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Difference between revisions of "Technology"

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{{Tech table|
 
{{Tech table|
 
|name      = Genome Sequence Research
 
|name      = Genome Sequence Research
|prequel    =  
+
|prequel    =
 
|cost      = 5000
 
|cost      = 5000
 
|description= A background technology that allows research into the creation of new [[species]]. Genetic modification may allows the creation of new variants of our species with differing environmental tolerances, potentially useful for colonizing non-ideal worlds.
 
|description= A background technology that allows research into the creation of new [[species]]. Genetic modification may allows the creation of new variants of our species with differing environmental tolerances, potentially useful for colonizing non-ideal worlds.
 
}}
 
}}
 
{{Tech table|
 
{{Tech table|
|name      = Base Gravity  
+
|name      = Base Gravity
 
|prequel    = Genome Sequence
 
|prequel    = Genome Sequence
 
|cost      =
 
|cost      =
Line 42: Line 42:
 
{{Tech table|
 
{{Tech table|
 
|name      = Terraforming Module
 
|name      = Terraforming Module
|prequel    = Trans-Newtonian Technology  
+
|prequel    = Trans-Newtonian Technology
 
|cost      =
 
|cost      =
|variants  =  
+
|variants  =
 
|description= A ship component that allows a ship to perform the same task as a terraforming installation when it is in orbit of a colony
 
|description= A ship component that allows a ship to perform the same task as a terraforming installation when it is in orbit of a colony
 
}}
 
}}
 
{{Tech table|
 
{{Tech table|
 
|name      = Terraforming Rate
 
|name      = Terraforming Rate
|prequel    = Trans-Newtonian Technology  
+
|prequel    = Trans-Newtonian Technology
 
|cost      =
 
|cost      =
 
|variants  = 0.0012 atm; 0.0015 atm; 0.002 atm; 0.0025 atm; 0.003 atm; 0.0035 atm; 0.004 atm; 0.0045 atm; 0.005 atm; 0.006 atm; 0.007 atm; 0.008 atm
 
|variants  = 0.0012 atm; 0.0015 atm; 0.002 atm; 0.0025 atm; 0.003 atm; 0.0035 atm; 0.004 atm; 0.0045 atm; 0.005 atm; 0.006 atm; 0.007 atm; 0.008 atm
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{{Tech table|
 
{{Tech table|
 
|name      = Trans-Newtonian Technology
 
|name      = Trans-Newtonian Technology
|prequel    =  
+
|prequel    =
 
|cost      = 1000
 
|cost      = 1000
|variants  =  
+
|variants  =
|description= The starting tech for all trans-newtonian technology. It is imperative that we establish a more robust and comprehensive theory of Trans-Newtonian physics. The minor research done up until this point has been promising, but a large-scale, dedicated, systematic approach may open dozens of new avenues of investigation.
+
|description= The starting tech for all trans-newtonian technology. It is imperative that we establish a more robust and comprehensive theory of Trans-Newtonian physics. The minor research done up until this point has been promising, but a large-scale, dedicated, systematic approach may open dozens of new avenues of investigation. Trans-Newtonian empires have access to this technology from the start.
 
}}
 
}}
 
{{Tech table|
 
{{Tech table|
Line 70: Line 70:
 
|prequel    = Trans-Newtonian Technology
 
|prequel    = Trans-Newtonian Technology
 
|cost      =
 
|cost      =
|variants  =  
+
|variants  =
 
|description= A ship component that allows a ship to perform the same task as an automated mine when it is in orbit of an asteroid or comet
 
|description= A ship component that allows a ship to perform the same task as an automated mine when it is in orbit of an asteroid or comet
 
}}
 
}}
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{{Tech table|
 
{{Tech table|
 
|name      = Expand Civilian Economy by
 
|name      = Expand Civilian Economy by
|prequel    =  
+
|prequel    =
 
|cost      =
 
|cost      =
 
|variants  = 20%; 20%; 20%; 20%; 20%; 20%; 20%; 20%; 20%; 20%
 
|variants  = 20%; 20%; 20%; 20%; 20%; 20%; 20%; 20%; 20%; 20%
Line 88: Line 88:
 
}}
 
}}
 
{{Tech table|
 
{{Tech table|
|name      = Fighter Production Rate  
+
|name      = Fighter Production Rate
 
|prequel    = Trans-Newtonian Technology
 
|prequel    = Trans-Newtonian Technology
 
|cost      =
 
|cost      =
Line 112: Line 112:
 
|prequel    = Jump Point Theory
 
|prequel    = Jump Point Theory
 
|cost      =
 
|cost      =
|variants  =  
+
|variants  =
 
|description= A ship equipped with this module can construct a jump gate in 360 days
 
|description= A ship equipped with this module can construct a jump gate in 360 days
 
}}
 
}}
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}}
 
}}
 
{{Tech table|
 
{{Tech table|
|name      = Research Rate  
+
|name      = Research Rate
 
|prequel    = Trans-Newtonian Technology
 
|prequel    = Trans-Newtonian Technology
 
|cost      =
 
|cost      =
Line 130: Line 130:
 
}}
 
}}
 
{{Tech table|
 
{{Tech table|
|name      = Shipbuilding Rate  
+
|name      = Shipbuilding Rate
 
|prequel    = Trans-Newtonian Technology
 
|prequel    = Trans-Newtonian Technology
 
|cost      =
 
|cost      =
Line 147: Line 147:
 
|prequel    = Trans-Newtonian Technology
 
|prequel    = Trans-Newtonian Technology
 
|cost      =
 
|cost      =
|variants  =  
+
|variants  =
 
|description= A ship module that allows a ship to extract sorium from a gas giant and convert it into fuel. This works automatically if the ship is in orbit of a gas giant.
 
|description= A ship module that allows a ship to extract sorium from a gas giant and convert it into fuel. This works automatically if the ship is in orbit of a gas giant.
 
}}
 
}}
Line 154: Line 154:
 
|prequel    = Trans-Newtonian Technology
 
|prequel    = Trans-Newtonian Technology
 
|cost      =
 
|cost      =
|variants  =  
+
|variants  =
 
|description= Allow construction of underground infrastructure
 
|description= Allow construction of underground infrastructure
 
}}
 
}}
Line 163: Line 163:
  
 
==Defensive Systems==
 
==Defensive Systems==
+
 
 
{{Tech table|start}}
 
{{Tech table|start}}
 
{{Tech table|
 
{{Tech table|
Line 170: Line 170:
 
|cost      =
 
|cost      =
 
|variants  = Duranium ;High Density Duranium ;Composite ;Ceramic Composite ;Laminate Composite ;Compressed Carbon ;Biphase Carbide ;Crystalline Composite ;Superdense ;Bonded Superdense ;Coherent Superdense ; Collapsium Armour
 
|variants  = Duranium ;High Density Duranium ;Composite ;Ceramic Composite ;Laminate Composite ;Compressed Carbon ;Biphase Carbide ;Crystalline Composite ;Superdense ;Bonded Superdense ;Coherent Superdense ; Collapsium Armour
|description= Armour is used for the hull of all ships.  
+
|description= Armour is used for the hull of all ships.
 
}}
 
}}
 
{{Tech table|
 
{{Tech table|
Line 197: Line 197:
 
|prequel    = Trans-Newtonian Technology
 
|prequel    = Trans-Newtonian Technology
 
|cost      =
 
|cost      =
|variants  =  
+
|variants  =
 
|description= Basis of various cloaking technologies. Another remarkable new physics enabled by TNEs is the cloaking effect.
 
|description= Basis of various cloaking technologies. Another remarkable new physics enabled by TNEs is the cloaking effect.
 
}}
 
}}
Line 210: Line 210:
 
|name      = Cloaking Efficiency
 
|name      = Cloaking Efficiency
 
|prequel    = Cloaking Theory
 
|prequel    = Cloaking Theory
|cost      =  
+
|cost      =
 
|variants  = 10 12 15 3 4 5 6 8
 
|variants  = 10 12 15 3 4 5 6 8
 
|description= Cloaking efficiency is similar to jump drive efficiency. The higher the efficiency, the larger the ship to which a device of a given size can be fitted
 
|description= Cloaking efficiency is similar to jump drive efficiency. The higher the efficiency, the larger the ship to which a device of a given size can be fitted
 
}}
 
}}
 
{{Tech table|
 
{{Tech table|
|name      = Damage Control  
+
|name      = Damage Control
 
|prequel    =
 
|prequel    =
 
|cost      =
 
|cost      =
Line 234: Line 234:
 
{{Tech table|start}}
 
{{Tech table|start}}
 
{{Tech table|
 
{{Tech table|
|name      =  
+
|name      =
 
|prequel    =
 
|prequel    =
 
|cost      =
 
|cost      =
|variants  =  
+
|variants  =
|description=  
+
|description=
 
}}
 
}}
 
{{Tech table|
 
{{Tech table|
|name      =  
+
|name      =
 
|prequel    =
 
|prequel    =
 
|cost      =
 
|cost      =
|variants  =  
+
|variants  =
|description=  
+
|description=
 
}}
 
}}
 
{{Tech table|end}}
 
{{Tech table|end}}
 +
 +
* Laser Focal Size
 +
10cm; 12cm; 15cm; 20cm; 25cm; 30cm; 35cm; 40cm; 50cm; 60cm; 70cm; 80cm
 +
* Advanced Laser Focal Size
 +
10cm; 12cm; 15cm; 20cm; 25cm; 30cm; 35cm; 40cm; 50cm; 60cm; 70cm; 80cm
 +
 +
* Particle Beam Range
 +
1,000,000 km; 1,200,000 km; 100,000 km; 150,000 km; 200,000 km; 240,000 km; 320,000 km; 400,000 km; 500,000 km; 60,000 km; 640,000 km; 800,000 km
 +
* Particle Beam Strength
 +
12; 16; 2; 20; 25; 3; 36; 4; 50; 6; 9
 +
 +
* Meson Focusing Technology
 +
1; 10; 11; 12; 2; 3; 4; 5; 6; 7; 8; 9
 +
* Meson Focal Size
 +
10cm; 12cm; 15cm; 20cm; 25cm; 30cm; 35cm; 40cm; 50cm; 60cm; 70cm; 80cm
 +
 +
* Carronade
 +
15cm; 20cm; 25cm; 30cm; 35cm; 40cm; 50cm; 60cm; 70cm; 80cm
 +
* Advanced Carronade
 +
15cm; 20cm; 25cm; 30cm; 35cm; 40cm; 50cm; 60cm; 70cm; 80cm
 +
 +
* Microwave Focal Size
 +
10cm; 12cm; 15cm; 20cm; 25cm; 30cm; 35cm; 40cm; 50cm; 60cm; 70cm; 80cm
 +
* Microwave Focusing Technology
 +
1; 10; 11; 12; 2; 3; 4; 5; 6; 7; 8; 9
 +
 +
 +
* Turret Tracking Speed (10% Gear)
 +
10,000 km/s; 12,500 km/s; 1250 km/s; 16,000 km/s; 20,000 km/s; 2000 km/s; 25,000 km/s; 3000 km/s; 4000 km/s; 5000 km/s; 6250 km/s; 8000 km/s
 +
 +
  
 
==Logistics / Ground Combat==
 
==Logistics / Ground Combat==
Line 256: Line 287:
 
|prequel    =
 
|prequel    =
 
|cost      =
 
|cost      =
|variants  =  
+
|variants  =
 
|description= Allows a ship to carry additional maintenance supplies
 
|description= Allows a ship to carry additional maintenance supplies
 
}}
 
}}
Line 277: Line 308:
 
|prequel    =
 
|prequel    =
 
|cost      =
 
|cost      =
|variants  =  
+
|variants  =
 
|description= Essential for every ship and the location of the ship commander
 
|description= Essential for every ship and the location of the ship commander
 
}}
 
}}
 
{{Tech table|
 
{{Tech table|
|name      = Cargo Hold  
+
|name      = Cargo Hold
 
|prequel    =
 
|prequel    =
 
|cost      =
 
|cost      =
 
|variants  = Standard; Small
 
|variants  = Standard; Small
|description= Allows ship to transport 25000\5000 cargo points.  
+
|description= Allows ship to transport 25000\5000 cargo points.
 
}}
 
}}
 
{{Tech table|
 
{{Tech table|
|name      = Colonization Cost Reduction  
+
|name      = Colonization Cost Reduction
 
|prequel    =
 
|prequel    =
 
|cost      =
 
|cost      =
 
|variants  = 5% 10% 15% 20% 25% 30% 35% 40% 50%
 
|variants  = 5% 10% 15% 20% 25% 30% 35% 40% 50%
 
|description= Reduces the colony cost of planets or moons by the specified amount
 
|description= Reduces the colony cost of planets or moons by the specified amount
 +
}}
 +
{{Tech table|
 +
|name      = Fuel Storage
 +
|prequel    =
 +
|cost      = 3000;1000;1000;1000;2500;5000
 +
|variants  = Tiny;Small;Standard;Large;Very Large;Ultra Large
 +
|description= Fuel storage for ultra large ships or fuel tankers. Standard Fuel Storage is available by default, with smaller (Small 10k, and Tiny 5k) and larger (Large 250k, Very Large 1m, and Ultra Large 5m) variants available for research. Each module can hold the specified amount of litres of fuel.
 
}}
 
}}
 
{{Tech table|
 
{{Tech table|
 
|name      = Compressed Fuel Storage System
 
|name      = Compressed Fuel Storage System
 +
|prequel    =
 +
|cost      =
 +
|variants  = Tiny;Small;Standard;Large;Very Large
 +
|description= Fuel storage for ships. Standard Compressed Fuel Storage System can be only found ruins, with smaller (Small ???k, and Tiny ???k) and larger (Large 375k, and Very Large 1.5m) variants available for research. Each Compressed Fuel Storage System can hold the specified amount of litres of fuel.
 +
}}
 +
{{Tech table|
 +
|name      = Cryogenic Transport
 +
|prequel    = Trans-Newtonian Technology
 +
|cost      = 1000; 1000; 2000
 +
|variants  = Standard;Small;Emergency
 +
|description= Provides transport for colonists. Each Cryogenic Transport module can transport 10,000 colonists, Each Small Cryogenic Transport can provide cryogenic berths for up to 200 people in an emergency, and Each Emergency can provide cryogenic berths for up to 1000 people, and often used on hospital ships.
 +
}}
 +
{{Tech table|
 +
|name      = Flag Bridge
 +
|prequel    = Bridge
 +
|cost      = 1000
 +
|variants  =
 +
|description= Houses a Task Force Command Staff
 +
}}
 +
{{Tech table|
 +
|name      = Engineering Section
 +
|prequel    =
 +
|cost      = Default;2000;4000;6000
 +
|variants  = Standard;Small;Tiny;Fighter
 +
|description= Engineering Space. Reduces chance of failure and adds maintenance supply capacity.
 +
}}
 +
{{Tech table|
 +
|name      =
 
|prequel    =
 
|prequel    =
 
|cost      =
 
|cost      =
|variants  = Standard; Large; Very Large
+
|variants  =
|description= Fuel storage for ships. Each Compressed Fuel Storage System can hold 75,000/ 375,000/ 1.5m litres of fuel.
+
|description=
 
}}
 
}}
 
{{Tech table|
 
{{Tech table|
|name      =  
+
|name      =
 
|prequel    =
 
|prequel    =
 
|cost      =
 
|cost      =
|variants  =  
+
|variants  =
|description=  
+
|description=
 +
}}
 +
{{Tech table|
 +
|name      = Salvage Module
 +
|prequel    = Trans-Newtonian Technology
 +
|cost      =
 +
|variants  = 500; 750; 1000; 1350; 1800; 2500
 +
|description= A ship component that allows a ship to salvage wrecks. This module provides for the ability to process XXX tonnes of debris per day.
 +
}}
 +
{{Tech table|
 +
|name      = Troop Transport Bay
 +
|prequel    = Trans-Newtonian Technology
 +
|cost      = 2000;2000
 +
|variants  = Standard; Small
 +
|description= Small version provides enough capacity to transport a Marine Company, while the larger provides enough capacity to transport one battalion of ground forces.
 
}}
 
}}
 
{{Tech table|end}}
 
{{Tech table|end}}
  
* Compressed Fuel Storage System - Tiny
+
 
* Compressed Fuel Storage System - Small
 
 
* Crew Quarters
 
* Crew Quarters
* Crew Quarters - Fighter
+
Standard;Small;Tiny;Fighter
* Crew Quarters - Small
+
 
* Crew Quarters - Tiny
+
 
* Cryogenic Transport
+
* Combat Drop Module
* Cryogenic Transport - Emergency
+
Battalion; Company
* Cryogenic Transport - Small
+
* Combat Drop Module (Cryo)
* Engineering Section
+
Battalion;Company
* Engineering Section - Fighter
+
 
* Engineering Section - Small
+
* Hangar Deck
* Engineering Section - Tiny
+
* Luxury Passenger Accomodation
* Flag Bridge
+
* Maintenance Module
* Fuel Storage
+
* Orbital Habitat Module
* Fuel Storage - Large
+
 
* Fuel Storage - Small
+
* PDC Barracks
* Fuel Storage - Tiny
+
* Small PDC Barracks
* Fuel Storage - Ultra Large
+
 
* Fuel Storage - Very Large
+
* Recreational Module
 +
 
 +
* Ship to Ship Tractor Beam
 +
 
 +
 
 +
{{Tech table|start}}
 +
{{Tech table|
 +
|name      = Garrison Battalion
 +
|prequel    = Trans-Newtonian Technology
 +
|cost      = 1000
 +
|variants  =
 +
|description=
 +
}}
 +
{{Tech table|
 +
|name      = Mobile Infantry Battalion
 +
|prequel    = Trans-Newtonian Technology
 +
|cost      = 2500
 +
|variants  =
 +
|description=
 +
}}
 +
{{Tech table|
 +
|name      = Assault Infantry Battalion
 +
|prequel    = Mobile Infantry Battalion
 +
|cost      = 5000
 +
|variants  =
 +
|description=
 +
}}
 +
{{Tech table|
 +
|name      = Heavy Assault Battalion
 +
|prequel    = Assault Infantry Battalion
 +
|cost      = 10000
 +
|variants  =
 +
|description=
 +
}}
 +
{{Tech table|
 +
|name      = Marine
 +
|prequel    = Assault Infantry Battalion
 +
|cost      = 10000  ; 5000
 +
|variants  = Company; Battalion
 +
|description=
 +
}}
 +
{{Tech table|
 +
|name      = Combat Engineer Battalion
 +
|prequel    = Assault Infantry Battalion
 +
|cost      = 10000
 +
|variants  =
 +
|description=
 +
}}
 +
{{Tech table|
 +
|name      = Headquarters
 +
|prequel    = Mobile Infantry Battalion
 +
|cost      = 5000;10000
 +
|variants  = Brigade; Divisional
 +
|description=
 +
}}
 +
{{Tech table|
 +
|name      = Replacement Battalion
 +
|prequel    = Trans-Newtonian Technology
 +
|cost      = 500
 +
|variants  =
 +
|description=
 +
}}
 +
{{Tech table|
 +
|name      = Construction Brigade
 +
|prequel    = Trans-Newtonian Technology
 +
|cost      = 5000
 +
|variants  =
 +
|description=
 +
}}
 +
{{Tech table|end}}
  
 
==Missiles / Kinetic Weapons==
 
==Missiles / Kinetic Weapons==
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{{Tech table|start}}
 
{{Tech table|start}}
 
{{Tech table|
 
{{Tech table|
|name      =  
+
|name      =
 
|prequel    =
 
|prequel    =
 
|cost      =
 
|cost      =
|variants  =  
+
|variants  =
|description=  
+
|description=
 
}}
 
}}
 
{{Tech table|
 
{{Tech table|
|name      =  
+
|name      =
 
|prequel    =
 
|prequel    =
 
|cost      =
 
|cost      =
|variants  =  
+
|variants  =
|description=  
+
|description=
 
}}
 
}}
 
{{Tech table|end}}
 
{{Tech table|end}}
 +
 +
* Railgun
 +
10cm; 12cm; 15cm; 20cm; 25cm; 30cm; 35cm; 40cm; 45cm; 50cm
 +
* Advanced Railgun
 +
10cm; 12cm; 15cm; 20cm; 25cm; 30cm; 35cm; 40cm; 45cm; 50cm
 +
* Railgun Launch Velocity
 +
1; 2; 3; 4; 5; 6; 7; 8; 9
 +
 +
* Gauss Cannon Launch Velocity
 +
1; 2; 3; 4; 5; 6
 +
* Gauss Cannon Rate of Fire
 +
1; 2; 3; 4; 5; 6; 8
 +
* Gauss Cannon Size vs Accuracy
 +
0.5HS and 8%; 0.6HS and 10%; 0.75HS and 12.5%; 1.5HS and 25%; 1HS and 17%; 2HS and 33%; 3HS and 50%; 4HS and 67%; 5HS and 85%; 6HS and 100%
  
 
==Power and Propulsion==
 
==Power and Propulsion==
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|prequel    =
 
|prequel    =
 
|cost      =
 
|cost      =
|variants  = Normal; 90%-0.9 Litres; 80%-0.8 Litres; 70%-0.7 Litres; 60%-0.6 Litres; 50%-0.5 Litres; 40%-0.4 Litres; 30%-0.3 Litres; 25%-0.25 Litres; 20%-0.2 Litres; 15%-0.16 Litres; 12.5%-0.125 Litres; 10% - 0.1 Litres;  
+
|variants  = Normal; 90%-0.9 Litres; 80%-0.8 Litres; 70%-0.7 Litres; 60%-0.6 Litres; 50%-0.5 Litres; 40%-0.4 Litres; 30%-0.3 Litres; 25%-0.25 Litres; 20%-0.2 Litres; 15%-0.16 Litres; 12.5%-0.125 Litres; 10% - 0.1 Litres;
 
|description= Improves fuel efficiency. Engines with this technology use only % of the fuel used by engines with no fuel efficiency. Starting level of fuel use is 100%, is 1 Litres per Engine Power Hour.
 
|description= Improves fuel efficiency. Engines with this technology use only % of the fuel used by engines with no fuel efficiency. Starting level of fuel use is 100%, is 1 Litres per Engine Power Hour.
 
}}
 
}}
 
{{Tech table|
 
{{Tech table|
|name      = Jump Drive Efficiency  
+
|name      = Jump Drive Efficiency
 
|prequel    =
 
|prequel    =
 
|cost      =
 
|cost      =
Line 389: Line 551:
 
}}
 
}}
 
{{Tech table|
 
{{Tech table|
|name      = * Maximum Engine Power Modifier  
+
|name      = Maximum Engine Power Modifier
 
|prequel    =
 
|prequel    =
 
|cost      =
 
|cost      =
Line 410: Line 572:
 
}}
 
}}
 
{{Tech table|
 
{{Tech table|
|name      = Reactor Power Boost  
+
|name      = Reactor Power Boost
 
|prequel    =
 
|prequel    =
 
|cost      = 1000;2000;3000;5000;7500;12500;25000;50000
 
|cost      = 1000;2000;3000;5000;7500;12500;25000;50000
Line 417: Line 579:
 
}}
 
}}
 
{{Tech table|
 
{{Tech table|
|name      =  
+
|name      =
 
|prequel    =
 
|prequel    =
 
|cost      =
 
|cost      =
|variants  =  
+
|variants  =
|description=  
+
|description=
 
}}
 
}}
 
{{Tech table|end}}
 
{{Tech table|end}}
 +
 +
  
 
* Conventional Engine Technology 500
 
* Conventional Engine Technology 500
 
 
* Nuclear Thermal Engine Technology 2500
 
* Nuclear Thermal Engine Technology 2500
 
* Nuclear Pulse Engine Technology 5000
 
* Nuclear Pulse Engine Technology 5000
 +
* Ion Drive Technology 10000
 
* Magneto-plasma Drive Technology 20000
 
* Magneto-plasma Drive Technology 20000
 +
* Internal Confinement Fusion Drive Technology 40000
 
* Magnetic Confinement Fusion Drive Technology 80000
 
* Magnetic Confinement Fusion Drive Technology 80000
 
* Inertial Confinement Fusion Drive Technology 150000
 
* Inertial Confinement Fusion Drive Technology 150000
Line 474: Line 639:
 
|prequel    =
 
|prequel    =
 
|cost      =
 
|cost      =
|variants  =  
+
|variants  =
 
|description= Prerequisite technology for Electronic countermeasures and Electronic counter-countermeasures
 
|description= Prerequisite technology for Electronic countermeasures and Electronic counter-countermeasures
 
}}
 
}}
Line 488: Line 653:
 
|prequel    = Electronic Warfare
 
|prequel    = Electronic Warfare
 
|cost      =
 
|cost      =
|variants  = 1; 2; 3; 4; 5; 6; 7; 8; 9; 10  
+
|variants  = 1; 2; 3; 4; 5; 6; 7; 8; 9; 10
 
|description= Each level of ECM possessed by a ship makes it a harder target for beam fire control to hit and reduces the range at which a missile fire control system may track it
 
|description= Each level of ECM possessed by a ship makes it a harder target for beam fire control to hit and reduces the range at which a missile fire control system may track it
 
}}
 
}}
Line 513: Line 678:
 
}}
 
}}
 
{{Tech table|
 
{{Tech table|
|name      = Small Craft Electronic Countermeasures -  
+
|name      = Small Craft Electronic Countermeasures -
 
|prequel    =
 
|prequel    =
 
|cost      =
 
|cost      =
Line 534: Line 699:
 
}}
 
}}
 
{{Tech table|
 
{{Tech table|
|name      = Fire Control Speed Rating  
+
|name      = Fire Control Speed Rating
 
|prequel    =
 
|prequel    =
 
|cost      =
 
|cost      =
Line 572: Line 737:
 
|prequel    =
 
|prequel    =
 
|cost      =
 
|cost      =
|variants  =  
+
|variants  =
 
|description= This active sensor is designed as a fire control system.
 
|description= This active sensor is designed as a fire control system.
 
}}
 
}}
Line 592: Line 757:
  
  
* Laser Focal Size
 
10cm; 12cm; 15cm; 20cm; 25cm; 30cm; 35cm; 40cm; 50cm; 60cm; 70cm; 80cm
 
* Advanced Laser Focal Size
 
10cm; 12cm; 15cm; 20cm; 25cm; 30cm; 35cm; 40cm; 50cm; 60cm; 70cm; 80cm
 
 
* Particle Beam Range
 
1,000,000 km; 1,200,000 km; 100,000 km; 150,000 km; 200,000 km; 240,000 km; 320,000 km; 400,000 km; 500,000 km; 60,000 km; 640,000 km; 800,000 km
 
* Particle Beam Strength
 
12; 16; 2; 20; 25; 3; 36; 4; 50; 6; 9
 
 
* Meson Focusing Technology
 
1; 10; 11; 12; 2; 3; 4; 5; 6; 7; 8; 9
 
* Meson Focal Size
 
10cm; 12cm; 15cm; 20cm; 25cm; 30cm; 35cm; 40cm; 50cm; 60cm; 70cm; 80cm
 
 
* Carronade
 
15cm; 20cm; 25cm; 30cm; 35cm; 40cm; 50cm; 60cm; 70cm; 80cm
 
* Advanced Carronade
 
15cm; 20cm; 25cm; 30cm; 35cm; 40cm; 50cm; 60cm; 70cm; 80cm
 
  
* Microwave Focal Size
 
10cm; 12cm; 15cm; 20cm; 25cm; 30cm; 35cm; 40cm; 50cm; 60cm; 70cm; 80cm
 
* Microwave Focusing Technology
 
1; 10; 11; 12; 2; 3; 4; 5; 6; 7; 8; 9
 
 
 
* Railgun
 
10cm; 12cm; 15cm; 20cm; 25cm; 30cm; 35cm; 40cm; 45cm; 50cm
 
* Advanced Railgun
 
10cm; 12cm; 15cm; 20cm; 25cm; 30cm; 35cm; 40cm; 45cm; 50cm
 
* Railgun Launch Velocity
 
1; 2; 3; 4; 5; 6; 7; 8; 9
 
 
* Gauss Cannon Launch Velocity
 
1; 2; 3; 4; 5; 6
 
* Gauss Cannon Rate of Fire
 
1; 2; 3; 4; 5; 6; 8
 
* Gauss Cannon Size vs Accuracy
 
0.5HS and 8%; 0.6HS and 10%; 0.75HS and 12.5%; 1.5HS and 25%; 1HS and 17%; 2HS and 33%; 3HS and 50%; 4HS and 67%; 5HS and 85%; 6HS and 100%
 
  
  
Line 640: Line 767:
 
1; 10; 11; 12; 14; 16; 18; 2; 20; 24; 3; 4; 5; 6; 7; 8; 9
 
1; 10; 11; 12; 14; 16; 18; 2; 20; 24; 3; 4; 5; 6; 7; 8; 9
  
* Advanced Antimatter Warhead: Strength: 24 x MSP
+
 
  
 
* Advanced Particle Beam Warhead
 
* Advanced Particle Beam Warhead
 
11; 15; 20; 25; 3; 32; 4; 45; 5; 64; 8
 
11; 15; 20; 25; 3; 32; 4; 45; 5; 64; 8
  
 +
 +
* Gun-Type Fission Warhead: Strength: 2 x MSP
 +
* Implosion Fission Warhead: Strength: 3 x MSP
 +
* Levitated-Pit Implosion Warhead: Strength: 4 x MSP
 +
* Fusion-boosted Fission Warhead: Strength: 5 x MSP
 +
* Two-stage Thermonuclear Warhead: Strength: 6 x MSP
 +
* Three-stage Thermonuclear Warhead: Strength: 8 x MSP
 +
* Cobalt Warhead: Strength: 10 x MSP
 +
* Tri-Cobalt Warhead: Strength: 12 x MSP
 
* Antimatter Catalysed Cobalt Warhead: Strength: 16 x MSP
 
* Antimatter Catalysed Cobalt Warhead: Strength: 16 x MSP
 
* Antimatter Warhead: Strength: 20 x MSP
 
* Antimatter Warhead: Strength: 20 x MSP
 +
* Advanced Antimatter Warhead: Strength: 24 x MSP
 +
* Gravatonic Warhead: Strength: 30 x MSP
 +
 +
 +
* Infrared Laser 500
 +
* Visible Light Laser 2000
 +
* Near Ultraviolet Laser 4000
 +
* Ultraviolet Laser 8000
 +
* Far Ultraviolet Laser 16000
 +
* Soft X-ray Laser 30000
 +
* X-Ray Laser 60000
 +
* Far X-Ray Laser 125000
 +
* Extreme X-ray Laser 250000
 +
* Near Gamma Ray Laser 500000
 +
* Gamma Ray Laser 1000000
 +
* Far Gamma Ray Laser 2000000
 +
 +
* Soft Xray Laser Warhead 15000
 +
* X-Ray Laser Warhead 30000
 +
* Far X-Ray Laser Warhead 50000
 +
* Extreme X-Ray Laser Warhead 120000
  
* Assault Infantry Battalion
+
* Enhanced Radiation Warhead
 +
(20% Yield, 5x Rad); (25% Yield, 4x Rad); (33% Yield, 3x Rad); (50% Yield, 2x Rad)
  
 +
* Conventional Armour
 
* Structural Shell
 
* Structural Shell
  
* Box Launcher 0.15 Size / 15x (No internal reload)
 
  
* Brigade Headquarters
 
* Broadband Sensor
 
  
* Cobalt Warhead: Strength: 10 x MSP
 
  
* Combat Drop Module - Battalion
 
* Combat Drop Module - Company
 
* Combat Drop Module (Cryo) - Battalion
 
* Combat Drop Module (Cryo) - Company
 
* Combat Engineer Battalion
 
* Commercial Jump Drive
 
  
* Construction Brigade
 
* Conventional Armour
 
  
* Conventional ICBM
 
  
* Divisional Headquarters
+
* Box Launcher 0.15 Size / 15x (No internal reload)
 +
* Broadband Sensor
 +
 
  
* Enhanced Radiation Warhead
+
* Conventional ICBM
(20% Yield, 5x Rad); (25% Yield, 4x Rad); (33% Yield, 3x Rad); (50% Yield, 2x Rad)
 
  
* Extreme X-ray Laser
 
* Extreme X-Ray Laser Warhead
 
* Far Gamma Ray Laser
 
* Far Ultraviolet Laser
 
* Far X-Ray Laser
 
* Far X-Ray Laser Warhead
 
* Fighter Only
 
  
 
* Fire Control
 
* Fire Control
 
+
50% Size 50% Tracking Speed;
50% Size 50% Tracking Speed
+
Normal Size Normal Speed;
Normal Size Normal Speed
+
1.25x Size 1.25x Tracking Speed;
1.25x Size 1.25x Tracking Speed;  
 
 
1.5x Size 1.5x Tracking Speed;
 
1.5x Size 1.5x Tracking Speed;
 
1.75x Size 1.75x Tracking Speed;
 
1.75x Size 1.75x Tracking Speed;
2x Size 2x Tracking Speed;  
+
2x Size 2x Tracking Speed;
 
3x Size 3x Tracking Speed;
 
3x Size 3x Tracking Speed;
 
4x Size 4x Tracking Speed;
 
4x Size 4x Tracking Speed;
  
25% Size 25% Range;  
+
25% Size 25% Range;
 
34% Size 34% Range;
 
34% Size 34% Range;
 
50% Size 50% Range;
 
50% Size 50% Range;
 
Normal Size Normal Range
 
Normal Size Normal Range
 
1.5x Size 1.5x Range;
 
1.5x Size 1.5x Range;
2x Size 2x Range;  
+
2x Size 2x Range;
 
3x Size 3x Range;
 
3x Size 3x Range;
 
4x Size 4x Range;
 
4x Size 4x Range;
  
  
* Fusion-boosted Fission Warhead: Strength: 5 x MSP
 
* Gamma Ray Laser
 
  
* Garrison Battalion
 
  
* Gravatonic Warhead: Strength: 30 x MSP
 
  
* Ground Unit Strength  
+
 
 +
* Ground Unit Strength
 
10; 12; 14; 16; 20; 25; 30; 36; 42; 50; 60; 70
 
10; 12; 14; 16; 20; 25; 30; 36; 42; 50; 60; 70
  
* Gun-Type Fission Warhead: Strength: 2 x MSP
+
 
* Hangar Deck
+
 
* Heavy Assault Battalion
 
 
* ICBM Launch Control
 
* ICBM Launch Control
 
* ICBM Silo
 
* ICBM Silo
* Implosion Fission Warhead: Strength: 3 x MSP
 
  
 
* Improved Command and Control
 
* Improved Command and Control
  
  
* Infrared Laser
 
* Internal Confinement Fusion Drive Technology
 
* Ion Drive Technology
 
  
* Jump Point Theory
 
* Levitated-Pit Implosion Warhead: Strength: 4 x MSP
 
* Luxury Passenger Accomodation
 
  
 
* Magazine Ejection System
 
* Magazine Ejection System
 
70% Chance; 80% Chance; 85% Chance; 90% Chance; 93% Chance; 95% Chance; 97% Chance; 98% Chance; 99% Chance
 
70% Chance; 80% Chance; 85% Chance; 90% Chance; 93% Chance; 95% Chance; 97% Chance; 98% Chance; 99% Chance
 
+
* Magazine Feed System Efficiency
* Magazine Feed System Efficiency  
 
 
75%; 80%; 85%; 90%; 92%; 94%; 96%; 98%; 99%
 
75%; 80%; 85%; 90%; 92%; 94%; 96%; 98%; 99%
  
  
* Maintenance Module
 
* Marine Battalion
 
* Marine Company
 
  
 +
* Jump Point Theory
 +
* Commercial Jump Drive
 
* Military Jump Drive
 
* Military Jump Drive
  
Line 749: Line 875:
 
10; 12; 15; 2; 20; 25; 3; 4; 6; 8
 
10; 12; 15; 2; 20; 25; 3; 4; 6; 8
  
 
* Mobile Infantry Battalion
 
* Near Gamma Ray Laser
 
* Near Ultraviolet Laser
 
* No Hyper Drive Capability
 
* No Missile ECM
 
* No Reactor Power Boost
 
* No Restrictions
 
 
 
* Orbital Habitat Module
 
 
 
* PDC Barracks
 
* PDC-based System
 
 
 
* Recreational Module
 
  
 
* Reduced-size Laser
 
* Reduced-size Laser
 
0.5 Size / 20x Recharge; 0.75 Size / 4x Recharge
 
0.5 Size / 20x Recharge; 0.75 Size / 4x Recharge
* Reduced-size Launcher  
+
 
 +
* Reduced-size Launcher
 
0.25 Size / 100x Reload; 0.33 Size / 20x Reload; 0.5 Size / 5x Reload; 0.75 Size / 2x Reload
 
0.25 Size / 100x Reload; 0.33 Size / 20x Reload; 0.5 Size / 5x Reload; 0.75 Size / 2x Reload
  
* Replacement Battalion
 
 
* Salvage Module
 
1000; 1350; 1800; 2500; 500; 750
 
* Search Sensor
 
 
* Shield Regeneration Rate
 
* Shield Regeneration Rate
 
1; 1.5; 10; 12; 15; 2; 2.5; 3; 4; 5; 6; 8
 
1; 1.5; 10; 12; 15; 2; 2.5; 3; 4; 5; 6; 8
  
* Ship to Ship Tractor Beam
+
 
 +
 
 
* Ship-based System
 
* Ship-based System
 +
* PDC-based System
 +
* Fighter Only
 +
 +
* Search Sensor
  
* Small PDC Barracks
+
* No Hyper Drive Capability
* Small Troop Transport Bay
+
* No Missile ECM
* Soft X-ray Laser
+
* No Reactor Power Boost
* Soft Xray Laser Warhead
+
* No Restrictions
  
  
Line 793: Line 902:
 
* Spinal Mount
 
* Spinal Mount
 
* Advanced Spinal Mount
 
* Advanced Spinal Mount
 +
 
* Standard Laser Size and Recharge Rate
 
* Standard Laser Size and Recharge Rate
 
* Standard Size and Reload Rate
 
* Standard Size and Reload Rate
 
* Swarm Extraction Module
 
* Swarm Extraction Module
* Three-stage Thermonuclear Warhead: Strength: 8 x MSP
 
 
 
* Tri-Cobalt Warhead: Strength: 12 x MSP
 
* Troop Transport Bay
 
 
* Turret Tracking Speed (10% Gear)
 
10,000 km/s; 12,500 km/s; 1250 km/s; 16,000 km/s; 20,000 km/s; 2000 km/s; 25,000 km/s; 3000 km/s; 4000 km/s; 5000 km/s; 6250 km/s; 8000 km/s
 
 
* Two-stage Thermonuclear Warhead: Strength: 6 x MSP
 
* Ultraviolet Laser
 
 
* Visible Light Laser
 
 
* X-Ray Laser
 
* X-Ray Laser Warhead
 

Revision as of 00:23, 4 March 2016

Also List of Research Costs

Biology / Genetics

Biology, Genetics, evolution shapes the creatures on a world to better fit their environment over the course of millennia. Practitioners in this field attempt to speed this process, either through genetic manipulation to make beings that better fit a given environment or by creating mechanisms that make the environment better fit the beings.

Genome Sequence Research: A background technology that allows research into the creation of new species. Genetic modification may allows the creation of new variants of our species with differing environmental tolerances, potentially useful for colonizing non-ideal worlds.

Construction / Production

Trans-Newtonian Technology: The starting tech for all trans-newtonian technology. It is imperative that we establish a more robust and comprehensive theory of Trans-Newtonian physics. The minor research done up until this point has been promising, but a large-scale, dedicated, systematic approach may open dozens of new avenues of investigation. Trans-Newtonian empires have access to this technology from the start.
  • Ordnance Production

12 BP; 14 BP; 16 BP; 20 BP; 25 BP; 30 BP; 35 BP; 40 BP; 50 BP; 60 BP; 70 BP

Defensive Systems

Energy Weapons

':
':
  • Laser Focal Size

10cm; 12cm; 15cm; 20cm; 25cm; 30cm; 35cm; 40cm; 50cm; 60cm; 70cm; 80cm

  • Advanced Laser Focal Size

10cm; 12cm; 15cm; 20cm; 25cm; 30cm; 35cm; 40cm; 50cm; 60cm; 70cm; 80cm

  • Particle Beam Range

1,000,000 km; 1,200,000 km; 100,000 km; 150,000 km; 200,000 km; 240,000 km; 320,000 km; 400,000 km; 500,000 km; 60,000 km; 640,000 km; 800,000 km

  • Particle Beam Strength

12; 16; 2; 20; 25; 3; 36; 4; 50; 6; 9

  • Meson Focusing Technology

1; 10; 11; 12; 2; 3; 4; 5; 6; 7; 8; 9

  • Meson Focal Size

10cm; 12cm; 15cm; 20cm; 25cm; 30cm; 35cm; 40cm; 50cm; 60cm; 70cm; 80cm

  • Carronade

15cm; 20cm; 25cm; 30cm; 35cm; 40cm; 50cm; 60cm; 70cm; 80cm

  • Advanced Carronade

15cm; 20cm; 25cm; 30cm; 35cm; 40cm; 50cm; 60cm; 70cm; 80cm

  • Microwave Focal Size

10cm; 12cm; 15cm; 20cm; 25cm; 30cm; 35cm; 40cm; 50cm; 60cm; 70cm; 80cm

  • Microwave Focusing Technology

1; 10; 11; 12; 2; 3; 4; 5; 6; 7; 8; 9


  • Turret Tracking Speed (10% Gear)

10,000 km/s; 12,500 km/s; 1250 km/s; 16,000 km/s; 20,000 km/s; 2000 km/s; 25,000 km/s; 3000 km/s; 4000 km/s; 5000 km/s; 6250 km/s; 8000 km/s


Logistics / Ground Combat

Additional Maintenance Storage: Allows a ship to carry additional maintenance supplies
Bridge: Essential for every ship and the location of the ship commander
':
':


  • Crew Quarters

Standard;Small;Tiny;Fighter


  • Combat Drop Module

Battalion; Company

  • Combat Drop Module (Cryo)

Battalion;Company

  • Hangar Deck
  • Luxury Passenger Accomodation
  • Maintenance Module
  • Orbital Habitat Module
  • PDC Barracks
  • Small PDC Barracks
  • Recreational Module
  • Ship to Ship Tractor Beam


Missiles / Kinetic Weapons

':
':
  • Railgun

10cm; 12cm; 15cm; 20cm; 25cm; 30cm; 35cm; 40cm; 45cm; 50cm

  • Advanced Railgun

10cm; 12cm; 15cm; 20cm; 25cm; 30cm; 35cm; 40cm; 45cm; 50cm

  • Railgun Launch Velocity
1; 2; 3; 4; 5; 6; 7; 8; 9
  • Gauss Cannon Launch Velocity

1; 2; 3; 4; 5; 6

  • Gauss Cannon Rate of Fire

1; 2; 3; 4; 5; 6; 8

  • Gauss Cannon Size vs Accuracy

0.5HS and 8%; 0.6HS and 10%; 0.75HS and 12.5%; 1.5HS and 25%; 1HS and 17%; 2HS and 33%; 3HS and 50%; 4HS and 67%; 5HS and 85%; 6HS and 100%

Power and Propulsion

':


  • Conventional Engine Technology 500
  • Nuclear Thermal Engine Technology 2500
  • Nuclear Pulse Engine Technology 5000
  • Ion Drive Technology 10000
  • Magneto-plasma Drive Technology 20000
  • Internal Confinement Fusion Drive Technology 40000
  • Magnetic Confinement Fusion Drive Technology 80000
  • Inertial Confinement Fusion Drive Technology 150000
  • Solid Core Anti-matter Drive Technology 380000
  • Gas Core Anti-matter Drive Technology 600000
  • Plasma Core Anti-matter Drive Technology 1250000
  • Beam Core Anti-matter Drive Technology 2500000
  • Photonic Drive Technology 5000000


  • Pressurised Water Reactor 1500
  • Pebble Bed Reactor Technology 3000
  • Gas-Cooled Fast Reactor Technology 6000
  • Stellarator Fusion Reactor Technology 12000
  • Tokamak Fusion Reactor Technology 24000
  • Magnetic Confinement Fusion Reactor Technology 45000
  • Inertial Confinement Fusion Reactor Technology 90000
  • Solid-core Anti-matter Power Plant Technology 180000
  • Gas-core Anti-matter Power Plant Technology 375000
  • Plasma-core Anti-matter Power Plant Technology 750000
  • Beam Core Anti-matter Power Plant Technology 1500000
  • Vacuum Energy Power Plant Technology 3000000


Sensors and Fire Control

Electronic Warfare: Prerequisite technology for Electronic countermeasures and Electronic counter-countermeasures
Missile Fire Control: This active sensor is designed as a fire control system.



  • Missile Agility

100 per MSP; 128 per MSP; 160 per MSP; 20 per MSP; 200 per MSP; 240 per MSP; 32 per MSP; 320 per MSP; 400 per MSP; 48 per MSP; 64 per MSP; 80 per MSP

  • Missile Launcher Reload Rate

1; 10; 11; 12; 2; 3; 4; 5; 6; 7; 8; 9

  • Missile Launcher Size

1; 10; 11; 12; 14; 16; 18; 2; 20; 24; 3; 4; 5; 6; 7; 8; 9


  • Advanced Particle Beam Warhead

11; 15; 20; 25; 3; 32; 4; 45; 5; 64; 8


  • Gun-Type Fission Warhead: Strength: 2 x MSP
  • Implosion Fission Warhead: Strength: 3 x MSP
  • Levitated-Pit Implosion Warhead: Strength: 4 x MSP
  • Fusion-boosted Fission Warhead: Strength: 5 x MSP
  • Two-stage Thermonuclear Warhead: Strength: 6 x MSP
  • Three-stage Thermonuclear Warhead: Strength: 8 x MSP
  • Cobalt Warhead: Strength: 10 x MSP
  • Tri-Cobalt Warhead: Strength: 12 x MSP
  • Antimatter Catalysed Cobalt Warhead: Strength: 16 x MSP
  • Antimatter Warhead: Strength: 20 x MSP
  • Advanced Antimatter Warhead: Strength: 24 x MSP
  • Gravatonic Warhead: Strength: 30 x MSP


  • Infrared Laser 500
  • Visible Light Laser 2000
  • Near Ultraviolet Laser 4000
  • Ultraviolet Laser 8000
  • Far Ultraviolet Laser 16000
  • Soft X-ray Laser 30000
  • X-Ray Laser 60000
  • Far X-Ray Laser 125000
  • Extreme X-ray Laser 250000
  • Near Gamma Ray Laser 500000
  • Gamma Ray Laser 1000000
  • Far Gamma Ray Laser 2000000
  • Soft Xray Laser Warhead 15000
  • X-Ray Laser Warhead 30000
  • Far X-Ray Laser Warhead 50000
  • Extreme X-Ray Laser Warhead 120000
  • Enhanced Radiation Warhead

(20% Yield, 5x Rad); (25% Yield, 4x Rad); (33% Yield, 3x Rad); (50% Yield, 2x Rad)

  • Conventional Armour
  • Structural Shell




  • Box Launcher 0.15 Size / 15x (No internal reload)
  • Broadband Sensor


  • Conventional ICBM


  • Fire Control

50% Size 50% Tracking Speed; Normal Size Normal Speed; 1.25x Size 1.25x Tracking Speed; 1.5x Size 1.5x Tracking Speed; 1.75x Size 1.75x Tracking Speed; 2x Size 2x Tracking Speed; 3x Size 3x Tracking Speed; 4x Size 4x Tracking Speed;

25% Size 25% Range; 34% Size 34% Range; 50% Size 50% Range; Normal Size Normal Range 1.5x Size 1.5x Range; 2x Size 2x Range; 3x Size 3x Range; 4x Size 4x Range;




  • Ground Unit Strength

10; 12; 14; 16; 20; 25; 30; 36; 42; 50; 60; 70


  • ICBM Launch Control
  • ICBM Silo
  • Improved Command and Control



  • Magazine Ejection System

70% Chance; 80% Chance; 85% Chance; 90% Chance; 93% Chance; 95% Chance; 97% Chance; 98% Chance; 99% Chance

  • Magazine Feed System Efficiency

75%; 80%; 85%; 90%; 92%; 94%; 96%; 98%; 99%


  • Jump Point Theory
  • Commercial Jump Drive
  • Military Jump Drive
  • Minimum Cloak Size

10; 12; 15; 2; 20; 25; 3; 4; 6; 8


  • Reduced-size Laser

0.5 Size / 20x Recharge; 0.75 Size / 4x Recharge

  • Reduced-size Launcher

0.25 Size / 100x Reload; 0.33 Size / 20x Reload; 0.5 Size / 5x Reload; 0.75 Size / 2x Reload

  • Shield Regeneration Rate

1; 1.5; 10; 12; 15; 2; 2.5; 3; 4; 5; 6; 8


  • Ship-based System
  • PDC-based System
  • Fighter Only
  • Search Sensor
  • No Hyper Drive Capability
  • No Missile ECM
  • No Reactor Power Boost
  • No Restrictions


  • Standard Mount
  • Spinal Mount
  • Advanced Spinal Mount
  • Standard Laser Size and Recharge Rate
  • Standard Size and Reload Rate
  • Swarm Extraction Module