per MSP, 32 per MSP, 320 per MSP, 400 per MSP, 48 per MSP, 64 per MSP, 80 per MSP
+
100 per MSP; 128 per MSP; 160 per MSP; 20 per MSP; 200 per MSP; 240 per MSP; 32 per MSP; 320 per MSP; 400 per MSP; 48 per MSP; 64 per MSP; 80 per MSP
  
* Missile ECM
 
1, 10, 2, 3, 4, 5, 6, 7, 8, 9
 
  
* Missile Fire Control
 
  
 
* Missile Launcher Reload Rate
 
* Missile Launcher Reload Rate
1, 10, 11, 12, 2, 3, 4, 5, 6, 7, 8, 9
+
1; 10; 11; 12; 2; 3; 4; 5; 6; 7; 8; 9
  
 
* Missile Launcher Size
 
* Missile Launcher Size
1, 10, 11, 12, 14, 16, 18, 2, 20, 24, 3, 4, 5, 6, 7, 8, 9
+
1; 10; 11; 12; 14; 16; 18; 2; 20; 24; 3; 4; 5; 6; 7; 8; 9
  
 
* Mobile Infantry Battalion
 
* Mobile Infantry Battalion
Line 674: Line 709:
  
 
* Ordnance Production
 
* Ordnance Production
12 BP, 14 BP, 16 BP, 20 BP, 25 BP, 30 BP, 35 BP, 40 BP, 50 BP, 60 BP, 70 BP
+
12 BP; 14 BP; 16 BP; 20 BP; 25 BP; 30 BP; 35 BP; 40 BP; 50 BP; 60 BP; 70 BP
  
 
* Particle Beam Range
 
* Particle Beam Range
1,000,000 km, 1,200,000 km, 100,000 km, 150,000 km, 200,000 km, 240,000 km, 320,000 km, 400,000 km, 500,000 km, 60,000 km, 640,000 km, 800,000 km
+
1,000,000 km; 1,200,000 km; 100,000 km; 150,000 km; 200,000 km; 240,000 km; 320,000 km; 400,000 km; 500,000 km; 60,000 km; 640,000 km; 800,000 km
  
 
* Particle Beam Strength
 
* Particle Beam Strength
12, 16, 2, 20, 25, 3, 36, 4, 50, 6, 9
+
12; 16; 2; 20; 25; 3; 36; 4; 50; 6; 9
  
 
* PDC Barracks
 
* PDC Barracks
 
* PDC-based System
 
* PDC-based System
 
* Pebble Bed Reactor Technology
 
* Pebble Bed Reactor Technology
* Phased Geological Sensors
+
 
* Phased Gravitational Sensors
 
 
* Photonic Drive Technology
 
* Photonic Drive Technology
  
Line 694: Line 728:
  
 
* Railgun Launch Velocity
 
* Railgun Launch Velocity
  1, 2, 3, 4, 5, 6, 7, 8, 9
+
  1; 2; 3; 4; 5; 6; 7; 8; 9
  
 
* Reactor Power Boost  
 
* Reactor Power Boost  
10%, Explosion 10%, 15%, Explosion 12%, 20%, Explosion 16%, 25%, Explosion 20%, 30%, Explosion 25%, 40%, Explosion 30%, 5%, Explosion 7%, 50%, Explosion 35%
+
10%, Explosion 10%; 15%, Explosion 12%; 20%, Explosion 16%; 25%, Explosion 20%; 30%, Explosion 25%; 40%, Explosion 30%; 5%, Explosion 7%; 50%, Explosion 35%
 
* Recreational Module
 
* Recreational Module
  
 
* Reduced-size Laser
 
* Reduced-size Laser
0.5 Size / 20x Recharge, 0.75 Size / 4x Recharge
+
0.5 Size / 20x Recharge; 0.75 Size / 4x Recharge
 
* Reduced-size Launcher  
 
* Reduced-size Launcher  
0.25 Size / 100x Reload, 0.33 Size / 20x Reload, 0.5 Size / 5x Reload, 0.75 Size / 2x Reload
+
0.25 Size / 100x Reload; 0.33 Size / 20x Reload; 0.5 Size / 5x Reload; 0.75 Size / 2x Reload
  
 
* Replacement Battalion
 
* Replacement Battalion
  
 
* Salvage Module
 
* Salvage Module
1000, 1350, 1800, 2500, 500, 750
+
1000; 1350; 1800; 2500; 500; 750
 
* Search Sensor
 
* Search Sensor
 
* Shield Regeneration Rate
 
* Shield Regeneration Rate
1, 1.5, 10, 12, 15, 2, 2.5, 3, 4, 5, 6, 8
+
1; 1.5; 10; 12; 15; 2; 2.5; 3; 4; 5; 6; 8
  
 
* Ship to Ship Tractor Beam
 
* Ship to Ship Tractor Beam
 
* Ship-based System
 
* Ship-based System
 
 
* Small Craft Electronic Counter-countermeasures
 
1, 2, 3, 4, 5
 
* Small Craft Electronic Countermeasures -
 
1, 2, 3, 4, 5
 
  
 
* Small PDC Barracks
 
* Small PDC Barracks
Line 735: Line 763:
 
* Stellarator Fusion Reactor Technology
 
* Stellarator Fusion Reactor Technology
 
* Swarm Extraction Module
 
* Swarm Extraction Module
 
 
 
  
 
* Three-stage Thermonuclear Warhead: Strength: 8 x MSP
 
* Three-stage Thermonuclear Warhead: Strength: 8 x MSP
Line 745: Line 770:
  
 
* Turret Tracking Speed (10% Gear)  
 
* Turret Tracking Speed (10% Gear)  
10,000 km/s, 12,500 km/s, 1250 km/s, 16,000 km/s, 20,000 km/s, 2000 km/s, 25,000 km/s, 3000 km/s, 4000 km/s, 5000 km/s, 6250 km/s, 8000 km/s
+
10,000 km/s; 12,500 km/s; 1250 km/s; 16,000 km/s; 20,000 km/s; 2000 km/s; 25,000 km/s; 3000 km/s; 4000 km/s; 5000 km/s; 6250 km/s; 8000 km/s
  
 
* Two-stage Thermonuclear Warhead: Strength: 6 x MSP
 
* Two-stage Thermonuclear Warhead: Strength: 6 x MSP

Revision as of 01:12, 3 March 2016

Also List of Research Costs

Biology / Genetics

Biology, Genetics, evolution shapes the creatures on a world to better fit their environment over the course of millennia. Practitioners in this field attempt to speed this process, either through genetic manipulation to make beings that better fit a given environment or by creating mechanisms that make the environment better fit the beings.

Genome Sequence Research: A background technology that allows research into the creation of new species. Genetic modification may allows the creation of new variants of our species with differing environmental tolerances, potentially useful for colonizing non-ideal worlds.

Construction / Production

Trans-Newtonian Technology: The starting tech for all trans-newtonian technology. It is imperative that we establish a more robust and comprehensive theory of Trans-Newtonian physics. The minor research done up until this point has been promising, but a large-scale, dedicated, systematic approach may open dozens of new avenues of investigation.

Defensive Systems

Energy Weapons

':
':

Logistics / Ground Combat

Additional Maintenance Storage: Allows a ship to carry additional maintenance supplies
Bridge: Essential for every ship and the location of the ship commander
':
  • Compressed Fuel Storage System - Tiny
  • Compressed Fuel Storage System - Small
  • Crew Quarters
  • Crew Quarters - Fighter
  • Crew Quarters - Small
  • Crew Quarters - Tiny
  • Cryogenic Transport
  • Cryogenic Transport - Emergency
  • Cryogenic Transport - Small
  • Engineering Section
  • Engineering Section - Fighter
  • Engineering Section - Small
  • Engineering Section - Tiny
  • Flag Bridge
  • Fuel Storage
  • Fuel Storage - Large
  • Fuel Storage - Small
  • Fuel Storage - Tiny
  • Fuel Storage - Ultra Large
  • Fuel Storage - Very Large

Missiles / Kinetic Weapons

':
':

Power and Propulsion

':
':

Rest

  • Capacitor Recharge Rate 1
  • Capacitor Recharge Rate 10
  • Capacitor Recharge Rate 12
  • Capacitor Recharge Rate 16
  • Capacitor Recharge Rate 2
  • Capacitor Recharge Rate 20
  • Capacitor Recharge Rate 25
  • Capacitor Recharge Rate 3
  • Capacitor Recharge Rate 4
  • Capacitor Recharge Rate 5
  • Capacitor Recharge Rate 6
  • Capacitor Recharge Rate 8

Sensors and Fire Control

Electronic Warfare: Prerequisite technology for Electronic countermeasures and Electronic counter-countermeasures
Missile Fire Control: This active sensor is designed as a fire control system.


  • Advanced Carronade

15cm; 20cm; 25cm; 30cm; 35cm; 40cm; 50cm; 60cm; 70cm; 80cm

  • Advanced Laser Focal Size

10cm; 12cm; 15cm; 20cm; 25cm; 30cm; 35cm; 40cm; 50cm; 60cm; 70cm; 80cm

  • Advanced Railgun

10cm; 12cm; 15cm; 20cm; 25cm; 30cm; 35cm; 40cm; 45cm; 50cm

  • Carronade

15cm; 20cm; 25cm; 30cm; 35cm; 40cm; 50cm; 60cm; 70cm; 80cm

  • Laser Focal Size

10cm; 12cm; 15cm; 20cm; 25cm; 30cm; 35cm; 40cm; 50cm; 60cm; 70cm; 80cm

  • Meson Focal Size

10cm; 12cm; 15cm; 20cm; 25cm; 30cm; 35cm; 40cm; 50cm; 60cm; 70cm; 80cm

  • Microwave Focal Size

10cm; 12cm; 15cm; 20cm; 25cm; 30cm; 35cm; 40cm; 50cm; 60cm; 70cm; 80cm

  • Railgun

10cm; 12cm; 15cm; 20cm; 25cm; 30cm; 35cm; 40cm; 45cm; 50cm

  • Advanced Antimatter Warhead: Strength: 24 x MSP
  • Advanced Particle Beam Warhead

11; 15; 20; 25; 3; 32; 4; 45; 5; 64; 8

  • Advanced Spinal Mount
  • Antimatter Catalysed Cobalt Warhead: Strength: 16 x MSP
  • Antimatter Warhead: Strength: 20 x MSP
  • Assault Infantry Battalion
  • Beam Core Anti-matter Drive Technology
  • Beam Core Anti-matter Power Plant Technology
  • Structural Shell
  • Box Launcher 0.15 Size / 15x (No internal reload)
  • Brigade Headquarters
  • Broadband Sensor
  • Cobalt Warhead: Strength: 10 x MSP
  • Combat Drop Module - Battalion
  • Combat Drop Module - Company
  • Combat Drop Module (Cryo) - Battalion
  • Combat Drop Module (Cryo) - Company
  • Combat Engineer Battalion
  • Commercial Jump Drive
  • Construction Brigade
  • Conventional Armour
  • Conventional Engine Technology
  • Conventional ICBM
  • Divisional Headquarters
  • Enhanced Radiation Warhead

(20% Yield, 5x Rad); (25% Yield, 4x Rad); (33% Yield, 3x Rad); (50% Yield, 2x Rad)

  • Extreme X-ray Laser
  • Extreme X-Ray Laser Warhead
  • Far Gamma Ray Laser
  • Far Ultraviolet Laser
  • Far X-Ray Laser
  • Far X-Ray Laser Warhead
  • Fighter Only
  • Fire Control

1.25x Size 1.25x Tracking Speed, 1.5x Size 1.5x Range, 1.5x Size 1.5x Tracking Speed, 1.75x Size 1.75x Tracking Speed, 25% Size 25% Range, 2x Size 2x Range, 2x Size 2x Tracking Speed, 34% Size 34% Range, 3x Size 3x Range, 3x Size 3x Tracking Speed, 4x Size 4x Range, 4x Size 4x Tracking Speed, 50% Size 50% Range, 50% Size 50% Tracking Speed

  • Fuel Consumption:

0.1 Litres per Engine Power Hour; 0.125 Litres per Engine Power Hour; 0.16 Litres per Engine Power Hour; 0.2 Litres per Engine Power Hour; 0.25 Litres per Engine Power Hour; 0.3 Litres per Engine Power Hour; 0.4 Litres per Engine Power Hour; 0.5 Litres per Engine Power Hour; 0.6 Litres per Engine Power Hour; 0.7 Litres per Engine Power Hour; 0.8 Litres per Engine Power Hour; 0.9 Litres per Engine Power Hour; 1 Litre per Engine Power Hour

  • Fusion-boosted Fission Warhead: Strength: 5 x MSP
  • Gamma Ray Laser
  • Garrison Battalion
  • Gas Core Anti-matter Drive Technology
  • Gas-Cooled Fast Reactor Technology
  • Gas-core Anti-matter Power Plant Technology
  • Gauss Cannon Launch Velocity

1; 2; 3; 4; 5; 6

  • Gauss Cannon Rate of Fire

1; 2; 3; 4; 5; 6; 8

  • Gauss Cannon Size vs Accuracy

0.5HS and 8%; 0.6HS and 10%; 0.75HS and 12.5%; 1.5HS and 25%; 1HS and 17%; 2HS and 33%; 3HS and 50%; 4HS and 67%; 5HS and 85%; 6HS and 100%

  • Gravatonic Warhead: Strength: 30 x MSP
  • Ground Unit Strength

10; 12; 14; 16; 20; 25; 30; 36; 42; 50; 60; 70

  • Gun-Type Fission Warhead: Strength: 2 x MSP
  • Hangar Deck
  • Heavy Assault Battalion
  • ICBM Launch Control
  • ICBM Silo
  • Implosion Fission Warhead: Strength: 3 x MSP
  • Improved Command and Control
  • Inertial Confinement Fusion Drive Technology
  • Inertial Confinement Fusion Reactor Technology
  • Infrared Laser
  • Internal Confinement Fusion Drive Technology
  • Ion Drive Technology
  • Jump Drive Efficiency

10; 12; 15; 18; 21; 25; 4; 5; 6; 8

  • Jump Point Theory
  • Levitated-Pit Implosion Warhead: Strength: 4 x MSP
  • Luxury Passenger Accomodation
  • Magazine Ejection System

70% Chance; 80% Chance; 85% Chance; 90% Chance; 93% Chance; 95% Chance; 97% Chance; 98% Chance; 99% Chance

  • Magazine Feed System Efficiency

75%; 80%; 85%; 90%; 92%; 94%; 96%; 98%; 99%

  • Magnetic Confinement Fusion Drive Technology
  • Magnetic Confinement Fusion Reactor Technology
  • Magneto-plasma Drive Technology
  • Maintenance Module
  • Marine Battalion
  • Marine Company
  • Max Jump Squadron Size

10 (Size x 2.4); 11 (Size x 2.6); 12 (Size x 3.0); 3 (Size x 1.0); 4 (Size x 1.1); 5 (Size x 1.2); 6 (Size x 1.3); 7 (Size x 1.4); 8 (Size x 1.5); 9 (Size x 1.6)

  • Max Squadron Jump Radius

1000k (Size x 1.25); 100k (Size x 1.05); 1500k (Size x 1.3); 2000k (Size x 1.4); 2500k (Size x 1.5); 250k (Size x 1.1); 3000k (Size x 1.6); 4000k (Size x 1.8) ; 500k (Size x 1.15); 50k (Size x 1.0); 750k (Size x 1.2)

  • Maximum Engine Power Modifier

x1; x1.25; x1.5; x1.75; x2; x2.5; x3

  • Meson Focusing Technology

1; 10; 11; 12; 2; 3; 4; 5; 6; 7; 8; 9

  • Microwave Focusing Technology

1; 10; 11; 12; 2; 3; 4; 5; 6; 7; 8; 9

  • Military Jump Drive
  • Minimum Cloak Size

10; 12; 15; 2; 20; 25; 3; 4; 6; 8

  • Minimum Engine Power Modifier

x0.1; x0.15; x0.2; x0.25; x0.3; x0.4; x0.5

  • Minimum Jump Engine Size

10; 12; 15; 2; 3; 4; 5; 6; 8

  • Missile Agility

100 per MSP; 128 per MSP; 160 per MSP; 20 per MSP; 200 per MSP; 240 per MSP; 32 per MSP; 320 per MSP; 400 per MSP; 48 per MSP; 64 per MSP; 80 per MSP


  • Missile Launcher Reload Rate

1; 10; 11; 12; 2; 3; 4; 5; 6; 7; 8; 9

  • Missile Launcher Size

1; 10; 11; 12; 14; 16; 18; 2; 20; 24; 3; 4; 5; 6; 7; 8; 9

  • Mobile Infantry Battalion
  • Near Gamma Ray Laser
  • Near Ultraviolet Laser
  • No Hyper Drive Capability
  • No Missile ECM
  • No Reactor Power Boost
  • No Restrictions
  • Normal Size Normal Range
  • Normal Size Normal Speed
  • Nuclear Pulse Engine Technology
  • Nuclear Thermal Engine Technology
  • Orbital Habitat Module
  • Ordnance Production

12 BP; 14 BP; 16 BP; 20 BP; 25 BP; 30 BP; 35 BP; 40 BP; 50 BP; 60 BP; 70 BP

  • Particle Beam Range

1,000,000 km; 1,200,000 km; 100,000 km; 150,000 km; 200,000 km; 240,000 km; 320,000 km; 400,000 km; 500,000 km; 60,000 km; 640,000 km; 800,000 km

  • Particle Beam Strength

12; 16; 2; 20; 25; 3; 36; 4; 50; 6; 9

  • PDC Barracks
  • PDC-based System
  • Pebble Bed Reactor Technology
  • Photonic Drive Technology
  • Plasma Core Anti-matter Drive Technology
  • Plasma-core Anti-matter Power Plant Technology
  • Pressurised Water Reactor
  • Railgun Launch Velocity
1; 2; 3; 4; 5; 6; 7; 8; 9
  • Reactor Power Boost

10%, Explosion 10%; 15%, Explosion 12%; 20%, Explosion 16%; 25%, Explosion 20%; 30%, Explosion 25%; 40%, Explosion 30%; 5%, Explosion 7%; 50%, Explosion 35%

  • Recreational Module
  • Reduced-size Laser

0.5 Size / 20x Recharge; 0.75 Size / 4x Recharge

  • Reduced-size Launcher

0.25 Size / 100x Reload; 0.33 Size / 20x Reload; 0.5 Size / 5x Reload; 0.75 Size / 2x Reload

  • Replacement Battalion
  • Salvage Module

1000; 1350; 1800; 2500; 500; 750

  • Search Sensor
  • Shield Regeneration Rate

1; 1.5; 10; 12; 15; 2; 2.5; 3; 4; 5; 6; 8

  • Ship to Ship Tractor Beam
  • Ship-based System
  • Small PDC Barracks
  • Small Troop Transport Bay
  • Soft X-ray Laser
  • Soft Xray Laser Warhead
  • Solid Core Anti-matter Drive Technology
  • Solid-core Anti-matter Power Plant Technology
  • Spinal Mount
  • Standard Laser Size and Recharge Rate
  • Standard Mount
  • Standard Size and Reload Rate
  • Stellarator Fusion Reactor Technology
  • Swarm Extraction Module
  • Three-stage Thermonuclear Warhead: Strength: 8 x MSP
  • Tokamak Fusion Reactor Technology
  • Tri-Cobalt Warhead: Strength: 12 x MSP
  • Troop Transport Bay
  • Turret Tracking Speed (10% Gear)

10,000 km/s; 12,500 km/s; 1250 km/s; 16,000 km/s; 20,000 km/s; 2000 km/s; 25,000 km/s; 3000 km/s; 4000 km/s; 5000 km/s; 6250 km/s; 8000 km/s

  • Two-stage Thermonuclear Warhead: Strength: 6 x MSP
  • Ultraviolet Laser
  • Vacuum Energy Power Plant Technology
  • Visible Light Laser
  • X-Ray Laser
  • X-Ray Laser Warhead